Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4

  • '19

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            2 submarines moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            2 submarines moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            4 infantry moved from Normandy Bordeaux to France
            1 fighter moved from Normandy Bordeaux to France
    
        Turn Complete - French
            French collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 20x factory_major, 5x factory_minor, 6x factory_minor; Remaining resources: 54 PUs; 
            Germans buy 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 artilleries, 3 fighters, 10 infantry and 4 mech_infantrys moved from Western Germany to France
            2 mech_infantrys moved from Denmark to France
            1 armour and 16 mech_infantrys moved from Germany to France
            1 tactical_bomber moved from Romania to France
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 tactical_bomber moved from Romania to France
    
        Combat - Germans
            Battle in France
                Germans attack with 1 armour, 6 artilleries, 3 fighters, 10 infantry, 22 mech_infantrys and 2 tactical_bombers
                British defend with 5 aaGuns, 2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys; French defend with 1 airfield, 1 factory_minor, 1 fighter and 8 infantry; Americans defend with 1 aaGun, 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry
                    AA fire in France : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 10 infantry, 22 mech_infantrys and 2 tactical_bombers in France, round 2 : 15/44 hits, 11.67 expected hits
                    French roll dice for 6 aaGuns, 3 armour, 7 artilleries, 1 fighter, 22 infantry and 3 mech_infantrys in France, round 2 : 13/36 hits, 12.83 expected hits
                    5 aaGuns owned by the British, 1 aaGun owned by the Americans, 10 infantry owned by the Germans, 1 infantry owned by the Americans, 1 fighter owned by the French, 3 infantry owned by the French, 3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in France
                    Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 19 mech_infantrys and 2 tactical_bombers in France, round 3 : 9/31 hits, 9.50 expected hits
                    French roll dice for 3 armour, 7 artilleries, 14 infantry and 3 mech_infantrys in France, round 3 : 9/27 hits, 9.50 expected hits
                    1 infantry owned by the French, 9 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in France
                    Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 10 mech_infantrys and 2 tactical_bombers in France, round 4 : 9/22 hits, 8.00 expected hits
                    French roll dice for 3 armour, 7 artilleries, 5 infantry and 3 mech_infantrys in France, round 4 : 2/18 hits, 6.50 expected hits
                    2 mech_infantrys owned by the British, 1 artillery owned by the Americans, 4 infantry owned by the French, 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in France
                    Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 8 mech_infantrys and 2 tactical_bombers in France, round 5 : 3/20 hits, 7.67 expected hits
                    French roll dice for 3 armour and 6 artilleries in France, round 5 : 3/9 hits, 3.50 expected hits
                    3 artilleries owned by the Americans and 3 mech_infantrys owned by the Germans lost in France
                    Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 5 mech_infantrys and 2 tactical_bombers in France, round 6 : 6/17 hits, 7.00 expected hits
                    French roll dice for 3 armour and 3 artilleries in France, round 6 : 2/6 hits, 2.50 expected hits
                    1 armour owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in France
                Germans captures 14PUs while taking French capital
                Germans win, taking France from French with 1 armour, 6 artilleries, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 58
                Casualties for Germans: 10 infantry and 19 mech_infantrys
                Casualties for Americans: 1 aaGun, 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry
                Casualties for British: 5 aaGuns, 2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys
                Casualties for French: 1 fighter and 8 infantry
    
        Non Combat Move - Germans
            1 artillery moved from Denmark to Western Germany
            3 mech_infantrys moved from Poland to Germany
            1 mech_infantry moved from Karelia to Baltic States
            1 armour moved from Kazakhstan to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            1 mech_infantry moved from Novosibirsk to Volgograd
            3 aaGuns, 1 armour and 1 mech_infantry moved from Rostov to Volgograd
            2 tactical_bombers moved from France to Western Germany
            3 fighters moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in Germany
            10 infantry placed in Western Germany
            3 infantry placed in Volgograd
            2 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,1,1,1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,5,4,4,1,4,2,3,1,1
            Germans collect 57 PUs (5 lost to blockades); end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 2 infantry
            EDIT: Removing units owned by Germans from Germany: 2 infantry
            EDIT: Adding units owned by Germans to Germany: 1 infantry
            EDIT: Adding units owned by Germans to Ukraine: 1 infantry
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 1 infantry
            EDIT: Removing units owned by Germans from Germany: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Removing units owned by Germans from Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 1 infantry
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Tambov: 3 aaGuns, 2 armour, 3 mech_infantrys and 1 tactical_bomber
            EDIT: Removing units owned by Germans from Volgograd: 3 aaGuns, 2 armour, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
            EDIT: Removing units owned by Germans from Volgograd: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Russia: 1 armour
            EDIT: Adding units owned by Germans to Finland: 2 artilleries and 14 infantry
            EDIT: Removing units owned by Germans from Norway: 2 artilleries and 14 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.83
    AA fire in France : : -0.83
    French : -5.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Malaya to 37 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 armour moved from Shan State to 38 Sea Zone
            1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 armour and 2 infantry moved from 41 Sea Zone to Sumatra
            3 bombers moved from French Indo China to Sumatra
            1 mech_infantry moved from French Indo China to Szechwan
            1 mech_infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from French Indo China to Burma
            1 fighter moved from Malaya to Burma
            1 armour moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Hunan
            1 fighter moved from French Indo China to Szechwan
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 armour moved from Anhwe to Kiangsi
            1 mech_infantry moved from Shantung to Kiangsi
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Kweichow
            1 armour moved from Anhwe to Chahar
            1 armour moved from Anhwe to Hopei
            1 tactical_bomber moved from Shantung to Chahar
            1 fighter moved from Shantung to Hopei
            1 tactical_bomber moved from French Indo China to Burma
            2 fighters moved from French Indo China to Kwangsi
            1 fighter moved from Shantung to Hunan
    
        Combat - Japanese
            Battle in Kwangtung
            Battle in Kweichow
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kwangtung from UK_Pacific, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Chahar, round 2 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 armour, 3 bombers and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 3 bombers and 2 infantry in Sumatra, round 2 : 3/6 hits, 2.83 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 armour and 3 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Hopei
                Japanese attack with 1 armour and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the British lost in Kiangsi
                Chinese win with no units remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for British: 1 artillery
            Battle in Kwangsi
                Japanese attack with 2 fighters and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 battleship and 2 carriers moved from 39 Sea Zone to 41 Sea Zone
            3 bombers moved from Sumatra to Malaya
            1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone
            1 fighter moved from French Indo China to 41 Sea Zone
            1 fighter moved from Kwangsi to 41 Sea Zone
            1 carrier moved from 55 Sea Zone to 41 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 battleship and 4 carriers moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from Kwangsi to 42 Sea Zone
            1 fighter moved from Hunan to French Indo China
            1 fighter moved from 6 Sea Zone to French Indo China
            1 fighter moved from Hopei to Yunnan
            1 fighter moved from Szechwan to Malaya
            1 cruiser moved from 55 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Chahar to Shantung
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 19 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Chinese : 1.33
    UK_Pacific : -0.33
    Japanese : 0.83
    

    Savegame


  • @Sovietishcat

    Well, I was certain Japan was dead but they’ve turned it around and now Germany is hanging on by a thread. Paris was a shocking upset (I had like a 40% chance of winning).

    I did some edits, of course… realized UK could wipe out Germany in Russia if I stacked Volgorod/. I think 3 subs off Germany is the only thing that keeps the UK from taking it again since you’ve only got 1 destroyer to clear the seazone OR you can face a 3 fighter scramble.


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Malaya to 37 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 armour moved from Shan State to 38 Sea Zone
            1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 armour and 2 infantry moved from 41 Sea Zone to Sumatra
            3 bombers moved from French Indo China to Sumatra
            1 mech_infantry moved from French Indo China to Szechwan
            1 mech_infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from French Indo China to Burma
            1 fighter moved from Malaya to Burma
            1 armour moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Hunan
            1 fighter moved from French Indo China to Szechwan
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 armour moved from Anhwe to Kiangsi
            1 mech_infantry moved from Shantung to Kiangsi
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Kweichow
            1 armour moved from Anhwe to Chahar
            1 armour moved from Anhwe to Hopei
            1 tactical_bomber moved from Shantung to Chahar
            1 fighter moved from Shantung to Hopei
            1 tactical_bomber moved from French Indo China to Burma
            2 fighters moved from French Indo China to Kwangsi
            1 fighter moved from Shantung to Hunan
    
        Combat - Japanese
            Battle in Kwangtung
            Battle in Kweichow
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kwangtung from UK_Pacific, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Chahar, round 2 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 armour, 3 bombers and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 3 bombers and 2 infantry in Sumatra, round 2 : 3/6 hits, 2.83 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 armour and 3 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Hopei
                Japanese attack with 1 armour and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the British lost in Kiangsi
                Chinese win with no units remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for British: 1 artillery
            Battle in Kwangsi
                Japanese attack with 2 fighters and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 battleship and 2 carriers moved from 39 Sea Zone to 41 Sea Zone
            3 bombers moved from Sumatra to Malaya
            1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone
            1 fighter moved from French Indo China to 41 Sea Zone
            1 fighter moved from Kwangsi to 41 Sea Zone
            1 carrier moved from 55 Sea Zone to 41 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 battleship and 4 carriers moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from Kwangsi to 42 Sea Zone
            1 fighter moved from Hunan to French Indo China
            1 fighter moved from 6 Sea Zone to French Indo China
            1 fighter moved from Hopei to Yunnan
            1 fighter moved from Szechwan to Malaya
            1 cruiser moved from 55 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Chahar to Shantung
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 19 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Volgograd: 1 factory_minor
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Chinese : 1.33
    UK_Pacific : -0.33
    Japanese : 0.83
    

    Savegame


  • @weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:

    @Sovietishcat

    Well, I was certain Japan was dead but they’ve turned it around and now Germany is hanging on by a thread. Paris was a shocking upset (I had like a 40% chance of winning).

    I did some edits, of course… realized UK could wipe out Germany in Russia if I stacked Volgorod/. I think 3 subs off Germany is the only thing that keeps the UK from taking it again since you’ve only got 1 destroyer to clear the seazone OR you can face a 3 fighter scramble.

    Ya you know I would not have taken Paris if I had not good odds of taking it; that kind of crushing and breaking my game… lets hope UK can save the world, Really suck that I was screwed like that, I thought I really had it in Europe, maybe I was too cavalier… And China, I was so close…

  • '19

    TripleA Move Summary: Americans round 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 63 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
            3 bombers moved from Normandy Bordeaux to Rostov
            1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 63 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
            3 bombers moved from Normandy Bordeaux to Rostov
            1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
    
        Combat - Americans
            Battle in Greece
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Greece from Germans with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Rostov
                Americans attack with 3 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 3 bombers in Rostov, round 2 : 3/3 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            3 bombers moved from Rostov to Caucasus
            6 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Gibraltar
            1 artillery moved from Holland Belgium to 110 Sea Zone
            1 artillery and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            7 destroyers and 6 submarines moved from 110 Sea Zone to 91 Sea Zone
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            2 bombers moved from Normandy Bordeaux to Gibraltar
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            3 fighters moved from Western United States to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            3 bombers moved from Western United States to Queensland
            3 submarines moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 1,17
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Combat Move - British
            1 armour moved from Caucasus to Ukraine
                  British take Rostov from Germans
                  British take Ukraine from Germans
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Samara
                  British take Samara from Germans
            1 armour moved from Caucasus to Bryansk
                  British take Bryansk from Germans
            1 infantry moved from Caucasus to Rostov
            9 infantry moved from Caucasus to Volgograd
                  British take Volgograd from Germans
            1 armour and 1 mech_infantry moved from India to Burma
    

    Savegame


  • @Sovietishcat

    I legit saw no other option but to attack Paris and fully expected to be surrendering about now when it failed and the U.S./U.K. occupied W. Germany for good

  • '19

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 63 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
            3 bombers moved from Normandy Bordeaux to Rostov
            1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
    
        Combat - Americans
            Battle in Greece
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Greece from Germans with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Rostov
                Americans attack with 3 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 3 bombers in Rostov, round 2 : 3/3 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            3 bombers moved from Rostov to Caucasus
            6 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Gibraltar
            1 artillery moved from Holland Belgium to 110 Sea Zone
            1 artillery and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            7 destroyers and 6 submarines moved from 110 Sea Zone to 91 Sea Zone
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            2 bombers moved from Normandy Bordeaux to Gibraltar
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            3 fighters moved from Western United States to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            3 bombers moved from Western United States to Queensland
            3 submarines moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_minor; Remaining resources: 2 PUs; 
            UK_Pacific buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour moved from Caucasus to Ukraine
                  British take Rostov from Germans
                  British take Ukraine from Germans
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Samara
                  British take Samara from Germans
            1 armour moved from Caucasus to Bryansk
                  British take Bryansk from Germans
            1 infantry moved from Caucasus to Rostov
            9 infantry moved from Caucasus to Volgograd
                  British take Volgograd from Germans
            1 armour and 1 mech_infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            4 fighters moved from 80 Sea Zone to West India
            3 bombers moved from Egypt to Caucasus
            2 infantry moved from Holland Belgium to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to United Kingdom
            2 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Iraq
            1 aaGun and 2 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,33
    Americans : 1,17
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Southern France to Northern Italy
            1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,1,3,2,1,4,3,5,5,5
            Italians collect 2 PUs (13 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Italians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            2 submarines moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from West India to Caucasus
            1 fighter moved from Caucasus to Volgograd
            2 infantry moved from Caucasus to Volgograd
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 80 Sea Zone: 2 carriers
            EDIT: Removing units owned by British from Caucasus: 1 bomber
            EDIT: Adding units owned by British to West India: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @weddingsinger I did some edit at the end of uk but you were too fast to do Italian, so I did them after French.


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 factory_upgrade, 3 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Yenisey to Olgiy
                  Germans take Olgiy from Russians
            1 armour moved from Olgiy to Timguska
                  Germans take Timguska from Russians
            1 mech_infantry moved from Baltic States to Bryansk
            1 mech_infantry moved from Tambov to Samara
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 artillery moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 fighter moved from Western Germany to 97 Sea Zone
            1 armour moved from Tambov to Bryansk
            1 armour moved from Tambov to Rostov
            1 mech_infantry moved from Tambov to Bryansk
            1 armour moved from Russia to Bryansk
            1 fighter moved from Western Germany to 95 Sea Zone
            1 tactical_bomber moved from Tambov to Samara
    
        Combat - Germans
            Battle in 95 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 95 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Bryansk
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 1 armour
                    Germans roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 armour and 1 mech_infantry in Bryansk, round 3 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Bryansk
                Germans win, taking Bryansk from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
            Battle in 97 Sea Zone
                Germans attack with 1 fighter
                British defend with 4 submarines; Americans defend with 2 submarines and 1 transport
                2 submarines owned by the Americans and 4 submarines owned by the British Submerged
                    Germans roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 97 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Rostov
                Germans attack with 1 armour
                British defend with 1 infantry
                    Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Rostov
                British win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour
            Battle in Samara
                Germans attack with 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Samara
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Samara to Russia
            2 artilleries and 6 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Karelia
            7 infantry moved from Finland to Norway
            1 artillery and 2 infantry moved from Germany to Western Germany
            3 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from 97 Sea Zone to Eastern Poland
            2 tactical_bombers moved from Western Germany to Eastern Poland
            1 fighter moved from Western Germany to Eastern Poland
            1 fighter moved from 95 Sea Zone to Western Germany
            1 aaGun moved from Germany to Western Germany
            1 armour and 3 mech_infantrys moved from France to Greater Southern Germany
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            2 submarines moved from 114 Sea Zone to 113 Sea Zone
            4 artilleries moved from France to Western Germany
            1 artillery moved from France to Western Germany
            1 aaGun moved from Tambov to Russia
            1 aaGun moved from Tambov to Bryansk
            1 aaGun moved from Tambov to Russia
            1 mech_infantry moved from Tambov to Russia
    
        Place Units - Germans
            3 infantry placed in Russia
            10 mech_infantrys placed in Western Germany
            Units in Germany being upgraded or consumed: 1 factory_minor
            1 factory_upgrade placed in Germany
            1 armour and 2 mech_infantrys placed in Novgorod
            2 mech_infantrys placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,2,5,4,4
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2.17
    British : 0.50
    

    Savegame


  • @Sovietishcat

    Where did the two UK carriers go in the Indian Ocean?

Suggested Topics

  • 91
  • 34
  • 104
  • 153
  • 115
  • 166
  • 201
  • 708
Axis & Allies Boardgaming Custom Painted Miniatures

17

Online

17.4k

Users

39.9k

Topics

1.7m

Posts