TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 3 armour, 6 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Yunnan to India
1 fighter moved from French Indo China to India
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 armour moved from Suiyuyan to Kansu
1 armour moved from Shensi to Tsinghai
1 armour moved from Kweichow to Sikang
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from Malaya to 45 Sea Zone
1 tactical_bomber moved from French Indo China to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from French Indo China to India
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 2 submarines and 1 transport
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 25 Sea Zone, round 2 : 5/11 hits, 6.17 expected hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese lost in Kansu
Chinese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in India, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from India to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 armour moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Jehol to Ulaanbaatar
1 bomber moved from India to Anhwe
1 fighter moved from Yunnan to Buyant-Uhaa
Place Units - Japanese
6 destroyers placed in 6 Sea Zone
2 armour placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 69 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : -0.33
Chinese : 0.00
UK_Pacific : -0.33
Japanese : -2.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 3 infantry and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Karelia
Americans take Karelia from Germans
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
3 bombers moved from Volgograd to Tsinghai
1 bomber moved from Volgograd to Sikang
2 bombers moved from West India to Sikang
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
4 bombers moved from Queensland to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 3 infantry and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Karelia
Americans take Karelia from Germans
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
3 bombers moved from Volgograd to Tsinghai
1 bomber moved from Volgograd to Sikang
2 bombers moved from West India to Sikang
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
4 bombers moved from Queensland to India
Combat - Americans
Battle in Tsinghai
Americans attack with 3 bombers
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 bombers in Tsinghai, round 2 : 1/3 hits, 2,00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Americans roll dice for 3 bombers in Tsinghai, round 3 : 3/3 hits, 2,00 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Americans attack with 3 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sikang
Americans attack with 3 bombers
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 bombers in Sikang, round 2 : 1/3 hits, 2,00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
Americans roll dice for 2 bombers in Sikang, round 3 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Sikang
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in India
Americans attack with 4 bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 4 bombers in India, round 2 : 2/4 hits, 2,67 expected hits
Japanese roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in India
Americans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Americans
3 bombers moved from India to West India
1 bomber moved from Sikang to Eastern Persia
1 bomber moved from Sikang to Caucasus
2 bombers moved from Tsinghai to Eastern Persia
9 transports moved from 112 Sea Zone to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 105 Sea Zone to 91 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
7 submarines moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to Northern Territory
3 carriers and 3 fighters moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea Zone
5 fighters and 2 tactical_bombers moved from 112 Sea Zone to Finland
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from 42 Sea Zone to Northern Territory
Place Units - Americans
3 infantry placed in Norway
1 factory_minor placed in Finland
1 destroyer and 8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0,67
Japanese : -0,67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - British
British buy 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
3 mech_infantrys moved from Volgograd to Tambov
3 mech_infantrys moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
1 mech_infantry moved from Yenisey to Yakut S.S.R.
UK_Pacific take Yakut S.S.R. from Japanese
3 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 3 infantry and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Karelia
Americans take Karelia from Germans
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
3 bombers moved from Volgograd to Tsinghai
1 bomber moved from Volgograd to Sikang
2 bombers moved from West India to Sikang
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
4 bombers moved from Queensland to India
Combat - Americans
Battle in Tsinghai
Americans attack with 3 bombers
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 bombers in Tsinghai, round 2 : 1/3 hits, 2,00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Americans roll dice for 3 bombers in Tsinghai, round 3 : 3/3 hits, 2,00 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in 42 Sea Zone
Americans attack with 3 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sikang
Americans attack with 3 bombers
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 bombers in Sikang, round 2 : 1/3 hits, 2,00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
Americans roll dice for 2 bombers in Sikang, round 3 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Sikang
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in India
Americans attack with 4 bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 4 bombers in India, round 2 : 2/4 hits, 2,67 expected hits
Japanese roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in India
Americans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Americans
3 bombers moved from India to West India
1 bomber moved from Sikang to Eastern Persia
1 bomber moved from Sikang to Caucasus
2 bombers moved from Tsinghai to Eastern Persia
9 transports moved from 112 Sea Zone to 91 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 105 Sea Zone to 91 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
7 submarines moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to Northern Territory
3 carriers and 3 fighters moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea Zone
5 fighters and 2 tactical_bombers moved from 112 Sea Zone to Finland
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from 42 Sea Zone to Northern Territory
Place Units - Americans
3 infantry placed in Norway
1 factory_minor placed in Finland
1 destroyer and 8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
3 mech_infantrys moved from Volgograd to Tambov
3 mech_infantrys moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
1 mech_infantry moved from Yenisey to Yakut S.S.R.
UK_Pacific take Yakut S.S.R. from Japanese
3 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
Battle in Tambov
British attack with 3 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 3 mech_infantrys in Tambov, round 2 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
British win, taking Normandy Bordeaux from Germans, taking Tambov from Germans with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
British attack with 1 fighter and 3 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
British roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Rostov to Samara
3 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
7 infantry moved from Norway to Finland
Place Units - British
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Iraq
2 artilleries and 1 mech_infantry placed in Caucasus
3 infantry placed in Volgograd
British undo move 4.
3 infantry placed in United Kingdom
Turn Complete - British
British collect 48 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : -0,33
British : 0,67
Americans : -0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
7 infantry moved from Western Germany to Northern Italy
Non Combat Move - Italians
2 aaGuns moved from Western Germany to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,4,3,1,5,1,6,4,2,4
Italians collect 0 PUs (13 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
2 armour and 2 mech_infantrys moved from Queensland to Northern Territory
2 artilleries and 2 infantry moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
2 armour and 2 mech_infantrys moved from Queensland to Northern Territory
2 artilleries and 2 infantry moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Bryansk to Rostov
1 armour moved from Russia to Vologda
Germans take Vologda from British
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Belarus to Tambov
1 bomber moved from Russia to Vyborg
1 bomber moved from Russia to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Vyborg
2 fighters and 2 tactical_bombers moved from Russia to Tambov
1 tactical_bomber moved from Russia to Samara
1 armour moved from Belarus to Tambov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from British
1 bomber moved from Russia to Tambov
Combat - Germans
Battle in Samara
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 fighter in Samara, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Samara
Germans win, taking Samara from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter
Battle in Vyborg
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Vyborg, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Vyborg, round 3 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 mech_infantrys
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Karelia, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 3 mech_infantrys
Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 4/7 hits, 3.67 expected hits
British roll dice for 3 mech_infantrys in Tambov, round 2 : 2/3 hits, 1.00 expected hits
3 mech_infantrys owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 3 mech_infantrys
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Novgorod
2 fighters and 2 tactical_bombers moved from Tambov to Novgorod
1 bomber moved from Tambov to Western Germany
1 bomber moved from Vyborg to Novgorod
1 bomber moved from Karelia to Novgorod
2 mech_infantrys moved from Germany to Northern Italy
7 artilleries moved from Western Germany to France
10 mech_infantrys moved from Poland to Western Germany
2 aaGuns and 4 armour moved from Belarus to Novgorod
8 mech_infantrys moved from Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
Place Units - Germans
1 infantry placed in France
3 armour placed in Novgorod
Germans undo move 2.
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,5,2,3,2,2,1,4,3,6
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 5 infantry
EDIT: Adding units owned by Germans to France: 5 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries
EDIT: Removing units owned by Germans from France: 2 artilleries
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17
British : 1.33
Americans : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 3 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 1 fighter and 11 mech_infantrys moved from Yunnan to India
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Anhwe to India
1 destroyer moved from 45 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 2 armour, 1 bomber, 1 fighter and 11 mech_infantrys
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 11 mech_infantrys in India, round 2 : 3/15 hits, 4.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 1 bomber, 1 fighter and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 bomber and 1 fighter moved from India to Yunnan
1 fighter moved from Buyant-Uhaa to Yunnan
1 mech_infantry moved from Ulaanbaatar to Buryatia
1 armour and 1 mech_infantry moved from Shantung to Hunan
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 2 battleships, 6 carriers, 7 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone
1 armour moved from Shantung to Hunan
Place Units - Japanese
1 submarine placed in 6 Sea Zone
3 armour placed in Malaya
3 tactical_bombers placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 bomber placed in Shantung
Turn Complete - Japanese
Japanese collect 62 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.33
UK_Pacific : -0.33
Japanese : -0.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 6 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from West India to India
3 bombers moved from Eastern Persia to India
1 bomber moved from Caucasus to India
4 carriers and 6 fighters moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 7 submarines moved from 30 Sea Zone to 33 Sea Zone
3 fighters moved from Northern Territory to 33 Sea Zone
1 bomber moved from Northern Territory to India
1 infantry moved from Finland to Vyborg
1 infantry and 1 mech_infantry moved from Finland to Karelia
2 fighters and 2 tactical_bombers moved from Finland to Karelia
3 fighters moved from Finland to Vyborg
1 mech_infantry moved from Finland to Vyborg
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 submarines moved from 42 Sea Zone to 41 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 6 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from West India to India
3 bombers moved from Eastern Persia to India
1 bomber moved from Caucasus to India
4 carriers and 6 fighters moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 7 submarines moved from 30 Sea Zone to 33 Sea Zone
3 fighters moved from Northern Territory to 33 Sea Zone
1 bomber moved from Northern Territory to India
1 infantry moved from Finland to Vyborg
1 infantry and 1 mech_infantry moved from Finland to Karelia
2 fighters and 2 tactical_bombers moved from Finland to Karelia
3 fighters moved from Finland to Vyborg
1 mech_infantry moved from Finland to Vyborg
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 submarines moved from 42 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 4 carriers, 1 destroyer, 8 fighters and 7 submarines; ANZAC loiter and taunt
Japanese defend with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans roll dice for 7 submarines in 33 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 4 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/11 hits, 5,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 3 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 3 : 2/9 hits, 4,33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/5 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Americans
2 tactical_bombers owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
3 submarines owned by the Americans Submerged
Americans roll dice for 1 carrier, 1 destroyer and 8 fighters in 33 Sea Zone, round 4 : 2/9 hits, 4,33 expected hits
Japanese roll dice for 3 fighters in 33 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans roll dice for 7 fighters in 33 Sea Zone, round 5 : 2/7 hits, 3,50 expected hits
Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 4 carriers, 1 destroyer, 2 fighters and 4 submarines
Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 fighter
Battle in Karelia
Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 mech_infantrys
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 2 mech_infantrys in Karelia, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in 41 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Vyborg
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
Americans attack with 8 bombers
Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 11 mech_infantrys
Americans roll dice for 8 bombers in India, round 2 : 4/8 hits, 5,33 expected hits
Japanese roll dice for 2 armour and 11 mech_infantrys in India, round 2 : 7/13 hits, 4,67 expected hits
4 mech_infantrys owned by the Japanese and 7 bombers owned by the Americans lost in India
Americans roll dice for 1 bomber in India, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 3 : 2/9 hits, 3,33 expected hits
1 bomber owned by the Americans lost in India
Japanese win with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is -80
Casualties for Americans: 8 bombers
Casualties for Japanese: 4 mech_infantrys
Non Combat Move - Americans
6 fighters could not land in 33 Sea Zone and were removed
2 fighters and 2 tactical_bombers moved from Karelia to Finland
3 fighters moved from Vyborg to Finland
3 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Place Units - Americans
3 infantry placed in Norway
3 infantry placed in Finland
6 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2,2,4,5,3,5,5,4,5,6,3,6,5,4,2,2,5,2,1,3,3,6,1,3,1,4,4,2,6,3,6,2
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1,00
Americans : -6,00
Japanese : 4,67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - British
British buy 3 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 armour and 5 mech_infantrys moved from West India to India
2 fighters moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Evenkiyskiy to Vologda
British take Vologda from Germans
2 artilleries and 1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Finland to Karelia
British take Karelia from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 6 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from West India to India
3 bombers moved from Eastern Persia to India
1 bomber moved from Caucasus to India
4 carriers and 6 fighters moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 7 submarines moved from 30 Sea Zone to 33 Sea Zone
3 fighters moved from Northern Territory to 33 Sea Zone
1 bomber moved from Northern Territory to India
1 infantry moved from Finland to Vyborg
1 infantry and 1 mech_infantry moved from Finland to Karelia
2 fighters and 2 tactical_bombers moved from Finland to Karelia
3 fighters moved from Finland to Vyborg
1 mech_infantry moved from Finland to Vyborg
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 submarines moved from 42 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 4 carriers, 1 destroyer, 8 fighters and 7 submarines; ANZAC loiter and taunt
Japanese defend with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans roll dice for 7 submarines in 33 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 4 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/11 hits, 5,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 3 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 3 : 2/9 hits, 4,33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/5 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Americans
2 tactical_bombers owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
3 submarines owned by the Americans Submerged
Americans roll dice for 1 carrier, 1 destroyer and 8 fighters in 33 Sea Zone, round 4 : 2/9 hits, 4,33 expected hits
Japanese roll dice for 3 fighters in 33 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans roll dice for 7 fighters in 33 Sea Zone, round 5 : 2/7 hits, 3,50 expected hits
Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 4 carriers, 1 destroyer, 2 fighters and 4 submarines
Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 fighter
Battle in Karelia
Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 mech_infantrys
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 2 mech_infantrys in Karelia, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in 41 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Vyborg
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
Americans attack with 8 bombers
Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 11 mech_infantrys
Americans roll dice for 8 bombers in India, round 2 : 4/8 hits, 5,33 expected hits
Japanese roll dice for 2 armour and 11 mech_infantrys in India, round 2 : 7/13 hits, 4,67 expected hits
4 mech_infantrys owned by the Japanese and 7 bombers owned by the Americans lost in India
Americans roll dice for 1 bomber in India, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 3 : 2/9 hits, 3,33 expected hits
1 bomber owned by the Americans lost in India
Japanese win with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is -80
Casualties for Americans: 8 bombers
Casualties for Japanese: 4 mech_infantrys
Non Combat Move - Americans
6 fighters could not land in 33 Sea Zone and were removed
2 fighters and 2 tactical_bombers moved from Karelia to Finland
3 fighters moved from Vyborg to Finland
3 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Place Units - Americans
3 infantry placed in Norway
3 infantry placed in Finland
6 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2,2,4,5,3,5,5,4,5,6,3,6,5,4,2,2,5,2,1,3,3,6,1,3,1,4,4,2,6,3,6,2
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 armour and 5 mech_infantrys moved from West India to India
2 fighters moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Evenkiyskiy to Vologda
British take Vologda from Germans
2 artilleries and 1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Finland to Karelia
British take Karelia from Germans
Combat - British
Battle in Buryatia
British attack with 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Buryatia
British win, taking Buryatia from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 2 artilleries and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 2 artilleries and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
1 artillery owned by the British lost in Rostov
British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 0/3 hits, 1,17 expected hits
1 infantry owned by the Germans lost in Rostov
British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour and 1 artillery in Rostov, round 4 : 0/2 hits, 0,83 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour and 1 artillery in Rostov, round 5 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the British lost in Rostov
British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 artillery in Rostov, round 6 : 1/2 hits, 0,83 expected hits
1 artillery owned by the British lost in Rostov
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -9
Casualties for British: 2 artilleries and 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in India
British attack with 2 armour, 2 fighters and 6 mech_infantrys
Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 7 mech_infantrys
British roll dice for 2 armour, 2 fighters and 6 mech_infantrys in India, round 2 : 2/10 hits, 3,00 expected hits
Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 2 : 4/9 hits, 3,33 expected hits
2 mech_infantrys owned by the Japanese and 4 mech_infantrys owned by the British lost in India
British roll dice for 2 armour, 2 fighters and 2 mech_infantrys in India, round 3 : 3/6 hits, 2,33 expected hits
Japanese roll dice for 2 armour and 5 mech_infantrys in India, round 3 : 1/7 hits, 2,67 expected hits
3 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in India
British roll dice for 2 armour, 2 fighters and 1 mech_infantry in India, round 4 : 2/5 hits, 2,17 expected hits
Japanese roll dice for 2 armour and 2 mech_infantrys in India, round 4 : 3/4 hits, 1,67 expected hits
2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in India
British roll dice for 2 fighters in India, round 5 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 2 armour in India, round 5 : 1/2 hits, 1,00 expected hits
1 fighter owned by the British lost in India
British roll dice for 1 fighter in India, round 6 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 armour in India, round 6 : 0/2 hits, 1,00 expected hits
British roll dice for 1 fighter in India, round 7 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 2 armour in India, round 7 : 1/2 hits, 1,00 expected hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in India
Japanese win with 1 armour remaining. Battle score for attacker is -22
Casualties for British: 2 armour, 2 fighters and 6 mech_infantrys
Casualties for Japanese: 1 armour and 7 mech_infantrys
Non Combat Move - British
2 armour and 1 mech_infantry moved from Persia to West India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
6 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
3 infantry placed in Caucasus
2 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,83
British : -3,00
Americans : -6,00
Japanese : 3,67
@weddingsinger well done; I surrender; the battle of Paris really really hurt me I had to respend everything back in Europe to the expend of the Pacific; was fun but sucks to lose Paris like that, feels I did not have to take it at all… and I was so close of defeating Japan, I’ll post… was fun :relaxed: