@AndrewAAGamer I assumed you would submerge the sub as it would affect my transport, i.e., most devasting move
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4
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Moved 2 more units to Germany and had to edit a Japanese transport I forgot to move.
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 bombers, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; Combat Move - Americans 4 bombers moved from Normandy Bordeaux to Western Germany 4 fighters moved from Normandy Bordeaux to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans 1 infantry moved from Normandy Bordeaux to Southern France French take Southern France from Italians 1 artillery moved from United Kingdom to 109 Sea Zone 1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 artillery moved from United Kingdom to 109 Sea Zone 1 artillery and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 bomber moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Western Germany
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@weddingsinger Intercept bombing raid in W.Germany?
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No scramble
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 bombers, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; Combat Move - Americans 4 bombers moved from Normandy Bordeaux to Western Germany 4 fighters moved from Normandy Bordeaux to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans 1 infantry moved from Normandy Bordeaux to Southern France French take Southern France from Italians 1 artillery moved from United Kingdom to 109 Sea Zone 1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 artillery moved from United Kingdom to 109 Sea Zone 1 artillery and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 bomber moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Western Germany Combat - Americans Air Battle in Western Germany Americans attacks with 11 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Northern Italy causes 6 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 0/4 hits, 0,67 expected hits AA fire in Western Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 7,3,7,3 and causes: 20 damage to unit: factory_major Bombing raid in Western Germany causes 20 damage total. Battle in Holland Belgium Americans attack with 1 artillery, 1 infantry and 2 tactical_bombers Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Cleaning up after air battles Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 5 artilleries moved from Normandy Bordeaux to France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 4 bombers moved from Western Germany to Normandy Bordeaux 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 110 Sea Zone 6 fighters moved from Western Germany to Normandy Bordeaux 1 bomber moved from Northern Italy to France 1 bomber moved from France to Normandy Bordeaux 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 6 destroyers moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 3 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 5 submarines moved from 54 Sea Zone to 63 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 3 bombers and 3 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0,33 AA fire in Western Germany : : 0,17 Americans : 0,33 AA fire in Northern Italy : : -0,17
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TripleA Move Summary: Chinese round 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow 1 infantry placed in Hunan 4 infantry placed in Suiyuyan Chinese undo move 4. 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 117 PUs; British buy 3 bombers, 2 carriers, 4 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from West India to India 1 mech_infantry moved from West India to India 11 infantry moved from Northwest Persia to Caucasus 3 armour moved from Iraq to Caucasus 1 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 bombers, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; Combat Move - Americans 4 bombers moved from Normandy Bordeaux to Western Germany 4 fighters moved from Normandy Bordeaux to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans 1 infantry moved from Normandy Bordeaux to Southern France French take Southern France from Italians 1 artillery moved from United Kingdom to 109 Sea Zone 1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 artillery moved from United Kingdom to 109 Sea Zone 1 artillery and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 bomber moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Western Germany Combat - Americans Air Battle in Western Germany Americans attacks with 11 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Northern Italy causes 6 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 0/4 hits, 0,67 expected hits AA fire in Western Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 7,3,7,3 and causes: 20 damage to unit: factory_major Bombing raid in Western Germany causes 20 damage total. Battle in Holland Belgium Americans attack with 1 artillery, 1 infantry and 2 tactical_bombers Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Cleaning up after air battles Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 5 artilleries moved from Normandy Bordeaux to France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 4 bombers moved from Western Germany to Normandy Bordeaux 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 110 Sea Zone 6 fighters moved from Western Germany to Normandy Bordeaux 1 bomber moved from Northern Italy to France 1 bomber moved from France to Normandy Bordeaux 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 6 destroyers moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 3 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 5 submarines moved from 54 Sea Zone to 63 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 3 bombers and 3 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow 1 infantry placed in Hunan 4 infantry placed in Suiyuyan Chinese undo move 4. 