ok did a small adjustment. go ahead and make your edits during franz.
Kannelmaki (Axis) VS Dawgoneit (Allies) BM3
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 mech_infantrys and 2 transports; Remaining resources: 1 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to 104 Sea Zone 2 submarines moved from 106 Sea Zone to 103 Sea Zone 5 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 2 fighters moved from Western Germany to Greece 2 tactical_bombers moved from Western Germany to Greece 8 infantry moved from Yugoslavia to Romania 2 artilleries moved from Yugoslavia to Romania 2 infantry moved from Norway to Finland Combat - Germans Battle in Greece Germans attack with 2 armour, 2 fighters, 5 infantry and 2 tactical_bombers Neutral_Allies defend with 3 infantry Germans roll dice for 2 armour, 2 fighters, 5 infantry and 2 tactical_bombers in Greece, round 2 : 2/11 hits, 4,17 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 2 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Greece, round 3 : 5/9 hits, 3,83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 3 infantry Battle in 104 Sea Zone Germans attack with 2 bombers British defend with 1 battleship Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits British roll dice for 1 battleship in 104 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 104 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 2 bombers moved from 104 Sea Zone to Western Germany 1 armour moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 armour moved from Southern France to Northern Italy 2 tactical_bombers moved from Greece to Southern Italy 2 fighters moved from Greece to Southern Italy 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Finland to Norway Place Units - Germans 8 mech_infantrys placed in Germany 2 transports placed in 112 Sea Zone Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0,33 British : -0,67 Neutral_Allies : 0,67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Eastern Poland 4 infantry moved from Bessarabia to Western Ukraine 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 armour, 3 artilleries and 1 mech_infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 artillery and 7 infantry moved from Karelia to Novgorod 1 armour and 2 infantry moved from Novgorod to Belarus 1 armour, 1 fighter and 8 infantry moved from Belarus to Bryansk 3 infantry and 1 mech_infantry moved from Russia to Bryansk 2 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Amur to Buryatia 1 infantry moved from Siberia to Amur 1 submarine moved from 111 Sea Zone to 105 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone Non Combat Move - Russians Place Units - Russians 3 artilleries placed in Ukraine 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 45 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from 44 Sea Zone to Celebes 2 submarines moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 artillery and 6 infantry moved from Anhwe to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 marine moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from Jehol to 19 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Kwangtung 2 artilleries moved from 20 Sea Zone to Kwangtung 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 20 Sea Zone 2 carriers moved from 35 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to Japan 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 1 fighter moved from Kwangsi to 20 Sea Zone 2 infantry moved from Jehol to Anhwe 1 infantry moved from French Indo China to Siam 2 bombers moved from Kwangsi to Japan 1 marine moved from 20 Sea Zone to Kwangtung 4 tactical_bombers moved from Kwangsi to Kiangsu 3 fighters moved from Kwangsi to Kiangsu Combat - Japanese Battle in Java Battle in Kwangtung Battle in Sumatra Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from Dutch, taking Kwangtung from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 fighters moved from Hawaiian Islands to Midway 1 bomber moved from Hawaiian Islands to Midway 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 bombers and 1 fighter moved from Western United States to Midway 2 mech_infantrys moved from British Columbia to Alaska 1 armour and 1 mech_infantry moved from British Columbia to Central United States Combat - Americans Battle in French West Africa Battle in 103 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 submarine Germans defend with 2 submarines Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 103 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 103 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 103 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - Americans 1 artillery and 3 infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 bombers placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : -0.33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 3 artilleries, 1 fighter and 8 infantry moved from Yunnan to Hunan Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Place Units - Chinese 1 artillery and 1 infantry placed in Shensi 2 infantry placed in Shensi Chinese undo move 2. Chinese undo move 1. 1 artillery and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 fighters moved from Hawaiian Islands to Midway 1 bomber moved from Hawaiian Islands to Midway 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 bombers and 1 fighter moved from Western United States to Midway 2 mech_infantrys moved from British Columbia to Alaska 1 armour and 1 mech_infantry moved from British Columbia to Central United States Combat - Americans Battle in French West Africa Battle in 103 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 submarine Germans defend with 2 submarines Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 103 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 103 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 103 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - Americans 1 artillery and 3 infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 bombers placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 3 artilleries, 1 fighter and 8 infantry moved from Yunnan to Hunan Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Place Units - Chinese 1 artillery and 1 infantry placed in Shensi 2 infantry placed in Shensi Chinese undo move 2. Chinese undo move 1. 1 artillery and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 airfield, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 artilleries moved from Ethiopia to 76 Sea Zone 2 artilleries and 2 transports moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 2 artilleries moved from 98 Sea Zone to Alexandria 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria 1 mech_infantry moved from Ethiopia to Kenya 1 artillery moved from Anglo Egyptian Sudan to Kenya Combat - British Battle in Kenya British attack with 1 artillery and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/8 hits, 3.83 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 2.17 expected hits 1 artillery owned by the British, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Alexandria, round 3 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 fighters and 1 infantry moved from Yunnan to Hunan 2 infantry moved from India to Burma 1 armour and 1 mech_infantry moved from India to Yunnan 1 artillery moved from India to Burma 2 infantry moved from Burma to Yunnan Place Units - British 1 airfield placed in Egypt 2 mech_infantrys placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 1 armour, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.50 British : -1.67 Italians : -2.67 Americans : -0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya 2 armour moved from Albania to Romania 1 bomber moved from Southern Italy to France Combat - Italians Non Combat Move - Italians 2 aaGuns moved from Yugoslavia to Romania Place Units - Italians 2 destroyers and 1 submarine placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry and 5 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 1 mech_infantry moved from Germany to Holland Belgium 1 armour moved from Northern Italy to Normandy Bordeaux 1 infantry moved from Norway to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to France 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany
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@kannelmaki scramble?
