Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4


  • TripleA Turn Summary: Japanese round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 6 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Yunnan to India
            1 fighter moved from French Indo China to India
            1 mech_infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Kweichow to Kansu
            1 mech_infantry moved from Szechwan to Tsinghai
            1 armour moved from Suiyuyan to Kansu
            1 armour moved from Shensi to Tsinghai
            1 armour moved from Kweichow to Sikang
            1 tactical_bomber moved from Malaya to 42 Sea Zone
            1 destroyer moved from 41 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from Malaya to 45 Sea Zone
            1 tactical_bomber moved from French Indo China to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from French Indo China to India
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
                Americans defend with 2 submarines and 1 transport
                    Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 25 Sea Zone, round 2 : 5/11 hits, 6.17 expected hits
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 2 submarines and 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kansu
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Chinese win with 2 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Tsinghai
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in India, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from India to Yunnan
            1 armour and 1 mech_infantry moved from Hunan to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            3 mech_infantrys moved from Malaya to Yunnan
            1 armour moved from Jehol to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            5 fighters and 5 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Yunnan to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Jehol to Ulaanbaatar
            1 bomber moved from India to Anhwe
            1 fighter moved from Yunnan to Buyant-Uhaa
    
        Place Units - Japanese
            6 destroyers placed in 6 Sea Zone
            2 armour placed in Shantung
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    ANZAC : -0.33
    Chinese : 0.00
    UK_Pacific : -0.33
    Japanese : -2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 6 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Yunnan to India
            1 fighter moved from French Indo China to India
            1 mech_infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Kweichow to Kansu
            1 mech_infantry moved from Szechwan to Tsinghai
            1 armour moved from Suiyuyan to Kansu
            1 armour moved from Shensi to Tsinghai
            1 armour moved from Kweichow to Sikang
            1 tactical_bomber moved from Malaya to 42 Sea Zone
            1 destroyer moved from 41 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from Malaya to 45 Sea Zone
            1 tactical_bomber moved from French Indo China to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from French Indo China to India
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
                Americans defend with 2 submarines and 1 transport
                    Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 25 Sea Zone, round 2 : 5/11 hits, 6.17 expected hits
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 2 submarines and 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kansu
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Chinese win with 2 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Tsinghai
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in India, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from India to Yunnan
            1 armour and 1 mech_infantry moved from Hunan to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            3 mech_infantrys moved from Malaya to Yunnan
            1 armour moved from Jehol to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            5 fighters and 5 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Yunnan to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Jehol to Ulaanbaatar
            1 bomber moved from India to Anhwe
            1 fighter moved from Yunnan to Buyant-Uhaa
    
        Place Units - Japanese
            6 destroyers placed in 6 Sea Zone
            2 armour placed in Shantung
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
            1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.33
    ANZAC : -0.33
    Chinese : 0.00
    UK_Pacific : -0.33
    Japanese : -2.17
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 22

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 factory_minor, 3 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Americans take Karelia from Germans
            1 infantry moved from Finland to Vyborg
                  Americans take Vyborg from Germans
            3 bombers moved from Volgograd to Tsinghai
            1 bomber moved from Volgograd to Sikang
            2 bombers moved from West India to Sikang
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            4 bombers moved from Queensland to India
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 factory_minor, 3 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Americans take Karelia from Germans
            1 infantry moved from Finland to Vyborg
                  Americans take Vyborg from Germans
            3 bombers moved from Volgograd to Tsinghai
            1 bomber moved from Volgograd to Sikang
            2 bombers moved from West India to Sikang
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            4 bombers moved from Queensland to India
    
        Combat - Americans
            Battle in Tsinghai
                Americans attack with 3 bombers
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 3 bombers in Tsinghai, round 2 : 1/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                    Americans roll dice for 3 bombers in Tsinghai, round 3 : 3/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
                Americans win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for Americans: 1 bomber
            Battle in 42 Sea Zone
                Americans attack with 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Sikang
                Americans attack with 3 bombers
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 3 bombers in Sikang, round 2 : 1/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
                    Americans roll dice for 2 bombers in Sikang, round 3 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Sikang
                Americans win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in India
                Americans attack with 4 bombers
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 4 bombers in India, round 2 : 2/4 hits, 2,67 expected hits
                    Japanese roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in India
                Americans win with 3 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Americans
            3 bombers moved from India to West India
            1 bomber moved from Sikang to Eastern Persia
            1 bomber moved from Sikang to Caucasus
            2 bombers moved from Tsinghai to Eastern Persia
            9 transports moved from 112 Sea Zone to 91 Sea Zone
            2 destroyers moved from 112 Sea Zone to 91 Sea Zone
            2 submarines moved from 105 Sea Zone to 91 Sea Zone
            2 carriers moved from 112 Sea Zone to 110 Sea Zone
            2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            7 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to Northern Territory
            3 carriers and 3 fighters moved from 54 Sea Zone to 30 Sea Zone
            1 fighter moved from 26 Sea Zone to 30 Sea Zone
            2 fighters moved from Hawaiian Islands to 30 Sea Zone
            4 submarines moved from 10 Sea Zone to 30 Sea Zone
            5 fighters and 2 tactical_bombers moved from 112 Sea Zone to Finland
            1 carrier moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            3 fighters moved from 42 Sea Zone to Northern Territory
    
        Place Units - Americans
            3 infantry placed in Norway
            1 factory_minor placed in Finland
            1 destroyer and 8 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    Japanese : -0,67
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 22

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 22
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 22
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 22

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 22
    
        Purchase Units - British
            British buy 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from West India to India
                  UK_Pacific take India from Japanese
            3 mech_infantrys moved from Volgograd to Tambov
            3 mech_infantrys moved from Caucasus to Rostov
            1 fighter moved from Volgograd to Rostov
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
                  UK_Pacific take Yakut S.S.R. from Japanese
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 factory_minor, 3 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Americans take Karelia from Germans
            1 infantry moved from Finland to Vyborg
                  Americans take Vyborg from Germans
            3 bombers moved from Volgograd to Tsinghai
            1 bomber moved from Volgograd to Sikang
            2 bombers moved from West India to Sikang
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            4 bombers moved from Queensland to India
    
        Combat - Americans
            Battle in Tsinghai
                Americans attack with 3 bombers
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 3 bombers in Tsinghai, round 2 : 1/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                    Americans roll dice for 3 bombers in Tsinghai, round 3 : 3/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
                Americans win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for Americans: 1 bomber
            Battle in 42 Sea Zone
                Americans attack with 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Sikang
                Americans attack with 3 bombers
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 3 bombers in Sikang, round 2 : 1/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
                    Americans roll dice for 2 bombers in Sikang, round 3 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Sikang
                Americans win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in India
                Americans attack with 4 bombers
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 4 bombers in India, round 2 : 2/4 hits, 2,67 expected hits
                    Japanese roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in India
                Americans win with 3 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Americans
            3 bombers moved from India to West India
            1 bomber moved from Sikang to Eastern Persia
            1 bomber moved from Sikang to Caucasus
            2 bombers moved from Tsinghai to Eastern Persia
            9 transports moved from 112 Sea Zone to 91 Sea Zone
            2 destroyers moved from 112 Sea Zone to 91 Sea Zone
            2 submarines moved from 105 Sea Zone to 91 Sea Zone
            2 carriers moved from 112 Sea Zone to 110 Sea Zone
            2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            7 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to Northern Territory
            3 carriers and 3 fighters moved from 54 Sea Zone to 30 Sea Zone
            1 fighter moved from 26 Sea Zone to 30 Sea Zone
            2 fighters moved from Hawaiian Islands to 30 Sea Zone
            4 submarines moved from 10 Sea Zone to 30 Sea Zone
            5 fighters and 2 tactical_bombers moved from 112 Sea Zone to Finland
            1 carrier moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            3 fighters moved from 42 Sea Zone to Northern Territory
    
        Place Units - Americans
            3 infantry placed in Norway
            1 factory_minor placed in Finland
            1 destroyer and 8 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from West India to India
                  UK_Pacific take India from Japanese
            3 mech_infantrys moved from Volgograd to Tambov
            3 mech_infantrys moved from Caucasus to Rostov
            1 fighter moved from Volgograd to Rostov
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
                  UK_Pacific take Yakut S.S.R. from Japanese
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Tambov
                British attack with 3 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 3 mech_infantrys in Tambov, round 2 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                British win, taking Normandy Bordeaux from Germans, taking Tambov from Germans with 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                British attack with 1 fighter and 3 mech_infantrys
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
                    British roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Rostov to Samara
            3 mech_infantrys moved from Persia to West India
            1 mech_infantry moved from Iraq to Eastern Persia
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            7 infantry moved from Norway to Finland
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            2 armour and 1 mech_infantry placed in Iraq
            2 artilleries and 1 mech_infantry placed in Caucasus
            3 infantry placed in Volgograd
            British undo move 4.
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 48 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,67
    Americans : -0,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 22
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            7 infantry moved from Western Germany to Northern Italy
    
        Non Combat Move - Italians
            2 aaGuns moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,4,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,4,3,1,5,1,6,4,2,4
            Italians collect 0 PUs (13 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 22

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 22
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 22
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 armour and 2 mech_infantrys moved from Queensland to Northern Territory
            2 artilleries and 2 infantry moved from Queensland to Northern Territory
            2 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 fighter and 1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 22
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 armour and 2 mech_infantrys moved from Queensland to Northern Territory
            2 artilleries and 2 infantry moved from Queensland to Northern Territory
            2 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 fighter and 1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 23

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Vyborg
            1 mech_infantry moved from Novgorod to Karelia
            1 artillery and 2 infantry moved from Bryansk to Rostov
            1 armour moved from Russia to Vologda
                  Germans take Vologda from British
            1 mech_infantry moved from Russia to Samara
            1 mech_infantry moved from Belarus to Tambov
            1 bomber moved from Russia to Vyborg
            1 bomber moved from Russia to Karelia
            1 mech_infantry moved from Novgorod to Karelia
            1 mech_infantry moved from Belarus to Vyborg
            2 fighters and 2 tactical_bombers moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Samara
            1 armour moved from Belarus to Tambov
            1 armour moved from Ukraine to Rostov
            1 mech_infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 armour moved from Vologda to Novosibirsk
                  Germans take Novosibirsk from British
            1 bomber moved from Russia to Tambov
    
        Combat - Germans
            Battle in Samara
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 fighter
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 fighter in Samara, round 2 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Samara
                Germans win, taking Samara from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 fighter
            Battle in Vyborg
                Germans attack with 1 bomber and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Vyborg, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Vyborg, round 3 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Vyborg
                Germans win, taking Vyborg from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Rostov
                Germans attack with 1 armour, 1 artillery and 2 infantry
                British defend with 2 mech_infantrys
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 1 infantry
            Battle in Karelia
                Germans attack with 1 bomber and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Karelia, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Karelia
                Germans win, taking Karelia from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Tambov
                Germans attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 3 mech_infantrys
                    Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 4/7 hits, 3.67 expected hits
                    British roll dice for 3 mech_infantrys in Tambov, round 2 : 2/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for British: 3 mech_infantrys
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Samara to Novgorod
            2 fighters and 2 tactical_bombers moved from Tambov to Novgorod
            1 bomber moved from Tambov to Western Germany
            1 bomber moved from Vyborg to Novgorod
            1 bomber moved from Karelia to Novgorod
            2 mech_infantrys moved from Germany to Northern Italy
            7 artilleries moved from Western Germany to France
            10 mech_infantrys moved from Poland to Western Germany
            2 aaGuns and 4 armour moved from Belarus to Novgorod
            8 mech_infantrys moved from Poland to Novgorod
            1 mech_infantry moved from Poland to Novgorod
    
        Place Units - Germans
            1 infantry placed in France
            3 armour placed in Novgorod
            Germans undo move 2.
            2 armour and 1 mech_infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Russia
            3 mech_infantrys placed in Ukraine
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,5,2,3,2,2,1,4,3,6
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 5 infantry
            EDIT: Adding units owned by Germans to France: 5 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries
            EDIT: Removing units owned by Germans from France: 2 artilleries
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 1.33
    Americans : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 23

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 bomber, 3 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 1 fighter and 11 mech_infantrys moved from Yunnan to India
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 bomber moved from Anhwe to India
            1 destroyer moved from 45 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 7 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in India
                Japanese attack with 2 armour, 1 bomber, 1 fighter and 11 mech_infantrys
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 11 mech_infantrys in India, round 2 : 3/15 hits, 4.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in India
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 armour, 1 bomber, 1 fighter and 11 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber and 1 fighter moved from India to Yunnan
            1 fighter moved from Buyant-Uhaa to Yunnan
            1 mech_infantry moved from Ulaanbaatar to Buryatia
            1 armour and 1 mech_infantry moved from Shantung to Hunan
            1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
            3 mech_infantrys moved from Malaya to Yunnan
            1 destroyer moved from 46 Sea Zone to 33 Sea Zone
            3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 armour, 2 artilleries, 2 battleships, 6 carriers, 7 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
            4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            3 fighters and 2 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone
            1 armour moved from Shantung to Hunan
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            3 armour placed in Malaya
            3 tactical_bombers placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            1 bomber placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    UK_Pacific : -0.33
    Japanese : -0.50
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 23

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans buy 6 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from West India to India
            3 bombers moved from Eastern Persia to India
            1 bomber moved from Caucasus to India
            4 carriers and 6 fighters moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer and 7 submarines moved from 30 Sea Zone to 33 Sea Zone
            3 fighters moved from Northern Territory to 33 Sea Zone
            1 bomber moved from Northern Territory to India
            1 infantry moved from Finland to Vyborg
            1 infantry and 1 mech_infantry moved from Finland to Karelia
            2 fighters and 2 tactical_bombers moved from Finland to Karelia
            3 fighters moved from Finland to Vyborg
            1 mech_infantry moved from Finland to Vyborg
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            2 submarines moved from 42 Sea Zone to 41 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 23

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans buy 6 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from West India to India
            3 bombers moved from Eastern Persia to India
            1 bomber moved from Caucasus to India
            4 carriers and 6 fighters moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer and 7 submarines moved from 30 Sea Zone to 33 Sea Zone
            3 fighters moved from Northern Territory to 33 Sea Zone
            1 bomber moved from Northern Territory to India
            1 infantry moved from Finland to Vyborg
            1 infantry and 1 mech_infantry moved from Finland to Karelia
            2 fighters and 2 tactical_bombers moved from Finland to Karelia
            3 fighters moved from Finland to Vyborg
            1 mech_infantry moved from Finland to Vyborg
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            2 submarines moved from 42 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 4 carriers, 1 destroyer, 8 fighters and 7 submarines; ANZAC loiter and taunt
                Japanese defend with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans roll dice for 7 submarines in 33 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 4 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
                    Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/11 hits, 5,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 3 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 3 : 2/9 hits, 4,33 expected hits
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/5 hits, 3,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 tactical_bombers owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
                3 submarines owned by the Americans Submerged
                    Americans roll dice for 1 carrier, 1 destroyer and 8 fighters in 33 Sea Zone, round 4 : 2/9 hits, 4,33 expected hits
                    Japanese roll dice for 3 fighters in 33 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 7 fighters in 33 Sea Zone, round 5 : 2/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 4 carriers, 1 destroyer, 2 fighters and 4 submarines
                Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
                Casualties for ANZAC: 1 fighter
            Battle in Karelia
                Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 2 : 2/6 hits, 2,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Karelia, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in 41 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Vyborg
                Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vyborg
                Americans win, taking Vyborg from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in India
                Americans attack with 8 bombers
                Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 11 mech_infantrys
                    Americans roll dice for 8 bombers in India, round 2 : 4/8 hits, 5,33 expected hits
                    Japanese roll dice for 2 armour and 11 mech_infantrys in India, round 2 : 7/13 hits, 4,67 expected hits
                    4 mech_infantrys owned by the Japanese and 7 bombers owned by the Americans lost in India
                    Americans roll dice for 1 bomber in India, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 3 : 2/9 hits, 3,33 expected hits
                    1 bomber owned by the Americans lost in India
                Japanese win with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is -80
                Casualties for Americans: 8 bombers
                Casualties for Japanese: 4 mech_infantrys
    
        Non Combat Move - Americans
            6 fighters could not land in 33 Sea Zone and were removed
            2 fighters and 2 tactical_bombers moved from Karelia to Finland
            3 fighters moved from Vyborg to Finland
            3 infantry moved from Norway to Finland
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
    
        Place Units - Americans
            3 infantry placed in Norway
            3 infantry placed in Finland
            6 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2,2,4,5,3,5,5,4,5,6,3,6,5,4,2,2,5,2,1,3,3,6,1,3,1,4,4,2,6,3,6,2
            Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Americans : -6,00
    Japanese : 4,67
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 23

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 23

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 23

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - British
            British buy 3 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 armour and 5 mech_infantrys moved from West India to India
            2 fighters moved from West India to India
            1 mech_infantry moved from Eastern Persia to India
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
            1 mech_infantry moved from Evenkiyskiy to Vologda
                  British take Vologda from Germans
            2 artilleries and 1 mech_infantry moved from Caucasus to Rostov
            1 infantry moved from Finland to Karelia
                  British take Karelia from Germans
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 23

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans buy 6 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from West India to India
            3 bombers moved from Eastern Persia to India
            1 bomber moved from Caucasus to India
            4 carriers and 6 fighters moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer and 7 submarines moved from 30 Sea Zone to 33 Sea Zone
            3 fighters moved from Northern Territory to 33 Sea Zone
            1 bomber moved from Northern Territory to India
            1 infantry moved from Finland to Vyborg
            1 infantry and 1 mech_infantry moved from Finland to Karelia
            2 fighters and 2 tactical_bombers moved from Finland to Karelia
            3 fighters moved from Finland to Vyborg
            1 mech_infantry moved from Finland to Vyborg
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            2 submarines moved from 42 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 4 carriers, 1 destroyer, 8 fighters and 7 submarines; ANZAC loiter and taunt
                Japanese defend with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans roll dice for 7 submarines in 33 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 4 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
                    Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/11 hits, 5,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 3 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 3 : 2/9 hits, 4,33 expected hits
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/5 hits, 3,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 tactical_bombers owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
                3 submarines owned by the Americans Submerged
                    Americans roll dice for 1 carrier, 1 destroyer and 8 fighters in 33 Sea Zone, round 4 : 2/9 hits, 4,33 expected hits
                    Japanese roll dice for 3 fighters in 33 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 7 fighters in 33 Sea Zone, round 5 : 2/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 4 carriers, 1 destroyer, 2 fighters and 4 submarines
                Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
                Casualties for ANZAC: 1 fighter
            Battle in Karelia
                Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 2 : 2/6 hits, 2,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Karelia, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in 41 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Vyborg
                Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vyborg
                Americans win, taking Vyborg from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in India
                Americans attack with 8 bombers
                Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 11 mech_infantrys
                    Americans roll dice for 8 bombers in India, round 2 : 4/8 hits, 5,33 expected hits
                    Japanese roll dice for 2 armour and 11 mech_infantrys in India, round 2 : 7/13 hits, 4,67 expected hits
                    4 mech_infantrys owned by the Japanese and 7 bombers owned by the Americans lost in India
                    Americans roll dice for 1 bomber in India, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 3 : 2/9 hits, 3,33 expected hits
                    1 bomber owned by the Americans lost in India
                Japanese win with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is -80
                Casualties for Americans: 8 bombers
                Casualties for Japanese: 4 mech_infantrys
    
        Non Combat Move - Americans
            6 fighters could not land in 33 Sea Zone and were removed
            2 fighters and 2 tactical_bombers moved from Karelia to Finland
            3 fighters moved from Vyborg to Finland
            3 infantry moved from Norway to Finland
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
    
        Place Units - Americans
            3 infantry placed in Norway
            3 infantry placed in Finland
            6 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2,2,4,5,3,5,5,4,5,6,3,6,5,4,2,2,5,2,1,3,3,6,1,3,1,4,4,2,6,3,6,2
            Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 armour and 5 mech_infantrys moved from West India to India
            2 fighters moved from West India to India
            1 mech_infantry moved from Eastern Persia to India
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
            1 mech_infantry moved from Evenkiyskiy to Vologda
                  British take Vologda from Germans
            2 artilleries and 1 mech_infantry moved from Caucasus to Rostov
            1 infantry moved from Finland to Karelia
                  British take Karelia from Germans
    
        Combat - British
            Battle in Buryatia
                British attack with 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Buryatia
                British win, taking Buryatia from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Rostov
                British attack with 2 artilleries and 1 mech_infantry
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    British roll dice for 2 artilleries and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
                    1 artillery owned by the British lost in Rostov
                    British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 0/3 hits, 1,17 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Rostov, round 4 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Rostov, round 5 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                    British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Rostov, round 6 : 1/2 hits, 0,83 expected hits
                    1 artillery owned by the British lost in Rostov
                Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -9
                Casualties for British: 2 artilleries and 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in India
                British attack with 2 armour, 2 fighters and 6 mech_infantrys
                Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 7 mech_infantrys
                    British roll dice for 2 armour, 2 fighters and 6 mech_infantrys in India, round 2 : 2/10 hits, 3,00 expected hits
                    Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 2 : 4/9 hits, 3,33 expected hits
                    2 mech_infantrys owned by the Japanese and 4 mech_infantrys owned by the British lost in India
                    British roll dice for 2 armour, 2 fighters and 2 mech_infantrys in India, round 3 : 3/6 hits, 2,33 expected hits
                    Japanese roll dice for 2 armour and 5 mech_infantrys in India, round 3 : 1/7 hits, 2,67 expected hits
                    3 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in India
                    British roll dice for 2 armour, 2 fighters and 1 mech_infantry in India, round 4 : 2/5 hits, 2,17 expected hits
                    Japanese roll dice for 2 armour and 2 mech_infantrys in India, round 4 : 3/4 hits, 1,67 expected hits
                    2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in India
                    British roll dice for 2 fighters in India, round 5 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 armour in India, round 5 : 1/2 hits, 1,00 expected hits
                    1 fighter owned by the British lost in India
                    British roll dice for 1 fighter in India, round 6 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 armour in India, round 6 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 fighter in India, round 7 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 armour in India, round 7 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the British lost in India
                Japanese win with 1 armour remaining. Battle score for attacker is -22
                Casualties for British: 2 armour, 2 fighters and 6 mech_infantrys
                Casualties for Japanese: 1 armour and 7 mech_infantrys
    
        Non Combat Move - British
            2 armour and 1 mech_infantry moved from Persia to West India
            2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            6 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            8 infantry moved from 112 Sea Zone to Norway
            2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Iraq
            3 infantry placed in Caucasus
            2 infantry and 1 mech_infantry placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 45 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,83
    British : -3,00
    Americans : -6,00
    Japanese : 3,67
    

    Savegame

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