@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19
Purchase Units - British
EDIT: Turning off Edit Mode
British buy 6 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
2 mech_infantrys moved from Volgograd to Samara
1 armour moved from Rostov to Samara
1 mech_infantry moved from Volgograd to Tambov
2 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Tambov
2 mech_infantrys moved from Caucasus to Samara
1 armour moved from Ukraine to Bryansk
2 infantry moved from Rostov to Tambov
1 mech_infantry moved from Novosibirsk to Samara
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Volgograd to Samara
1 armour moved from Kazakhstan to Szechwan
1 armour moved from Kazakhstan to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 2 PUs;
Combat Move - Americans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: 9 bombers moved from Queensland to India
Combat - Americans
EDIT: Battle in India
EDIT: Americans attack with 9 bombers
EDIT: Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
EDIT: 7/9 hits, 6,00 expected hits
EDIT: 1/4 hits, 1,67 expected hits
EDIT: 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in India
EDIT: Americans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 20
EDIT: Recording Battle Statistics
Non Combat Move - Americans
EDIT: Cleaning up during movement phase
EDIT: 9 bombers moved from India to West India
EDIT: 5 infantry moved from Gibraltar to 91 Sea Zone
EDIT: 5 artilleries moved from Gibraltar to 91 Sea Zone
EDIT: 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
EDIT: 2 infantry and 2 mech_infantrys moved from Gibraltar to 92 Sea Zone
EDIT: 2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 110 Sea Zone
EDIT: 2 fighters and 2 tactical_bombers moved from Gibraltar to 110 Sea Zone
EDIT: 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
EDIT: 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
EDIT: 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
EDIT: 2 carriers moved from 91 Sea Zone to 110 Sea Zone
EDIT: 2 fighters moved from Eastern United States to Gibraltar
EDIT: 1 fighter moved from Eastern United States to 92 Sea Zone
EDIT: 3 carriers, 1 destroyer, 4 fighters and 3 submarines moved from 63 Sea Zone to 26 Sea Zone
EDIT: 2 fighters moved from Hawaiian Islands to 26 Sea Zone
EDIT: 1 submarine moved from 30 Sea Zone to 26 Sea Zone
EDIT: 1 fighter moved from Western United States to Hawaiian Islands
EDIT: 1 aaGun moved from Morocco to 92 Sea Zone
EDIT: 1 aaGun and 1 transport moved from 92 Sea Zone to 110 Sea Zone
EDIT: 5 destroyers and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Chinese takes Jehol from Japanese
EDIT: Chinese takes Kweichow from Japanese
EDIT: 1 infantry moved from Chahar to Jehol
EDIT: 1 infantry moved from Hopei to Kweichow
EDIT: 3 infantry moved from Suiyuyan to Shensi
EDIT: 1 infantry moved from Chahar to Hopei
Combat - Chinese
EDIT: Recording Battle Statistics
Non Combat Move - Chinese
EDIT: Cleaning up during movement phase
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
EDIT: Turning off Edit Mode
British buy 6 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
2 mech_infantrys moved from Volgograd to Samara
1 armour moved from Rostov to Samara
1 mech_infantry moved from Volgograd to Tambov
2 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Tambov
2 mech_infantrys moved from Caucasus to Samara
1 armour moved from Ukraine to Bryansk
2 infantry moved from Rostov to Tambov
1 mech_infantry moved from Novosibirsk to Samara
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Volgograd to Samara
1 armour moved from Kazakhstan to Szechwan
1 armour moved from Kazakhstan to Tambov
Combat - British
Battle in Normandy Bordeaux
Battle in Bryansk
British attack with 1 armour and 4 infantry
Germans defend with 3 mech_infantrys
British roll dice for 1 armour and 4 infantry in Bryansk, round 2 : 3/5 hits, 1,17 expected hits
Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Bryansk
British win, taking Normandy Bordeaux from Germans, taking Bryansk from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 3 mech_infantrys
Battle in Szechwan
British attack with 1 armour
Japanese defend with 1 mech_infantry
British roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
British attack with 1 armour, 2 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Tambov, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Tambov
British win, taking Tambov from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Samara
British attack with 1 armour, 1 fighter and 5 mech_infantrys
Germans defend with 1 armour, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Samara, round 2 : 2/7 hits, 1,83 expected hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Samara, round 2 : 2/4 hits, 1,50 expected hits
2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Samara
British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Samara, round 3 : 0/5 hits, 1,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 0/2 hits, 0,83 expected hits
British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Samara, round 4 : 3/5 hits, 1,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 0/2 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
British win, taking Samara from Germans with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 armour, 2 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Samara to Volgograd
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 carriers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
2 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
Place Units - British
2 transports placed in 110 Sea Zone
3 mech_infantrys placed in Volgograd
2 infantry placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Ukraine
1 infantry placed in Caucasus
1 infantry placed in Caucasus
1 infantry placed in Egypt
Turn Complete - British
British collect 49 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : -1,00
British : 3,33
EDIT: : 0,33
Japanese : 0,67
@weddingsinger when it says edit, it’s because I did chinese round while the word ‘’ edit ‘’ was on the board. So it is like Edit means Chinese.
@weddingsinger I mean USA
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 aaGuns and 7 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,2,2,2,1,2,4,3,5,5
Italians collect 0 PUs (13 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19
Purchase Units - ANZAC
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Ukraine to Bessarabia
ANZAC take Bessarabia from Germans
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Ukraine to Bessarabia
ANZAC take Bessarabia from Germans
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Kazakhstan to Samara
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 armour moved from Novgorod to Bryansk
3 fighters and 3 tactical_bombers moved from Bulgaria to Tambov
3 artilleries moved from Russia to Tambov
1 bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Bryansk
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 3 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from ANZAC with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Bryansk
Germans attack with 3 armour and 2 bombers
British defend with 1 armour and 3 infantry
Germans roll dice for 3 armour and 2 bombers in Bryansk, round 2 : 3/5 hits, 2.83 expected hits
British roll dice for 1 armour and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
1 armour owned by the Germans and 3 infantry owned by the British lost in Bryansk
Germans roll dice for 2 armour and 2 bombers in Bryansk, round 3 : 0/4 hits, 2.33 expected hits
British roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Bryansk
Germans roll dice for 1 armour and 2 bombers in Bryansk, round 4 : 3/3 hits, 1.83 expected hits
British roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Bryansk
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 3 armour
Casualties for British: 1 armour and 3 infantry
Battle in Tambov
Germans attack with 3 artilleries, 3 fighters and 3 tactical_bombers
British defend with 1 armour, 1 infantry and 2 mech_infantrys
Germans roll dice for 3 artilleries, 3 fighters and 3 tactical_bombers in Tambov, round 2 : 3/9 hits, 4.50 expected hits
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tambov, round 2 : 1/4 hits, 1.50 expected hits
2 mech_infantrys owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Tambov
Germans roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Tambov, round 3 : 3/8 hits, 4.17 expected hits
British roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Tambov
Germans win, taking Tambov from British with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 bombers moved from Bryansk to Russia
3 fighters and 3 tactical_bombers moved from Tambov to Russia
1 artillery and 2 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Greece to Romania
4 mech_infantrys moved from Yugoslavia to Bessarabia
1 bomber moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Western Germany to France
Place Units - Germans
10 mech_infantrys placed in Western Germany
3 artilleries placed in Russia
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,4,1,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,1,1,5,5,5,2,3,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,2,5
Germans collect 54 PUs (6 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : -0.17
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Yunnan to Shensi
2 bombers moved from French Indo China to Shensi
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Shantung to Chahar
1 armour moved from Shantung to Kweichow
1 tactical_bomber moved from Yunnan to Shensi
1 artillery moved from Burma to India
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from Anhwe to Hopei
1 armour moved from Shantung to Hopei
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Wake Island
Battle in Dutch New Guinea
Battle in Midway
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Wake Island from Americans, taking Dutch New Guinea from ANZAC, taking Midway from Americans, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 3 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 bombers, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 2.00 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 3/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -20
Casualties for Japanese: 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to French Indo China
1 armour moved from Burma to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 battleship, 5 carriers, 5 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
4 carriers moved from 44 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 44 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
Place Units - Japanese
3 armour placed in Shantung
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in French Indo China
2 armour and 1 mech_infantry placed in Shantung
2 mech_infantrys placed in Malaya
2 destroyers placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Japanese collect 64 PUs (3 lost to blockades); end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Chinese : 3.67
UK_Pacific : -0.67
Japanese : 1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone
6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 19 Sea Zone
6 bombers moved from West India to India
3 bombers moved from West India to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone
6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 19 Sea Zone
6 bombers moved from West India to India
3 bombers moved from West India to India
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Americans attack with 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 12 infantry
Americans roll dice for 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 9/21 hits, 7,50 expected hits
Germans roll dice for 12 infantry in Norway, round 2 : 2/12 hits, 4,00 expected hits
9 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Americans roll dice for 6 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 7/19 hits, 7,17 expected hits
Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 6 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Americans: 4 infantry
Casualties for Germans: 12 infantry
Battle in 25 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in India
Americans attack with 9 bombers
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 9 bombers in India, round 2 : 6/9 hits, 6,00 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in India
Americans win with 8 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Non Combat Move - Americans
8 bombers moved from India to West India
5 bombers moved from Western United States to Queensland
3 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 aaGun moved from 112 Sea Zone to Norway
5 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
4 submarines moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 31 Sea Zone to Hawaiian Islands
1 bomber moved from 19 Sea Zone to Jehol
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier and 5 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -1,00
Americans : -0,00
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kansu to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - British
British buy 2 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
1 armour and 1 mech_infantry moved from Samara to Vologda
British take Vologda from Germans
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Germans
1 mech_infantry moved from Samara to Urals
British take Urals from Germans
1 armour and 1 mech_infantry moved from Vologda to Smolensk
British take Smolensk from Germans
1 mech_infantry moved from Ukraine to Belarus
British take Belarus from Germans
1 infantry moved from Ukraine to Western Ukraine
British take Western Ukraine from Germans
3 mech_infantrys moved from Volgograd to Tambov
1 fighter moved from Volgograd to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone
6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 19 Sea Zone
6 bombers moved from West India to India
3 bombers moved from West India to India
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Americans attack with 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 12 infantry
Americans roll dice for 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 9/21 hits, 7,50 expected hits
Germans roll dice for 12 infantry in Norway, round 2 : 2/12 hits, 4,00 expected hits
9 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Americans roll dice for 6 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 7/19 hits, 7,17 expected hits
Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 6 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Americans: 4 infantry
Casualties for Germans: 12 infantry
Battle in 25 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in India
Americans attack with 9 bombers
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 9 bombers in India, round 2 : 6/9 hits, 6,00 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in India
Americans win with 8 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Non Combat Move - Americans
8 bombers moved from India to West India
5 bombers moved from Western United States to Queensland
3 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 aaGun moved from 112 Sea Zone to Norway
5 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
4 submarines moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 31 Sea Zone to Hawaiian Islands
1 bomber moved from 19 Sea Zone to Jehol
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier and 5 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Purchase Units - British
British buy 2 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
1 armour and 1 mech_infantry moved from Samara to Vologda
British take Vologda from Germans
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Germans
1 mech_infantry moved from Samara to Urals
British take Urals from Germans
1 armour and 1 mech_infantry moved from Vologda to Smolensk
British take Smolensk from Germans
1 mech_infantry moved from Ukraine to Belarus
British take Belarus from Germans
1 infantry moved from Ukraine to Western Ukraine
British take Western Ukraine from Germans
3 mech_infantrys moved from Volgograd to Tambov
1 fighter moved from Volgograd to Tambov
Combat - British
Battle in Tambov
British attack with 1 fighter and 3 mech_infantrys
Germans defend with 2 artilleries
British roll dice for 1 fighter and 3 mech_infantrys in Tambov, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 fighter and 3 mech_infantrys in Tambov, round 3 : 2/4 hits, 1,00 expected hits
Germans roll dice for 2 artilleries in Tambov, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 artilleries
Non Combat Move - British
1 fighter moved from Tambov to Volgograd
1 aaGun, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 6 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
2 carriers and 3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
4 mech_infantrys moved from Caucasus to Volgograd
2 infantry moved from Caucasus to Rostov
Place Units - British
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
6 infantry placed in United Kingdom
Turn Complete - British
British collect 53 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Germans : -1,33
British : 0,00
Americans : -0,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Western Ukraine
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
2 aaGuns and 7 infantry moved from Northern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,4,6,4,2,5,6,3,4,1
Italians collect 1 PU (12 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - ANZAC
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 45 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone