@max334 yes
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4
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TripleA Move Summary: Americans round 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - Americans Americans buy 3 destroyers, 1 factory_minor, 1 harbour and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to Midway 3 submarines moved from 125 Sea Zone to 112 Sea Zone 3 bombers moved from West India to India 5 bombers moved from West India to Tambov 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 3 bombers moved from Queensland to New Guinea
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TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - Americans Americans buy 3 destroyers, 1 factory_minor, 1 harbour and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to Midway 3 submarines moved from 125 Sea Zone to 112 Sea Zone 3 bombers moved from West India to India 5 bombers moved from West India to Tambov 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 3 bombers moved from Queensland to New Guinea Combat - Americans Battle in New Guinea Americans attack with 3 bombers, 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in New Guinea, round 2 : 3/5 hits, 3,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 tactical_bomber owned by the Americans lost in New Guinea Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -4 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 artillery and 1 infantry Battle in Tambov Americans attack with 5 bombers Germans defend with 2 artilleries Americans roll dice for 5 bombers in Tambov, round 2 : 3/5 hits, 3,33 expected hits Germans roll dice for 2 artilleries in Tambov, round 2 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Germans and 1 bomber owned by the Americans lost in Tambov Americans win with 4 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 2 artilleries Battle in 25 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 5 destroyers, 5 fighters, 7 submarines, 2 tactical_bombers and 9 transports Germans defend with 1 submarine Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 2 carriers, 5 destroyers, 5 fighters, 7 submarines, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in India Americans attack with 3 bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 bombers in India, round 2 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in India Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from India to West India 3 bombers moved from New Guinea to Queensland 1 fighter moved from New Guinea to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 carrier moved from 12 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Queensland to Hawaiian Islands 4 bombers moved from Tambov to Volgograd 1 aaGun, 3 infantry and 2 mech_infantrys moved from Norway to Finland 6 artilleries moved from Norway to Finland Place Units - Americans 1 factory_minor and 1 harbour placed in Norway 3 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0,33 Americans : 1,17 Japanese : 0,00
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TripleA Turn Summary: Chinese round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - British British buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Timguska to Yenisey UK_Pacific take Yenisey from Germans 1 mech_infantry moved from Urals to Evenkiyskiy UK_Pacific take Evenkiyskiy from Germans 1 infantry moved from Volgograd to Tambov British take Tambov from Germans 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Volgograd to Rostov 1 mech_infantry moved from Rostov to Bryansk 1 armour and 4 mech_infantrys moved from Volgograd to Ukraine 1 fighter moved from Volgograd to Ukraine 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - Americans Americans buy 3 destroyers, 1 factory_minor, 1 harbour and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to Midway 3 submarines moved from 125 Sea Zone to 112 Sea Zone 3 bombers moved from West India to India 5 bombers moved from West India to Tambov 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 3 bombers moved from Queensland to New Guinea Combat - Americans Battle in New Guinea Americans attack with 3 bombers, 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in New Guinea, round 2 : 3/5 hits, 3,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 tactical_bomber owned by the Americans lost in New Guinea Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -4 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 artillery and 1 infantry Battle in Tambov Americans attack with 5 bombers Germans defend with 2 artilleries Americans roll dice for 5 bombers in Tambov, round 2 : 3/5 hits, 3,33 expected hits Germans roll dice for 2 artilleries in Tambov, round 2 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Germans and 1 bomber owned by the Americans lost in Tambov Americans win with 4 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 2 artilleries Battle in 25 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 5 destroyers, 5 fighters, 7 submarines, 2 tactical_bombers and 9 transports Germans defend with 1 submarine Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 2 carriers, 5 destroyers, 5 fighters, 7 submarines, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in India Americans attack with 3 bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 bombers in India, round 2 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in India Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from India to West India 3 bombers moved from New Guinea to Queensland 1 fighter moved from New Guinea to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 carrier moved from 12 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Queensland to Hawaiian Islands 4 bombers moved from Tambov to Volgograd 1 aaGun, 3 infantry and 2 mech_infantrys moved from Norway to Finland 6 artilleries moved from Norway to Finland Place Units - Americans 1 factory_minor and 1 harbour placed in Norway 3 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Timguska to Yenisey UK_Pacific take Yenisey from Germans 1 mech_infantry moved from Urals to Evenkiyskiy UK_Pacific take Evenkiyskiy from Germans 1 infantry moved from Volgograd to Tambov British take Tambov from Germans 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Volgograd to Rostov 1 mech_infantry moved from Rostov to Bryansk 1 armour and 4 mech_infantrys moved from Volgograd to Ukraine 1 fighter moved from Volgograd to Ukraine 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese Combat - British Battle in Bryansk British attack with 2 infantry and 1 mech_infantry Germans defend with 1 artillery British roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Bryansk British roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 4 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 5 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Bryansk British roll dice for 1 mech_infantry in Bryansk, round 6 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Bryansk, round 7 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Bryansk, round 7 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Bryansk, round 8 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Bryansk, round 8 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Bryansk Germans win with no units remaining. Battle score for attacker is -6 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Germans: 1 artillery Battle in Ukraine British attack with 1 armour, 1 fighter and 4 mech_infantrys Germans defend with 1 factory_minor and 5 mech_infantrys British roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Ukraine, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 5 mech_infantrys in Ukraine, round 2 : 1/5 hits, 1,67 expected hits 1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Ukraine British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Ukraine, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 16 Casualties for British: 1 mech_infantry Casualties for Germans: 5 mech_infantrys Non Combat Move - British 1 fighter moved from Ukraine to Volgograd 1 aaGun, 1 artillery and 6 infantry moved from Norway to Finland 4 transports moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 7 infantry moved from 112 Sea Zone to Norway 1 armour and 2 mech_infantrys moved from Persia to West India 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone Place Units - British 6 infantry placed in United Kingdom 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Caucasus 3 mech_infantrys placed in Persia 1 mech_infantry placed in Iraq Turn Complete - British British collect 48 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -0,33 British : 0,83 Americans : 1,17 Japanese : 0,00
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,4,1,5,2,3,6,1,6,6 Italians collect 0 PUs (13 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Volgograd to Rostov
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TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Volgograd to Rostov Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Volgograd to Rostov Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:
You can probably skip Italy’s turn. If I need to move their guys I’ll edit it on Germanys turn.
Can’t wait for the U.S. and Japan to clash in Moscow on turn 25.
@weddingsinger Italy’s turn done by me as per requested; please free to edit NC on Germany. Japan near Moscow, cannot allow it :relaxed: :relaxed:
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Smolensk to Ukraine 1 mech_infantry moved from Western Ukraine to Rostov 1 mech_infantry moved from Russia to Rostov 1 mech_infantry moved from Russia to Tambov 1 bomber moved from Novgorod to Rostov 1 bomber moved from Novgorod to Tambov 3 fighters and 3 tactical_bombers moved from Novgorod to Ukraine 1 bomber moved from Novgorod to Ukraine 1 mech_infantry moved from Russia to Ukraine Combat - Germans Battle in Rostov Germans attack with 1 bomber and 2 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Rostov Germans win, taking Rostov from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Tambov Germans attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tambov Germans win, taking Tambov from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Germans attack with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers British defend with 1 armour, 1 factory_minor and 3 mech_infantrys Germans roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 2 : 6/9 hits, 4.83 expected hits British roll dice for 1 armour and 3 mech_infantrys in Ukraine, round 2 : 1/4 hits, 1.50 expected hits 3 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Ukraine Germans win, taking Ukraine from British with 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour and 3 mech_infantrys Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Ukraine to Russia 1 bomber moved from Tambov to Russia 1 bomber moved from Rostov to Russia 1 bomber moved from Ukraine to Russia 1 artillery and 2 infantry moved from Belarus to Bryansk 2 aaGuns moved from Smolensk to Belarus 19 mech_infantrys moved from Western Germany to Poland 1 artillery and 1 infantry moved from France to Western Germany 3 armour moved from Novgorod to Belarus 2 armour and 2 mech_infantrys moved from Poland to Belarus Place Units - Germans 10 infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Russia 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5,3,5,3,5,4,5,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,6,1 Germans collect 51 PUs (4 lost to blockades); end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : -1.17
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - Japanese Japanese buy 3 armour, 6 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Yunnan to India 1 fighter moved from French Indo China to India 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Szechwan to Tsinghai 1 armour moved from Suiyuyan to Kansu 1 armour moved from Shensi to Tsinghai 1 armour moved from Kweichow to Sikang 1 tactical_bomber moved from Malaya to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from Malaya to 45 Sea Zone 1 tactical_bomber moved from French Indo China to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from French Indo China to India Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers Americans defend with 2 submarines and 1 transport Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 25 Sea Zone, round 2 : 5/11 hits, 6.17 expected hits Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 submarines and 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kansu Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Kansu Chinese win with 2 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Tsinghai Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in India, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from India to Yunnan 1 armour and 1 mech_infantry moved from Hunan to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 1 armour moved from Jehol to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 mech_infantrys moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 5 fighters and 5 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Jehol to Ulaanbaatar 1 bomber moved from India to Anhwe 1 fighter moved from Yunnan to Buyant-Uhaa Place Units - Japanese 6 destroyers placed in 6 Sea Zone 2 armour placed in Shantung 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 69 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : -0.33 Chinese : 0.00 UK_Pacific : -0.33 Japanese : -2.17
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - Japanese Japanese buy 3 armour, 6 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Yunnan to India 1 fighter moved from French Indo China to India 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Szechwan to Tsinghai 1 armour moved from Suiyuyan to Kansu 1 armour moved from Shensi to Tsinghai 1 armour moved from Kweichow to Sikang 1 tactical_bomber moved from Malaya to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from Malaya to 45 Sea Zone 1 tactical_bomber moved from French Indo China to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from French Indo China to India Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers Americans defend with 2 submarines and 1 transport Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 25 Sea Zone, round 2 : 5/11 hits, 6.17 expected hits Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 submarines and 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kansu Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Kansu Chinese win with 2 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Tsinghai Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in India, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from India to Yunnan 1 armour and 1 mech_infantry moved from Hunan to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 1 armour moved from Jehol to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 mech_infantrys moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 5 fighters and 5 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Jehol to Ulaanbaatar 1 bomber moved from India to Anhwe 1 fighter moved from Yunnan to Buyant-Uhaa Place Units - Japanese 6 destroyers placed in 6 Sea Zone 2 armour placed in Shantung 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 69 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : -0.33 Chinese : 0.00 UK_Pacific : -0.33 Japanese : -2.17
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TripleA Move Summary: Americans round 22
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - Americans Americans buy 1 destroyer, 1 factory_minor, 3 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 3 bombers moved from Volgograd to Tsinghai 1 bomber moved from Volgograd to Sikang 2 bombers moved from West India to Sikang 2 submarines moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 4 bombers moved from Queensland to India
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TripleA Turn Summary: Americans round 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - Americans Americans buy 1 destroyer, 1 factory_minor, 3 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 3 bombers moved from Volgograd to Tsinghai 1 bomber moved from Volgograd to Sikang 2 bombers moved from West India to Sikang 2 submarines moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 4 bombers moved from Queensland to India Combat - Americans Battle in Tsinghai Americans attack with 3 bombers Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 3 bombers in Tsinghai, round 2 : 1/3 hits, 2,00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Americans roll dice for 3 bombers in Tsinghai, round 3 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai Americans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Americans: 1 bomber Battle in 42 Sea Zone Americans attack with 3 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Sikang Americans attack with 3 bombers Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 3 bombers in Sikang, round 2 : 1/3 hits, 2,00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang Americans roll dice for 2 bombers in Sikang, round 3 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Sikang Americans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour and 1 mech_infantry Battle in India Americans attack with 4 bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 4 bombers in India, round 2 : 2/4 hits, 2,67 expected hits Japanese roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in India Americans win with 3 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 2 mech_infantrys Non Combat Move - Americans 3 bombers moved from India to West India 1 bomber moved from Sikang to Eastern Persia 1 bomber moved from Sikang to Caucasus 2 bombers moved from Tsinghai to Eastern Persia 9 transports moved from 112 Sea Zone to 91 Sea Zone 2 destroyers moved from 112 Sea Zone to 91 Sea Zone 2 submarines moved from 105 Sea Zone to 91 Sea Zone 2 carriers moved from 112 Sea Zone to 110 Sea Zone 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 7 submarines moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to Northern Territory 3 carriers and 3 fighters moved from 54 Sea Zone to 30 Sea Zone 1 fighter moved from 26 Sea Zone to 30 Sea Zone 2 fighters moved from Hawaiian Islands to 30 Sea Zone 4 submarines moved from 10 Sea Zone to 30 Sea Zone 5 fighters and 2 tactical_bombers moved from 112 Sea Zone to Finland 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 3 fighters moved from 42 Sea Zone to Northern Territory Place Units - Americans 3 infantry placed in Norway 1 factory_minor placed in Finland 1 destroyer and 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0,67 Japanese : -0,67
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TripleA Move Summary: Chinese round 22
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese
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TripleA Turn Summary: Chinese round 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 22
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - British British buy 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese 3 mech_infantrys moved from Volgograd to Tambov 3 mech_infantrys moved from Caucasus to Rostov 1 fighter moved from Volgograd to Rostov 1 mech_infantry moved from Yenisey to Yakut S.S.R. UK_Pacific take Yakut S.S.R. from Japanese 3 transports moved from 112 Sea Zone to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
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TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - Americans Americans buy 1 destroyer, 1 factory_minor, 3 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 3 bombers moved from Volgograd to Tsinghai 1 bomber moved from Volgograd to Sikang 2 bombers moved from West India to Sikang 2 submarines moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 4 bombers moved from Queensland to India Combat - Americans Battle in Tsinghai Americans attack with 3 bombers Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 3 bombers in Tsinghai, round 2 : 1/3 hits, 2,00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Americans roll dice for 3 bombers in Tsinghai, round 3 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai Americans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Americans: 1 bomber Battle in 42 Sea Zone Americans attack with 3 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Sikang Americans attack with 3 bombers Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 3 bombers in Sikang, round 2 : 1/3 hits, 2,00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang Americans roll dice for 2 bombers in Sikang, round 3 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Sikang Americans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour and 1 mech_infantry Battle in India Americans attack with 4 bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 4 bombers in India, round 2 : 2/4 hits, 2,67 expected hits Japanese roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in India Americans win with 3 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 2 mech_infantrys Non Combat Move - Americans 3 bombers moved from India to West India 1 bomber moved from Sikang to Eastern Persia 1 bomber moved from Sikang to Caucasus 2 bombers moved from Tsinghai to Eastern Persia 9 transports moved from 112 Sea Zone to 91 Sea Zone 2 destroyers moved from 112 Sea Zone to 91 Sea Zone 2 submarines moved from 105 Sea Zone to 91 Sea Zone 2 carriers moved from 112 Sea Zone to 110 Sea Zone 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 7 submarines moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to Northern Territory 3 carriers and 3 fighters moved from 54 Sea Zone to 30 Sea Zone 1 fighter moved from 26 Sea Zone to 30 Sea Zone 2 fighters moved from Hawaiian Islands to 30 Sea Zone 4 submarines moved from 10 Sea Zone to 30 Sea Zone 5 fighters and 2 tactical_bombers moved from 112 Sea Zone to Finland 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 3 fighters moved from 42 Sea Zone to Northern Territory Place Units - Americans 3 infantry placed in Norway 1 factory_minor placed in Finland 1 destroyer and 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese 3 mech_infantrys moved from Volgograd to Tambov 3 mech_infantrys moved from Caucasus to Rostov 1 fighter moved from Volgograd to Rostov 1 mech_infantry moved from Yenisey to Yakut S.S.R. UK_Pacific take Yakut S.S.R. from Japanese 3 transports moved from 112 Sea Zone to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux Battle in Tambov British attack with 3 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 3 mech_infantrys in Tambov, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov British win, taking Normandy Bordeaux from Germans, taking Tambov from Germans with 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov British attack with 1 fighter and 3 mech_infantrys Germans defend with 2 mech_infantrys British roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Rostov British roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 fighter moved from Rostov to Samara 3 mech_infantrys moved from Persia to West India 1 mech_infantry moved from Iraq to Eastern Persia 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from Norway to Finland Place Units - British 2 armour and 1 mech_infantry placed in Persia 2 armour and 1 mech_infantry placed in Iraq 2 artilleries and 1 mech_infantry placed in Caucasus 3 infantry placed in Volgograd British undo move 4. 3 infantry placed in United Kingdom Turn Complete - British British collect 48 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : -0,33 British : 0,67 Americans : -0,67 Japanese : -0,67
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TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 7 infantry moved from Western Germany to Northern Italy Non Combat Move - Italians 2 aaGuns moved from Western Germany to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,4,3,1,5,1,6,4,2,4 Italians collect 0 PUs (13 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :