@dawgoneit Try this link:
Wizmark (X) vs Sovietishcat (L)
-
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 aaGun, 2 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 armour moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 1 marine moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes 2 fighters moved from 6 Sea Zone to Guam 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 3 infantry moved from 21 Sea Zone to Guam 2 battleships moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 bomber moved from French Indo China to India 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 aaGun, 2 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 armour moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 1 marine moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes 2 fighters moved from 6 Sea Zone to Guam 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 3 infantry moved from 21 Sea Zone to Guam 2 battleships moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 bomber moved from French Indo China to India 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Americans lost in 37 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 cruiser Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 cruiser Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 armour and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Guam Japanese attack with 1 artillery, 2 fighters and 3 infantry Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Guam, round 2 : 4/6 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Shantung to Chahar 2 armour moved from Shantung to Anhwe 1 bomber moved from India to Anhwe 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe 1 fighter moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 3 carriers moved from 36 Sea Zone to 44 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 2 fighters moved from Guam to 21 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from French Indo China to Caroline Islands 1 submarine moved from 6 Sea Zone to 21 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from French Indo China to Anhwe Place Units - Japanese 1 aaGun and 2 armour placed in Shantung 1 destroyer and 2 submarines placed in 20 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 2.00 UK_Pacific : -0.33 AA fire in India : : -0.17 Japanese : 4.50
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 9 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Burma to 44 Sea Zone 13 bombers moved from Burma to 44 Sea Zone 2 bombers moved from Burma to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat Hit Differential Summary :
-
@wizmark OOL sz 44?
-
@Sovietishcat that was a cock up on my part…managed to discount the fact you could land in DNG without it being under allied control :face_with_rolling_eyes:
5 hits on each capital ship…then 3 hits on each carrier, cruiser, tac bombers, fighters, battleships. -
@wizmark Well I thought the same; I read all the notes and rules and nothing about being an illegal move; Page 9, Dutch Territories, new section between “The Soviet Union†and “Neutral Territoriesâ€: “The Dutch territories begin the game uncontrolled by any power. However, they are considered friendly to the Allied powers. Holland has been captured by Germany, so Dutch territories are treated in the same way as any Allied territories whose capital is held by an enemy power (see “Liberating a Territory
I did ask the league panel and if you want I can wait for their answer, but triplea lets me land my planes + and rules stating otherwise.
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 9 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Burma to 44 Sea Zone 13 bombers moved from Burma to 44 Sea Zone 2 bombers moved from Burma to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in 44 Sea Zone Americans attack with 16 bombers, 1 fighter and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 16 bombers, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 12/18 hits, 11,83 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 7/12 hits, 6,33 expected hits 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 5 bombers owned by the Americans lost in 44 Sea Zone Americans roll dice for 11 bombers in 44 Sea Zone, round 3 : 7/11 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 1 transport in 44 Sea Zone, round 3 : 3/5 hits, 3,17 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 44 Sea Zone Americans win, taking Soviet Far East from Japanese with 8 bombers remaining. Battle score for attacker is 53 Casualties for Americans: 8 bombers, 1 fighter and 1 tactical_bomber Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Non Combat Move - Americans 8 bombers moved from 44 Sea Zone to Dutch New Guinea 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 carriers, 5 destroyers, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 carriers, 5 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Burma to Persia Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 5 destroyers placed in 101 Sea Zone 4 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0,17 Japanese : 0,50
-
TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow 2 artilleries and 12 infantry moved from Shensi to Szechwan
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow 2 artilleries and 12 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 artilleries and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 12 infantry in Szechwan, round 2 : 2/14 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : 1,33
-
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 1 bomber moved from Egypt to 99 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Caucasus 2 infantry moved from Burma to Yunnan 1 infantry and 1 tactical_bomber moved from Burma to Yunnan 2 artilleries and 16 infantry moved from Burma to Shan State 1 armour moved from India to Shan State 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 9 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Burma to 44 Sea Zone 13 bombers moved from Burma to 44 Sea Zone 2 bombers moved from Burma to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in 44 Sea Zone Americans attack with 16 bombers, 1 fighter and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 16 bombers, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 12/18 hits, 11,83 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 7/12 hits, 6,33 expected hits 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 5 bombers owned by the Americans lost in 44 Sea Zone Americans roll dice for 11 bombers in 44 Sea Zone, round 3 : 7/11 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 