No rush.
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4
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TripleA Move Summary: ANZAC round 22
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra
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TripleA Turn Summary: ANZAC round 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 2 armour and 2 mech_infantrys moved from Queensland to Northern Territory 2 artilleries and 2 infantry moved from Queensland to Northern Territory 2 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 fighter and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 2 armour and 2 mech_infantrys moved from Queensland to Northern Territory 2 artilleries and 2 infantry moved from Queensland to Northern Territory 2 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 fighter and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Novgorod to Karelia 1 artillery and 2 infantry moved from Bryansk to Rostov 1 armour moved from Russia to Vologda Germans take Vologda from British 1 mech_infantry moved from Russia to Samara 1 mech_infantry moved from Belarus to Tambov 1 bomber moved from Russia to Vyborg 1 bomber moved from Russia to Karelia 1 mech_infantry moved from Novgorod to Karelia 1 mech_infantry moved from Belarus to Vyborg 2 fighters and 2 tactical_bombers moved from Russia to Tambov 1 tactical_bomber moved from Russia to Samara 1 armour moved from Belarus to Tambov 1 armour moved from Ukraine to Rostov 1 mech_infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 armour moved from Vologda to Novosibirsk Germans take Novosibirsk from British 1 bomber moved from Russia to Tambov Combat - Germans Battle in Samara Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 fighter Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 fighter in Samara, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Samara Germans win, taking Samara from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 1 fighter Battle in Vyborg Germans attack with 1 bomber and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Vyborg, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Vyborg, round 3 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 1 armour, 1 artillery and 2 infantry British defend with 2 mech_infantrys Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Rostov Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 2 mech_infantrys Casualties for Germans: 1 infantry Battle in Karelia Germans attack with 1 bomber and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Karelia, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 3 mech_infantrys Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 4/7 hits, 3.67 expected hits British roll dice for 3 mech_infantrys in Tambov, round 2 : 2/3 hits, 1.00 expected hits 3 mech_infantrys owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for British: 3 mech_infantrys Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Samara to Novgorod 2 fighters and 2 tactical_bombers moved from Tambov to Novgorod 1 bomber moved from Tambov to Western Germany 1 bomber moved from Vyborg to Novgorod 1 bomber moved from Karelia to Novgorod 2 mech_infantrys moved from Germany to Northern Italy 7 artilleries moved from Western Germany to France 10 mech_infantrys moved from Poland to Western Germany 2 aaGuns and 4 armour moved from Belarus to Novgorod 8 mech_infantrys moved from Poland to Novgorod 1 mech_infantry moved from Poland to Novgorod Place Units - Germans 1 infantry placed in France 3 armour placed in Novgorod Germans undo move 2. 2 armour and 1 mech_infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,5,2,3,2,2,1,4,3,6 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 5 infantry EDIT: Adding units owned by Germans to France: 5 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries EDIT: Removing units owned by Germans from France: 2 artilleries EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17 British : 1.33 Americans : 0.00
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TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 3 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 1 fighter and 11 mech_infantrys moved from Yunnan to India 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 bomber moved from Anhwe to India 1 destroyer moved from 45 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 7 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in India Japanese attack with 2 armour, 1 bomber, 1 fighter and 11 mech_infantrys British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 11 mech_infantrys in India, round 2 : 3/15 hits, 4.00 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour, 1 bomber, 1 fighter and 11 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 bomber and 1 fighter moved from India to Yunnan 1 fighter moved from Buyant-Uhaa to Yunnan 1 mech_infantry moved from Ulaanbaatar to Buryatia 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 1 destroyer moved from 46 Sea Zone to 33 Sea Zone 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 armour, 2 artilleries, 2 battleships, 6 carriers, 7 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone 4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 3 fighters and 2 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone 1 armour moved from Shantung to Hunan Place Units - Japanese 1 submarine placed in 6 Sea Zone 3 armour placed in Malaya 3 tactical_bombers placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 bomber placed in Shantung Turn Complete - Japanese Japanese collect 62 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.33 UK_Pacific : -0.33 Japanese : -0.50
