TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 artillery and 1 infantry moved from Finland to Karelia
1 infantry moved from Tambov to Bryansk
3 armour, 9 artilleries, 2 fighters, 38 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
7 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 7 infantry
Germans defend with 1 infantry
Russians roll dice for 7 infantry in Vologda, round 2 : 1/7 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 3 armour, 9 artilleries, 2 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 13 armour, 4 artilleries, 4 bombers, 16 infantry and 4 mech_infantrys
AA fire in Bryansk : 0/3 hits, 0.50 expected hits
Russians roll dice for 3 armour, 9 artilleries, 2 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 14/56 hits, 14.50 expected hits
Germans roll dice for 3 aaGuns, 13 armour, 4 artilleries, 4 bombers, 16 infantry and 4 mech_infantrys in Bryansk, round 2 : 11/41 hits, 15.17 expected hits
11 infantry owned by the Russians, 3 aaGuns owned by the Germans, 4 bombers owned by the Germans and 7 infantry owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 9 artilleries, 2 fighters, 28 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 14/45 hits, 12.67 expected hits
Germans roll dice for 13 armour, 4 artilleries, 9 infantry and 4 mech_infantrys in Bryansk, round 3 : 9/30 hits, 12.17 expected hits
9 infantry owned by the Russians, 1 artillery owned by the Germans, 9 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 9 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 10/36 hits, 11.17 expected hits
Germans roll dice for 13 armour and 3 artilleries in Bryansk, round 4 : 7/16 hits, 7.50 expected hits
7 infantry owned by the Russians, 3 artilleries owned by the Germans and 7 armour owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 9 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 5 : 12/29 hits, 10.00 expected hits
Germans roll dice for 6 armour in Bryansk, round 5 : 2/6 hits, 3.00 expected hits
2 infantry owned by the Russians and 6 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 armour, 9 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 134
Casualties for Russians: 29 infantry
Casualties for Germans: 3 aaGuns, 13 armour, 4 artilleries, 4 bombers, 16 infantry and 4 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
4 aaGuns moved from Russia to Bryansk
1 artillery and 1 infantry moved from Volgograd to Tambov
2 aaGuns moved from Novosibirsk to Vologda
1 mech_infantry moved from Finland to Vyborg
Place Units - Russians
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
9 infantry and 1 mech_infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -9.83
AA fire in Bryansk : : -0.50
Russians : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
6 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 artillery moved from Evenkiyskiy to Timguska
3 armour moved from French Indo China to Yunnan
2 armour and 1 mech_infantry moved from Malaya to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 bombers moved from French Indo China to India
1 fighter moved from Shan State to 41 Sea Zone
1 fighter moved from Shan State to India
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Shensi to Sikang
3 artilleries moved from Shensi to Sikang
1 armour moved from Shensi to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 battleship moved from 6 Sea Zone to 17 Sea Zone
2 cruisers moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Air Battle in India
@majikforce Damn, losing the German Army may be the game for me. We can play it out for another round but I don’t see coming back from that in Europe. Scramble in India?
@DannyDuck716 said in DannyDuck716 (Axis) vs Majikforce (Allies) BM3:
@majikforce Damn, losing the German Army may be the game for me. We can play it out for another round but I don’t see coming back from that in Europe. Scramble in India?
Yeah that will be really bad for you. Yes full intercept!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
6 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 artillery moved from Evenkiyskiy to Timguska
3 armour moved from French Indo China to Yunnan
2 armour and 1 mech_infantry moved from Malaya to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 bombers moved from French Indo China to India
1 fighter moved from Shan State to 41 Sea Zone
1 fighter moved from Shan State to India
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Shensi to Sikang
3 artilleries moved from Shensi to Sikang
1 armour moved from Shensi to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 battleship moved from 6 Sea Zone to 17 Sea Zone
2 cruisers moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
UK_Pacific launches 2 interceptors out of India
Attackers Fire, : 0/3 hits, 0.67 expected hits
Defenders Fire, : 0/2 hits, 0.67 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 tactical_bombers and 2 transports
French defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from French with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Iwo Jima
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Iwo Jima, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 5 armour, 1 artillery and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 5 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 3.17 expected hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Sikang
Japanese attack with 1 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 4/10 hits, 4.50 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters moved from Sikang to Szechwan
2 tactical_bombers moved from Sikang to Szechwan
2 bombers moved from India to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from 43 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Shan State
1 fighter moved from Iwo Jima to 17 Sea Zone
1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
2 transports placed in 19 Sea Zone
1 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.67
French : -0.33
ANZAC : 0.67
Americans : -0.67
Chinese : -0.17
Attackers Fire, : : -0.67
AA fire in India : : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Holland Belgium to 91 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 carrier and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian Islands
1 marine moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 cruiser, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Dutch New Guinea to 54 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Norway
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
2 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;
Combat Move - British
2 fighters moved from United Kingdom to France
2 fighters moved from 110 Sea Zone to France
1 fighter moved from Egypt to 99 Sea Zone
2 armour and 4 mech_infantrys moved from Egypt to Syria
1 armour and 3 mech_infantrys moved from Kazakhstan to Rostov
2 fighters moved from Russia to Rostov
1 armour and 2 mech_infantrys moved from Persia to West India
2 infantry moved from Persia to Eastern Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in France
British attack with 4 fighters
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 bomber
British roll dice for 4 fighters in France, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in France
British win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Syria
British attack with 2 armour and 4 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour and 4 mech_infantrys in Syria, round 2 : 3/6 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Rostov
British attack with 1 armour, 2 fighters and 3 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Rostov, round 2 : 4/6 hits, 2.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 1.17 expected hits
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 armour, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - British
2 fighters moved from Rostov to Persia
1 fighter moved from 99 Sea Zone to Egypt
2 fighters moved from France to Normandy Bordeaux
2 fighters moved from France to 110 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
1 infantry moved from India to Burma
Place Units - British
2 destroyers and 1 submarine placed in 81 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : 2.33
Italians : 0.33
Americans : 0.33
Chinese : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 carrier moved from 92 Sea Zone to 95 Sea Zone
Italians take 93 Sea Zone from British
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Dutch New Guinea to Queensland
1 marine moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
2 infantry moved from Alexandria to Egypt
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Finland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Smolensk to Vologda
1 armour moved from Smolensk to Vologda
4 mech_infantrys moved from Novgorod to Vologda
4 armour moved from Novgorod to Vologda
2 armour and 2 mech_infantrys moved from Baltic States to Archangel
1 mech_infantry moved from Germany to Holland Belgium
2 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Poland to Western Ukraine
1 armour moved from Poland to Novgorod
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 5 armour and 6 mech_infantrys
Russians defend with 2 aaGuns and 7 infantry
Germans roll dice for 5 armour and 6 mech_infantrys in Vologda, round 2 : 6/11 hits, 3.50 expected hits
Russians roll dice for 2 aaGuns and 7 infantry in Vologda, round 2 : 2/7 hits, 2.33 expected hits
4 infantry owned by the Russians, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 5 armour and 4 mech_infantrys in Vologda, round 3 : 6/9 hits, 3.17 expected hits
Russians roll dice for 3 infantry in Vologda, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 2 aaGuns and 7 infantry
Non Combat Move - Germans
1 infantry moved from Southern France to France
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Western Germany
4 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 5.17
Americans : 0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
Russians take Smolensk from Germans
2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Vologda
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Western Ukraine
1 armour, 1 artillery and 1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Vyborg to Novgorod
4 armour moved from Finland to Novgorod
2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
Russians take Belarus from Germans
1 armour moved from Bryansk to Novgorod
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 artilleries and 3 infantry in Ukraine, round 2 : 0/6 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 3 artilleries and 2 infantry in Ukraine, round 3 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 3 infantry in Western Ukraine, round 2 : 4/6 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novgorod
Russians attack with 8 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Russians roll dice for 8 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Novgorod, round 2 : 5/13 hits, 5.17 expected hits
Germans roll dice for 1 armour, 1 fighter and 7 infantry in Novgorod, round 2 : 3/9 hits, 3.50 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Russians roll dice for 8 armour, 1 artillery and 1 mech_infantry in Novgorod, round 3 : 3/10 hits, 4.67 expected hits
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Novgorod, round 3 : 1/4 hits, 1.83 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Russians roll dice for 8 armour and 1 artillery in Novgorod, round 4 : 6/9 hits, 4.33 expected hits
Germans roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 8 armour remaining. Battle score for attacker is 18
Casualties for Russians: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Germans: 1 armour, 1 fighter and 7 infantry
Battle in Vologda
Russians attack with 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 5 armour and 2 mech_infantrys
Russians roll dice for 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/13 hits, 3.33 expected hits
Germans roll dice for 5 armour and 2 mech_infantrys in Vologda, round 2 : 2/7 hits, 3.17 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 3 : 7/11 hits, 3.00 expected hits
Germans roll dice for 5 armour in Vologda, round 3 : 4/5 hits, 2.50 expected hits
4 infantry owned by the Russians and 5 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Russians: 6 infantry
Casualties for Germans: 5 armour and 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 artillery moved from Finland to Karelia
2 infantry moved from Volgograd to Samara
1 artillery and 1 infantry moved from Tambov to Samara
4 aaGuns, 3 artilleries and 3 infantry moved from Bryansk to Belarus
Place Units - Russians
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.83
@majikforce German defeat is inevitable. I surrender. Good game. Shall we start game 2?
@DannyDuck716 said in DannyDuck716 (Axis) vs Majikforce (Allies) BM3:
@majikforce German defeat is inevitable. I surrender. Good game. Shall we start game 2?
Yeah gg. Switch sides? I can probably set it up tonight. Did you post the result of this game yet?
@majikforce yes switcch sides. no i did not and have limited time tonight. do you mind posting it?
@DannyDuck716 said in DannyDuck716 (Axis) vs Majikforce (Allies) BM3:
@majikforce yes switcch sides. no i did not and have limited time tonight. do you mind posting it?
No problem. Second game is up awaiting scramble orders!