1 transport in 44 Sea Zone, round 3 : 3/5 hits, 3,17 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 44 Sea Zone Americans win, taking Soviet Far East from Japanese with 8 bombers remaining. Battle score for attacker is 53 Casualties for Americans: 8 bombers, 1 fighter and 1 tactical_bomber Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Non Combat Move - Americans 8 bombers moved from 44 Sea Zone to Dutch New Guinea 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 carriers, 5 destroyers, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 carriers, 5 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Burma to Persia Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 5 destroyers placed in 101 Sea Zone 4 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow 2 artilleries and 12 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 artilleries and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 12 infantry in Szechwan, round 2 : 2/14 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to 99 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Caucasus 2 infantry moved from Burma to Yunnan 1 infantry and 1 tactical_bomber moved from Burma to Yunnan 2 artilleries and 16 infantry moved from Burma to Shan State 1 armour moved from India to Shan State 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians Combat - British Battle in 99 Sea Zone British attack with 1 bomber Germans defend with 1 transport; Italians defend with 1 transport 1 transport owned by the Italians and 1 transport owned by the Germans lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 transport Casualties for Germans: 1 transport Battle in 93 Sea Zone British attack with 1 fighter and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter in 93 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone British win, taking 93 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Yunnan British attack with 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 armour, 2 artilleries and 16 infantry Japanese defend with 1 armour and 1 infantry British roll dice for 1 armour, 2 artilleries and 16 infantry in Shan State, round 2 : 5/19 hits, 4,17 expected hits Japanese roll dice for 1 armour and 1 infantry in Shan State, round 2 : 2/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Caucasus British attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 armour and 1 mech_infantry moved from Iraq to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 2 fighters and 1 tactical_bomber moved from Egypt to Persia 3 armour moved from Egypt to Iraq 3 aaGuns moved from Burma to Shan State 1 tactical_bomber moved from Yunnan to Szechwan 3 fighters moved from Burma to Szechwan 1 infantry moved from India to Burma 1 bomber moved from 99 Sea Zone to Russia 1 fighter moved from 93 Sea Zone to Gibraltar Place Units - British 1 infantry placed in Egypt 3 fighters placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 British collect 25 PUs (8 lost to blockades); end with 25 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,33 British : 2,00 Italians : -0,33 Americans : -0,17 Chinese : -0,83 Japanese : 2,67
-
@wizmark those UK convoys hurts
-
@Sovietishcat no thats fine…its perfecly legal…i coud have taken it and not been in that position but missed it. Certainly learned something!
-
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 3 armour moved from Rostov to Caucasus 1 fighter moved from Ukraine to Caucasus
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 3 armour moved from Rostov to Caucasus 1 fighter moved from Ukraine to Caucasus Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Caucasus Italians attack with 3 armour and 1 fighter British defend with 1 armour, 1 infantry and 1 mech_infantry Italians roll dice for 3 armour and 1 fighter in Caucasus, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the British, 1 armour owned by the British and 2 armour owned by the Italians lost in Caucasus Italians win, taking 97 Sea Zone from British, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 2 armour Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Greece to Southern Italy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.00 Russians : 0.83
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria 1 carrier moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria 1 carrier moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Evenkiyskiy to Urals 1 mech_infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Evenkiyskiy to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Yenisey Germans take Yenisey from Russians 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 submarine moved from 119 Sea Zone to 104 Sea Zone 2 bombers moved from France to 104 Sea Zone 2 bombers moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Evenkiyskiy to Urals 1 mech_infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Evenkiyskiy to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Yenisey Germans take Yenisey from Russians 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 submarine moved from 119 Sea Zone to 104 Sea Zone 2 bombers moved from France to 104 Sea Zone 2 bombers moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd Combat - Germans Battle in 104 Sea Zone Germans attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Volgograd Germans attack with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 armour and 1 factory_minor Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 7/8 hits, 4.33 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Non Combat Move - Germans 2 bombers, 2 fighters and 2 tactical_bombers moved from Volgograd to Bryansk 1 infantry moved from Bryansk to Tambov 1 armour moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 fighter moved from Southern Italy to Bryansk 1 tactical_bomber moved from Western Germany to Bryansk 2 bombers moved from 104 Sea Zone to Western Germany 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 infantry moved from Western Germany to France 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 cruiser moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 1 infantry placed in France 3 armour placed in Ukraine 3 armour placed in Western Ukraine 1 armour and 1 mech_infantry placed in Novgorod 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 3.00 Americans : -0.33 Russians : 0.50
-
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Shensi to Caucasus 1 fighter moved from Russia to Caucasus 3 infantry moved from Tsinghai to Novosibirsk 1 armour moved from Shensi to Novosibirsk 1 armour and 2 mech_infantrys moved from Shensi to Szechwan