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 117 PUs; British buy 3 bombers, 2 carriers, 4 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from West India to India 1 mech_infantry moved from West India to India 11 infantry moved from Northwest Persia to Caucasus 3 armour moved from Iraq to Caucasus 1 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese Combat - British Battle in India British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India British win, taking India from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 3 armour and 11 infantry Germans defend with 1 infantry and 1 mech_infantry British roll dice for 3 armour and 11 infantry in Caucasus, round 2 : 3/14 hits, 3,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 3 armour and 10 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - British 3 armour moved from Persia to West India 5 aaGuns moved from Normandy Bordeaux to France 2 armour and 2 mech_infantrys moved from Normandy Bordeaux to France 2 artilleries moved from Normandy Bordeaux to France 13 infantry moved from Normandy Bordeaux to France 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium Place Units - British 2 carriers placed in 80 Sea Zone 3 fighters placed in 80 Sea Zone 1 fighter placed in 80 Sea Zone 3 bombers placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1 UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Germans : 0,00 British : -0,17 AA fire in Western Germany : : 0,17 Americans : 0,33 AA fire in Northern Italy : : -0,17 Japanese : 0,67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 3 infantry French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from French with 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 4 infantry British defend with 2 infantry; Americans defend with 1 artillery and 1 infantry Italians roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 5 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9 Casualties for Italians: 4 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 aaGun and 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,6,6,1,3,2,4,3,5 Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : -0.17 French : 0.67 Americans : -1.00
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 2 submarines moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 2 submarines moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 4 infantry moved from Normandy Bordeaux to France 1 fighter moved from Normandy Bordeaux to France Turn Complete - French French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 20x factory_major, 5x factory_minor, 6x factory_minor; Remaining resources: 54 PUs; Germans buy 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 6 artilleries, 3 fighters, 10 infantry and 4 mech_infantrys moved from Western Germany to France 2 mech_infantrys moved from Denmark to France 1 armour and 16 mech_infantrys moved from Germany to France 1 tactical_bomber moved from Romania to France 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 tactical_bomber moved from Romania to France Combat - Germans Battle in France Germans attack with 1 armour, 6 artilleries, 3 fighters, 10 infantry, 22 mech_infantrys and 2 tactical_bombers British defend with 5 aaGuns, 2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys; French defend with 1 airfield, 1 factory_minor, 1 fighter and 8 infantry; Americans defend with 1 aaGun, 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry AA fire in France : 0/5 hits, 0.83 expected hits Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 10 infantry, 22 mech_infantrys and 2 tactical_bombers in France, round 2 : 15/44 hits, 11.67 expected hits French roll dice for 6 aaGuns, 3 armour, 7 artilleries, 1 fighter, 22 infantry and 3 mech_infantrys in France, round 2 : 13/36 hits, 12.83 expected hits 5 aaGuns owned by the British, 1 aaGun owned by the Americans, 10 infantry owned by the Germans, 1 infantry owned by the Americans, 1 fighter owned by the French, 3 infantry owned by the French, 3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in France Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 19 mech_infantrys and 2 tactical_bombers in France, round 3 : 9/31 hits, 9.50 expected hits French roll dice for 3 armour, 7 artilleries, 14 infantry and 3 mech_infantrys in France, round 3 : 9/27 hits, 9.50 expected hits 1 infantry owned by the French, 9 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in France Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 10 mech_infantrys and 2 tactical_bombers in France, round 4 : 9/22 hits, 8.00 expected hits French roll dice for 3 armour, 7 artilleries, 5 infantry and 3 mech_infantrys in France, round 4 : 2/18 hits, 6.50 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the Americans, 4 infantry owned by the French, 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in France Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 8 mech_infantrys and 2 tactical_bombers in France, round 5 : 3/20 hits, 7.67 expected hits French roll dice for 3 armour and 6 artilleries in France, round 5 : 3/9 hits, 3.50 expected hits 3 artilleries owned by the Americans and 3 mech_infantrys owned by the Germans lost in France Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 5 mech_infantrys and 2 tactical_bombers in France, round 6 : 6/17 hits, 7.00 expected hits French roll dice for 3 armour and 3 artilleries in France, round 6 : 2/6 hits, 2.50 expected hits 1 armour owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in France Germans captures 14PUs while taking French capital Germans win, taking France from French with 1 armour, 6 artilleries, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Germans: 10 infantry and 19 mech_infantrys Casualties for Americans: 1 aaGun, 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry Casualties for British: 5 aaGuns, 2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys Casualties for French: 1 fighter and 8 infantry Non Combat Move - Germans 1 artillery moved from Denmark to Western Germany 3 mech_infantrys moved from Poland to Germany 1 mech_infantry moved from Karelia to Baltic States 1 armour moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 mech_infantry moved from Novosibirsk to Volgograd 3 aaGuns, 1 armour and 1 mech_infantry moved from Rostov to Volgograd 2 tactical_bombers moved from France to Western Germany 3 fighters moved from France to Western Germany Place Units - Germans 3 infantry placed in Germany 10 infantry placed in Western Germany 3 infantry placed in Volgograd 2 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,1,1,1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,5,4,4,1,4,2,3,1,1 Germans collect 57 PUs (5 lost to blockades); end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 2 infantry EDIT: Removing units owned by Germans from Germany: 2 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Adding units owned by Germans to Ukraine: 1 infantry EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 infantry EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 1 infantry EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Tambov: 3 aaGuns, 2 armour, 3 mech_infantrys and 1 tactical_bomber EDIT: Removing units owned by Germans from Volgograd: 3 aaGuns, 2 armour, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber EDIT: Removing units owned by Germans from Volgograd: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Russia: 1 armour EDIT: Adding units owned by Germans to Finland: 2 artilleries and 14 infantry EDIT: Removing units owned by Germans from Norway: 2 artilleries and 14 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.83 AA fire in France : : -0.83 French : -5.83
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Malaya to 37 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 armour moved from Shan State to 38 Sea Zone 1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 armour and 2 infantry moved from 41 Sea Zone to Sumatra 3 bombers moved from French Indo China to Sumatra 1 mech_infantry moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from French Indo China to Burma 1 fighter moved from Malaya to Burma 1 armour moved from Yunnan to Kweichow 1 armour moved from Yunnan to Hunan 1 fighter moved from French Indo China to Szechwan 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 1 armour moved from Anhwe to Kiangsi 1 mech_infantry moved from Shantung to Kiangsi 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Kweichow 1 armour moved from Anhwe to Chahar 1 armour moved from Anhwe to Hopei 1 tactical_bomber moved from Shantung to Chahar 1 fighter moved from Shantung to Hopei 1 tactical_bomber moved from French Indo China to Burma 2 fighters moved from French Indo China to Kwangsi 1 fighter moved from Shantung to Hunan Combat - Japanese Battle in Kwangtung Battle in Kweichow Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kwangtung from UK_Pacific, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 armour, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Chahar, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 1 armour, 3 bombers and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 3 bombers and 2 infantry in Sumatra, round 2 : 3/6 hits, 2.83 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 armour and 3 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in Hopei Japanese attack with 1 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour and 1 mech_infantry British defend with 1 artillery Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Kiangsi Chinese win with no units remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for British: 1 artillery Battle in Kwangsi Japanese attack with 2 fighters and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 battleship and 2 carriers moved from 39 Sea Zone to 41 Sea Zone 3 bombers moved from Sumatra to Malaya 1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone 1 fighter moved from French Indo China to 41 Sea Zone 1 fighter moved from Kwangsi to 41 Sea Zone 1 carrier moved from 55 Sea Zone to 41 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 battleship and 4 carriers moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 1 fighter moved from Hunan to French Indo China 1 fighter moved from 6 Sea Zone to French Indo China 1 fighter moved from Hopei to Yunnan 1 fighter moved from Szechwan to Malaya 1 cruiser moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Chahar to Shantung 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 19 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Chinese : 1.33 UK_Pacific : -0.33 Japanese : 0.83
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Well, I was certain Japan was dead but they’ve turned it around and now Germany is hanging on by a thread. Paris was a shocking upset (I had like a 40% chance of winning).
I did some edits, of course… realized UK could wipe out Germany in Russia if I stacked Volgorod/. I think 3 subs off Germany is the only thing that keeps the UK from taking it again since you’ve only got 1 destroyer to clear the seazone OR you can face a 3 fighter scramble.
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Malaya to 37 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 armour moved from Shan State to 38 Sea Zone 1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 armour and 2 infantry moved from 41 Sea Zone to Sumatra 3 bombers moved from French Indo China to Sumatra 1 mech_infantry moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from French Indo China to Burma 1 fighter moved from Malaya to Burma 1 armour moved from Yunnan to Kweichow 1 armour moved from Yunnan to Hunan 1 fighter moved from French Indo China to Szechwan 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 1 armour moved from Anhwe to Kiangsi 1 mech_infantry moved from Shantung to Kiangsi 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Kweichow 1 armour moved from Anhwe to Chahar 1 armour moved from Anhwe to Hopei 1 tactical_bomber moved from Shantung to Chahar 1 fighter moved from Shantung to Hopei 1 tactical_bomber moved from French Indo China to Burma 2 fighters moved from French Indo China to Kwangsi 1 fighter moved from Shantung to Hunan Combat - Japanese Battle in Kwangtung Battle in Kweichow Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kwangtung from UK_Pacific, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 armour, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Chahar, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 1 armour, 3 bombers and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 3 bombers and 2 infantry in Sumatra, round 2 : 3/6 hits, 2.83 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 armour and 3 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in Hopei Japanese attack with 1 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour and 1 mech_infantry British defend with 1 artillery Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Kiangsi Chinese win with no units remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for British: 1 artillery Battle in Kwangsi Japanese attack with 2 fighters and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 battleship and 2 carriers moved from 39 Sea Zone to 41 Sea Zone 3 bombers moved from Sumatra to Malaya 1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone 1 fighter moved from French Indo China to 41 Sea Zone 1 fighter moved from Kwangsi to 41 Sea Zone 1 carrier moved from 55 Sea Zone to 41 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 battleship and 4 carriers moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 1 fighter moved from Hunan to French Indo China 1 fighter moved from 6 Sea Zone to French Indo China 1 fighter moved from Hopei to Yunnan 1 fighter moved from Szechwan to Malaya 1 cruiser moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Chahar to Shantung 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 19 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Volgograd: 1 factory_minor EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.33 Chinese : 1.33 UK_Pacific : -0.33 Japanese : 0.83
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@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:
Well, I was certain Japan was dead but they’ve turned it around and now Germany is hanging on by a thread. Paris was a shocking upset (I had like a 40% chance of winning).
I did some edits, of course… realized UK could wipe out Germany in Russia if I stacked Volgorod/. I think 3 subs off Germany is the only thing that keeps the UK from taking it again since you’ve only got 1 destroyer to clear the seazone OR you can face a 3 fighter scramble.
Ya you know I would not have taken Paris if I had not good odds of taking it; that kind of crushing and breaking my game… lets hope UK can save the world, Really suck that I was screwed like that, I thought I really had it in Europe, maybe I was too cavalier… And China, I was so close…
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 63 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 3 bombers moved from Normandy Bordeaux to Rostov 1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 63 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 3 bombers moved from Normandy Bordeaux to Rostov 1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece Combat - Americans Battle in Greece Battle in 55 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Greece from Germans with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Rostov Americans attack with 3 bombers Germans defend with 1 mech_infantry Americans roll dice for 3 bombers in Rostov, round 2 : 3/3 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Americans win with 3 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 3 bombers moved from Rostov to Caucasus 6 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Gibraltar 1 artillery moved from Holland Belgium to 110 Sea Zone 1 artillery and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 7 destroyers and 6 submarines moved from 110 Sea Zone to 91 Sea Zone 2 carriers moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Normandy Bordeaux to Gibraltar 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 3 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to Central United States 3 bombers moved from Western United States to Queensland 3 submarines moved from 63 Sea Zone to 54 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 4 bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 1,17 Japanese : -0,33
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :