@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 carriers and 1 marine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Central United States to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 10 Sea Zone to Eastern United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 aaGun moved from Western United States to Central United States
1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 marine placed in Central United States
3 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to Chahar
2 infantry moved from Kweichow to Yunnan
6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 8 infantry in Yunnan, round 2 : 2/8 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0,83
Japanese : -1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Combat Move - British
1 artillery and 1 infantry moved from Ontario to Central United States
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from India to French Indo China
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from India to French Indo China
1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
Combat Hit Differential Summary :
Scramble?
No scramble and submerge.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 carriers and 1 marine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Central United States to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 10 Sea Zone to Eastern United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 aaGun moved from Western United States to Central United States
1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 marine placed in Central United States
3 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to Chahar
2 infantry moved from Kweichow to Yunnan
6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 8 infantry in Yunnan, round 2 : 2/8 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
British buy 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Ontario to Central United States
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from India to French Indo China
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from India to French Indo China
1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 tactical_bomber owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 destroyer and 1 transport
Battle in 37 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 cruiser
British roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
British roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 cruiser in 37 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 4
Casualties for British: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 106 Sea Zone
British attack with 1 bomber, 1 cruiser and 1 destroyer
Germans defend with 2 submarines
British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 112 Sea Zone
British attack with 1 battleship, 1 cruiser and 3 fighters
Germans defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 battleship, 1 cruiser and 3 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Germans lost in 112 Sea Zone
British win with 1 battleship, 1 cruiser and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in French Indo China
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in French Indo China
British win with 2 fighters remaining. Battle score for attacker is -5
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 2 infantry
Battle in Ethiopia
British attack with 2 artilleries and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 2 artilleries and 3 infantry in Ethiopia, round 2 : 3/5 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 carrier moved from 98 Sea Zone to 76 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 armour moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from French Indo China to Yunnan
2 infantry moved from Burma to Yunnan
3 infantry moved from Malaya to Shan State
3 aaGuns and 5 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
3 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from 106 Sea Zone to Eastern United States
1 transport moved from 109 Sea Zone to 106 Sea Zone
Place Units - British
3 fighters placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -2,00
British : 0,50
Italians : -0,33
Americans : 0,33
Chinese : 0,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 marines; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Northern Italy to 94 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Albania to Greece
1 armour moved from Albania to Bulgaria
1 armour moved from Bulgaria to Greece
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Greece
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 fighter and 5 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Greece, round 2 : 3/8 hits, 2.33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Greece, round 3 : 4/6 hits, 2.00 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 94 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 destroyer
Casualties for French: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from 94 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 marines placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 3.17
British : -0.67
French : 0.50
Neutral_Allies : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Combat - French
Battle in Holland Belgium
French attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 aaGuns, 1 fighter and 1 tactical_bomber
AA fire in Holland Belgium : 0/1 hits, 0,17 expected hits
French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 2 aaGuns, 1 fighter and 1 tactical_bomber in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
2 aaGuns owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
retreated to Holland Belgium
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 2 aaGuns and 1 tactical_bomber
Non Combat Move - French
1 fighter moved from Holland Belgium to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Germans : -0,33
French : 1,00
AA fire in Holland Belgium : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
British roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 submarine owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone
Germans win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Non Combat Move - Germans
1 fighter moved from Western Germany to Alexandria
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter and 3 tactical_bombers moved from 112 Sea Zone to Western Germany
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Bulgaria to Greece
4 infantry moved from Bulgaria to Romania
2 artilleries and 5 infantry moved from Yugoslavia to Romania
3 armour moved from Yugoslavia to Poland
3 artilleries and 4 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Germany
1 aaGun moved from Slovakia Hungary to Romania
3 artilleries and 12 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Poland
