@Arthur-Bomber-Harris tip BB and kill cruiser please
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4
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We want it badly. So badly I need an OOL for Moscow on Italy’s turn. 3 fighters and 4 bombers attacking, so you can expect 3-5 hits. Lose bombers? AAA?
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 bombers and 3 fighters moved from Bryansk to Russia 1 artillery and 5 infantry moved from France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery and 5 infantry British defend with 1 fighter; Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Italians roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 1.33 expected hits Americans roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits, 1.00 expected hits 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 4 infantry Casualties for Americans: 3 infantry and 1 mech_infantry Casualties for British: 1 fighter Battle in Russia Italians attack with 4 bombers and 3 fighters British defend with 6 armour, 3 fighters, 5 mech_infantrys and 2 tactical_bombers; ANZAC defend with 1 fighter; Americans defend with 7 bombers; Russians defend with 6 aaGuns, 1 airfield, 7 armour, 25 artilleries, 1 factory_major, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Russia : 1/7 hits, 1.17 expected hits 1 fighter owned by the Italians lost in Russia Italians roll dice for 4 bombers and 2 fighters in Russia, round 2 : 3/6 hits, 3.67 expected hits Russians roll dice for 6 aaGuns, 13 armour, 25 artilleries, 7 bombers, 6 fighters, 42 infantry, 7 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 33/103 hits, 37.83 expected hits 4 bombers owned by the Italians, 3 aaGuns owned by the Russians and 2 fighters owned by the Italians lost in Russia Russians win with 3 aaGuns, 13 armour, 25 artilleries, 7 bombers, 6 fighters, 42 infantry, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -63 Casualties for Italians: 4 bombers and 3 fighters Casualties for Russians: 3 aaGuns Non Combat Move - Italians 2 aaGuns moved from France to Northern Italy 2 aaGuns moved from Northern Italy to Southern Italy 6 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Slovakia Hungary to Northern Italy Place Units - Italians 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5,4,1,3,3,6,1,4,6 Italians collect 6 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Italians : 2.33 Americans : 0.33 Russians : -4.83
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3 hits on Italy’s Moscow attack. Game took 3 AAA but if you’d prefer something else, be sure to edit it because I suspect Germany is going to attack on its turn.
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TripleA Move Summary: ANZAC round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 fighter moved from Kansu to Russia
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 fighter moved from Kansu to Russia Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 fighter moved from Kansu to Russia Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 2 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:
3 hits on Italy’s Moscow attack. Game took 3 AAA but if you’d prefer something else, be sure to edit it because I suspect Germany is going to attack on its turn.
@weddingsinger I know you are going to take Moscow on next turn, I cannot hold it forever, but I am sure I will be able to keep some pressure with UK, we will see!! -
TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 3 tactical_bombers moved from Novgorod to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 1 mech_infantry moved from Archangel to Russia 8 armour, 2 fighters and 5 mech_infantrys moved from Ukraine to Russia 14 armour, 23 artilleries, 3 bombers, 4 fighters, 13 infantry, 28 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
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TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone 1 armour and 1 mech_infantry moved from Ukraine to Rostov 7 armour, 2 fighters and 4 mech_infantrys moved from Ukraine to Russia 14 armour, 23 artilleries, 3 bombers, 4 fighters, 13 infantry, 28 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 1 mech_infantry moved from Archangel to Russia 3 tactical_bombers moved from Novgorod to Russia
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So here is my pickle… send two units off to Rostov to block the UK for a turn and save me some hassle? But it’ll reduce my odds of victory and cost me an estimated 4-6 units in the battle for Moscow…
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I’m going with door #1, no Rostov. I should lose fewer planes that way.
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My favorite thing about battle for Moscow… “Russians select 42 casualties”… “Germans select 42 casualties”
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 3 tactical_bombers moved from Novgorod to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 1 mech_infantry moved from Archangel to Russia 8 armour, 2 fighters and 5 mech_infantrys moved from Ukraine to Russia 14 armour, 23 artilleries, 3 bombers, 4 fighters, 13 infantry, 28 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia Combat - Germans Battle in 112 Sea Zone Germans attack with 1 destroyer and 2 submarines British defend with 1 destroyer Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Germans roll dice for 1 destroyer in 112 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in Russia Germans attack with 22 armour, 23 artilleries, 3 bombers, 6 fighters, 15 infantry, 34 mech_infantrys and 7 tactical_bombers British defend with 6 armour, 3 fighters, 5 mech_infantrys and 2 tactical_bombers; ANZAC defend with 2 fighters; Americans defend with 7 bombers; Russians defend with 3 aaGuns, 1 airfield, 7 armour, 25 artilleries, 1 factory_major, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Russia : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 22 armour, 23 artilleries, 3 bombers, 4 fighters, 15 infantry, 34 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 42/108 hits, 39.33 expected hits Russians roll dice for 3 aaGuns, 13 armour, 25 artilleries, 7 bombers, 7 fighters, 42 infantry, 7 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 42/104 hits, 38.50 expected hits 32 infantry owned by the Russians, 8 artilleries owned by the Germans, 15 infantry owned by the Germans, 3 aaGuns owned by the Russians, 7 bombers owned by the Americans and 19 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 22 armour, 15 artilleries, 3 bombers, 4 fighters, 15 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 24/66 hits, 29.67 expected hits Russians roll dice for 13 armour, 25 artilleries, 7 fighters, 10 infantry, 7 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 21/65 hits, 26.67 expected hits 10 infantry owned by the Russians, 5 mech_infantrys owned by the British, 2 fighters owned by the ANZAC, 7 artilleries owned by the Russians, 6 artilleries owned by the Germans and 15 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 22 armour, 9 artilleries, 3 bombers, 4 fighters and 7 tactical_bombers in Russia, round 4 : 23/45 hits, 22.67 expected hits Russians roll dice for 13 armour, 18 artilleries, 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 18/41 hits, 18.00 expected hits 2 mech_infantrys owned by the Russians, 3 armour owned by the Russians, 18 artilleries owned by the Russians, 9 artilleries owned by the Germans and 9 armour owned by the Germans lost in Russia Germans roll dice for 13 armour, 3 bombers, 4 fighters and 7 tactical_bombers in Russia, round 5 : 18/27 hits, 15.17 expected hits Russians roll dice for 10 armour, 5 fighters and 3 tactical_bombers in Russia, round 5 : 10/18 hits, 9.83 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 4 armour owned by the Russians, 2 tactical_bombers owned by the British, 10 armour owned by the Germans, 3 fighters owned by the British and 6 armour owned by the British lost in Russia Germans captures 36PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 3 armour, 3 bombers, 4 fighters and 7 tactical_bombers remaining. Battle score for attacker is 127 Casualties for Germans: 19 armour, 23 artilleries, 2 fighters, 15 infantry and 34 mech_infantrys Casualties for Americans: 7 bombers Casualties for Russians: 3 aaGuns, 7 armour, 25 artilleries, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 2 fighters Casualties for British: 6 armour, 3 fighters, 5 mech_infantrys and 2 tactical_bombers Non Combat Move - Germans 3 aaGuns moved from Bryansk to Ukraine 3 bombers moved from Russia to Germany 4 fighters and 4 tactical_bombers moved from Russia to Novgorod 3 tactical_bombers moved from Russia to Ukraine 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 8 infantry and 2 mech_infantrys placed in Western Germany 3 infantry placed in Ukraine 7 infantry placed in Germany Germans undo move 3. 3 infantry placed in France 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1,4,6,6,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,2,4,1,6,4,6,5,3,6 Germans collect 52 PUs (6 lost to blockades); end with 88 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Norway: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83 AA fire in Russia : : 0.50 British : 1.00 Russians : -2.00
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Did a small edit at end of turn, forgot to move 3 more infantry up to Norway.
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@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:
Did a small edit at end of turn, forgot to move 3 more infantry up to Norway.
@weddingsinger Well done for Russia, the only positive is that you have 4 tanks left we will see if I can keep pressure with UK but with 103$ it’s going to be tough,
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@weddingsinger I’ll do Russia tomorrow morning!
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Yeah, having the planes available makes it tough for UK when I’ll be able to put so many mechs/tanks into the theater quickly.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Kansu to Novosibirsk 1 mech_infantry moved from Rostov to Bryansk Russians take Bryansk from Germans Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@weddingsinger , I think you there is a mistake in the game,… How come you were able to send a ger man sub in sz 110 in non combat even if I had dds in the sz?
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I meant to ask about that… I was messing around with the idea of putting a sub in every sea zone they could reach and that happened. I’ll put a post to ask Panther.