Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4

  • '19

    TripleA Move Summary: ANZAC round 22

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 22
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 22
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 armour and 2 mech_infantrys moved from Queensland to Northern Territory
            2 artilleries and 2 infantry moved from Queensland to Northern Territory
            2 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 fighter and 1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 22

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 22
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 armour and 2 mech_infantrys moved from Queensland to Northern Territory
            2 artilleries and 2 infantry moved from Queensland to Northern Territory
            2 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 fighter and 1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 23

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Vyborg
            1 mech_infantry moved from Novgorod to Karelia
            1 artillery and 2 infantry moved from Bryansk to Rostov
            1 armour moved from Russia to Vologda
                  Germans take Vologda from British
            1 mech_infantry moved from Russia to Samara
            1 mech_infantry moved from Belarus to Tambov
            1 bomber moved from Russia to Vyborg
            1 bomber moved from Russia to Karelia
            1 mech_infantry moved from Novgorod to Karelia
            1 mech_infantry moved from Belarus to Vyborg
            2 fighters and 2 tactical_bombers moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Samara
            1 armour moved from Belarus to Tambov
            1 armour moved from Ukraine to Rostov
            1 mech_infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 armour moved from Vologda to Novosibirsk
                  Germans take Novosibirsk from British
            1 bomber moved from Russia to Tambov
    
        Combat - Germans
            Battle in Samara
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 fighter
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 fighter in Samara, round 2 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Samara
                Germans win, taking Samara from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 fighter
            Battle in Vyborg
                Germans attack with 1 bomber and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Vyborg, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Vyborg, round 3 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Vyborg
                Germans win, taking Vyborg from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Rostov
                Germans attack with 1 armour, 1 artillery and 2 infantry
                British defend with 2 mech_infantrys
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 1 infantry
            Battle in Karelia
                Germans attack with 1 bomber and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Karelia, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Karelia
                Germans win, taking Karelia from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Tambov
                Germans attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 3 mech_infantrys
                    Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 4/7 hits, 3.67 expected hits
                    British roll dice for 3 mech_infantrys in Tambov, round 2 : 2/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for British: 3 mech_infantrys
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Samara to Novgorod
            2 fighters and 2 tactical_bombers moved from Tambov to Novgorod
            1 bomber moved from Tambov to Western Germany
            1 bomber moved from Vyborg to Novgorod
            1 bomber moved from Karelia to Novgorod
            2 mech_infantrys moved from Germany to Northern Italy
            7 artilleries moved from Western Germany to France
            10 mech_infantrys moved from Poland to Western Germany
            2 aaGuns and 4 armour moved from Belarus to Novgorod
            8 mech_infantrys moved from Poland to Novgorod
            1 mech_infantry moved from Poland to Novgorod
    
        Place Units - Germans
            1 infantry placed in France
            3 armour placed in Novgorod
            Germans undo move 2.
            2 armour and 1 mech_infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Russia
            3 mech_infantrys placed in Ukraine
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,5,2,3,2,2,1,4,3,6
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 5 infantry
            EDIT: Adding units owned by Germans to France: 5 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries
            EDIT: Removing units owned by Germans from France: 2 artilleries
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 1.33
    Americans : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 23

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 bomber, 3 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 1 fighter and 11 mech_infantrys moved from Yunnan to India
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 bomber moved from Anhwe to India
            1 destroyer moved from 45 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 7 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in India
                Japanese attack with 2 armour, 1 bomber, 1 fighter and 11 mech_infantrys
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 11 mech_infantrys in India, round 2 : 3/15 hits, 4.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in India
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 armour, 1 bomber, 1 fighter and 11 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber and 1 fighter moved from India to Yunnan
            1 fighter moved from Buyant-Uhaa to Yunnan
            1 mech_infantry moved from Ulaanbaatar to Buryatia
            1 armour and 1 mech_infantry moved from Shantung to Hunan
            1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
            3 mech_infantrys moved from Malaya to Yunnan
            1 destroyer moved from 46 Sea Zone to 33 Sea Zone
            3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 armour, 2 artilleries, 2 battleships, 6 carriers, 7 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
            4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            3 fighters and 2 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone
            1 armour moved from Shantung to Hunan
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            3 armour placed in Malaya
            3 tactical_bombers placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            1 bomber placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    UK_Pacific : -0.33
    Japanese : -0.50
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 23

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans buy 6 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from West India to India
            3 bombers moved from Eastern Persia to India
            1 bomber moved from Caucasus to India
            4 carriers and 6 fighters moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer and 7 submarines moved from 30 Sea Zone to 33 Sea Zone
            3 fighters moved from Northern Territory to 33 Sea Zone
            1 bomber moved from Northern Territory to India
            1 infantry moved from Finland to Vyborg
            1 infantry and 1 mech_infantry moved from Finland to Karelia
            2 fighters and 2 tactical_bombers moved from Finland to Karelia
            3 fighters moved from Finland to Vyborg
            1 mech_infantry moved from Finland to Vyborg
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            2 submarines moved from 42 Sea Zone to 41 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 23

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans buy 6 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from West India to India
            3 bombers moved from Eastern Persia to India
            1 bomber moved from Caucasus to India
            4 carriers and 6 fighters moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer and 7 submarines moved from 30 Sea Zone to 33 Sea Zone
            3 fighters moved from Northern Territory to 33 Sea Zone
            1 bomber moved from Northern Territory to India
            1 infantry moved from Finland to Vyborg
            1 infantry and 1 mech_infantry moved from Finland to Karelia
            2 fighters and 2 tactical_bombers moved from Finland to Karelia
            3 fighters moved from Finland to Vyborg
            1 mech_infantry moved from Finland to Vyborg
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            2 submarines moved from 42 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 4 carriers, 1 destroyer, 8 fighters and 7 submarines; ANZAC loiter and taunt
                Japanese defend with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans roll dice for 7 submarines in 33 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 4 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
                    Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/11 hits, 5,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 3 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 3 : 2/9 hits, 4,33 expected hits
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/5 hits, 3,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 tactical_bombers owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
                3 submarines owned by the Americans Submerged
                    Americans roll dice for 1 carrier, 1 destroyer and 8 fighters in 33 Sea Zone, round 4 : 2/9 hits, 4,33 expected hits
                    Japanese roll dice for 3 fighters in 33 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 7 fighters in 33 Sea Zone, round 5 : 2/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 4 carriers, 1 destroyer, 2 fighters and 4 submarines
                Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
                Casualties for ANZAC: 1 fighter
            Battle in Karelia
                Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 2 : 2/6 hits, 2,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Karelia, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in 41 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Vyborg
                Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vyborg
                Americans win, taking Vyborg from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in India
                Americans attack with 8 bombers
                Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 11 mech_infantrys
                    Americans roll dice for 8 bombers in India, round 2 : 4/8 hits, 5,33 expected hits
                    Japanese roll dice for 2 armour and 11 mech_infantrys in India, round 2 : 7/13 hits, 4,67 expected hits
                    4 mech_infantrys owned by the Japanese and 7 bombers owned by the Americans lost in India
                    Americans roll dice for 1 bomber in India, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 3 : 2/9 hits, 3,33 expected hits
                    1 bomber owned by the Americans lost in India
                Japanese win with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is -80
                Casualties for Americans: 8 bombers
                Casualties for Japanese: 4 mech_infantrys
    
        Non Combat Move - Americans
            6 fighters could not land in 33 Sea Zone and were removed
            2 fighters and 2 tactical_bombers moved from Karelia to Finland
            3 fighters moved from Vyborg to Finland
            3 infantry moved from Norway to Finland
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
    
        Place Units - Americans
            3 infantry placed in Norway
            3 infantry placed in Finland
            6 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2,2,4,5,3,5,5,4,5,6,3,6,5,4,2,2,5,2,1,3,3,6,1,3,1,4,4,2,6,3,6,2
            Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Americans : -6,00
    Japanese : 4,67
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 23

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 23

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 23

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - British
            British buy 3 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 armour and 5 mech_infantrys moved from West India to India
            2 fighters moved from West India to India
            1 mech_infantry moved from Eastern Persia to India
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
            1 mech_infantry moved from Evenkiyskiy to Vologda
                  British take Vologda from Germans
            2 artilleries and 1 mech_infantry moved from Caucasus to Rostov
            1 infantry moved from Finland to Karelia
                  British take Karelia from Germans
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 23

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans buy 6 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from West India to India
            3 bombers moved from Eastern Persia to India
            1 bomber moved from Caucasus to India
            4 carriers and 6 fighters moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer and 7 submarines moved from 30 Sea Zone to 33 Sea Zone
            3 fighters moved from Northern Territory to 33 Sea Zone
            1 bomber moved from Northern Territory to India
            1 infantry moved from Finland to Vyborg
            1 infantry and 1 mech_infantry moved from Finland to Karelia
            2 fighters and 2 tactical_bombers moved from Finland to Karelia
            3 fighters moved from Finland to Vyborg
            1 mech_infantry moved from Finland to Vyborg
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            2 submarines moved from 42 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 4 carriers, 1 destroyer, 8 fighters and 7 submarines; ANZAC loiter and taunt
                Japanese defend with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans roll dice for 7 submarines in 33 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 4 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
                    Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/11 hits, 5,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 3 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 3 : 2/9 hits, 4,33 expected hits
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/5 hits, 3,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 tactical_bombers owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
                3 submarines owned by the Americans Submerged
                    Americans roll dice for 1 carrier, 1 destroyer and 8 fighters in 33 Sea Zone, round 4 : 2/9 hits, 4,33 expected hits
                    Japanese roll dice for 3 fighters in 33 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
                    2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 7 fighters in 33 Sea Zone, round 5 : 2/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 4 carriers, 1 destroyer, 2 fighters and 4 submarines
                Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
                Casualties for ANZAC: 1 fighter
            Battle in Karelia
                Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 2 : 2/6 hits, 2,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Karelia, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in 41 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Vyborg
                Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vyborg
                Americans win, taking Vyborg from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in India
                Americans attack with 8 bombers
                Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 11 mech_infantrys
                    Americans roll dice for 8 bombers in India, round 2 : 4/8 hits, 5,33 expected hits
                    Japanese roll dice for 2 armour and 11 mech_infantrys in India, round 2 : 7/13 hits, 4,67 expected hits
                    4 mech_infantrys owned by the Japanese and 7 bombers owned by the Americans lost in India
                    Americans roll dice for 1 bomber in India, round 3 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 3 : 2/9 hits, 3,33 expected hits
                    1 bomber owned by the Americans lost in India
                Japanese win with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is -80
                Casualties for Americans: 8 bombers
                Casualties for Japanese: 4 mech_infantrys
    
        Non Combat Move - Americans
            6 fighters could not land in 33 Sea Zone and were removed
            2 fighters and 2 tactical_bombers moved from Karelia to Finland
            3 fighters moved from Vyborg to Finland
            3 infantry moved from Norway to Finland
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
    
        Place Units - Americans
            3 infantry placed in Norway
            3 infantry placed in Finland
            6 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2,2,4,5,3,5,5,4,5,6,3,6,5,4,2,2,5,2,1,3,3,6,1,3,1,4,4,2,6,3,6,2
            Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 armour and 5 mech_infantrys moved from West India to India
            2 fighters moved from West India to India
            1 mech_infantry moved from Eastern Persia to India
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
            1 mech_infantry moved from Evenkiyskiy to Vologda
                  British take Vologda from Germans
            2 artilleries and 1 mech_infantry moved from Caucasus to Rostov
            1 infantry moved from Finland to Karelia
                  British take Karelia from Germans
    
        Combat - British
            Battle in Buryatia
                British attack with 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Buryatia
                British win, taking Buryatia from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Rostov
                British attack with 2 artilleries and 1 mech_infantry
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    British roll dice for 2 artilleries and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
                    1 artillery owned by the British lost in Rostov
                    British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 0/3 hits, 1,17 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Rostov, round 4 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Rostov, round 5 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                    British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Rostov, round 6 : 1/2 hits, 0,83 expected hits
                    1 artillery owned by the British lost in Rostov
                Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -9
                Casualties for British: 2 artilleries and 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in India
                British attack with 2 armour, 2 fighters and 6 mech_infantrys
                Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 7 mech_infantrys
                    British roll dice for 2 armour, 2 fighters and 6 mech_infantrys in India, round 2 : 2/10 hits, 3,00 expected hits
                    Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 2 : 4/9 hits, 3,33 expected hits
                    2 mech_infantrys owned by the Japanese and 4 mech_infantrys owned by the British lost in India
                    British roll dice for 2 armour, 2 fighters and 2 mech_infantrys in India, round 3 : 3/6 hits, 2,33 expected hits
                    Japanese roll dice for 2 armour and 5 mech_infantrys in India, round 3 : 1/7 hits, 2,67 expected hits
                    3 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in India
                    British roll dice for 2 armour, 2 fighters and 1 mech_infantry in India, round 4 : 2/5 hits, 2,17 expected hits
                    Japanese roll dice for 2 armour and 2 mech_infantrys in India, round 4 : 3/4 hits, 1,67 expected hits
                    2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in India
                    British roll dice for 2 fighters in India, round 5 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 armour in India, round 5 : 1/2 hits, 1,00 expected hits
                    1 fighter owned by the British lost in India
                    British roll dice for 1 fighter in India, round 6 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 armour in India, round 6 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 fighter in India, round 7 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 armour in India, round 7 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the British lost in India
                Japanese win with 1 armour remaining. Battle score for attacker is -22
                Casualties for British: 2 armour, 2 fighters and 6 mech_infantrys
                Casualties for Japanese: 1 armour and 7 mech_infantrys
    
        Non Combat Move - British
            2 armour and 1 mech_infantry moved from Persia to West India
            2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            6 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            8 infantry moved from 112 Sea Zone to Norway
            2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Iraq
            3 infantry placed in Caucasus
            2 infantry and 1 mech_infantry placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 45 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,83
    British : -3,00
    Americans : -6,00
    Japanese : 3,67
    

    Savegame

  • '19

    @weddingsinger well done; I surrender; the battle of Paris really really hurt me I had to respend everything back in Europe to the expend of the Pacific; was fun but sucks to lose Paris like that, feels I did not have to take it at all… and I was so close of defeating Japan, I’ll post… was fun :relaxed:


  • @Sovietishcat

    Yeah, heck of a game. There was 2 times I thought you had Germany done completely. I think you lost to Japan when China was heading towards that factory and instead of stacking next to it you went one space further away to the 3ipc territory. That gave Japan a breath to get together enough to hit you.

    Tough last turn, though. I thought I’d need at least one more turn to lock down India but boy did your attacks do poorly.

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