@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 armour moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
2 bombers moved from India to Caucasus
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Queensland to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 99 Sea Zone from Italians with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Crete
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Crete
Americans roll dice for 1 artillery in Crete, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Crete, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Crete, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Crete, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Crete
Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caucasus
Americans attack with 1 armour, 2 bombers and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Caucasus to Persia
1 bomber moved from 44 Sea Zone to Northern Territory
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Queensland
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to India
6 infantry moved from Norway to 112 Sea Zone
6 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 124 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 transport placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries and 15 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 15 infantry in Suiyuyan, round 2 : 4/17 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
1 bomber and 3 fighters moved from Russia to Volgograd
3 fighters moved from Persia to Volgograd
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Volgograd
British attack with 1 armour, 1 bomber, 6 fighters and 2 mech_infantrys
Germans defend with 3 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour, 1 bomber, 6 fighters and 2 mech_infantrys in Volgograd, round 2 : 4/10 hits, 4.50 expected hits
Germans roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 : 1/4 hits, 1.83 expected hits
1 mech_infantry owned by the British, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for British: 1 mech_infantry
Casualties for Germans: 3 armour and 1 mech_infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
2 fighters moved from Volgograd to Persia
1 fighter moved from Volgograd to Persia
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 bomber moved from Volgograd to Persia
1 armour, 5 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Norway to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to Normandy Bordeaux
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
Place Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
2 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.67
Italians : 0.67
British : 0.50
Americans : -1.50
Chinese : 0.50
Japanese : 1.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
3 mech_infantrys moved from Northern Italy to Holland Belgium
1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
3 mech_infantrys moved from Northern Italy to Holland Belgium
1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine and 1 transport
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 99 Sea Zone
1 transport owned by the Americans lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians win, taking 99 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 3 mech_infantrys
Americans defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 99 Sea Zone to Southern Italy
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Shensi to Suiyuyan
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry and 1 marine moved from New South Wales to Queensland
2 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Shensi to Suiyuyan
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry and 1 marine moved from New South Wales to Queensland
2 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Shensi to Suiyuyan
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry and 1 marine moved from New South Wales to Queensland
2 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Northwest Persia: 2 infantry
EDIT: Adding units owned by French to Caucasus: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Shensi to Suiyuyan
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry and 1 marine moved from New South Wales to Queensland
2 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Northwest Persia: 2 infantry
EDIT: Adding units owned by French to Caucasus: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 2 infantry
EDIT: Adding units owned by French to 110 Sea Zone: 2 infantry
Combat Hit Differential Summary :
Well, I guess I can be forgiven for forgetting the French actually had useful moves.
The infantry needed to board an American transport, and move up to Caucasus.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Finland to Norway
Germans take Norway from Americans
1 mech_infantry moved from Novosibirsk to Volgograd
1 mech_infantry moved from Samara to Volgograd
1 armour moved from Novosibirsk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
3 fighters moved from Bryansk to Russia
3 bombers moved from Novgorod to Russia
2 mech_infantrys moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 bomber moved from Western Germany to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Western Germany to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
@surfer yeah they are easy to overlook!
Intercept in moscow?
Yep. Send them up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Finland to Norway
Germans take Norway from Americans
1 mech_infantry moved from Novosibirsk to Volgograd
1 mech_infantry moved from Samara to Volgograd
1 armour moved from Novosibirsk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
3 fighters moved from Bryansk to Russia
3 bombers moved from Novgorod to Russia
2 mech_infantrys moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 bomber moved from Western Germany to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Western Germany to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 1/6 hits, 1.50 expected hits
Defenders Fire, : 3/4 hits, 1.33 expected hits
1 bomber owned by the Germans and 2 fighters owned by the Germans lost in Russia
1 fighter owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Volgograd
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 2 bombers, 4 mech_infantrys and 1 tactical_bomber
French defend with 2 infantry; Americans defend with 1 armour and 2 mech_infantrys; ANZAC defend with 2 infantry
Germans roll dice for 2 armour, 2 bombers, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/9 hits, 3.67 expected hits
Russians roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.50 expected hits
2 infantry owned by the ANZAC, 2 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 2 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 3/7 hits, 3.33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 0/3 hits, 1.17 expected hits
1 armour owned by the Americans and 2 mech_infantrys owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 2 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 armour and 2 mech_infantrys
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 bomber moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 fighter moved from Russia to Bryansk
3 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 mech_infantrys moved from Finland to Novgorod
1 fighter moved from Western Germany to Bryansk
4 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 destroyer placed in 113 Sea Zone
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 artilleries placed in Western Ukraine
2 infantry placed in France
Germans undo move 1.
1 bomber placed in Western Germany
1 fighter placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : -0.33
Defenders Fire, : : 1.67
Attackers Fire, : : -0.50
Russians : -1.33
@surfer well that air raid was an absolute horror show :white_frowning_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 16 PUs;
Russians buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Yenisey to Timguska
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.17
Yep, the air raid was ridiculous.
BRUTAL
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 1/6 hits, 1.50 expected hits
Defenders Fire, : 3/4 hits, 1.33 expected hits
1 bomber owned by the Germans and 2 fighters owned by the Germans lost in Russia
1 fighter owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
SHOT DOWN IN FLAMES!!!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Hopei
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 submarine moved from 43 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from Americans
Japanese take 43 Sea Zone from ANZAC
1 bomber moved from French Indo China to 41 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 bomber moved from French Indo China to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter moved from French Indo China to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Hopei
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 submarine moved from 43 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from Americans
Japanese take 43 Sea Zone from ANZAC
1 bomber moved from French Indo China to 41 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 bomber moved from French Indo China to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter moved from French Indo China to Burma
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 2/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from 41 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
2 tactical_bombers moved from Borneo to 35 Sea Zone
2 fighters moved from Borneo to 35 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
7 armour and 7 mech_infantrys moved from Hunan to Hopei
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Hopei
2 armour and 1 mech_infantry moved from Malaya to Yunnan
2 artilleries moved from Malaya to Shan State
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 destroyer and 2 transports placed in 19 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Hopei
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 submarine moved from 43 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from Americans
Japanese take 43 Sea Zone from ANZAC
1 bomber moved from French Indo China to 41 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 bomber moved from French Indo China to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter moved from French Indo China to Burma
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 2/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from 41 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
2 tactical_bombers moved from Borneo to 35 Sea Zone
2 fighters moved from Borneo to 35 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
7 armour and 7 mech_infantrys moved from Hunan to Hopei
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Hopei
2 armour and 1 mech_infantry moved from Malaya to Yunnan
2 artilleries moved from Malaya to Shan State
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 destroyer and 2 transports placed in 19 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -0.67
Japanese : -0.33
@surfer please use second save file as forgot a bit of non com