TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZACCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 armour moved from Shensi to Szechwan
3 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
4 fighters moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Timguska to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 1 fighter in 6 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 4 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 37 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Szechwan, round 2 : 2/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Yunnan to French Indo China
1 armour, 1 artillery and 6 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
4 transports moved from 36 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Anhwe to Kwangtung
1 aaGun and 6 infantry moved from Jehol to Anhwe
4 fighters and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to Celebes
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in French Indo China
2 mech_infantrys placed in Kwangtung
1 destroyer and 3 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5,3,6
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Tsinghai: 1 infantry
EDIT: Adding units owned by Japanese to Kansu: 1 infantry
EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.83
Chinese : -0.67
Japanese : 3.83
@majikforce Sorry for the edits and double dice. The first set is the real turn. My computer just turned off during the NCM. (its a really old laptop) So I re-created the turn and adjusted the kills accordingly. Then I had 2 NCM edits after I placed units. One more thing can you please specify what planes are on what carriers with your impressive multinational force in sz 35. Either make a comment in the comment log of the game if you know how or just post it here after your turn please. Thanks!
@majikforce Doesn’t seem to be any problem with the edits. The ANZAC ac has 1 fig and 1 tac on it. The rest of the air is on the US ac’s.
The client is just weird. It says one of the air units on the ANZAC ac is a British tac, but it couldn’t even land on that ac, since it on the previous turn stood by Australia when the Brits moved. I’ll just edit that accordingly.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 10 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Malaya to Siam
Americans take Siam from Japanese
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
4 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Eastern United States to Venezuela
2 infantry moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to Southern France
1 tactical_bomber moved from Spain to 104 Sea Zone
1 fighter moved from Spain to Normandy Bordeaux
1 bomber moved from Turkey to Southern France
1 tactical_bomber moved from Spain to Normandy Bordeaux
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Venezuela
Americans attack with 1 bomber and 4 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 bomber and 4 infantry in Venezuela, round 2 : 1/5 hits, 1,33 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 1 bomber and 4 infantry in Venezuela, round 3 : 2/5 hits, 1,33 expected hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/4 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 48 Sea Zone to 54 Sea Zone
1 transport moved from 48 Sea Zone to 27 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Malaya to Shan State
3 fighters moved from Western United States to Johnston Island
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Spain
1 fighter moved from Southern France to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Spain
1 bomber moved from Southern France to Spain
1 bomber moved from Venezuela to Spain
2 carriers and 4 fighters moved from 35 Sea Zone to 54 Sea Zone
4 carriers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 35 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to 54 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter and 3 tactical_bombers placed in Western United States
1 submarine placed in 10 Sea Zone
8 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Spain
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : -1,50
Neutral_True : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 airfield, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Siam: 1 mech_infantry
EDIT: Changing ownership of Siam from Americans to Japanese
EDIT: Adding units owned by Americans to Shan State: 1 mech_infantry
EDIT: Turning off Edit Mode
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Turkey to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 bomber moved from Spain to Trans-Jordan
Combat - British
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Italians defend with 1 armour, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 4/7 hits, 2,67 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
1 armour and 4 mech_infantrys moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Northwest Persia to Turkey
1 bomber moved from Trans-Jordan to Persia
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 aaGun moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 artillery moved from Persia to Iraq
1 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Shan State
Place Units - British
1 airfield placed in Egypt
2 infantry and 1 mech_infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Changing PUs for Americans from 89 to 88
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1,67
Italians : 0,83
Japanese : -0,33
And I of course meant that the ANZAC ac carries ANZAC air units. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Albania to Turkey
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 fighter moved from 95 Sea Zone to Turkey
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 fighter moved from 95 Sea Zone to Turkey
Combat - Italians
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Turkey
Italians attack with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry; ANZAC defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Turkey, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Turkey, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Turkey
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Turkey, round 3 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Turkey, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Turkey
Italians win, taking Turkey from Russians with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Turkey to 99 Sea Zone
1 fighter moved from Turkey to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
2 aaGuns and 1 infantry moved from Bessarabia to Ukraine
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 1 submarine moved from 95 Sea Zone to 99 Sea Zone
Place Units - Italians
1 artillery, 1 fighter and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 fighter
ANZAC roll dice for 1 fighter and 1 tactical_bomber in Celebes, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in Celebes, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Celebes
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 45 Sea Zone
3 fighters moved from 54 Sea Zone to Shan State
2 fighters moved from Queensland to Shan State
2 aaGuns, 1 artillery and 7 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,1,4,1,6,6,1,5
ANZAC collect 18 PUs (1 lost to blockades); end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour, 10 artilleries, 6 infantry and 23 mech_infantrys moved from Ukraine to Rostov
3 infantry moved from Ukraine to Bryansk
1 bomber and 1 fighter moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Novgorod to Archangel
1 fighter and 2 infantry moved from Novgorod to Belarus
1 fighter moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Southern France
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Eastern Poland to Bryansk
Combat - Germans
Battle in Rostov
Germans attack with 10 armour, 10 artilleries, 6 infantry and 23 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 10 artilleries, 6 infantry and 23 mech_infantrys in Rostov, round 2 : 17/49 hits, 14.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 10 armour, 10 artilleries, 5 infantry and 23 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Bryansk, round 2 : 2/6 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to France
3 aaGuns moved from France to Western Germany
1 infantry moved from Western Germany to France
1 fighter moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Greece to Turkey
2 aaGuns moved from Ukraine to Rostov
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Novgorod to Eastern Poland
1 fighter moved from Bryansk to Turkey
2 mech_infantrys moved from Yugoslavia to Greece
1 fighter moved from Belarus to 99 Sea Zone
2 fighters moved from Southern France to Southern Italy
2 mech_infantrys moved from France to Southern Italy
5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Bryansk to Eastern Poland
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
4 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 5.33
Americans : 0.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Vologda to Urals
Russians take Urals from Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Kazakhstan
3 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour moved from Iraq to Saudi Arabia
Russians take Saudi Arabia from Italians
1 armour moved from Saudi Arabia to Iraq
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Bryansk to Tambov
2 fighters moved from Kazakhstan to Tambov
1 fighter and 1 tactical_bomber moved from Archangel to Tambov
7 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Tobruk
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : 1,83
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Vologda to Urals
Russians take Urals from Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Kazakhstan
3 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour moved from Iraq to Saudi Arabia
Russians take Saudi Arabia from Italians
1 armour moved from Saudi Arabia to Iraq
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Bryansk to Tambov
2 fighters moved from Kazakhstan to Tambov
1 fighter and 1 tactical_bomber moved from Archangel to Tambov
7 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Tobruk
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 2 infantry
EDIT: Adding units owned by Russians to Tambov: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33
Russians : 1,83
Japanese : 0,50
I see now that there’s a can-opening possibility in Bryansk. Need to re-evaluate and maybe change the NCM of Russia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Vologda to Urals
Russians take Urals from Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Kazakhstan
3 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour moved from Iraq to Saudi Arabia
Russians take Saudi Arabia from Italians
1 armour moved from Saudi Arabia to Iraq
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Bryansk to Tambov
2 fighters moved from Kazakhstan to Tambov
1 fighter and 1 tactical_bomber moved from Archangel to Tambov
7 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Tobruk
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 2 infantry
EDIT: Adding units owned by Russians to Tambov: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Russians to Iraq: 1 infantry
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33
Russians : 1,83
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
2 fighters moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Kwangtung to French Indo China
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Szechwan to Sikang
5 fighters and 1 tactical_bomber moved from French Indo China to 45 Sea Zone
1 fighter moved from French Indo China to Yunnan
Combat - Japanese
Battle in Philippines
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 2 aaGuns, 1 airfield and 1 harbour
2 aaGuns owned by the Americans lost in Hawaiian Islands
Japanese win, taking Philippines from Americans, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 aaGuns
Battle in Alaska
Battle in Yunnan
Japanese attack with 4 fighters, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Alaska from Americans, taking Yunnan from Chinese with 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese roll dice for 5 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
ANZAC roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
2 fighters owned by the Japanese and 1 carrier owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the ANZAC lost in 45 Sea Zone
retreated to 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Japanese: 3 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 carrier and 1 tactical_bomber
Battle in Sikang
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
1 fighter owned by the ANZAC forced to land in Dutch New Guinea
Non Combat Move - Japanese
4 fighters moved from Yunnan to French Indo China
1 aaGun and 6 infantry moved from Anhwe to Kweichow
2 fighters moved from 45 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 fighter and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3,3,3
Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Chinese : 0.33
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Johnston Island to Hawaiian Islands
3 tactical_bombers moved from Western United States to Hawaiian Islands
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
1 bomber moved from Spain to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Spain to Southern France
1 tactical_bomber moved from Spain to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to Southern France
1 tactical_bomber moved from Spain to Southern France
1 infantry moved from Spain to Normandy Bordeaux
1 bomber and 1 fighter moved from Spain to Normandy Bordeaux
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hawaiian Islands
Americans attack with 4 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 : 3/9 hits, 4,33 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 94 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 3/5 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 transport moved from 27 Sea Zone to 10 Sea Zone
4 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Shan State to India
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Venezuela to 89 Sea Zone
4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to Spain
1 tactical_bomber moved from Southern France to Spain
1 fighter moved from Southern France to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to Spain
1 bomber moved from 96 Sea Zone to Spain
12 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Place Units - Americans
1 battleship, 1 carrier and 1 submarine placed in 92 Sea Zone
1 bomber and 4 infantry placed in Eastern United States
1 fighter placed in Eastern United States
2 infantry placed in Western United States
Americans undo move 2.
4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Spain: 2 tactical_bombers
EDIT: Adding units owned by Americans to Spain: 2 fighters
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 bomber placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,67
Americans : -1,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Sikang
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Sikang, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Sikang, round 5 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Sikang, round 6 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -1,67
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 battleship moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan State
3 fighters and 1 tactical_bomber moved from Shan State to Yunnan
Combat - British
Battle in 93 Sea Zone
British attack with 1 battleship, 1 fighter and 2 submarines
Italians defend with 1 destroyer
British roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 battleship, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Yunnan
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry and 1 mech_infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,50 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese lost in Yunnan
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2,50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 armour and 2 mech_infantrys moved from India to Shan State
1 bomber moved from Persia to India
2 infantry and 1 mech_infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Tambov
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Egypt to Tobruk
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 fighter moved from 93 Sea Zone to Spain
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 infantry placed in Persia
2 fighters placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 bomber and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 1 bomber and 1 infantry
Combat Hit Differential Summary :
British : -0,67
Italians : -0,33
Japanese : -1,33