@simon33 sz33 marine is on the cruiser
19L G40 - Weddingsinger ( Allies +16) vs Sovietishcat (Axis ) Game 3
-
Best I can do for my defense, I think… good luck.
-
Quick note for Russia’s turn… ANZAC meant to declare war on Japan but I forgot. They should have an extra 10 ipcs from objectives.
-
Oh, and assuming Germany’s navy is in the channel… no scramble, lol
-
TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 2 infantry moved from Western Germany to 112 Sea Zone 7 infantry moved from Norway to 112 Sea Zone 7 armour moved from Western Germany to 112 Sea Zone 9 armour, 9 infantry and 9 transports moved from 112 Sea Zone to 111 Sea Zone 9 armour and 9 infantry moved from 111 Sea Zone to Scotland 1 submarine moved from 109 Sea Zone to 119 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 submarine moved from 109 Sea Zone to 119 Sea Zone 2 mech_infantrys moved from France to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 artillery moved from France to Western Germany 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 artilleries moved from Germany to Western Germany 9 infantry moved from Germany to Western Germany 1 battleship moved from 109 Sea Zone to 111 Sea Zone 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to 119 Sea Zone
-
@weddingsinger Scramble sz 107? or intercept bombing Raid? - I am not doing the sealion right now, since I’d like to have something to keep London for more rounds…
-
Scramble against the bombers
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 2 infantry moved from Western Germany to 112 Sea Zone 7 infantry moved from Norway to 112 Sea Zone 7 armour moved from Western Germany to 112 Sea Zone 9 armour, 9 infantry and 9 transports moved from 112 Sea Zone to 111 Sea Zone 9 armour and 9 infantry moved from 111 Sea Zone to Scotland 1 submarine moved from 109 Sea Zone to 119 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 submarine moved from 109 Sea Zone to 119 Sea Zone 2 mech_infantrys moved from France to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 artillery moved from France to Western Germany 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 artilleries moved from Germany to Western Germany 9 infantry moved from Germany to Western Germany 1 battleship moved from 109 Sea Zone to 111 Sea Zone 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to 119 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in Scotland Battle in Eire Germans attack with 1 artillery and 1 infantry British defend with 1 armour Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Eire, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Eire, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Eire Germans win, taking Scotland from British, taking Eire from British with 1 artillery remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in 119 Sea Zone Germans attack with 2 submarines and 1 tactical_bomber British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 tactical_bomber in 119 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 119 Sea Zone 1 transport owned by the British lost in 119 Sea Zone Germans roll dice for 2 submarines in 119 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Germans win, taking 119 Sea Zone from Neutral with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from 119 Sea Zone to 109 Sea Zone 1 cruiser moved from 109 Sea Zone to 111 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 mech_infantry moved from Germany to Western Germany 6 aaGuns moved from Germany to Slovakia Hungary 3 infantry moved from Poland to Slovakia Hungary 3 infantry moved from Romania to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary 1 mech_infantry moved from Holland Belgium to Western Germany 3 tactical_bombers moved from Western Germany to Iraq Place Units - Germans 1 bomber and 4 fighters placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.83 Defenders Fire, : : -0.17 British : -0.33 Attackers Fire, : : -0.33 AA fire in United Kingdom : : 0.67
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 1 armour moved from Novgorod to Karelia 3 artilleries and 4 infantry moved from Baltic States to Eastern Poland 1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 2 aaGuns, 1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland 2 armour, 3 artilleries and 2 mech_infantrys moved from Bessarabia to Eastern Poland 3 armour moved from Ukraine to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 3 artilleries moved from Bryansk to Western Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Timguska: 6 infantry EDIT: Removing units owned by Russians from Yenisey: 6 infantry EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Ukraine 2 tactical_bombers placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 3 artilleries EDIT: Adding units owned by Russians to Rostov: 3 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Kweichow 1 armour, 5 artilleries and 6 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 5 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Kweichow 1 armour, 5 artilleries and 6 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 5 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 2 bombers, 8 fighters, 6 infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 8 fighters, 6 infantry and 5 tactical_bombers in Kweichow, round 2 : 12/21 hits, 9.67 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers, 8 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 artilleries and 5 infantry moved from Hunan to Yunnan 8 fighters and 5 tactical_bombers moved from Kweichow to Yunnan 2 bombers moved from Kweichow to Yunnan 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 aaGun moved from Anhwe to Kweichow 4 infantry moved from Jehol to Anhwe 1 infantry moved from Kwangsi to Kiangsi Place Units - Japanese 1 airfield placed in Yunnan 1 factory_minor placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 2.33
-
We’ve got an issue… ANZAC and France are supposed to be at war with Japan so the fleet shouldn’t be able to be in India.
-
@weddingsinger I only see french at war with Japan, Japan was moved during non combat… French dd is in sz 43; so It was not blocking me during non combat; I just saw your post about Anzac being at war, non the less, I would have been able to bring my fleet overthere in non Combat
-
@weddingsinger, if you want I can edit political situation before Japan’s turn and restart Japan’s turn.
-
Please do.
-
@weddingsinger I would have to add 10$ to Anzac if you want to proceed.
-
TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 bomber moved from Kwangsi to 38 Sea Zone 1 bomber moved from Kwangsi to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone 6 infantry moved from Anhwe to Kweichow 2 infantry moved from Kwangsi to Kwangtung 3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 5 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 bomber moved from Kwangsi to 38 Sea Zone 1 bomber moved from Kwangsi to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone 6 infantry moved from Anhwe to Kweichow 2 infantry moved from Kwangsi to Kwangtung 3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 5 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers British defend with 1 battleship Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 38 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits British roll dice for 1 battleship in 38 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese and 1 battleship owned by the British lost in 38 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 bomber Casualties for British: 1 battleship Battle in Kweichow Japanese attack with 5 fighters, 6 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 5 fighters, 6 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/14 hits, 5.50 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 5 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Kwangtung Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 3 : 5/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 36 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 2 submarines and 6 transports British defend with 1 destroyer Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers and 6 transports in 36 Sea Zone, round 2 : 5/9 hits, 4.00 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 2 submarines and 6 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Yunnan 5 fighters and 3 tactical_bombers moved from Kweichow to Yunnan 1 bomber moved from 37 Sea Zone to Yunnan 3 fighters moved from Kwangtung to Yunnan 2 tactical_bombers moved from Kwangtung to Yunnan 2 artilleries and 5 infantry moved from Hunan to Yunnan 4 infantry moved from Jehol to Anhwe 1 aaGun moved from Anhwe to Kweichow Place Units - Japanese 2 armour and 1 mech_infantry placed in Kiangsu 1 airfield placed in Yunnan 1 factory_minor placed in Shantung Turning on Edit Mode EDIT: Changing PUs for ANZAC from 14 to 24 EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : 0.00 ANZAC : -0.33 Chinese : -1.00 UK_Pacific : 0.00 Japanese : -2.67
-
@weddingsinger you are right about the fleet; you can always edit political situation at the end o turn if you want :relaxed:
-
I guess I am going back to drawing board with Japan
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 5 fighters and 1 tactical_bomber moved from 102 Sea Zone to 109 Sea Zone 5 bombers moved from Eastern United States to 109 Sea Zone 1 bomber moved from Central United States to 109 Sea Zone 1 destroyer and 1 submarine moved from 41 Sea Zone to 37 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 109 Sea Zone Americans attack with 6 bombers, 5 fighters and 1 tactical_bomber Germans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 10/12 hits, 7.17 expected hits Germans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 1 transport owned by the Germans lost in 109 Sea Zone Americans win with 6 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Germans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Americans 6 bombers moved from 109 Sea Zone to United Kingdom 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 102 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom 4 fighters moved from 109 Sea Zone to United Kingdom 1 fighter moved from Guam to Queensland 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 cruiser moved from 41 Sea Zone to 38 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 1 infantry and 2 tactical_bombers placed in Western United States Americans undo move 2. 2 tactical_bombers placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -1.50 Americans : 1.83 Japanese : 1.67