1 artillery moved from France to Western Germany
6 armour and 4 mech_infantrys moved from France to Yugoslavia
1 infantry moved from Western Germany to Germany
1 bomber moved from 91 Sea Zone to Southern France
1 bomber moved from 112 Sea Zone to Western Germany
1 aaGun and 1 infantry moved from Norway to Finland
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 armour and 9 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.83
British : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery, 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Ukraine to Belarus
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
6 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 artillery moved from Belarus to Novgorod
Place Units - Russians
1 artillery and 1 mech_infantry placed in Novgorod
1 destroyer placed in 127 Sea Zone
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
2 bombers moved from Kwangsi to Chahar
5 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in Guam
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Shan State
Japanese attack with 5 fighters and 4 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 5 fighters and 4 tactical_bombers in Shan State, round 2 : 1/9 hits, 5.17 expected hits
UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 4 fighters and 4 tactical_bombers in Shan State, round 3 : 5/8 hits, 4.67 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 3 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 2 fighters
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 3/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Malaya
Non Combat Move - Japanese
1 battleship and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Kwangtung to Kiangsi
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 aaGun and 1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Chahar to Anhwe
2 bombers moved from Chahar to Anhwe
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
3 fighters and 4 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 airfield and 1 factory_minor placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : 0.50
Chinese : -0.67
UK_Pacific : -0.33
Japanese : -4.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 battleship and 2 cruisers
Americans roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 93 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 93 Sea Zone
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -10
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
3 carriers moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Suiyuyan to Kweichow
10 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 3 artilleries, 6 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 0/11 hits, 2,17 expected hits
Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Kweichow, round 2 : 5/10 hits, 3,33 expected hits
5 infantry owned by the Chinese lost in Kweichow
5 infantry owned by the Chinese retreated to Yunnan
Japanese win with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Chinese: 5 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
3 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
3 artilleries placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -2,17
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 battleship and 2 cruisers
Americans roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 93 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 93 Sea Zone
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -10
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
3 carriers moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Suiyuyan to Kweichow
10 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 3 artilleries, 6 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 0/11 hits, 2,17 expected hits
Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Kweichow, round 2 : 5/10 hits, 3,33 expected hits
5 infantry owned by the Chinese lost in Kweichow
5 infantry owned by the Chinese retreated to Yunnan
Japanese win with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Chinese: 5 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
3 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
3 artilleries placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Eastern United States to Gibraltar
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Kenya
2 infantry moved from Rhodesia to Union of South Africa
2 artilleries and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 fighters and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 transports moved from 76 Sea Zone to 71 Sea Zone
Combat - British
Battle in Hunan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
2 fighters moved from Hunan to India
1 infantry moved from Yunnan to Shan State
3 aaGuns and 5 infantry moved from Burma to India
Place Units - British
1 carrier placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 airfield placed in Gibraltar
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,4,3,6,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Italians : -0,00
British : 0,50
Americans : -0,17
Chinese : -2,17
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
Combat - Italians
Non Combat Move - Italians
1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone
2 marines moved from Southern Italy to 95 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Alexandria
1 armour moved from Southern France to Southern Italy
1 aaGun and 1 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Greece to Romania
1 aaGun moved from Yugoslavia to Romania
Place Units - Italians
1 airfield placed in Alexandria
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
Combat - Germans
Non Combat Move - Germans
1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Southern France to Egypt
1 infantry moved from Greece to Bulgaria
1 aaGun moved from Romania to Bessarabia
5 artilleries and 20 infantry moved from Romania to Eastern Poland
3 armour, 3 artilleries and 4 infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 aaGun moved from Germany to Western Germany
Place Units - Germans
1 infantry placed in Normandy Bordeaux
2 fighters placed in Western Germany
5 mech_infantrys placed in Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
Combat - Germans
Non Combat Move - Germans
1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Southern France to Egypt
1 infantry moved from Greece to Bulgaria
1 aaGun moved from Romania to Bessarabia
5 artilleries and 20 infantry moved from Romania to Eastern Poland
3 armour, 3 artilleries and 4 infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 aaGun moved from Germany to Western Germany
Place Units - Germans
1 infantry placed in Normandy Bordeaux
2 fighters placed in Western Germany
5 mech_infantrys placed in Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Norway: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :