trulpen (Axis) vs Tirano (Allies +19), OOB, #1
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 7 bombers; Remaining resources: 4 PUs; Combat Move - Americans 2 armour and 2 artilleries moved from Eire to 109 Sea Zone 10 infantry moved from Eire to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 2 armour, 2 artilleries, 10 infantry and 7 transports moved from 109 Sea Zone to 110 Sea Zone 4 carriers, 1 cruiser, 3 destroyers and 4 submarines moved from 109 Sea Zone to 110 Sea Zone 2 armour, 2 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 8 fighters moved from 109 Sea Zone to 110 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 43 Sea Zone to 45 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Battle in Caroline Islands Battle in United Kingdom Non Combat Move - Americans 1 aaGun and 1 infantry moved from Eire to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from Burma to West India 1 fighter moved from Malaya to India Place Units - Americans 7 bombers placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 7 bombers; Remaining resources: 4 PUs; Combat Move - Americans 2 armour and 2 artilleries moved from Eire to 109 Sea Zone 10 infantry moved from Eire to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 2 armour, 2 artilleries, 10 infantry and 7 transports moved from 109 Sea Zone to 110 Sea Zone 4 carriers, 1 cruiser, 3 destroyers and 4 submarines moved from 109 Sea Zone to 110 Sea Zone 2 armour, 2 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 8 fighters moved from 109 Sea Zone to 110 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 43 Sea Zone to 45 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Battle in Caroline Islands Battle in United Kingdom Non Combat Move - Americans 1 aaGun and 1 infantry moved from Eire to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from Burma to West India 1 fighter moved from Malaya to India Place Units - Americans 7 bombers placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Burma to Yunnan 1 artillery and 12 infantry moved from Burma to Shan State 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Shan State Combat - British Battle in Shan State British attack with 2 artilleries and 12 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries and 12 infantry in Shan State, round 2 : 1/14 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 3 artilleries moved from India to Burma 3 aaGuns moved from Burma to Shan State 1 artillery and 3 infantry moved from Scotland to United Kingdom 1 tactical_bomber moved from Eire to United Kingdom 2 transports moved from 109 Sea Zone to 106 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 109 Sea Zone to 110 Sea Zone 3 artilleries and 5 infantry moved from Egypt to Anglo Egyptian Sudan Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,6,2 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : -2.00 Japanese : -1.00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 2 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Rostov to Caucasus 2 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Ukraine to Caucasus 2 fighters moved from Southern Italy to Caucasus 3 artilleries and 5 infantry moved from Alexandria to Egypt Italians take Egypt from British 1 armour moved from Southern Italy to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour and 1 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Trans-Jordan Battle in Caucasus Italians attack with 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry Russians defend with 3 infantry Italians roll dice for 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/7 hits, 3,00 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Caucasus Italians roll dice for 2 armour, 1 bomber and 2 fighters in Caucasus, round 3 : 2/5 hits, 2,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Italians win, taking Trans-Jordan from British, taking Caucasus from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 2 transports moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Caucasus to Rostov 1 bomber moved from Caucasus to Rostov 1 aaGun, 3 artilleries and 4 infantry moved from Ukraine to Rostov 1 armour moved from Greece to Romania 1 mech_infantry moved from Southern Italy to Yugoslavia 1 aaGun and 3 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun and 3 infantry moved from 97 Sea Zone to Greece 2 fighters moved from 98 Sea Zone to Rostov 1 carrier moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 3 infantry placed in Ukraine 2 artilleries and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -1,67 Russians : 1,67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour moved from Borneo to 43 Sea Zone 1 armour and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 armour moved from 38 Sea Zone to Burma 1 infantry moved from Burma to India 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Eastern Persia to Bryansk 2 infantry moved from Anglo Egyptian Sudan to Kenya Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 2 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Algeria to Morocco 1 infantry moved from Tunisia to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 2 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 6 submarines and 5 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Novgorod to 110 Sea Zone 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 4 armour moved from Ukraine to Volgograd 4 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Novgorod to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Archangel 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Vologda to Nenetsia 1 armour and 1 mech_infantry moved from Ukraine to Volgograd Combat - Germans
Combat Hit Differential Summary :
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I usually lose these mega battles, but here goes anyway.
Scramble and OOL?
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Scramble, Ill have to look at total hits to determine OOL :)
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Ok, fair inkam. I’m on to it.
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4/6 sub hits. Damage the US ac’s.
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14 hits in the next roll.
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Kill subs do max defense, only difference is leave a destroyer alive for round 2 and kill the birtish tac first
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 2 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 6 submarines and 5 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Novgorod to 110 Sea Zone 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 4 armour moved from Ukraine to Volgograd 4 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Novgorod to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Archangel 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Vologda to Nenetsia 1 armour and 1 mech_infantry moved from Ukraine to Volgograd Combat - Germans Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Volgograd Germans attack with 5 armour and 5 mech_infantrys Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 3/10 hits, 3,33 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 6 submarines and 7 tactical_bombers British defend with 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber; Americans defend with 4 carriers, 1 cruiser, 4 destroyers, 8 fighters, 6 submarines and 7 transports Germans roll dice for 6 submarines in 110 Sea Zone, round 2 : 4/6 hits, 2,00 expected hits Units damaged: 4 carriers owned by the Americans Germans roll dice for 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 110 Sea Zone, round 2 : 14/22 hits, 12,67 expected hits Americans roll dice for 6 submarines in 110 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 6 carriers, 1 cruiser, 5 destroyers, 12 fighters, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 2 : 15/25 hits, 12,67 expected hits Units damaged: 1 battleship owned by the Germans 6 submarines owned by the Americans, 1 destroyer owned by the British, 3 destroyers owned by the Americans, 4 submarines owned by the Germans, 5 carriers owned by the Germans and 2 carriers owned by the British lost in 110 Sea Zone Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 battleships, 2 bombers, 1 cruiser, 1 destroyer, 9 fighters and 7 tactical_bombers in 110 Sea Zone, round 3 : 12/22 hits, 12,67 expected hits Americans roll dice for 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 3 : 12/19 hits, 10,67 expected hits 2 battleships owned by the Germans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 4 fighters owned by the Germans, 4 carriers owned by the Americans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 4 : 9/12 hits, 7,17 expected hits Americans roll dice for 7 fighters and 7 transports in 110 Sea Zone, round 4 : 5/7 hits, 4,67 expected hits 5 fighters owned by the Germans, 3 fighters owned by the Americans, 2 transports owned by the Americans and 4 fighters owned by the British lost in 110 Sea Zone 5 transports owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 76 Casualties for Germans: 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 6 submarines and 2 tactical_bombers Casualties for Americans: 4 carriers, 1 cruiser, 4 destroyers, 8 fighters, 6 submarines and 7 transports Casualties for British: 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber Non Combat Move - Germans 2 bombers and 5 tactical_bombers moved from 110 Sea Zone to Western Germany 4 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone 4 artilleries, 10 infantry and 7 transports moved from 112 Sea Zone to 127 Sea Zone 4 artilleries and 10 infantry moved from 127 Sea Zone to Archangel 1 mech_infantry moved from Novgorod to Nenetsia 1 artillery moved from Archangel to Vologda 1 artillery and 2 infantry moved from Novgorod to Archangel 4 aaGuns, 5 artilleries and 9 infantry moved from Ukraine to Rostov 4 armour and 4 mech_infantrys moved from Ukraine to Caucasus 11 armour and 2 mech_infantrys moved from Ukraine to Rostov 4 infantry moved from France to Western Germany Place Units - Germans 1 submarine placed in 112 Sea Zone 3 infantry placed in Novgorod 2 bombers, 2 fighters and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 3,50 Americans : 4,00 Russians : -0,33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Smolensk to Vologda 1 armour moved from Bryansk to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Tambov 1 artillery moved from Bryansk to Tambov 1 armour moved from Belarus to Baltic States Russians take Baltic States from Germans Combat - Russians Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 artillery in Tambov, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 infantry moved from Timguska to Urals 1 infantry moved from Kansu to Novosibirsk 2 aaGuns and 4 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 3 fighters and 1 tactical_bomber moved from Bryansk to Persia 4 aaGuns, 11 artilleries and 24 infantry moved from Bryansk to Russia 2 mech_infantrys moved from Samara to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,6,5 Russians collect 21 PUs (1 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -2.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 armour and 2 mech_infantrys moved from Anhwe to Manchuria Japanese take Manchuria from Chinese 1 bomber moved from Anhwe to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Sikang to Shensi 1 mech_infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 submarine moved from 20 Sea Zone to 38 Sea Zone Japanese take 37 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 submarine British defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the British lost in 38 Sea Zone Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 1 transport Casualties for ANZAC: 1 transport Battle in Korea Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking Korea from Russians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 artillery, 1 bomber and 2 infantry British defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 2 : 3/4 hits, 1,50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 bomber moved from Yunnan to Kwangsi 5 mech_infantrys moved from Sikang to Kweichow 1 mech_infantry moved from Siam to Kwangsi 1 artillery and 2 infantry moved from French Indo China to Kwangsi 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from Siberia to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
ANZAC : -0,17 Americans : -0,33 Chinese : 0,00 Japanese : 1,50
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 124 Sea Zone 2 infantry and 1 transport moved from 124 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone Combat - Americans Battle in Norway Non Combat Move - Americans 1 armour moved from West India to Persia 1 fighter moved from India to Persia 20 bombers moved from Eastern United States to United Kingdom 1 destroyer moved from 119 Sea Zone to 108 Sea Zone 1 battleship moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 124 Sea Zone 2 infantry and 1 transport moved from 124 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone Combat - Americans Battle in Norway Non Combat Move - Americans 1 armour moved from West India to Persia 1 fighter moved from India to Persia 20 bombers moved from Eastern United States to United Kingdom 1 destroyer moved from 119 Sea Zone to 108 Sea Zone 1 battleship moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 3 armour and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Bryansk to Novgorod 2 fighters moved from Bryansk to Novgorod 1 mech_infantry moved from Eastern Persia to Kazakhstan 2 fighters moved from Eastern Persia to Kazakhstan 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 artillery and 3 infantry moved from Shan State to Yunnan Combat - British Battle in Kazakhstan British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan retreated to Kazakhstan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Yunnan British attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Novgorod British attack with 2 fighters and 3 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 2 fighters and 3 mech_infantrys in Novgorod, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Novgorod British roll dice for 2 fighters and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 mech_infantry in Novgorod, round 4 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Novgorod British win, taking Novgorod from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for British: 1 fighter and 2 mech_infantrys Casualties for Germans: 3 infantry Non Combat Move - British 1 fighter moved from Novgorod to Baltic States 2 fighters moved from Kazakhstan to Persia 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Iraq to Persia 4 mech_infantrys moved from India to Eastern Persia 3 artilleries moved from Burma to Shan State Place Units - British 3 infantry placed in Persia 3 armour placed in Union of South Africa 1 infantry placed in Quebec Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.33 British : 1.00 Japanese : 1.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 1 tactical_bomber moved from Southern Italy to Tobruk 1 armour moved from Romania to Baltic States 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Rostov to Baltic States 2 fighters moved from Rostov to Baltic States 1 fighter moved from Rostov to Baltic States 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British 1 infantry moved from Trans-Jordan to Syria Italians take Syria from French 1 armour, 3 artilleries and 6 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 2 artilleries moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 fighter moved from Rostov to Baltic States Combat - Italians Battle in Libya Battle in Malta Italians attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 2 artilleries and 2 infantry in Malta, round 4 : 2/4 hits, 1,33 expected hits British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Libya from French, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Tobruk Italians attack with 2 infantry and 1 tactical_bomber French defend with 1 infantry Italians roll dice for 2 infantry and 1 tactical_bomber in Tobruk, round 2 : 0/3 hits, 0,83 expected hits French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 infantry and 1 tactical_bomber in Tobruk, round 3 : 1/3 hits, 0,83 expected hits French roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tobruk from French with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 3 artilleries and 6 infantry British defend with 3 artilleries and 5 infantry Italians roll dice for 1 armour, 3 artilleries and 6 infantry in Anglo Egyptian Sudan, round 2 : 3/10 hits, 3,00 expected hits British roll dice for 3 artilleries and 5 infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits, 2,67 expected hits 3 infantry owned by the British and 4 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 3 artilleries and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/6 hits, 2,17 expected hits British roll dice for 3 artilleries and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/5 hits, 1,67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 3 artilleries and 1 infantry in Anglo Egyptian Sudan, round 4 : 3/5 hits, 1,83 expected hits British roll dice for 3 artilleries in Anglo Egyptian Sudan, round 4 : 1/3 hits, 1,00 expected hits 3 artilleries owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 3 artilleries remaining. Battle score for attacker is 9 Casualties for Italians: 6 infantry Casualties for British: 3 artilleries and 5 infantry Battle in Bryansk Italians attack with 2 artilleries and 5 infantry ANZAC defend with 3 fighters Italians roll dice for 2 artilleries and 5 infantry in Bryansk, round 2 : 4/7 hits, 1,83 expected hits Russians roll dice for 3 fighters in Bryansk, round 2 : 0/3 hits, 2,00 expected hits 3 fighters owned by the ANZAC lost in Bryansk Italians win, taking Bryansk from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 30 Casualties for ANZAC: 3 fighters Battle in Baltic States Italians attack with 1 armour, 1 bomber and 4 fighters British defend with 1 fighter; Russians defend with 1 armour Italians roll dice for 1 armour, 1 bomber and 4 fighters in Baltic States, round 2 : 2/6 hits, 3,17 expected hits Russians roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 1/2 hits, 1,17 expected hits 1 armour owned by the Russians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Baltic States Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour Casualties for Russians: 1 armour Casualties for British: 1 fighter Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Tobruk to 96 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 armour moved from Caucasus to Bryansk 1 aaGun, 1 artillery and 3 infantry moved from Rostov to Bryansk 1 bomber moved from Baltic States to Rostov Place Units - Italians Turning on Edit Mode EDIT: Changing ownership of Baltic States from Russians to Italians EDIT: Adding units owned by Italians to Baltic States: 1 armour EDIT: Removing units owned by Italians from Eastern Poland: 1 fighter EDIT: Turning off Edit Mode 1 factory_minor placed in Egypt 1 tactical_bomber placed in Southern Italy 1 armour and 2 infantry placed in Ukraine Turn Complete - Italians Italians collect 32 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : 0,33 British : -0,33 French : -0,67 Russians : -2,17
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 armour moved from Burma to West India 2 infantry moved from Kenya to Belgian Congo Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 carrier and 2 fighters EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 infantry EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 infantry EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 infantry EDIT: Adding units owned by ANZAC to West India: 1 infantry EDIT: Turning off Edit Mode 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 armour moved from Burma to West India 2 infantry moved from Kenya to Belgian Congo Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 carrier and 2 fighters EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 infantry EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 infantry EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 infantry EDIT: Adding units owned by ANZAC to West India: 1 infantry EDIT: Turning off Edit Mode 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 2 infantry moved from Kenya to Belgian Congo Non Combat Move - French 1 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs; Germans buy 2 carriers, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Western Germany to Russia 1 mech_infantry moved from Rostov to Belarus Germans take Belarus from Russians 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 2 infantry moved from Archangel to 127 Sea Zone 1 artillery and 1 infantry moved from Archangel to 127 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 127 Sea Zone to 125 Sea Zone 1 artillery and 3 infantry moved from 125 Sea Zone to Norway 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to Norway 2 infantry moved from Archangel to Novgorod 4 tactical_bombers moved from Western Germany to Novgorod 1 artillery moved from Archangel to Vologda 2 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 armour and 2 mech_infantrys moved from Nenetsia to Urals 1 armour moved from Archangel to Urals 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 2/4 hits, 0,67 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in 125 Sea Zone Germans attack with 1 submarine and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans win, taking 125 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Norway Germans attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Norway, round 2 : 4/8 hits, 3,33 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Battle in Novgorod Germans attack with 2 infantry and 4 tactical_bombers British defend with 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 2 infantry and 4 tactical_bombers in Novgorod, round 2 : 4/6 hits, 2,33 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Vologda Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Urals Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 2 transports EDIT: Adding units owned by Germans to 112 Sea Zone: 2 transports EDIT: Turning off Edit Mode 4 aaGuns, 11 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Rostov to Bryansk 2 bombers moved from Russia to Bryansk 4 armour and 5 mech_infantrys moved from Volgograd to Bryansk 2 armour moved from Caucasus to Bryansk 4 tactical_bombers moved from Novgorod to Archangel 2 fighters and 2 tactical_bombers moved from Norway to Western Germany 1 artillery and 2 infantry moved from France to Western Germany Place Units - Germans 2 carriers placed in 114 Sea Zone 1 mech_infantry placed in Germany 3 infantry placed in Volgograd 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1,33 Germans : 3,67 Americans : 1,33 Russians : 1,67