Forgot tech.
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4
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@weddingsinger I’d like to know before I play Anzac?
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@Sovietishcat lol, wrong game…
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No, wait… Yeah, I did edit it already. Sorry, correct game. Japan’s transports and destroyer that ended up in sz 36
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - French 1 infantry moved from Trans-Jordan to Iraq
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Szechwan: 1 fighter EDIT: Adding units owned by ANZAC to Rostov: 1 fighter EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:
No, wait… Yeah, I did edit it already. Sorry, correct game. Japan’s transports and destroyer that ended up in sz 36
@weddingsinger ok thank you
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 2 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 1 bomber moved from Bryansk to Belarus 1 bomber moved from Bryansk to Belarus 1 bomber moved from Western Germany to Belarus Combat - Germans Battle in Belarus Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Belarus, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 fighter Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 infantry owned by the Germans lost in Rostov Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 fighter Battle in Tambov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 2 fighters and 1 tactical_bomber moved from Rostov to Bryansk 3 artilleries moved from Ukraine to Bryansk 3 infantry moved from Bessarabia to Ukraine 10 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 2 bombers moved from Belarus to Western Germany 1 bomber moved from Belarus to Bryansk 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine 3 mech_infantrys moved from Poland to Western Ukraine 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Norway 2 submarines moved from 125 Sea Zone to 113 Sea Zone 3 infantry moved from France to Western Germany 1 infantry moved from Normandy Bordeaux to France 1 aaGun moved from France to Western Germany 2 tactical_bombers moved from 113 Sea Zone to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 9 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,2,5,6,2,4,5,5,6,6 Germans collect 49 PUs (5 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 2.50 Russians : 0.67
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 17x factory_major; Remaining resources: 24 PUs; Russians buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 17x factory_major; Remaining resources: 24 PUs; Russians buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese Combat - Russians Non Combat Move - Russians 1 mech_infantry moved from Russia to Rostov 1 infantry moved from Russia to Tambov Place Units - Russians 6 artilleries placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 64 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 1 artillery, 3 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from French Indo China to Shan State 2 bombers moved from French Indo China to Malaya 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 3 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 bomber moved from Buyant-Uhaa to Shensi 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Kiangsi to Yunnan 1 artillery moved from French Indo China to Yunnan 1 mech_infantry moved from Hopei to Shensi 1 fighter moved from French Indo China to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 armour moved from Suiyuyan to Kansu Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 cruiser Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 cruiser Battle in Malaya Japanese attack with 2 bombers, 3 infantry and 1 mech_infantry ANZAC defend with 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 2 bombers, 3 infantry and 1 mech_infantry in Malaya, round 2 : 2/6 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in Kweichow Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.67 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery Casualties for British: 1 mech_infantry Battle in Shensi Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to French Indo China 2 bombers moved from Malaya to French Indo China 2 battleships and 8 carriers moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone 1 fighter moved from Kweichow to 37 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from Yunnan to 37 Sea Zone 1 fighter moved from Japan to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China 1 tactical_bomber moved from Japan to French Indo China 1 mech_infantry moved from Shantung to Buyant-Uhaa 1 armour moved from Jehol to Ulaanbaatar Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 armour placed in Shantung 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 carrier and 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.17 Chinese : 0.67 UK_Pacific : 2.00 Japanese : 0.50
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone Americans take 125 Sea Zone from Germans 5 bombers moved from India to Malaya 1 bomber and 4 fighters moved from India to Yunnan 1 bomber moved from Szechwan to Yunnan
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone Americans take 125 Sea Zone from Germans 5 bombers moved from India to Malaya 1 bomber and 4 fighters moved from India to Yunnan 1 bomber moved from Szechwan to Yunnan Combat - Americans Battle in Yunnan Americans attack with 2 bombers and 4 fighters Japanese defend with 1 artillery Americans roll dice for 2 bombers and 4 fighters in Yunnan, round 2 : 5/6 hits, 3,33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Malaya Americans attack with 5 bombers Japanese defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 5 bombers in Malaya, round 2 : 5/5 hits, 3,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Malaya Americans win with 5 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Americans 2 bombers and 4 fighters moved from Yunnan to India 5 bombers moved from Malaya to India 4 fighters and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 6 bombers moved from Western United States to Queensland 1 cruiser moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 3,33 Japanese : -1,00
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TripleA Move Summary: Chinese round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 8 infantry moved from Szechwan to Shensi
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 8 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 8 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 8 infantry in Shensi, round 2 : 4/8 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Kansu Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 2,83 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone Americans take 125 Sea Zone from Germans 5 bombers moved from India to Malaya 1 bomber and 4 fighters moved from India to Yunnan 1 bomber moved from Szechwan to Yunnan Combat - Americans Battle in Yunnan Americans attack with 2 bombers and 4 fighters Japanese defend with 1 artillery Americans roll dice for 2 bombers and 4 fighters in Yunnan, round 2 : 5/6 hits, 3,33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Malaya Americans attack with 5 bombers Japanese defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 5 bombers in Malaya, round 2 : 5/5 hits, 3,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Malaya Americans win with 5 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Americans 2 bombers and 4 fighters moved from Yunnan to India 5 bombers moved from Malaya to India 4 fighters and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 6 bombers moved from Western United States to Queensland 1 cruiser moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 8 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 8 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 8 infantry in Shensi, round 2 : 4/8 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Kansu Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 armour and 1 mech_infantry moved from Kazakhstan to Kansu 2 armour and 2 mech_infantrys moved from Kazakhstan to Russia 1 armour moved from Kazakhstan to Russia 1 fighter moved from Northwest Persia to Russia 3 armour and 3 mech_infantrys moved from Northwest Persia to Kazakhstan 1 armour moved from Kazakhstan to Shensi 1 armour moved from Persia to West India Place Units - British 3 mech_infantrys placed in Iraq 3 armour placed in Persia 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,6,3,4,5,5,6,5,3,2,2,1,5,1,2,1,3,3,1,2,6,6,5,3,4,1,2,1,1,4,2,1,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans : 3,33 Chinese : 2,83 Japanese : -0,67
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians 1 bomber and 2 fighters moved from Novgorod to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 3 bombers moved from Novgorod to Russia
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Scramble options Moscow.
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Just in case you’ve gone to bed, and I am going to bed… I’ll assume full scramble like before. If not, no peaking, let me know and I’ll restart from 1st post.