G40 Trulpen (allies +30) vs majikforce (axis)


  • TripleA Manual Gamesave Post: British round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Southern France: 1 fighter
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry moved from Turkey to Greece
            1 armour moved from Northwest Persia to Greece
            1 mech_infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Persia to Caucasus
            2 fighters moved from Turkey to Greece
            2 fighters moved from Turkey to Caucasus
            1 bomber moved from Turkey to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from India to Caucasus
            1 infantry moved from Burma to Shan State
            1 mech_infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
            1 tactical_bomber moved from India to Shan State
            1 fighter moved from Burma to Shan State
            1 fighter moved from Burma to 37 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • Now, scramble sz112?

  • '22 '16

    @trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):

    Now, scramble sz112?

    nope!


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Southern France: 1 fighter
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry moved from Turkey to Greece
            1 armour moved from Northwest Persia to Greece
            1 mech_infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Persia to Caucasus
            2 fighters moved from Turkey to Greece
            2 fighters moved from Turkey to Caucasus
            1 bomber moved from Turkey to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from India to Caucasus
            1 infantry moved from Burma to Shan State
            1 mech_infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
            1 tactical_bomber moved from India to Shan State
            1 fighter moved from Burma to Shan State
            1 fighter moved from Burma to 37 Sea Zone
    
        Combat - British
            Battle in Holland Belgium
            Battle in 112 Sea Zone
                British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    Italians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 112 Sea Zone
                British win, taking Holland Belgium from Germans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Caucasus
                British attack with 1 bomber, 2 fighters and 3 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                    British roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Caucasus, round 3 : 1/6 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Greece
                British attack with 2 armour, 2 fighters and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 2 armour, 2 fighters and 1 mech_infantry in Greece, round 2 : 2/5 hits, 2,17 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Greece
                British win, taking Greece from Germans with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Shan State
                British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
            Battle in 37 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 aaGun moved from Burma to India
            1 armour moved from India to Burma
            2 mech_infantrys moved from India to Burma
            1 mech_infantry moved from India to Burma
            2 armour moved from Northwest Persia to Turkey
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            1 armour moved from Persia to Turkey
            2 fighters moved from Caucasus to Turkey
            1 bomber moved from Caucasus to Turkey
            1 bomber moved from 112 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            1 fighter moved from Turkey to Southern France
            2 fighters moved from Greece to 95 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Syria
            1 battleship moved from 97 Sea Zone to 95 Sea Zone
            1 mech_infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Southern Italy
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 infantry and 2 mech_infantrys placed in Egypt
            1 carrier and 1 destroyer placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : -4,33
    Italians : -0,17
    Japanese : -0,33
    

    Savegame


  • Wow, I just saw that you are in the finals for the 2018 league! Impressive! :bow:

    Is the game in progress (and only one game)?


    • Semi-finals
  • '22 '16

    @trulpen Thanks. But its not all that glorious. Its actually for the 2nd tier champion. Top 8 make the 1st tier championship. Next 8 make the 2nd tier. So if I win it would technically be 9th place.


  • Still impressive in my book.

  • '22 '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Combat Move - Italians
            1 fighter moved from Western Germany to 125 Sea Zone
    
        Combat - Italians
            Battle in 125 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 125 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 125 Sea Zone to Western Germany
            2 aaGuns and 1 infantry moved from Rostov to Volgograd
            1 fighter moved from Western Germany to Northern Italy
            1 armour moved from Western Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Northern Italy
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 tactical_bomber moved from Queensland to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 carriers, 2 destroyers, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            2 aaGuns, 2 artilleries and 4 infantry moved from Queensland to South Australia
            1 tactical_bomber moved from 56 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in 62 Sea Zone
            1 armour and 1 mech_infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpenplay Ok I give. If you are gonna continue to get defensive dice like that. I donā€™t stand a chance. Between those dice and the cheesy Russian NOā€™s I cant take the frustration anymore. Good job by you taking advantage of them. You did catch me off guard withe neutral crush. I thought it was a tad early but you did well to stabilize it. I also messed around a little with my Axis strategy (I get bored doing the same thing always) learned some stuff not only about your play but what not to do. I should of kept my air force focused on Russia instead of going after UK navy, I also attacked to late with Japan buts its all a learning experience. Great game (except for the dice attrition)! Iā€™d love a rematch if you are up to it. Iā€™d like to go again as the axis if you donā€™t mind. Or if you want to try BM3 you can pick a side.


  • Thank you for the game and your praise! I did make some silly and sloppy moves now and then, which you did not hesitate to exploit. Iā€™m likely moving a bit too fast. A great learning experience for me as well!

    Iā€™d love to play with you again, but are we allowed to play a third game in the League? Iā€™m not sure how it works, but Iā€™m certainly on a best-of-three level only.

    I still wonā€™t dare a BM3, but we can do the bid again. And this time Iā€™ll count on you not being so forgiving about mistakes. Could be good to know though to which extent it will be, like, are changes before dice rolls still ok?

  • '22 '16

    @trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):

    Thank you for the game and your praise! I did make some silly and sloppy moves now and then, which you did not hesitate to exploit. Iā€™m likely moving a bit too fast. A great learning experience for me as well!

    Iā€™d love to play with you again, but are we allowed to play a third game in the League? Iā€™m not sure how it works, but Iā€™m certainly on a best-of-three level only.

    I still wonā€™t dare a BM3, but we can do the bid again. And this time Iā€™ll count on you not being so forgiving about mistakes. Could be good to know though to which extent it will be, like, are changes before dice rolls still ok?

    So I believe per league rules in a best of three series you can only count up to 2 wins until you complete 10 games. So if you were to win this third game it wouldnā€™t count until you had 10 league games completed. Thats how I understand it to work. Do you want the same bid placement or do you want to change it?
    As for edits Iā€™m okay with them. As always a heads up is always appreciated especailly if its before you roll dice. Iā€™m not a big fan of edits after you post a turn and its been a day or two, but that being said it never hurts to ask .

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