@Ghostglider No scramble. I forgot to move 1 infantry from Queensland to Northern Australia on ANZAC turn, ok if I edit on Russia?
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4
-
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 3 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 5 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 5 infantry in Holland Belgium, round 2 : 1/5 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 5 infantry in Holland Belgium, round 3 : 2/5 hits, 0.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 5 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 aaGuns and 3 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Western Germany to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2,6,5,2,6,1,4,3,6 Italians collect 2 PUs (13 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : -1.67
-
TripleA Move Summary: ANZAC round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to Malaya
-
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to Malaya Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Non Combat Move - ANZAC 1 fighter moved from Queensland to Sumatra Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 transports EDIT: Adding units owned by ANZAC to 63 Sea Zone: 2 transports EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Removing units owned by ANZAC from Queensland: 2 artilleries EDIT: Adding units owned by ANZAC to New Zealand: 2 artilleries and 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Removing units owned by ANZAC from New Zealand: 1 artillery EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New Zealand: 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 54 Sea Zone 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
AA fire in Malaya : : 0,83
-
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to Malaya Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Non Combat Move - ANZAC 1 fighter moved from Queensland to Sumatra Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 transports EDIT: Adding units owned by ANZAC to 63 Sea Zone: 2 transports EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Removing units owned by ANZAC from Queensland: 2 artilleries EDIT: Adding units owned by ANZAC to New Zealand: 2 artilleries and 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Removing units owned by ANZAC from New Zealand: 1 artillery EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New Zealand: 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 54 Sea Zone 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
AA fire in Malaya : : 0,83
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 8 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Ukraine to Rostov 1 armour moved from Russia to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Tambov 1 armour moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 1 tactical_bomber moved from Russia to Rostov 1 armour moved from Russia to Tambov 1 armour moved from Novosibirsk to Samara Combat - Germans Battle in Samara Germans attack with 1 armour British defend with 1 mech_infantry Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Samara Russians win with no units remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 mech_infantry Battle in Rostov Germans attack with 3 infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry Germans roll dice for 3 infantry and 2 tactical_bombers in Rostov, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 4 : 2/3 hits, 1.17 expected hits British roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Germans win, taking Rostov from British with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in Tambov Germans attack with 3 armour and 1 tactical_bomber British defend with 2 armour Germans roll dice for 3 armour and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 2 armour owned by the British lost in Tambov Germans win, taking Tambov from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for British: 2 armour Non Combat Move - Germans 1 tactical_bomber moved from Tambov to Ukraine 1 tactical_bomber moved from Rostov to Ukraine 1 tactical_bomber moved from Rostov to Russia 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 3 aaGuns moved from Ukraine to Rostov 6 mech_infantrys moved from Germany to Western Germany 4 mech_infantrys moved from Western Germany to Southern Italy Place Units - Germans 3 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 8 artilleries placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,5,3,4,1,6,4,6,1 Germans collect 54 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 0.00 Russians : 0.67
-
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Central Mongolia to Chahar 1 armour and 1 mech_infantry moved from Shantung to Jehol 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kiangsu 1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu 1 fighter moved from Shantung to Anhwe 2 fighters moved from Shantung to Kiangsu 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 3 bombers and 4 fighters moved from French Indo China to Burma 1 armour moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 mech_infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Yunnan to Burma 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Kiangsu Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 armour, 3 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 5 infantry; Americans defend with 3 bombers and 1 fighter; Chinese defend with 1 fighter Japanese roll dice for 1 armour, 3 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6/13 hits, 6.17 expected hits UK_Pacific roll dice for 3 bombers, 2 fighters and 5 infantry in Burma, round 2 : 4/10 hits, 3.50 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 3 bombers owned by the Americans and 3 infantry owned by the British lost in Burma Japanese roll dice for 3 bombers, 5 fighters and 1 tactical_bomber in Burma, round 3 : 3/9 hits, 5.17 expected hits UK_Pacific roll dice for 2 fighters and 2 infantry in Burma, round 3 : 2/4 hits, 2.00 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the British lost in Burma Japanese roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in Burma, round 4 : 4/7 hits, 4.17 expected hits UK_Pacific roll dice for 1 fighter in Burma, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Burma Japanese win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Japanese: 1 armour, 3 fighters, 2 infantry and 1 mech_infantry Casualties for Americans: 3 bombers and 1 fighter Casualties for British: 5 infantry Casualties for Chinese: 1 fighter Non Combat Move - Japanese 3 bombers, 2 fighters and 1 tactical_bomber moved from Burma to French Indo China 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 carriers moved from 39 Sea Zone to 38 Sea Zone 1 battleship moved from 39 Sea Zone to 38 Sea Zone 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 battleship and 2 carriers moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 carriers moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Anhwe to Shantung 3 fighters and 1 tactical_bomber moved from Kiangsu to Shantung 1 destroyer moved from 55 Sea Zone to 42 Sea Zone Place Units - Japanese 2 transports placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : -2.00 UK_Pacific : 0.83 Japanese : -4.83
-
TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 carriers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 110 Sea Zone to 113 Sea Zone 4 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone 6 bombers moved from Normandy Bordeaux to 113 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 5 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 5 submarines moved from 63 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from New Zealand to 54 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone
-
@weddingsinger scramble sz 113 and or 112?
-
Well, F*ck me. I was desperately trying to figure out how you can bring all your planes and rememberd you have a damn factory sitting there to build carriers…
-
No scramble
-
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 carriers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 110 Sea Zone to 113 Sea Zone 4 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone 6 bombers moved from Normandy Bordeaux to 113 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 5 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 5 submarines moved from 63 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from New Zealand to 54 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone Combat - Americans Battle in Denmark Battle in 54 Sea Zone Americans attack with 6 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking Denmark from Germans, taking 54 Sea Zone from Japanese with 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 6 bombers, 8 fighters and 2 tactical_bombers Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 4 tactical_bombers and 2 transports 1 submarine owned by the Germans Submerged Americans roll dice for 6 bombers, 8 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 11/16 hits, 9,33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/10 hits, 4,50 expected hits 1 destroyer owned by the Germans, 3 carriers owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone Americans roll dice for 6 bombers, 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 5/11 hits, 6,83 expected hits Germans roll dice for 1 battleship, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans and 2 transports owned by the Germans lost in 113 Sea Zone Americans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 86 Casualties for Americans: 6 fighters Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone 6 bombers moved from 113 Sea Zone to Normandy Bordeaux 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from 54 Sea Zone to Queensland 3 fighters moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Eastern United States to 10 Sea Zone 2 artilleries and 2 transports moved from 123 Sea Zone to 109 Sea Zone 2 artilleries moved from 109 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 aaGun moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 armour, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 1 carrier placed in 10 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux 2 carriers and 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : -0,17 Japanese : 0,67
-
TripleA Move Summary: Chinese round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Yunnan Chinese take Yunnan from Japanese 1 artillery and 2 infantry moved from Kiangsi to Kiangsu 2 artilleries and 11 infantry moved from Kiangsi to Anhwe
-
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Yunnan Chinese take Yunnan from Japanese 1 artillery and 2 infantry moved from Kiangsi to Kiangsu 2 artilleries and 11 infantry moved from Kiangsi to Anhwe Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 2 artilleries and 11 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 artilleries and 11 infantry in Anhwe, round 2 : 1/13 hits, 2,83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Anhwe 1 infantry placed in Hopei 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : -1,50 Japanese : 0,00
-
TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 1 armour and 1 infantry moved from 114 Sea Zone to Germany 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 1 artillery moved from 95 Sea Zone to Northern Italy 1 infantry moved from Kazakhstan to Novosibirsk British take Novosibirsk from Germans
-
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 carriers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 110 Sea Zone to 113 Sea Zone 4 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone 6 bombers moved from Normandy Bordeaux to 113 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 5 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 5 submarines moved from 63 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from New Zealand to 54 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone Combat - Americans Battle in Denmark Battle in 54 Sea Zone Americans attack with 6 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking Denmark from Germans, taking 54 Sea Zone from Japanese with 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 6 bombers, 8 fighters and 2 tactical_bombers Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 4 tactical_bombers and 2 transports 1 submarine owned by the Germans Submerged Americans roll dice for 6 bombers, 8 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 11/16 hits, 9,33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/10 hits, 4,50 expected hits 1 destroyer owned by the Germans, 3 carriers owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone Americans roll dice for 6 bombers, 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 5/11 hits, 6,83 expected hits Germans roll dice for 1 battleship, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans and 2 transports owned by the Germans lost in 113 Sea Zone Americans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 86 Casualties for Americans: 6 fighters Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone 6 bombers moved from 113 Sea Zone to Normandy Bordeaux 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from 54 Sea Zone to Queensland 3 fighters moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Eastern United States to 10 Sea Zone 2 artilleries and 2 transports moved from 123 Sea Zone to 109 Sea Zone 2 artilleries moved from 109 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 aaGun moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 armour, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 1 carrier placed in 10 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux 2 carriers and 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Yunnan Chinese take Yunnan from Japanese 1 artillery and 2 infantry moved from Kiangsi to Kiangsu 2 artilleries and 11 infantry moved from Kiangsi to Anhwe Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 2 artilleries and 11 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 artilleries and 11 infantry in Anhwe, round 2 : 1/13 hits, 2,83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Anhwe 1 infantry placed in Hopei 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Purchase Units - British British buy 6 armour and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 1 armour and 1 infantry moved from 114 Sea Zone to Germany 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 1 artillery moved from 95 Sea Zone to Northern Italy 1 infantry moved from Kazakhstan to Novosibirsk British take Novosibirsk from Germans Combat - British Battle in Northern Italy British attack with 1 artillery Italians defend with 2 aaGuns and 1 factory_major 2 aaGuns owned by the Italians lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Battle in Poland Battle in Germany British captures 70PUs while taking Germans capital British converts factory_major into different units Non Combat Move - British 1 destroyer moved from 110 Sea Zone to 114 Sea Zone 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 3 mech_infantrys moved from Persia to West India 3 infantry moved from Iraq to Northwest Persia 2 infantry moved from Caucasus to Northwest Persia 1 armour moved from India to West India 2 armour moved from Kwangtung to Anhwe 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Shan State to Burma 1 infantry moved from Szechwan to Yunnan 1 destroyer moved from 110 Sea Zone to 114 Sea Zone Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 2 infantry placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 116 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 121 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 UK_Pacific collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : -0,17 Chinese : -1,50 Japanese : 0,67
-
@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:
Well, F*ck me. I was desperately trying to figure out how you can bring all your planes and rememberd you have a damn factory sitting there to build carriers…
@weddingsinger I agree, it can be difficult sometimes to think about every move; I miscalculated the battle in Moscow and got screwed.
-
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 3 infantry moved from Southern France to Northern Italy 1 armour and 1 mech_infantry moved from Romania to Poland 1 infantry moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 7 infantry British defend with 1 artillery and 1 factory_minor Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 1.17 expected hits British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 7 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Poland Italians attack with 1 armour and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 armour and 1 mech_infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Poland British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,1,5,1,5,2,4,5,4,3 Italians collect 2 PUs (13 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : 1.00
-
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Sumatra to West India Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Sumatra to West India Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 armour and 2 mech_infantrys moved from Western Germany to Germany 3 mech_infantrys moved from Novgorod to Poland 1 artillery and 2 mech_infantrys moved from Western Germany to Denmark 4 fighters moved from Western Germany to 114 Sea Zone 1 mech_infantry moved from Western Germany to Denmark 1 mech_infantry moved from Western Germany to Germany 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Vologda to Novosibirsk 1 tactical_bomber moved from Russia to Novosibirsk 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Tambov to Samara Germans take Samara from Russians 1 armour moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Russia to Volgograd Germans take Volgograd from Russians 1 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 2 tactical_bombers moved from Ukraine to Caucasus Combat - Germans Battle in Caucasus Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers French defend with 2 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Caucasus Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in 114 Sea Zone Germans attack with 4 fighters and 1 submarine British defend with 2 destroyers and 2 transports Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 4 fighters in 114 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 2 destroyers and 2 transports in 114 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 destroyers owned by the British, 1 transport owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 114 Sea Zone 1 transport owned by the British lost in 114 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 2 destroyers and 2 transports Battle in Novosibirsk Germans attack with 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Novosibirsk Germans win, taking Novosibirsk from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Denmark Germans attack with 1 artillery and 3 mech_infantrys Americans defend with 2 infantry Germans roll dice for 1 artillery and 3 mech_infantrys in Denmark, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 2 infantry Battle in Poland Germans attack with 3 mech_infantrys British defend with 1 infantry Germans roll dice for 3 mech_infantrys in Poland, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Poland Germans win, taking Poland from British with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Germany Germans attack with 1 armour and 3 mech_infantrys British defend with 1 armour, 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 armour and 1 infantry in Germany, round 2 : 2/2 hits, 0.83 expected hits 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Germany Germans win, taking Germany from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 3 fighters moved from 114 Sea Zone to Western Germany 2 mech_infantrys moved from Ukraine to Rostov 1 armour moved from Tambov to Rostov 4 mech_infantrys moved from Southern Italy to Western Germany 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 5 mech_infantrys moved from Western Germany to Germany 4 mech_infantrys moved from Western Germany to Germany 6 mech_infantrys moved from Western Germany to Germany 2 tactical_bombers moved from Caucasus to Romania 1 tactical_bomber moved from Novosibirsk to Russia 1 mech_infantry moved from Norway to Karelia 1 infantry moved from Western Germany to Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6,2,6,1,1,6,5,1,5 Germans collect 60 PUs (5 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Holland Belgium: 4 infantry EDIT: Adding units owned by Italians to Western Germany: 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.83 British : 1.50 Americans : 0.33 Russians : -1.67