G40 Trulpen (allies +30) vs majikforce (axis)

  • '22 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 armour moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 armour moved from Siam to French Indo China
            6 fighters moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Borneo
            2 fighters moved from 35 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to Borneo
            1 battleship moved from 35 Sea Zone to 43 Sea Zone
            1 cruiser moved from 35 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 2 fighters and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Borneo
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Yunnan
                Japanese attack with 6 fighters and 3 infantry
                British defend with 2 infantry
                    Japanese roll dice for 6 fighters and 3 infantry in Yunnan, round 2 : 5/9 hits, 3.50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            6 fighters moved from Yunnan to French Indo China
            2 mech_infantrys moved from Kwangtung to French Indo China
            1 armour moved from Kwangtung to French Indo China
            1 aaGun and 3 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Buryatia to Yenisey
            3 mech_infantrys moved from Manchuria to Anhwe
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from Borneo to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from Borneo to 43 Sea Zone
            2 fighters moved from Celebes to 43 Sea Zone
            1 fighter moved from 44 Sea Zone to 43 Sea Zone
            3 carriers moved from 35 Sea Zone to 43 Sea Zone
            2 destroyers moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 destroyer placed in 19 Sea Zone
            2 mech_infantrys placed in Manchuria
            1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : 0.33
    UK_Pacific : -0.67
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 fighter, 10 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Spain to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
            2 infantry moved from Spain to Normandy Bordeaux
            1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux
            1 fighter moved from Spain to Normandy Bordeaux
            1 bomber moved from Spain to France
            6 artilleries, 17 infantry and 3 mech_infantrys moved from Spain to Southern France
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Western United States to British Columbia
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to Alaska
            1 bomber moved from Western United States to British Columbia
            1 fighter moved from Eastern United States to British Columbia
            1 fighter moved from Spain to Normandy Bordeaux
            1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Alaska
            Battle in 98 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win, taking Alaska from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Korea
            Battle in 104 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win, taking Korea from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Southern France
                Americans attack with 6 artilleries, 17 infantry and 3 mech_infantrys
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 6 artilleries, 17 infantry and 3 mech_infantrys in Southern France, round 2 : 4/26 hits, 6,33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits
                    1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 6 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in British Columbia
                Americans attack with 1 bomber, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 fighter and 1 infantry in British Columbia, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in British Columbia
                Americans win, taking British Columbia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 2 Sea Zone to 7 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines and 4 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Spain
            2 aaGuns moved from Spain to Southern France
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Spain
            1 fighter moved from Normandy Bordeaux to Spain
            1 tactical_bomber moved from Spain to 92 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone
            1 fighter moved from Normandy Bordeaux to Spain
            1 bomber moved from 98 Sea Zone to Malta
            1 fighter moved from British Columbia to Western United States
            1 bomber moved from France to Spain
            1 bomber moved from British Columbia to Scotland
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            3 artilleries, 1 fighter and 6 infantry placed in Eastern United States
            3 infantry placed in Central United States
            3 submarines placed in 92 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    AA fire in France : : -0,17
    Americans : -3,50
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 39 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 bomber moved from India to 44 Sea Zone
            1 fighter moved from Tambov to Northwest Persia
            1 fighter moved from Tambov to Northwest Persia
            1 bomber moved from India to Syria
            2 infantry moved from Iraq to Syria
            2 infantry moved from Persia to Northwest Persia
            1 artillery moved from Iraq to Syria
            1 armour and 4 mech_infantrys moved from Tobruk to Egypt
                  British take Egypt from Italians
            1 armour moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Siam to Shan State
            2 infantry moved from Shan State to Yunnan
            3 fighters and 1 tactical_bomber moved from Shan State to Yunnan
            1 submarine moved from 93 Sea Zone to 99 Sea Zone
            1 submarine moved from 93 Sea Zone to 96 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
                  British take 97 Sea Zone from Italians
    
        Combat - British
            Battle in 44 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Yunnan
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,50 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Northwest Persia
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Syria
                British attack with 1 artillery, 1 bomber and 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery, 1 bomber and 2 infantry in Syria, round 2 : 2/4 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Syria
                British win, taking Syria from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 artillery moved from Iraq to Persia
            1 mech_infantry moved from Iraq to Persia
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 bomber moved from 44 Sea Zone to Shan State
            2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
            1 fighter moved from Yunnan to Shan State
            1 infantry moved from India to Burma
            1 battleship moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from Spain to Southern France
            2 fighters moved from United Kingdom to Southern France
            1 infantry moved from United Kingdom to Scotland
            1 aaGun moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 bomber moved from Syria to Trans-Jordan
            2 fighters moved from Northwest Persia to Persia
    
        Place Units - British
            2 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 2 armour and 1 infantry
    

    Combat Hit Differential Summary :

    British : 0,67
    Italians : 0,33
    Japanese : 1,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
                  Italians take 93 Sea Zone from British
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 99 Sea Zone
            1 fighter moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from 95 Sea Zone to 99 Sea Zone
            1 fighter moved from Southern Italy to Iraq
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 91 Sea Zone
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Iraq
                Italians attack with 1 fighter
                British defend with 1 infantry
                    Italians roll dice for 1 fighter in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                Italians win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 97 Sea Zone to Southern Italy
            2 carriers and 2 fighters moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from Iraq to Turkey
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Ukraine to Rostov
            2 aaGuns moved from Ukraine to Rostov
            1 artillery moved from Northern Italy to France
            5 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : 0.67
    Russians : -0.33
    

    Savegame

  • '22 '16

    @majikforce Just an FYI. I have a slight issue with your US combat move to take Korea. Technically you only brought a transport which I should kill with my scramble option. I understand you had a full navy and air force within reach to protect it but the fact is you didnā€™t. You skipped my scramble opportunity you also didnā€™t ask for an edit to adjust that battleā€™s combat move. It may seem trivial but its not. I also have Kamis to use depending on what you bring for support. It could change the counter attack battle odds if I scramble and or get some Kami hits. Just something to think about for your next opponent. We can leave as is (unless I donā€™t kill the inf in Korea:relaxed: ) I donā€™t mind being lenient or helping out new players. But I am also not in the business of letting all my opponents mistakes go without me getting to take advantage of them. You have proven yourself to be a very competent player(hence this butt kicking) So I guess I am raising my standard for your game play


  • Thank you for the input. I make many simple mistakes. I forgot the scramble opportunity when allocating CMs. Shouldā€™ve restarted the US turn then and just allocated air along with the transport. Donā€™t know why I didnā€™t, but I guess it was about energy and tiredness and I thought it was obvious. I got what you said and I realize it wasnā€™t as obvious as I thought. Iā€™ll try to be more stringent. And if you wanted to scramble in sz6, we can redo that sea battle, no problem.


  • Obviously also forgot about the Gibraltar sub rule and that I lacked a des in sz92. Silly.


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Tsinghai to Persia
            1 fighter moved from Tsinghai to Shan State
            2 fighters moved from Queensland to Shan State
            1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 56 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Tunisia to Libya
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 15 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Yenisey to Timguska
                  Germans take Timguska from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 bomber and 1 fighter moved from Rostov to Bryansk
            1 mech_infantry moved from Rostov to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Rostov to Samara
                  Germans take Samara from Russians
            1 armour moved from Turkey to Saudi Arabia
                  Germans take Iraq from Russians
                  Germans take Saudi Arabia from Russians
            1 armour and 1 infantry moved from Turkey to Iraq
            2 fighters moved from Rostov to Northwest Persia
            2 mech_infantrys moved from Turkey to Syria
            1 armour moved from Turkey to Syria
            1 fighter moved from Turkey to Syria
            2 mech_infantrys moved from Turkey to Northwest Persia
            2 armour and 1 mech_infantry moved from Turkey to Caucasus
            3 infantry moved from Novgorod to Belarus
            4 infantry moved from Finland to Karelia
            3 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            2 fighters moved from 97 Sea Zone to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 4 fighters, 3 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/8 hits, 3.17 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/7 hits, 3.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Northwest Persia
                Germans attack with 2 fighters and 2 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 2 fighters and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Syria
                Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Syria, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Syria, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Syria
                    Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Syria, round 4 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Syria, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Syria
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 5 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Syria, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Syria
                Germans win, taking Syria from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Bryansk
                Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Bryansk, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 armour and 2 infantry moved from Ukraine to Rostov
            1 fighter moved from Bryansk to Rostov
            1 bomber moved from Bryansk to Rostov
            1 fighter moved from Syria to Rostov
            2 fighters moved from Northwest Persia to Rostov
            4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
            3 aaGuns moved from Northern Italy to France
            1 infantry moved from Western Germany to France
            4 mech_infantrys moved from Germany to France
    
        Place Units - Germans
            10 infantry placed in Western Germany
            8 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Rostov
    
        Turn Complete - Germans
            Germans collect 71 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    British : -1.67
    Americans : 0.00
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            1 fighter moved from Tambov to Smolensk
            1 fighter moved from Tambov to Samara
            1 fighter moved from Tambov to Bryansk
            1 armour moved from Russia to Vologda
            1 armour moved from Russia to Vologda
            1 mech_infantry moved from Novosibirsk to Kazakhstan
            1 armour moved from Novosibirsk to Kazakhstan
            1 fighter moved from Tambov to Kazakhstan
            1 mech_infantry moved from Russia to Vologda
            1 armour and 1 infantry moved from Persia to Northwest Persia
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 armour, 2 infantry and 1 mech_infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Vologda, round 2 : 3/5 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 5 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 6 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 3 mech_infantrys
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2,17 expected hits
                    Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Northwest Persia
                Russians attack with 1 armour and 1 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                    Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 6 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                Russians win, taking Northwest Persia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter moved from Kazakhstan to Tambov
            2 fighters and 1 tactical_bomber moved from Bryansk to Tambov
            1 fighter moved from Samara to Tambov
            1 fighter moved from Smolensk to Tambov
            3 mech_infantrys moved from Russia to Tambov
            1 mech_infantry moved from Libya to Alexandria
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,67
    Russians : 0,83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            3 infantry moved from Shensi to Sikang
            2 fighters moved from French Indo China to Sikang
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            2 mech_infantrys moved from French Indo China to Burma
            4 fighters moved from French Indo China to Burma
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 43 Sea Zone to 42 Sea Zone
            1 battleship moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from 43 Sea Zone to Java
            2 mech_infantrys moved from Manchuria to Korea
            2 fighters moved from Japan to Korea
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 2 fighters and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 2 fighters and 1 infantry in Java, round 3 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Korea
                Japanese attack with 2 fighters and 2 mech_infantrys
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Korea, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Burma
                Japanese attack with 4 fighters and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 4 fighters and 2 mech_infantrys in Burma, round 2 : 3/6 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 2 fighters and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters and 3 infantry in Sikang, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 mech_infantrys moved from Anhwe to Shensi
            2 fighters moved from Sikang to Shensi
            1 infantry moved from French Indo China to Yunnan
            4 fighters moved from Burma to French Indo China
            2 mech_infantrys moved from Kwangtung to French Indo China
            1 armour moved from Kwangtung to French Indo China
            1 mech_infantry moved from Anhwe to Manchuria
            2 fighters moved from Korea to Japan
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            1 carrier moved from 43 Sea Zone to 42 Sea Zone
            1 carrier moved from 43 Sea Zone to 42 Sea Zone
            2 destroyers moved from 43 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to Philippines
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 43 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 36 Sea Zone
            1 submarine placed in 19 Sea Zone
            1 armour and 2 mech_infantrys placed in Kwangtung
            2 artilleries placed in French Indo China
            1 mech_infantry placed in Manchuria
            Japanese undo move 4.
            1 artillery and 1 fighter placed in French Indo China
            1 artillery placed in Manchuria
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,2,5,3,1,1,2,1,4,3,3,3,3,3,4,2,5,4,2,3,2,5,5,4,6,5,1,3
            Japanese collect 54 PUs (11 lost to blockades); end with 54 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Americans : 0.67
    Chinese : 0.33
    UK_Pacific : 0.67
    Japanese : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Americans converts factory_major into different units
                Americans converts factory_major into different units
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from India to Burma
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Spain to 95 Sea Zone
            1 fighter moved from Spain to 96 Sea Zone
            1 bomber moved from Malta to 95 Sea Zone
            1 bomber moved from Scotland to Normandy Bordeaux
            1 bomber moved from Spain to 95 Sea Zone
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            1 fighter moved from Spain to Normandy Bordeaux
            2 infantry moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble sz95?

  • '22 '16

    @trulpen No thanks. Wheres the factory going? Alaska?


  • Yes, the mIC goes to Alaska.


  • What I remember the rules does not allow unloading from a transport if thereā€™s a hostile sub present and no other friendly ships. TripleA allows it, but itā€™s not correct, right? Is it enough to counter with a sub? Thinking of unloading in sz91.


  • On the other hand I noticed that when I failed in Normandie, I guess I need navy in 91 for protection anyway.

  • '22 '16

    @trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):

    On the other hand I noticed that when I failed in Normandie, I guess I need navy in 91 for protection anyway.

    I believe it has to be a surface warship. But I am not positive.

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