@GeneralDisarray no scramble. Submerge. 0.1% odds that I dice you completely and you surrender :)
Giallo (Allies +2) vs Shin_Ji BM Round 2
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TripleA Manual Gamesave Post: Italians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 6 fighters moved from Southern Italy to 97 Sea Zone 4 infantry moved from Southern Italy to Northern Italy 1 armour and 1 mech_infantry moved from Romania to Yugoslavia Combat - Italians Battle in 97 Sea Zone Italians attack with 6 fighters British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 6 transports; Americans defend with 1 cruiser, 1 destroyer and 1 submarine 1 submarine owned by the Americans and 1 submarine owned by the British Submerged Italians roll dice for 6 fighters in 97 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Combat Hit Differential Summary :
Italians : 1.00
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4 hits! How would you like them assigned?
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carrier and dd’s
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 6 fighters moved from Southern Italy to 97 Sea Zone 4 infantry moved from Southern Italy to Northern Italy 1 armour and 1 mech_infantry moved from Romania to Yugoslavia Combat - Italians Battle in 97 Sea Zone Italians attack with 6 fighters British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 6 transports; Americans defend with 1 cruiser, 1 destroyer and 1 submarine 1 submarine owned by the Americans and 1 submarine owned by the British Submerged Italians roll dice for 6 fighters in 97 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 6 transports in 97 Sea Zone, round 2 : 6/7 hits, 3.33 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans, 6 fighters owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone British win with 2 cruisers, 2 fighters and 6 transports remaining. Battle score for attacker is -28 Casualties for Italians: 6 fighters Casualties for Americans: 1 destroyer Casualties for British: 1 carrier and 1 destroyer Battle in Yugoslavia Italians attack with 1 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northern Italy Italians attack with 4 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 4 infantry in Northern Italy, round 2 : 1/4 hits, 0.67 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry 2 fighters owned by the British forced to land in Greece Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,4,4,4 Italians collect 3 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 3.00
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I was like wow, 4 hits! Then you were like, hold my British beer.
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3 ANZAC collect 5 PUs (5 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
I was like wow, 4 hits! Then you were like, hold my British beer.
6 hits! It just won’t save my trs… Let’s hope I don’t make any mistakes
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 1 artillery moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Novgorod to Archangel 4 fighters moved from Western Germany to 97 Sea Zone 2 fighters moved from Germany to 97 Sea Zone 2 bombers moved from Western Germany to 97 Sea Zone 6 infantry moved from France to Southern France 6 infantry moved from Holland Belgium to Normandy Bordeaux Combat - Germans Battle in 97 Sea Zone Germans attack with 2 bombers and 6 fighters British defend with 1 cruiser, 1 submarine and 6 transports; Americans defend with 1 cruiser and 1 submarine 1 submarine owned by the Americans and 1 submarine owned by the British Submerged Germans roll dice for 2 bombers and 6 fighters in 97 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits British roll dice for 2 cruisers and 6 transports in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 cruiser owned by the Americans, 4 transports owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone 2 transports owned by the British lost in 97 Sea Zone Germans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 56 Casualties for Germans: 1 fighter Casualties for Americans: 1 cruiser Casualties for British: 1 cruiser and 6 transports Battle in Southern France Germans attack with 6 infantry French defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 6 infantry in Southern France, round 2 : 1/6 hits, 1.00 expected hits French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Southern France Germans win, taking Southern France from French with 6 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Normandy Bordeaux Germans attack with 6 infantry British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.00 expected hits French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 6 mech_infantrys moved from Eastern Poland to Romania 21 mech_infantrys moved from Belarus to Romania 1 mech_infantry moved from Baltic States to Romania 8 mech_infantrys moved from Germany to Romania 1 aaGun moved from Belarus to Eastern Poland 3 fighters moved from 97 Sea Zone to Western Germany 1 fighter moved from 97 Sea Zone to Southern Italy 1 fighter moved from 97 Sea Zone to Romania 12 infantry moved from Holland Belgium to Western Germany 1 armour moved from France to Yugoslavia 2 bombers moved from 97 Sea Zone to Western Germany Place Units - Germans 2 infantry and 1 mech_infantry placed in Novgorod 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 1.83 British : 0.00 French : 0.33 Russians : -0.33