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TripleA Move Summary: Americans round 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23 Purchase Units - Americans Americans buy 6 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from West India to India 3 bombers moved from Eastern Persia to India 1 bomber moved from Caucasus to India 4 carriers and 6 fighters moved from 30 Sea Zone to 33 Sea Zone 1 destroyer and 7 submarines moved from 30 Sea Zone to 33 Sea Zone 3 fighters moved from Northern Territory to 33 Sea Zone 1 bomber moved from Northern Territory to India 1 infantry moved from Finland to Vyborg 1 infantry and 1 mech_infantry moved from Finland to Karelia 2 fighters and 2 tactical_bombers moved from Finland to Karelia 3 fighters moved from Finland to Vyborg 1 mech_infantry moved from Finland to Vyborg 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 submarines moved from 42 Sea Zone to 41 Sea Zone
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TripleA Turn Summary: Americans round 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23 Purchase Units - Americans Americans buy 6 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from West India to India 3 bombers moved from Eastern Persia to India 1 bomber moved from Caucasus to India 4 carriers and 6 fighters moved from 30 Sea Zone to 33 Sea Zone 1 destroyer and 7 submarines moved from 30 Sea Zone to 33 Sea Zone 3 fighters moved from Northern Territory to 33 Sea Zone 1 bomber moved from Northern Territory to India 1 infantry moved from Finland to Vyborg 1 infantry and 1 mech_infantry moved from Finland to Karelia 2 fighters and 2 tactical_bombers moved from Finland to Karelia 3 fighters moved from Finland to Vyborg 1 mech_infantry moved from Finland to Vyborg 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 submarines moved from 42 Sea Zone to 41 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 4 carriers, 1 destroyer, 8 fighters and 7 submarines; ANZAC loiter and taunt Japanese defend with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers Americans roll dice for 7 submarines in 33 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 4 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/11 hits, 5,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 3 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 3 : 2/9 hits, 4,33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/5 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Americans 2 tactical_bombers owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone 3 submarines owned by the Americans Submerged Americans roll dice for 1 carrier, 1 destroyer and 8 fighters in 33 Sea Zone, round 4 : 2/9 hits, 4,33 expected hits Japanese roll dice for 3 fighters in 33 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits 2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 7 fighters in 33 Sea Zone, round 5 : 2/7 hits, 3,50 expected hits Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 4 carriers, 1 destroyer, 2 fighters and 4 submarines Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers Casualties for ANZAC: 1 fighter Battle in Karelia Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 2 mech_infantrys Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 2 : 2/6 hits, 2,67 expected hits Germans roll dice for 2 mech_infantrys in Karelia, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in 41 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Vyborg Americans attack with 3 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in India Americans attack with 8 bombers Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 11 mech_infantrys Americans roll dice for 8 bombers in India, round 2 : 4/8 hits, 5,33 expected hits Japanese roll dice for 2 armour and 11 mech_infantrys in India, round 2 : 7/13 hits, 4,67 expected hits 4 mech_infantrys owned by the Japanese and 7 bombers owned by the Americans lost in India Americans roll dice for 1 bomber in India, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 3 : 2/9 hits, 3,33 expected hits 1 bomber owned by the Americans lost in India Japanese win with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is -80 Casualties for Americans: 8 bombers Casualties for Japanese: 4 mech_infantrys Non Combat Move - Americans 6 fighters could not land in 33 Sea Zone and were removed 2 fighters and 2 tactical_bombers moved from Karelia to Finland 3 fighters moved from Vyborg to Finland 3 infantry moved from Norway to Finland 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway Place Units - Americans 3 infantry placed in Norway 3 infantry placed in Finland 6 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2,2,4,5,3,5,5,4,5,6,3,6,5,4,2,2,5,2,1,3,3,6,1,3,1,4,4,2,6,3,6,2 Americans collect 56 PUs (1 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1,00 Americans : -6,00 Japanese : 4,67
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TripleA Move Summary: Chinese round 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese
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TripleA Turn Summary: Chinese round 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23 Purchase Units - British British buy 3 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 armour and 5 mech_infantrys moved from West India to India 2 fighters moved from West India to India 1 mech_infantry moved from Eastern Persia to India 1 mech_infantry moved from Yakut S.S.R. to Buryatia 1 mech_infantry moved from Evenkiyskiy to Vologda British take Vologda from Germans 2 artilleries and 1 mech_infantry moved from Caucasus to Rostov 1 infantry moved from Finland to Karelia British take Karelia from Germans
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TripleA Turn Summary: UK_Pacific round 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23 Purchase Units - Americans Americans buy 6 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from West India to India 3 bombers moved from Eastern Persia to India 1 bomber moved from Caucasus to India 4 carriers and 6 fighters moved from 30 Sea Zone to 33 Sea Zone 1 destroyer and 7 submarines moved from 30 Sea Zone to 33 Sea Zone 3 fighters moved from Northern Territory to 33 Sea Zone 1 bomber moved from Northern Territory to India 1 infantry moved from Finland to Vyborg 1 infantry and 1 mech_infantry moved from Finland to Karelia 2 fighters and 2 tactical_bombers moved from Finland to Karelia 3 fighters moved from Finland to Vyborg 1 mech_infantry moved from Finland to Vyborg 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 submarines moved from 42 Sea Zone to 41 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 4 carriers, 1 destroyer, 8 fighters and 7 submarines; ANZAC loiter and taunt Japanese defend with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers Americans roll dice for 7 submarines in 33 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 4 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/11 hits, 5,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 3 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 3 : 2/9 hits, 4,33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/5 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Americans 2 tactical_bombers owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone 3 submarines owned by the Americans Submerged Americans roll dice for 1 carrier, 1 destroyer and 8 fighters in 33 Sea Zone, round 4 : 2/9 hits, 4,33 expected hits Japanese roll dice for 3 fighters in 33 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits 2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 7 fighters in 33 Sea Zone, round 5 : 2/7 hits, 3,50 expected hits Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 4 carriers, 1 destroyer, 2 fighters and 4 submarines Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers Casualties for ANZAC: 1 fighter Battle in Karelia Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 2 mech_infantrys Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 2 : 2/6 hits, 2,67 expected hits Germans roll dice for 2 mech_infantrys in Karelia, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in 41 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Vyborg Americans attack with 3 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in India Americans attack with 8 bombers Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 11 mech_infantrys Americans roll dice for 8 bombers in India, round 2 : 4/8 hits, 5,33 expected hits Japanese roll dice for 2 armour and 11 mech_infantrys in India, round 2 : 7/13 hits, 4,67 expected hits 4 mech_infantrys owned by the Japanese and 7 bombers owned by the Americans lost in India Americans roll dice for 1 bomber in India, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 3 : 2/9 hits, 3,33 expected hits 1 bomber owned by the Americans lost in India Japanese win with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is -80 Casualties for Americans: 8 bombers Casualties for Japanese: 4 mech_infantrys Non Combat Move - Americans 6 fighters could not land in 33 Sea Zone and were removed 2 fighters and 2 tactical_bombers moved from Karelia to Finland 3 fighters moved from Vyborg to Finland 3 infantry moved from Norway to Finland 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway Place Units - Americans 3 