19L G40 - Weddingsinger ( Allies +16) vs Sovietishcat (Axis ) Game 3

  • '19

    TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
            7 infantry moved from Norway to 112 Sea Zone
            7 armour moved from Western Germany to 112 Sea Zone
            9 armour, 9 infantry and 9 transports moved from 112 Sea Zone to 111 Sea Zone
            9 armour and 9 infantry moved from 111 Sea Zone to Scotland
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            2 mech_infantrys moved from France to Western Germany
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 artillery moved from France to Western Germany
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            2 artilleries moved from Germany to Western Germany
            9 infantry moved from Germany to Western Germany
            1 battleship moved from 109 Sea Zone to 111 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from 109 Sea Zone to 119 Sea Zone
    

    Savegame

  • '19

    @weddingsinger Scramble sz 107? or intercept bombing Raid? - I am not doing the sealion right now, since I’d like to have something to keep London for more rounds…


  • @Sovietishcat

    Scramble against the bombers

  • '19

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
            7 infantry moved from Norway to 112 Sea Zone
            7 armour moved from Western Germany to 112 Sea Zone
            9 armour, 9 infantry and 9 transports moved from 112 Sea Zone to 111 Sea Zone
            9 armour and 9 infantry moved from 111 Sea Zone to Scotland
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            2 mech_infantrys moved from France to Western Germany
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 artillery moved from France to Western Germany
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            2 artilleries moved from Germany to Western Germany
            9 infantry moved from Germany to Western Germany
            1 battleship moved from 109 Sea Zone to 111 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from 109 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 2 units heading to United Kingdom
                British launches 1 interceptors out of United Kingdom
                    Attackers Fire,  : 0/2 hits, 0.33 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in United Kingdom causes 4 damage total. 
            Battle in Scotland
            Battle in Eire
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 armour
                    Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eire, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Eire, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Eire
                Germans win, taking Scotland from British, taking Eire from British with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
            Battle in 119 Sea Zone
                Germans attack with 2 submarines and 1 tactical_bomber
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 tactical_bomber in 119 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer and 1 transport in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 119 Sea Zone
                    1 transport owned by the British lost in 119 Sea Zone
                    Germans roll dice for 2 submarines in 119 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                Germans win, taking 119 Sea Zone from Neutral with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 119 Sea Zone to 109 Sea Zone
            1 cruiser moved from 109 Sea Zone to 111 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            6 aaGuns moved from Germany to Slovakia Hungary
            3 infantry moved from Poland to Slovakia Hungary
            3 infantry moved from Romania to Slovakia Hungary
            2 infantry moved from Yugoslavia to Slovakia Hungary
            1 mech_infantry moved from Holland Belgium to Western Germany
            3 tactical_bombers moved from Western Germany to Iraq
    
        Place Units - Germans
            1 bomber and 4 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Defenders Fire,  : : -0.17
    British : -0.33
    Attackers Fire,  : : -0.33
    AA fire in United Kingdom : : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 armour moved from Novgorod to Karelia
            3 artilleries and 4 infantry moved from Baltic States to Eastern Poland
            1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
            2 aaGuns, 1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
            2 armour, 3 artilleries and 2 mech_infantrys moved from Bessarabia to Eastern Poland
            3 armour moved from Ukraine to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            3 artilleries moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Volgograd to Ukraine
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Timguska: 6 infantry
            EDIT: Removing units owned by Russians from Yenisey: 6 infantry
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Ukraine
            2 tactical_bombers placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Western Ukraine: 3 artilleries
            EDIT: Adding units owned by Russians to Rostov: 3 artilleries
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Kweichow
            1 armour, 5 artilleries and 6 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 5 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Kweichow
            1 armour, 5 artilleries and 6 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 5 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 bombers, 8 fighters, 6 infantry and 5 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers, 8 fighters, 6 infantry and 5 tactical_bombers in Kweichow, round 2 : 12/21 hits, 9.67 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers, 8 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 5 infantry moved from Hunan to Yunnan
            8 fighters and 5 tactical_bombers moved from Kweichow to Yunnan
            2 bombers moved from Kweichow to Yunnan
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 aaGun moved from Anhwe to Kweichow
            4 infantry moved from Jehol to Anhwe
            1 infantry moved from Kwangsi to Kiangsi
    