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@kannelmaki sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
no scramble please -
@dawgoneit Congratulations ;-)
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry and 5 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 1 mech_infantry moved from Germany to Holland Belgium 1 armour moved from Northern Italy to Normandy Bordeaux 1 infantry moved from Norway to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to France 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Western Germany to 110 Sea Zone Place Units - Germans 10 infantry placed in Germany 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1,67 British : 0,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Yenisey to Timguska 1 infantry moved from Western Ukraine to Bessarabia 3 artilleries moved from Ukraine to Western Ukraine 2 aaGuns moved from Belarus to Bryansk 2 infantry moved from Belarus to Novgorod 1 artillery and 7 infantry moved from Russia to Bryansk 2 aaGuns, 5 artilleries and 17 infantry moved from Bryansk to Western Ukraine 1 aaGun moved from Siberia to Amur 1 cruiser moved from 113 Sea Zone to 115 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 transports moved from 20 Sea Zone to 6 Sea Zone 6 infantry moved from Kiangsi to Kwangtung 2 artilleries moved from Kiangsi to Kwangtung 3 fighters moved from Kiangsu to Shensi 4 tactical_bombers moved from Kiangsu to Shensi 1 artillery moved from Suiyuyan to Shensi 1 mech_infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from 42 Sea Zone to Malaya 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 2 submarines moved from 44 Sea Zone to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 2 bombers moved from Japan to Shensi 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 battleship moved from 20 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone Combat - Japanese Battle in Malaya Japanese attack with 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 2 : 3/7 hits, 2,33 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in Shensi Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shensi, round 2 : 7/12 hits, 6,17 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 bombers moved from Shensi to Suiyuyan 3 fighters moved from Shensi to Suiyuyan 4 tactical_bombers moved from Shensi to Suiyuyan 3 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone Place Units - Japanese 1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese : -1,00 UK_Pacific : -0,33 Japanese : 2,33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 103 Sea Zone to 104 Sea Zone 1 cruiser and 1 submarine moved from 103 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Midway to Hawaiian Islands 4 fighters moved from Midway to Hawaiian Islands 2 bombers moved from Western United States to Hawaiian Islands 1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to Eastern United States 2 mech_infantrys moved from Alaska to Western United States Combat - Americans Battle in Morocco Non Combat Move - Americans Place Units - Americans 2 bombers placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States Americans undo move 1. 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries and 11 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 4 artilleries and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 11 infantry in Anhwe, round 2 : 3/15 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 103 Sea Zone to 104 Sea Zone 1 cruiser and 1 submarine moved from 103 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Midway to Hawaiian Islands 4 fighters moved from Midway to Hawaiian Islands 2 bombers moved from Western United States to Hawaiian Islands 1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to Eastern United States 2 mech_infantrys moved from Alaska to Western United States Combat - Americans Battle in Morocco Non Combat Move - Americans Place Units - Americans 2 bombers placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States Americans undo move 1. 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries and 11 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 4 artilleries and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 11 infantry in Anhwe, round 2 : 3/15 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 2 factory_minors, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Alexandria to Tobruk British take Tobruk from Italians 1 armour moved from Tobruk to Alexandria 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 2 transports moved from 98 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 1 mech_infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Yunnan to Shan State 1 armour and 1 mech_infantry moved from Yunnan to Shensi 2 fighters moved from Hunan to Shensi 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Yunnan to French Indo China Combat - British Battle in Shensi British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shensi British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shensi, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shensi, round 4 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Battle in Iraq British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 3.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 bomber moved from Iraq to Egypt 2 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 artillery and 2 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 2 fighters moved from Shensi to Yunnan Place Units - British 1 factory_minor placed in Persia 1 factory_minor placed in Egypt 2 infantry and 1 mech_infantry placed in United Kingdom 1 armour placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,6,4,3,3,1,2,4,5 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
British : -1.33 Chinese : -0.83 Neutral_Axis : 1.00 Japanese : -2.33