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 1 artillery moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Novgorod to Archangel 4 fighters moved from Western Germany to 97 Sea Zone 2 fighters moved from Germany to 97 Sea Zone 2 bombers moved from Western Germany to 97 Sea Zone 6 infantry moved from France to Southern France 6 infantry moved from Holland Belgium to Normandy Bordeaux Combat - Germans Battle in 97 Sea Zone Germans attack with 2 bombers and 6 fighters British defend with 1 cruiser, 1 submarine and 6 transports; Americans defend with 1 cruiser and 1 submarine 1 submarine owned by the Americans and 1 submarine owned by the British Submerged Germans roll dice for 2 bombers and 6 fighters in 97 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits British roll dice for 2 cruisers and 6 transports in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 cruiser owned by the Americans, 4 transports owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone 2 transports owned by the British lost in 97 Sea Zone Germans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 56 Casualties for Germans: 1 fighter Casualties for Americans: 1 cruiser Casualties for British: 1 cruiser and 6 transports Battle in Southern France Germans attack with 6 infantry French defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 6 infantry in Southern France, round 2 : 1/6 hits, 1.00 expected hits French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Southern France Germans win, taking Southern France from French with 6 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Normandy Bordeaux Germans attack with 6 infantry British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.00 expected hits French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 6 mech_infantrys moved from Eastern Poland to Romania 21 mech_infantrys moved from Belarus to Romania 1 mech_infantry moved from Baltic States to Romania 8 mech_infantrys moved from Germany to Romania 1 aaGun moved from Belarus to Eastern Poland 3 fighters moved from 97 Sea Zone to Western Germany 1 fighter moved from 97 Sea Zone to Southern Italy 1 fighter moved from 97 Sea Zone to Romania 12 infantry moved from Holland Belgium to Western Germany 1 armour moved from France to Yugoslavia 2 bombers moved from 97 Sea Zone to Western Germany Place Units - Germans 2 infantry and 1 mech_infantry placed in Novgorod 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.83 British : 0.00 French : 0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Purchase Units - Russians Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland 2 fighters moved from Russia to Romania 4 armour, 10 artilleries, 9 infantry and 5 mech_infantrys moved from Bessarabia to Romania 1 fighter and 1 tactical_bomber moved from Ukraine to Romania 1 infantry moved from Kansu to Timguska 10 artilleries and 13 infantry moved from Kweichow to Anhwe 1 artillery moved from Suiyuyan to Chahar Combat - Russians Battle in Eastern Poland Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Anhwe Russians attack with 10 artilleries and 13 infantry Japanese defend with 1 infantry Russians roll dice for 10 artilleries and 13 infantry in Anhwe, round 2 : 10/23 hits, 7,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe Russians win, taking Anhwe from Japanese with 10 artilleries and 12 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Russians attack with 1 artillery Japanese defend with 1 infantry Russians roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Romania Russians attack with 4 armour, 10 artilleries, 3 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber Germans defend with 36 mech_infantrys Russians roll dice for 4 armour, 10 artilleries, 3 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 7/32 hits, 11,50 expected hits Germans roll dice for 36 mech_infantrys in Romania, round 2 : 13/36 hits, 12,00 expected hits 9 infantry owned by the Russians, 4 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Romania Russians roll dice for 4 armour, 6 artilleries, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 7/19 hits, 7,83 expected hits Germans roll dice for 29 mech_infantrys in Romania, round 3 : 10/29 hits, 9,67 expected hits 4 mech_infantrys owned by the Russians, 6 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Romania 1 mech_infantry owned by the Russians and 4 armour owned by the Russians retreated to Bessarabia Germans win with 22 mech_infantrys remaining. Battle score for attacker is -27 Casualties for Russians: 10 artilleries, 9 infantry and 4 mech_infantrys Casualties for Germans: 14 mech_infantrys Non Combat Move - Russians 3 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 3 fighters and 1 tactical_bomber moved from Romania to Bessarabia 6 artilleries and 12 infantry moved from Tambov to Bryansk 4 artilleries and 10 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Kansu to Suiyuyan Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1,33 Russians : -2,17 Japanese : 0,00
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 6 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Anhwe 1 bomber moved from Jehol to Anhwe 1 armour and 2 mech_infantrys moved from Shantung to Anhwe 2 artilleries moved from Kiangsu to Anhwe 3 artilleries and 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Hunan to Anhwe 12 fighters moved from Shan State to Anhwe 1 mech_infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from French Indo China to Kweichow 1 bomber moved from India to Anhwe 1 artillery, 1 infantry and 3 mech_infantrys moved from Burma to India 1 infantry moved from French Indo China to Yunnan 6 submarines moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 1 submarine moved from 33 Sea Zone to 30 Sea Zone Combat - Japanese Battle in 30 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 30 Sea Zone Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Johnston Island Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Johnston Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Johnston Island Japanese win, taking Johnston Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kweichow Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 5 artilleries, 2 bombers, 12 fighters, 3 infantry and 2 mech_infantrys Russians defend with 10 artilleries and 12 infantry Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 12 fighters, 3 infantry and 2 mech_infantrys in Anhwe, round 2 : 11/25 hits, 11.17 expected hits Chinese roll dice for 10 artilleries and 12 infantry in Anhwe, round 2 : 9/22 hits, 7.33 expected hits 3 infantry owned by the Japanese, 11 infantry owned by the Russians, 4 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Anhwe Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 12 fighters in Anhwe, round 3 : 7/16 hits, 8.17 expected hits Chinese roll dice for 10 artilleries and 1 infantry in Anhwe, round 3 : 3/11 hits, 3.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Russians, 1 artillery owned by the Japanese, 6 artilleries owned by the Russians and 1 armour owned by the Japanese lost in Anhwe Japanese roll dice for 2 bombers and 11 fighters in Anhwe, round 4 : 6/13 hits, 6.83 expected hits Chinese roll dice for 4 artilleries in Anhwe, round 4 : 1/4 hits, 1.33 expected hits 1 fighter owned by the Japanese and 4 artilleries owned by the Russians lost in Anhwe Japanese win with 2 bombers and 10 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 armour, 5 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys Casualties for Russians: 10 artilleries and 12 infantry Non Combat Move - Japanese 1 mech_infantry moved from Szechwan to Hopei 1 mech_infantry moved from Szechwan to Hunan 1 bomber moved from Anhwe to Japan 1 bomber moved from Anhwe to Shan State 1 fighter moved from Anhwe to Hunan 9 fighters moved from Anhwe to Hunan 2 artilleries moved from Java to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 2 transports moved from 42 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 2 infantry and 1 mech_infantry placed in Shantung 1 infantry and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 3 infantry placed in India 2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.00 Japanese : -1.83
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers and 5 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Vyborg 1 fighter and 1 tactical_bomber moved from Norway to Vyborg 3 armour, 4 artilleries and 3 infantry moved from Finland to Karelia 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 destroyer moved from 64 Sea Zone to 63 Sea Zone 10 fighters moved from New Zealand to 63 Sea Zone 2 infantry moved from Southeast Mexico to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 30 Sea Zone 3 battleships, 8 carriers, 1 cruiser and 1 destroyer moved from 64 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 5 fighters moved from Hawaiian Islands to Johnston Island 3 fighters moved from 63 Sea Zone to Johnston Island Combat - Americans Battle in 63 Sea Zone Americans attack with 1 destroyer and 7 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 7 fighters in 63 Sea Zone, round 2 : 6/8 hits, 3,83 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 30 Sea Zone Americans attack with 3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 submarine and 1 transport Americans roll dice for 3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 30 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 30 Sea Zone Americans win with 3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Vyborg Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Johnston Island Americans attack with 8 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 8 fighters and 2 infantry in Johnston Island, round 2 : 4/10 hits, 4,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Johnston Island Americans win, taking Johnston Island from Japanese with 7 fighters and 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Karelia Americans attack with 3 armour, 4 artilleries and 3 infantry Germans defend with 1 infantry Americans roll dice for 3 armour, 4 artilleries and 3 infantry in Karelia, round 2 : 2/10 hits, 3,83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 3 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Vyborg to Norway 4 aaGuns and 4 infantry moved from Southeast Mexico to 64 Sea Zone 4 aaGuns, 4 infantry and 4 transports moved from 64 Sea Zone to 30 Sea Zone 4 aaGuns and 4 infantry moved from 30 Sea Zone to Johnston Island 7 fighters moved from Johnston Island to 30 Sea Zone 7 fighters moved from Western United States to 30 Sea Zone 3 fighters moved from 63 Sea Zone to New Zealand 1 fighter moved from 30 Sea Zone to Hawaiian Islands 2 fighters moved from 63 Sea Zone to 30 Sea Zone 2 fighters moved from 63 Sea Zone to New Zealand Place Units - Americans 1 bomber and 2 fighters placed in Norway 2 destroyers placed in 10 Sea Zone 3 fighters placed in Western United States Americans undo move 2. Americans undo move 1. 1 bomber placed in Norway 1 destroyer placed in 113 Sea Zone Americans undo move 3. 2 fighters placed in Norway 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0,67 Americans : 1,33 Japanese : 1,00
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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I have been making you work absurdly hard for that island.
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Purchase Units - British British buy 6 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Americans to Karelia: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 3 mech_infantrys moved from Persia to West India 9 armour and 3 infantry moved from Eastern Persia to West India 3 infantry moved from Syria to Iraq 3 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Syria to Persia 3 mech_infantrys moved from Iraq to Eastern Persia Combat - British Non Combat Move - British 3 fighters moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 fighters moved from Greece to Bessarabia 1 infantry moved from Greece to Bulgaria 1 infantry moved from Greece to Bulgaria 1 fighter and 1 tactical_bomber moved from Eastern Persia to West India Place Units - British 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 3 armour placed in Persia 3 armour placed in Iraq Turn Complete - British British collect 41 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
I have been making you work absurdly hard for that island.
Yeah but I want it and I think I needed it
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@Giallo said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
I have been making you work absurdly hard for that island.
Yeah but I want it and I think I needed it
From there I can control both VC’s
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer British defend with 1 submarine; Americans defend with 1 submarine Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 2/2 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is -8 Casualties for Italians: 1 destroyer Battle in Bessarabia Italians attack with 1 armour and 1 mech_infantry British defend with 2 fighters; Russians defend with 1 aaGun, 4 armour, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 aaGun, 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 7/15 hits, 7.50 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Bessarabia Russians win with 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 aaGun Non Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 3 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4 Italians collect 9 PUs (1 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 1.33 Russians : -0.50
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4 ANZAC collect 6 PUs (4 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :