19L G40 - Weddingsinger ( Allies +16) vs Sovietishcat (Axis ) Game 3


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 4 bombers; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 102 Sea Zone
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 cruiser moved from 89 Sea Zone to 101 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 89 Sea Zone to 102 Sea Zone
            1 fighter moved from Philippines to Guam
    
        Place Units - Americans
            3 bombers placed in Eastern United States
            1 bomber placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British repair damage of 9x factory_major; Remaining resources: 25 PUs; 
            British buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from 119 Sea Zone to Eire
            1 fighter moved from United Kingdom to Eire
            1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 armour and 1 artillery moved from Egypt to Alexandria
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Alexandria
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 armour moved from United Kingdom to Eire
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 fighters; Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British roll dice for 2 cruisers in Alexandria, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/7 hits, 3.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 4/7 hits, 3.17 expected hits
                    1 mech_infantry owned by the Italians, 1 fighter owned by the Germans, 1 artillery owned by the Italians, 2 artilleries owned by the British, 2 infantry owned by the Italians, 1 infantry owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 3/3 hits, 1.83 expected hits
                    Italians roll dice for 1 fighter in Alexandria, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in Alexandria
                British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for British: 1 armour, 2 artilleries and 1 infantry
                Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Germans: 2 fighters
            Battle in Eire
                British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Eire, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Eire
                British win, taking Eire from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Eire to United Kingdom
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  UK_Pacific take Celebes from Dutch
            2 infantry moved from Shan State to Burma
            1 fighter and 5 infantry moved from India to Burma
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 battleship moved from 39 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            1 bomber moved from Alexandria to Egypt
            1 destroyer moved from 106 Sea Zone to 119 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            7 infantry and 1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,5,3,3,2,2,2,4,6,5
            British collect 22 PUs (8 lost to blockades); end with 22 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 26 PUs
            Some Units in India change ownership: 7 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 36 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 36 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 37 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 41 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 41 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 3.17
    Italians : 0.17
    Chinese : -1.67
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Move Summary: Italians round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 cruiser moved from 93 Sea Zone to 99 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
    

    Savegame

  • '19

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 cruiser moved from 93 Sea Zone to 99 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber, 1 cruiser and 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 99 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from British with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
            1 armour moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            2 artilleries and 2 infantry moved from Southern France to Northern Italy
            1 armour moved from Southern France to Yugoslavia
            4 infantry moved from Southern Italy to Northern Italy
            2 aaGuns moved from Yugoslavia to Slovakia Hungary
            2 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,1
            Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Anglo Egyptian Sudan to Kenya
    
        Combat - ANZAC
            Battle in Kenya
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Kenya, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Kenya, round 3 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                ANZAC win, taking Kenya from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of Siam from Japanese to ANZAC
                EDIT: Adding units owned by ANZAC to Siam: 1 infantry
                EDIT: Removing units owned by ANZAC from Shan State: 1 infantry
                EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
                EDIT: Removing units owned by ANZAC from Siam: 1 infantry
                EDIT: Changing ownership of Siam from ANZAC to Neutral
                EDIT: Turning off Edit Mode
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 cruiser moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from Shan State to Burma
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Siam from Neutral to Japanese
            EDIT: Turning off Edit Mode
            3 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 41 Sea Zone to 43 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.67
    ANZAC : 0.33
    

    Savegame


  • @Sovietishcat

    Best I can do for my defense, I think… good luck.


  • @Sovietishcat

    Quick note for Russia’s turn… ANZAC meant to declare war on Japan but I forgot. They should have an extra 10 ipcs from objectives.


  • @Sovietishcat

    Oh, and assuming Germany’s navy is in the channel… no scramble, lol

  • '19

    TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
            7 infantry moved from Norway to 112 Sea Zone
            7 armour moved from Western Germany to 112 Sea Zone
            9 armour, 9 infantry and 9 transports moved from 112 Sea Zone to 111 Sea Zone
            9 armour and 9 infantry moved from 111 Sea Zone to Scotland
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            2 mech_infantrys moved from France to Western Germany
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 artillery moved from France to Western Germany
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            2 artilleries moved from Germany to Western Germany
            9 infantry moved from Germany to Western Germany
            1 battleship moved from 109 Sea Zone to 111 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from 109 Sea Zone to 119 Sea Zone
    

    Savegame

  • '19

    @weddingsinger Scramble sz 107? or intercept bombing Raid? - I am not doing the sealion right now, since I’d like to have something to keep London for more rounds…


  • @Sovietishcat

    Scramble against the bombers

  • '19

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
            7 infantry moved from Norway to 112 Sea Zone
            7 armour moved from Western Germany to 112 Sea Zone
            9 armour, 9 infantry and 9 transports moved from 112 Sea Zone to 111 Sea Zone
            9 armour and 9 infantry moved from 111 Sea Zone to Scotland
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            2 mech_infantrys moved from France to Western Germany
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 artillery moved from France to Western Germany
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            2 artilleries moved from Germany to Western Germany
            9 infantry moved from Germany to Western Germany
            1 battleship moved from 109 Sea Zone to 111 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from 109 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 2 units heading to United Kingdom
                British launches 1 interceptors out of United Kingdom
                    Attackers Fire,  : 0/2 hits, 0.33 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in United Kingdom causes 4 damage total. 
            Battle in Scotland
            Battle in Eire
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 armour
                    Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Eire, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eire, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Eire, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Eire
                Germans win, taking Scotland from British, taking Eire from British with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
            Battle in 119 Sea Zone
                Germans attack with 2 submarines and 1 tactical_bomber
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 tactical_bomber in 119 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer and 1 transport in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 119 Sea Zone
                    1 transport owned by the British lost in 119 Sea Zone
                    Germans roll dice for 2 submarines in 119 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                Germans win, taking 119 Sea Zone from Neutral with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 119 Sea Zone to 109 Sea Zone
            1 cruiser moved from 109 Sea Zone to 111 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            6 aaGuns moved from Germany to Slovakia Hungary
            3 infantry moved from Poland to Slovakia Hungary
            3 infantry moved from Romania to Slovakia Hungary
            2 infantry moved from Yugoslavia to Slovakia Hungary
            1 mech_infantry moved from Holland Belgium to Western Germany
            3 tactical_bombers moved from Western Germany to Iraq
    
        Place Units - Germans
            1 bomber and 4 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Defenders Fire,  : : -0.17
    British : -0.33
    Attackers Fire,  : : -0.33
    AA fire in United Kingdom : : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 armour moved from Novgorod to Karelia
            3 artilleries and 4 infantry moved from Baltic States to Eastern Poland
            1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
            2 aaGuns, 1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
            2 armour, 3 artilleries and 2 mech_infantrys moved from Bessarabia to Eastern Poland
            3 armour moved from Ukraine to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            3 artilleries moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Volgograd to Ukraine
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Timguska: 6 infantry
            EDIT: Removing units owned by Russians from Yenisey: 6 infantry
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Ukraine
            2 tactical_bombers placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Western Ukraine: 3 artilleries
            EDIT: Adding units owned by Russians to Rostov: 3 artilleries
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Kweichow
            1 armour, 5 artilleries and 6 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 5 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Kweichow
            1 armour, 5 artilleries and 6 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 5 artilleries, 6 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 bombers, 8 fighters, 6 infantry and 5 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers, 8 fighters, 6 infantry and 5 tactical_bombers in Kweichow, round 2 : 12/21 hits, 9.67 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers, 8 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 5 infantry moved from Hunan to Yunnan
            8 fighters and 5 tactical_bombers moved from Kweichow to Yunnan
            2 bombers moved from Kweichow to Yunnan
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 aaGun moved from Anhwe to Kweichow
            4 infantry moved from Jehol to Anhwe
            1 infantry moved from Kwangsi to Kiangsi
    
        Place Units - Japanese
            1 airfield placed in Yunnan
            1 factory_minor placed in Shantung
            2 armour and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 2.33
    

    Savegame


  • @Sovietishcat

    We’ve got an issue… ANZAC and France are supposed to be at war with Japan so the fleet shouldn’t be able to be in India.

  • '19

    @weddingsinger I only see french at war with Japan, Japan was moved during non combat… French dd is in sz 43; so It was not blocking me during non combat; I just saw your post about Anzac being at war, non the less, I would have been able to bring my fleet overthere in non Combat

  • '19

    @weddingsinger, if you want I can edit political situation before Japan’s turn and restart Japan’s turn.


  • @Sovietishcat

    Please do.

  • '19

    @weddingsinger I would have to add 10$ to Anzac if you want to proceed.

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