infantry placed in Norway 3 infantry placed in Finland 6 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2,2,4,5,3,5,5,4,5,6,3,6,5,4,2,2,5,2,1,3,3,6,1,3,1,4,4,2,6,3,6,2 Americans collect 56 PUs (1 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 3 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 armour and 5 mech_infantrys moved from West India to India 2 fighters moved from West India to India 1 mech_infantry moved from Eastern Persia to India 1 mech_infantry moved from Yakut S.S.R. to Buryatia 1 mech_infantry moved from Evenkiyskiy to Vologda British take Vologda from Germans 2 artilleries and 1 mech_infantry moved from Caucasus to Rostov 1 infantry moved from Finland to Karelia British take Karelia from Germans Combat - British Battle in Buryatia British attack with 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Buryatia British win, taking Buryatia from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Rostov British attack with 2 artilleries and 1 mech_infantry Germans defend with 1 armour, 1 artillery and 1 infantry British roll dice for 2 artilleries and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits 1 artillery owned by the British lost in Rostov British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 0/3 hits, 1,17 expected hits 1 infantry owned by the Germans lost in Rostov British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 artillery in Rostov, round 4 : 0/2 hits, 0,83 expected hits British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 artillery in Rostov, round 5 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British lost in Rostov British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 artillery in Rostov, round 6 : 1/2 hits, 0,83 expected hits 1 artillery owned by the British lost in Rostov Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -9 Casualties for British: 2 artilleries and 1 mech_infantry Casualties for Germans: 1 infantry Battle in India British attack with 2 armour, 2 fighters and 6 mech_infantrys Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 7 mech_infantrys British roll dice for 2 armour, 2 fighters and 6 mech_infantrys in India, round 2 : 2/10 hits, 3,00 expected hits Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 2 : 4/9 hits, 3,33 expected hits 2 mech_infantrys owned by the Japanese and 4 mech_infantrys owned by the British lost in India British roll dice for 2 armour, 2 fighters and 2 mech_infantrys in India, round 3 : 3/6 hits, 2,33 expected hits Japanese roll dice for 2 armour and 5 mech_infantrys in India, round 3 : 1/7 hits, 2,67 expected hits 3 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in India British roll dice for 2 armour, 2 fighters and 1 mech_infantry in India, round 4 : 2/5 hits, 2,17 expected hits Japanese roll dice for 2 armour and 2 mech_infantrys in India, round 4 : 3/4 hits, 1,67 expected hits 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in India British roll dice for 2 fighters in India, round 5 : 0/2 hits, 1,00 expected hits Japanese roll dice for 2 armour in India, round 5 : 1/2 hits, 1,00 expected hits 1 fighter owned by the British lost in India British roll dice for 1 fighter in India, round 6 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 armour in India, round 6 : 0/2 hits, 1,00 expected hits British roll dice for 1 fighter in India, round 7 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 armour in India, round 7 : 1/2 hits, 1,00 expected hits 1 armour owned by the Japanese and 1 fighter owned by the British lost in India Japanese win with 1 armour remaining. Battle score for attacker is -22 Casualties for British: 2 armour, 2 fighters and 6 mech_infantrys Casualties for Japanese: 1 armour and 7 mech_infantrys Non Combat Move - British 2 armour and 1 mech_infantry moved from Persia to West India 2 armour and 1 mech_infantry moved from Iraq to Eastern Persia 6 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Norway 2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Iraq 3 infantry placed in Caucasus 2 infantry and 1 mech_infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,83 British : -3,00 Americans : -6,00 Japanese : 3,67
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@weddingsinger well done; I surrender; the battle of Paris really really hurt me I had to respend everything back in Europe to the expend of the Pacific; was fun but sucks to lose Paris like that, feels I did not have to take it at all… and I was so close of defeating Japan, I’ll post… was fun :relaxed:
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Yeah, heck of a game. There was 2 times I thought you had Germany done completely. I think you lost to Japan when China was heading towards that factory and instead of stacking next to it you went one space further away to the 3ipc territory. That gave Japan a breath to get together enough to hit you.
Tough last turn, though. I thought I’d need at least one more turn to lock down India but boy did your attacks do poorly.