        Place Units - Japanese
            1 airfield placed in Yunnan
            1 factory_minor placed in Shantung
            2 armour and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 2.33
    

    Savegame


  • @Sovietishcat

    We’ve got an issue… ANZAC and France are supposed to be at war with Japan so the fleet shouldn’t be able to be in India.

  • '19

    @weddingsinger I only see french at war with Japan, Japan was moved during non combat… French dd is in sz 43; so It was not blocking me during non combat; I just saw your post about Anzac being at war, non the less, I would have been able to bring my fleet overthere in non Combat

  • '19

    @weddingsinger, if you want I can edit political situation before Japan’s turn and restart Japan’s turn.


  • @Sovietishcat

    Please do.

  • '19

    @weddingsinger I would have to add 10$ to Anzac if you want to proceed.

  • '19

    TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 bomber moved from Kwangsi to 38 Sea Zone
            1 bomber moved from Kwangsi to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
            6 infantry moved from Anhwe to Kweichow
            2 infantry moved from Kwangsi to Kwangtung
            3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            5 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 bomber moved from Kwangsi to 38 Sea Zone
            1 bomber moved from Kwangsi to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
            6 infantry moved from Anhwe to Kweichow
            2 infantry moved from Kwangsi to Kwangtung
            3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            5 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 38 Sea Zone
                Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                British defend with 1 battleship
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 38 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
                    British roll dice for 1 battleship in 38 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Japanese and 1 battleship owned by the British lost in 38 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 bomber
                Casualties for British: 1 battleship
            Battle in Kweichow
                Japanese attack with 5 fighters, 6 infantry and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 5 fighters, 6 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/14 hits, 5.50 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 5 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in Kwangtung
                Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 3 : 5/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 2 submarines and 6 transports
                British defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers and 6 transports in 36 Sea Zone, round 2 : 5/9 hits, 4.00 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 2 submarines and 6 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
            2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Yunnan
            5 fighters and 3 tactical_bombers moved from Kweichow to Yunnan
            1 bomber moved from 37 Sea Zone to Yunnan
            3 fighters moved from Kwangtung to Yunnan
            2 tactical_bombers moved from Kwangtung to Yunnan
            2 artilleries and 5 infantry moved from Hunan to Yunnan
            4 infantry moved from Jehol to Anhwe
            1 aaGun moved from Anhwe to Kweichow
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Kiangsu
            1 airfield placed in Yunnan
            1 factory_minor placed in Shantung
            Turning on Edit Mode
            EDIT: Changing PUs for ANZAC from 14 to 24
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    ANZAC : -0.33
    Chinese : -1.00
    UK_Pacific : 0.00
    Japanese : -2.67
    

    Savegame

  • '19

    @weddingsinger you are right about the fleet; you can always edit political situation at the end o turn if you want :relaxed:

  • '19

    I guess I am going back to drawing board with Japan


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            5 fighters and 1 tactical_bomber moved from 102 Sea Zone to 109 Sea Zone
            5 bombers moved from Eastern United States to 109 Sea Zone
            1 bomber moved from Central United States to 109 Sea Zone
            1 destroyer and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 109 Sea Zone
                Americans attack with 6 bombers, 5 fighters and 1 tactical_bomber
                Germans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 10/12 hits, 7.17 expected hits
                    Germans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 1 transport owned by the Germans lost in 109 Sea Zone
                Americans win with 6 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
                Casualties for Germans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Americans
            6 bombers moved from 109 Sea Zone to United Kingdom
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 102 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
            4 fighters moved from 109 Sea Zone to United Kingdom
            1 fighter moved from Guam to Queensland
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 cruiser moved from 42 Sea Zone to 41 Sea Zone
            1 cruiser moved from 41 Sea Zone to 38 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 10 Sea Zone
            1 infantry and 2 tactical_bombers placed in Western United States
            Americans undo move 2.
            2 tactical_bombers placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Americans : 1.83
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 10 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 1 aaGun and 6 infantry
                    AA fire in Kweichow : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 2/11 hits, 2.17 expected hits
                    Japanese roll dice for 1 aaGun and 6 infantry in Kweichow, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 3 : 4/10 hits, 2.00 expected hits
                    Japanese roll dice for 5 infantry in Kweichow, round 3 : 2/5 hits, 1.67 expected hits
                    4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 4 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 14
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 aaGun and 6 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    AA fire in Kweichow : : -0.17
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            5 fighters and 1 tactical_bomber moved from 102 Sea Zone to 109 Sea Zone
            5 bombers moved from Eastern United States to 109 Sea Zone
            1 bomber moved from Central United States to 109 Sea Zone
            1 destroyer and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 109 Sea Zone
                Americans attack with 6 bombers, 5 fighters and 1 tactical_bomber
                Germans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 10/12 hits, 7.17 expected hits
                    Germans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 1 transport owned by the Germans lost in 109 Sea Zone
                Americans win with 6 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
                Casualties for Germans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Americans
            6 bombers moved from 109 Sea Zone to United Kingdom
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 102 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
            4 fighters moved from 109 Sea Zone to United Kingdom
            1 fighter moved from Guam to Queensland
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 cruiser moved from 42 Sea Zone to 41 Sea Zone
            1 cruiser moved from 41 Sea Zone to 38 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 10 Sea Zone
            1 infantry and 2 tactical_bombers placed in Western United States
            Americans undo move 2.
            2 tactical_bombers placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 10 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 1 aaGun and 6 infantry
                    AA fire in Kweichow : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 2/11 hits, 2.17 expected hits
                    Japanese roll dice for 1 aaGun and 6 infantry in Kweichow, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 3 : 4/10 hits, 2.00 expected hits
                    Japanese roll dice for 5 infantry in Kweichow, round 3 : 2/5 hits, 1.67 expected hits
                    4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 4 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 14
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 aaGun and 6 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Egypt to 99 Sea Zone
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 cruiser moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
    
        Combat - British
            Battle in Formosa
            Battle in 99 Sea Zone
                British attack with 1 bomber, 1 cruiser and 1 destroyer
                Italians defend with 1 cruiser
                    British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Italians roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 99 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 cruiser in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 99 Sea Zone
                British win, taking Formosa from Japanese, taking 99 Sea Zone from Italians with 1 bomber and 1 cruiser remaining. Battle score for attacker is 4
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 cruiser
    
        Non Combat Move - British
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
                  British take Greece from Neutral_Allies
            1 aaGun moved from 99 Sea Zone to Greece
            1 fighter and 1 tactical_bomber moved from Egypt to Persia
            2 infantry moved from Rhodesia to Belgian Congo
            1 bomber moved from 99 Sea Zone to Persia
    
        Place Units - British
            1 infantry placed in Quebec
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            6 infantry and 2 mech_infantrys placed in India
            UK_Pacific undo move 1.
            Turning on Edit Mode
            EDIT: Adding units owned by British to India: 3 aaGuns, 1 artillery, 1 fighter, 15 infantry and 1 tactical_bomber
            EDIT: Removing units owned by British from Burma: 3 aaGuns, 1 artillery, 1 fighter, 15 infantry and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            6 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
            UK_Pacific collect 18 PUs (4 lost to blockades); end with 18 PUs
            Some Units in India change ownership: 6 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -1.50
    British : -1.00
    Italians : 0.00
    Americans : 1.83
    Chinese : 1.17
    AA fire in Kweichow : : -0.17
    Japanese : 0.67
    

    Savegame

  • '19

    @weddingsinger there is a mistake, American cannot go to war if Anzac declares it to Japan, please redo USA

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