Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4

  • '19

    TripleA Move Summary: British round 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - British
            EDIT: Turning off Edit Mode
            British buy 6 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from West India to India
                  UK_Pacific take India from Japanese
            2 mech_infantrys moved from Volgograd to Samara
            1 armour moved from Rostov to Samara
            1 mech_infantry moved from Volgograd to Tambov
            2 infantry moved from Rostov to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Caucasus to Tambov
            2 mech_infantrys moved from Caucasus to Samara
            1 armour moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Tambov
            1 mech_infantry moved from Novosibirsk to Samara
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Volgograd to Samara
            1 armour moved from Kazakhstan to Szechwan
            1 armour moved from Kazakhstan to Tambov
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: 9 bombers moved from Queensland to India
    
        Combat - Americans
            EDIT: Battle in India
                EDIT: Americans attack with 9 bombers
                EDIT: Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    EDIT: 7/9 hits, 6,00 expected hits
                    EDIT: 1/4 hits, 1,67 expected hits
                EDIT: 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in India
                EDIT: Americans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 20
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Americans
            EDIT: Cleaning up during movement phase
            EDIT: 9 bombers moved from India to West India
            EDIT: 5 infantry moved from Gibraltar to 91 Sea Zone
            EDIT: 5 artilleries moved from Gibraltar to 91 Sea Zone
            EDIT: 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
            EDIT: 2 infantry and 2 mech_infantrys moved from Gibraltar to 92 Sea Zone
            EDIT: 2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 110 Sea Zone
            EDIT: 2 fighters and 2 tactical_bombers moved from Gibraltar to 110 Sea Zone
            EDIT: 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            EDIT: 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            EDIT: 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            EDIT: 2 carriers moved from 91 Sea Zone to 110 Sea Zone
            EDIT: 2 fighters moved from Eastern United States to Gibraltar
            EDIT: 1 fighter moved from Eastern United States to 92 Sea Zone
            EDIT: 3 carriers, 1 destroyer, 4 fighters and 3 submarines moved from 63 Sea Zone to 26 Sea Zone
            EDIT: 2 fighters moved from Hawaiian Islands to 26 Sea Zone
            EDIT: 1 submarine moved from 30 Sea Zone to 26 Sea Zone
            EDIT: 1 fighter moved from Western United States to Hawaiian Islands
            EDIT: 1 aaGun moved from Morocco to 92 Sea Zone
            EDIT: 1 aaGun and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            EDIT: 5 destroyers and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            EDIT: Resetting and Giving Bonus Movement to Units
                EDIT: Chinese takes Jehol from Japanese
                EDIT: Chinese takes Kweichow from Japanese
            EDIT: 1 infantry moved from Chahar to Jehol
            EDIT: 1 infantry moved from Hopei to Kweichow
            EDIT: 3 infantry moved from Suiyuyan to Shensi
            EDIT: 1 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Chinese
            EDIT: Cleaning up during movement phase
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            EDIT: Turning off Edit Mode
            British buy 6 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from West India to India
                  UK_Pacific take India from Japanese
            2 mech_infantrys moved from Volgograd to Samara
            1 armour moved from Rostov to Samara
            1 mech_infantry moved from Volgograd to Tambov
            2 infantry moved from Rostov to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Caucasus to Tambov
            2 mech_infantrys moved from Caucasus to Samara
            1 armour moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Tambov
            1 mech_infantry moved from Novosibirsk to Samara
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Volgograd to Samara
            1 armour moved from Kazakhstan to Szechwan
            1 armour moved from Kazakhstan to Tambov
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Bryansk
                British attack with 1 armour and 4 infantry
                Germans defend with 3 mech_infantrys
                    British roll dice for 1 armour and 4 infantry in Bryansk, round 2 : 3/5 hits, 1,17 expected hits
                    Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Bryansk
                British win, taking Normandy Bordeaux from Germans, taking Bryansk from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Szechwan
                British attack with 1 armour
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Szechwan
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Japanese: 1 mech_infantry
            Battle in Tambov
                British attack with 1 armour, 2 infantry and 2 mech_infantrys
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Tambov, round 2 : 2/5 hits, 1,17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Tambov
                British win, taking Tambov from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Samara
                British attack with 1 armour, 1 fighter and 5 mech_infantrys
                Germans defend with 1 armour, 2 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Samara, round 2 : 2/7 hits, 1,83 expected hits
                    Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Samara, round 2 : 2/4 hits, 1,50 expected hits
                    2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Samara
                    British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Samara, round 3 : 0/5 hits, 1,50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Samara, round 4 : 3/5 hits, 1,50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 0/2 hits, 0,83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
                British win, taking Samara from Germans with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 1 armour, 2 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Samara to Volgograd
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 carriers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to United Kingdom
            2 mech_infantrys moved from Persia to West India
            3 mech_infantrys moved from Iraq to Caucasus
            1 mech_infantry moved from Persia to Caucasus
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            3 mech_infantrys placed in Volgograd
            2 infantry placed in United Kingdom
            1 infantry and 2 mech_infantrys placed in Ukraine
            1 infantry placed in Caucasus
            1 infantry placed in Caucasus
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 49 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    British : 3,33
    EDIT: : 0,33
    Japanese : 0,67
    

    Savegame

  • '19

    @weddingsinger when it says edit, it’s because I did chinese round while the word ‘’ edit ‘’ was on the board. So it is like Edit means Chinese.

  • '19

    @weddingsinger I mean USA


  • TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Yugoslavia to Eastern Poland
            2 aaGuns and 7 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,2,2,2,1,2,4,3,5,5
            Italians collect 0 PUs (13 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Ukraine to Bessarabia
                  ANZAC take Bessarabia from Germans
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Ukraine to Bessarabia
                  ANZAC take Bessarabia from Germans
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Kazakhstan to Samara
            1 destroyer moved from 63 Sea Zone to 26 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            3 armour moved from Novgorod to Bryansk
            3 fighters and 3 tactical_bombers moved from Bulgaria to Tambov
            3 artilleries moved from Russia to Tambov
            1 bomber moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Western Germany to Bryansk
            2 mech_infantrys moved from Yugoslavia to Bessarabia
            1 mech_infantry moved from Romania to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 3 mech_infantrys
                ANZAC defend with 1 infantry
                    Germans roll dice for 3 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 0.50 expected hits
                    ANZAC roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from ANZAC with 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Bryansk
                Germans attack with 3 armour and 2 bombers
                British defend with 1 armour and 3 infantry
                    Germans roll dice for 3 armour and 2 bombers in Bryansk, round 2 : 3/5 hits, 2.83 expected hits
                    British roll dice for 1 armour and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
                    1 armour owned by the Germans and 3 infantry owned by the British lost in Bryansk
                    Germans roll dice for 2 armour and 2 bombers in Bryansk, round 3 : 0/4 hits, 2.33 expected hits
                    British roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour and 2 bombers in Bryansk, round 4 : 3/3 hits, 1.83 expected hits
                    British roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Bryansk
                Germans win with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Germans: 3 armour
                Casualties for British: 1 armour and 3 infantry
            Battle in Tambov
                Germans attack with 3 artilleries, 3 fighters and 3 tactical_bombers
                British defend with 1 armour, 1 infantry and 2 mech_infantrys
                    Germans roll dice for 3 artilleries, 3 fighters and 3 tactical_bombers in Tambov, round 2 : 3/9 hits, 4.50 expected hits
                    British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                    2 mech_infantrys owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Tambov
                    Germans roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Tambov, round 3 : 3/8 hits, 4.17 expected hits
                    British roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Tambov
                Germans win, taking Tambov from British with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Germans: 1 artillery
                Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            2 bombers moved from Bryansk to Russia
            3 fighters and 3 tactical_bombers moved from Tambov to Russia
            1 artillery and 2 infantry moved from Karelia to Novgorod
            1 mech_infantry moved from Greece to Romania
            4 mech_infantrys moved from Yugoslavia to Bessarabia
            1 bomber moved from Normandy Bordeaux to Western Germany
            2 artilleries moved from Western Germany to France
    
        Place Units - Germans
            10 mech_infantrys placed in Western Germany
            3 artilleries placed in Russia
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,4,1,6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,1,1,5,5,5,2,3,2,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,2,5
            Germans collect 54 PUs (6 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : -0.17
    ANZAC : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 destroyers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            2 mech_infantrys moved from Burma to India
            3 mech_infantrys moved from Yunnan to Shensi
            2 bombers moved from French Indo China to Shensi
            1 mech_infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Anhwe to Chahar
            1 armour moved from Shantung to Chahar
            1 armour moved from Shantung to Kweichow
            1 tactical_bomber moved from Yunnan to Shensi
            1 artillery moved from Burma to India
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 mech_infantry moved from Anhwe to Hopei
            1 armour moved from Shantung to Hopei
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in Wake Island
            Battle in Dutch New Guinea
            Battle in Midway
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking Wake Island from Americans, taking Dutch New Guinea from ANZAC, taking Midway from Americans, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kweichow
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                Chinese win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Jehol
                Chinese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 artillery and 2 mech_infantrys
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 3 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Shensi
                Japanese attack with 2 bombers, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 6 infantry
                    Japanese roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 2.00 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 3 : 3/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is -20
                Casualties for Japanese: 1 bomber, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to French Indo China
            1 armour moved from Burma to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            1 battleship, 5 carriers, 5 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            4 carriers moved from 44 Sea Zone to 35 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            2 fighters moved from 44 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 fighter moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 armour placed in Shantung
            Japanese undo move 1.
            1 armour and 2 mech_infantrys placed in French Indo China
            2 armour and 1 mech_infantry placed in Shantung
            2 mech_infantrys placed in Malaya
            2 destroyers placed in 6 Sea Zone
            2 fighters and 1 tactical_bomber placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
            Japanese collect 64 PUs (3 lost to blockades); end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Chinese : 3.67
    UK_Pacific : -0.67
    Japanese : 1.00
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 20

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone
            6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
            3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Western United States to 19 Sea Zone
            6 bombers moved from West India to India
            3 bombers moved from West India to India
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone
            6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
            3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Western United States to 19 Sea Zone
            6 bombers moved from West India to India
            3 bombers moved from West India to India
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Norway
                Americans attack with 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 12 infantry
                    Americans roll dice for 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 9/21 hits, 7,50 expected hits
                    Germans roll dice for 12 infantry in Norway, round 2 : 2/12 hits, 4,00 expected hits
                    9 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                    Americans roll dice for 6 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 7/19 hits, 7,17 expected hits
                    Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                Americans win, taking Norway from Germans with 6 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Americans: 4 infantry
                Casualties for Germans: 12 infantry
            Battle in 25 Sea Zone
                Americans attack with 2 fighters and 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                    1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in India
                Americans attack with 9 bombers
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 9 bombers in India, round 2 : 6/9 hits, 6,00 expected hits
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in India
                Americans win with 8 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery and 2 mech_infantrys
    
        Non Combat Move - Americans
            8 bombers moved from India to West India
            5 bombers moved from Western United States to Queensland
            3 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 aaGun moved from 112 Sea Zone to Norway
            5 destroyers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from Gibraltar to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            4 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 31 Sea Zone to Hawaiian Islands
            1 bomber moved from 19 Sea Zone to Jehol
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 carrier and 5 submarines placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Americans : -0,00
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 20

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Kansu to Suiyuyan
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Shensi
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 20

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - British
            British buy 2 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from West India to India
                  UK_Pacific take India from Japanese
            1 armour and 1 mech_infantry moved from Samara to Vologda
                  British take Vologda from Germans
            1 mech_infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Novosibirsk to Timguska
                  UK_Pacific take Timguska from Germans
            1 mech_infantry moved from Samara to Urals
                  British take Urals from Germans
            1 armour and 1 mech_infantry moved from Vologda to Smolensk
                  British take Smolensk from Germans
            1 mech_infantry moved from Ukraine to Belarus
                  British take Belarus from Germans
            1 infantry moved from Ukraine to Western Ukraine
                  British take Western Ukraine from Germans
            3 mech_infantrys moved from Volgograd to Tambov
            1 fighter moved from Volgograd to Tambov
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone
            6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
            3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Western United States to 19 Sea Zone
            6 bombers moved from West India to India
            3 bombers moved from West India to India
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Norway
                Americans attack with 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 12 infantry
                    Americans roll dice for 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 9/21 hits, 7,50 expected hits
                    Germans roll dice for 12 infantry in Norway, round 2 : 2/12 hits, 4,00 expected hits
                    9 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                    Americans roll dice for 6 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 7/19 hits, 7,17 expected hits
                    Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                Americans win, taking Norway from Germans with 6 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Americans: 4 infantry
                Casualties for Germans: 12 infantry
            Battle in 25 Sea Zone
                Americans attack with 2 fighters and 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                    1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in India
                Americans attack with 9 bombers
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 9 bombers in India, round 2 : 6/9 hits, 6,00 expected hits
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in India
                Americans win with 8 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery and 2 mech_infantrys
    
        Non Combat Move - Americans
            8 bombers moved from India to West India
            5 bombers moved from Western United States to Queensland
            3 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 aaGun moved from 112 Sea Zone to Norway
            5 destroyers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from Gibraltar to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            4 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 31 Sea Zone to Hawaiian Islands
            1 bomber moved from 19 Sea Zone to Jehol
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 carrier and 5 submarines placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Shensi
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from West India to India
                  UK_Pacific take India from Japanese
            1 armour and 1 mech_infantry moved from Samara to Vologda
                  British take Vologda from Germans
            1 mech_infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Novosibirsk to Timguska
                  UK_Pacific take Timguska from Germans
            1 mech_infantry moved from Samara to Urals
                  British take Urals from Germans
            1 armour and 1 mech_infantry moved from Vologda to Smolensk
                  British take Smolensk from Germans
            1 mech_infantry moved from Ukraine to Belarus
                  British take Belarus from Germans
            1 infantry moved from Ukraine to Western Ukraine
                  British take Western Ukraine from Germans
            3 mech_infantrys moved from Volgograd to Tambov
            1 fighter moved from Volgograd to Tambov
    
        Combat - British
            Battle in Tambov
                British attack with 1 fighter and 3 mech_infantrys
                Germans defend with 2 artilleries
                    British roll dice for 1 fighter and 3 mech_infantrys in Tambov, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 fighter and 3 mech_infantrys in Tambov, round 3 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 2 artilleries in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in Tambov
                British win, taking Tambov from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 artilleries
    
        Non Combat Move - British
            1 fighter moved from Tambov to Volgograd
            1 aaGun, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 6 infantry moved from 112 Sea Zone to Norway
            1 aaGun moved from 112 Sea Zone to Norway
            2 carriers and 3 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            4 mech_infantrys moved from Caucasus to Volgograd
            2 infantry moved from Caucasus to Rostov
    
        Place Units - British
            3 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Persia
            1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : 0,00
    Americans : -0,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Eastern Poland to Western Ukraine
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Western Ukraine
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            2 aaGuns and 7 infantry moved from Northern Italy to Western Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,4,6,4,2,5,6,3,4,1
            Italians collect 1 PU (12 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 20

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 63 Sea Zone to 45 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
    

    Savegame

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