inf, art, bomb, tac, ftr
Giallo (Allies +2) vs Shin_Ji BM Round 2
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to New South Wales: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Non Combat Move - ANZAC 2 aaGuns, 3 infantry and 2 mech_infantrys moved from Queensland to New South Wales Place Units - ANZAC 2 aaGuns and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from France to Southern France 1 fighter moved from Normandy Bordeaux to Southern France Combat - French Battle in Southern France French attack with 1 fighter and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry French roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Southern France retreated to Southern France Italians win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French 1 fighter moved from Southern France to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux Turn Complete - French French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0,33 French : -1,33
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I forgot to move my us units in Australia i edit them
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Oh and can you edit the fr dd to 110 pls
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Well, that save me the trouble of deciding whether to risk a sea battle or not!
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 1 battleship moved from 113 Sea Zone to 115 Sea Zone 1 mech_infantry moved from Germany to Baltic States 1 fighter moved from 113 Sea Zone to Baltic States 1 bomber moved from Germany to Bessarabia 1 mech_infantry moved from Eastern Poland to Bessarabia 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 4 carriers and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from 113 Sea Zone to Baltic States 6 fighters moved from 113 Sea Zone to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 3 infantry Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 aaGun and 2 artilleries in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 aaGun and 2 artilleries in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 4 : 2/4 hits, 1.00 expected hits Russians roll dice for 2 artilleries in Novgorod, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 aaGun and 2 artilleries Casualties for Germans: 1 infantry Battle in France Germans attack with 1 artillery, 6 fighters and 4 infantry British defend with 5 infantry; French defend with 1 airfield and 1 factory_minor Germans roll dice for 1 artillery, 6 fighters and 4 infantry in France, round 2 : 4/11 hits, 4.17 expected hits French roll dice for 5 infantry in France, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans and 4 infantry owned by the British lost in France Germans roll dice for 1 artillery, 6 fighters and 1 infantry in France, round 3 : 6/8 hits, 3.67 expected hits French roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in France Germans destroys 14PUs while taking French capital Germans win, taking France from French with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for British: 5 infantry Battle in Baltic States Germans attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Baltic States to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 6 fighters moved from France to Western Germany 11 infantry moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Western Germany to Northern Italy 1 bomber moved from Bessarabia to Germany Place Units - Germans 1 armour and 7 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 40 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 2.00 French : 1.00 Russians : -0.67
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:44:10 AM
Savegame -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 artilleries and 6 infantry moved from Tsinghai to Shensi 7 artilleries and 12 infantry moved from Sikang to Szechwan 3 mech_infantrys moved from Kansu to Urals 3 fighters and 1 tactical_bomber moved from Bryansk to Urals 1 infantry moved from Timguska to Urals 1 artillery moved from Kansu to Shensi Combat - Russians Battle in Szechwan Russians attack with 7 artilleries and 12 infantry Japanese defend with 1 infantry Russians roll dice for 7 artilleries and 12 infantry in Szechwan, round 2 : 7/19 hits, 5,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan Russians win, taking Szechwan from Japanese with 7 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Urals Russians attack with 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour and 4 mech_infantrys Russians roll dice for 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 1/8 hits, 2,83 expected hits Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1,83 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Urals Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Urals, round 3 : 4/6 hits, 2,50 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in Urals, round 3 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the Russians, 3 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry and 2 mech_infantrys Casualties for Japanese: 1 armour and 4 mech_infantrys Battle in Shensi Russians attack with 5 artilleries and 6 infantry Japanese defend with 1 infantry Russians roll dice for 5 artilleries and 6 infantry in Shensi, round 2 : 4/11 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 6 artilleries and 6 infantry moved from Kazakhstan to Volgograd 6 infantry moved from Kazakhstan to Volgograd 4 artilleries and 4 infantry moved from Rostov to Ukraine 1 aaGun, 3 artilleries, 8 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine 2 armour moved from Volgograd to Ukraine 1 infantry moved from Bryansk to Western Ukraine 3 fighters and 1 tactical_bomber moved from Urals to Vologda Place Units - Russians 3 artilleries placed in Ukraine 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians : 1,67 Japanese : 0,00
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 1 infantry moved from India to West India 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kweichow to Hunan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Yunnan to Kwangsi 1 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 2 artilleries moved from French Indo China to Kwangsi 1 artillery and 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 4 fighters moved from 31 Sea Zone to Marshall Islands Combat - Japanese Battle in Johnston Island Battle in West India Japanese attack with 2 artilleries and 1 infantry British defend with 2 armour Japanese roll dice for 2 artilleries and 1 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 2 armour in West India, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in West India Japanese roll dice for 2 artilleries in West India, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese lost in West India Japanese roll dice for 1 artillery in West India, round 4 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in West India, round 5 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in West India, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in West India, round 6 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in West India, round 6 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in West India UK_Pacific win, taking Johnston Island from Americans with no units remaining. Battle score for attacker is 1 Casualties for Japanese: 2 artilleries and 1 infantry Casualties for British: 2 armour Battle in Marshall Islands Japanese attack with 4 fighters ANZAC defend with 1 infantry; Americans defend with 1 fighter Japanese roll dice for 4 fighters in Marshall Islands, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the Americans lost in Marshall Islands Japanese win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 fighter Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 fighters moved from Marshall Islands to 33 Sea Zone 2 carriers, 3 destroyers and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 3 carriers moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from New Guinea to India 10 fighters moved from New Guinea to Philippines 1 artillery moved from Dutch New Guinea to New Guinea 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 4 fighters moved from 6 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in India 2 artilleries and 1 infantry placed in Shantung 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 1 carrier and 2 transports placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 UK_Pacific : 0.00 Japanese : -0.67
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 1 infantry moved from India to West India 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kweichow to Hunan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Yunnan to Kwangsi 1 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 2 artilleries moved from French Indo China to Kwangsi 1 artillery and 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 4 fighters moved from 31 Sea Zone to Marshall Islands Combat - Japanese Battle in Johnston Island Battle in West India Japanese attack with 2 artilleries and 1 infantry British defend with 2 armour Japanese roll dice for 2 artilleries and 1 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 2 armour in West India, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in West India Japanese roll dice for 2 artilleries in West India, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese lost in West India Japanese roll dice for 1 artillery in West India, round 4 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in West India, round 5 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in West India, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in West India, round 6 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in West India, round 6 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in West India UK_Pacific win, taking Johnston Island from Americans with no units remaining. Battle score for attacker is 1 Casualties for Japanese: 2 artilleries and 1 infantry Casualties for British: 2 armour Battle in Marshall Islands Japanese attack with 4 fighters ANZAC defend with 1 infantry; Americans defend with 1 fighter Japanese roll dice for 4 fighters in Marshall Islands, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the Americans lost in Marshall Islands Japanese win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 fighter Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 fighters moved from Marshall Islands to 33 Sea Zone 2 carriers, 3 destroyers and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 3 carriers moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from New Guinea to India 10 fighters moved from New Guinea to Philippines 1 artillery moved from Dutch New Guinea to New Guinea 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 4 fighters moved from 6 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in India 2 artilleries and 1 infantry placed in Shantung 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 1 carrier and 2 transports placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 submarines EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.00 UK_Pacific : 0.00 Japanese : -0.67
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 84 PUs; Americans buy 3 armour, 3 carriers and 1 harbour; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 tactical_bombers moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Hawaiian Islands to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers Germans defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Holland Belgium, round 2 : 2/5 hits, 2,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter and 2 tactical_bombers moved from Holland Belgium to Norway 1 fighter moved from 110 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Norway 1 tactical_bomber moved from United Kingdom to Norway 3 battleships, 1 carrier and 6 transports moved from 88 Sea Zone to 64 Sea Zone 1 carrier and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone 1 fighter moved from 30 Sea Zone to Hawaiian Islands 2 fighters moved from 64 Sea Zone to Hawaiian Islands 5 fighters moved from Western United States to Hawaiian Islands 5 fighters moved from Southeast Mexico to Hawaiian Islands 10 fighters moved from Hawaiian Islands to New Zealand 8 infantry moved from Central United States to Southeast Mexico 2 aaGuns moved from Western United States to Mexico Place Units - Americans 3 armour placed in Norway 3 carriers placed in 10 Sea Zone 1 harbour placed in Southeast Mexico Turn Complete - Americans Americans collect 56 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0,67 Americans : -0,67
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - British British buy 6 armour and 2 infantry; Remaining resources: 2 PUs; Politics - British Turning on Edit Mode EDIT: Adding units owned by Americans to 92 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Combat Move - British 4 infantry moved from Persia to Eastern Persia 3 armour moved from Iraq to Eastern Persia 3 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Trans-Jordan to Iraq 2 destroyers moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to France 1 fighter moved from Normandy Bordeaux to France 1 tactical_bomber moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to France Combat - British Battle in France British attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in France, round 2 : 1/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in France, round 3 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in France British win, taking France from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Southern France British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Southern France British win, taking Southern France from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 4 aaGuns, 6 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 4 aaGuns, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 6 transports moved from 110 Sea Zone to 92 Sea Zone 4 aaGuns, 6 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from France to Norway 1 fighter and 1 tactical_bomber moved from Southern France to 92 Sea Zone 1 fighter moved from Gibraltar to Norway 4 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia Place Units - British 3 armour placed in Iraq 3 armour placed in Persia 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00 British : 0,33 Italians : -0,33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 5 fighters moved from Southern Italy to Southern France 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania 1 armour moved from India to West India Italians take West India from UK_Pacific 1 armour moved from West India to India Combat - Italians Battle in Southern France Italians attack with 1 artillery, 5 fighters and 1 infantry British defend with 2 infantry; French defend with 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 5 fighters and 1 infantry in Southern France, round 2 : 1/7 hits, 3.17 expected hits French roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery and 5 fighters in Southern France, round 3 : 2/6 hits, 2.83 expected hits French roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern France Italians win with 5 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 5 fighters moved from Southern France to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 destroyer moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -3.00 French : 1.00
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2,3,5 ANZAC collect 5 PUs (5 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16 Combat Move - French 1 fighter moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 5 infantry moved from Normandy Bordeaux to Southern France Non Combat Move - French Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 7:58:49 AM
Savegame -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Eastern Poland to Western Ukraine 1 infantry moved from Northern Italy to Southern France 6 fighters moved from Western Germany to Southern France 1 bomber moved from Western Germany to Southern France 1 bomber moved from Germany to Southern France 5 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 9 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 7 infantry moved from Western Germany to France 1 armour moved from Germany to France Combat - Germans Battle in Holland Belgium Germans attack with 18 infantry Americans defend with 1 artillery Germans roll dice for 18 infantry in Holland Belgium, round 2 : 3/18 hits, 3.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 18 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in France Germans attack with 1 armour and 7 infantry British defend with 2 infantry; French defend with 1 airfield and 1 factory_minor Germans roll dice for 1 armour and 7 infantry in France, round 2 : 3/8 hits, 1.67 expected hits French roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in France Germans destroys 17PUs while taking French capital Germans win, taking France from French with 1 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Southern France Germans attack with 2 bombers, 6 fighters and 1 infantry French defend with 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 2 bombers, 6 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4.50 expected hits French roll dice for 5 infantry in Southern France, round 2 : 3/5 hits, 1.67 expected hits 2 fighters owned by the Germans, 1 infantry owned by the Germans and 4 infantry owned by the French lost in Southern France retreated to Southern France French win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 2 fighters and 1 infantry Casualties for French: 4 infantry Battle in Western Ukraine Germans attack with 2 fighters and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 18 mech_infantrys moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Novgorod to Belarus 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone 4 fighters moved from Southern France to Western Germany 2 bombers moved from Southern France to Western Germany 2 mech_infantrys moved from Poland to Belarus 6 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from Western Ukraine to Germany Place Units - Germans 2 infantry and 1 mech_infantry placed in Novgorod 1 infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.50 French : 1.67 Americans : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Urals to Archangel 1 artillery and 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Kansu 1 artillery and 1 infantry moved from Shensi to Suiyuyan 3 artilleries and 2 infantry moved from Shensi to Kweichow 6 artilleries and 11 infantry moved from Szechwan to Kweichow 2 infantry moved from Ukraine to Western Ukraine 4 armour and 5 mech_infantrys moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 10 artilleries and 9 infantry moved from Ukraine to Bessarabia 2 fighters moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Vologda to Western Ukraine 1 infantry moved from Shensi to Suiyuyan 1 artillery moved from Szechwan to Kweichow Combat - Russians Battle in Kweichow Russians attack with 10 artilleries and 13 infantry Japanese defend with 1 infantry Russians roll dice for 10 artilleries and 13 infantry in Kweichow, round 2 : 7/23 hits, 7,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 10 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bessarabia Russians attack with 4 armour, 10 artilleries, 9 infantry and 5 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 4 armour, 10 artilleries, 9 infantry and 5 mech_infantrys in Bessarabia, round 2 : 13/28 hits, 9,33 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 4 armour, 10 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kansu Russians attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Archangel Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 6 artilleries and 12 infantry moved from Volgograd to Tambov 1 aaGun moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine Place Units - Russians 2 artilleries and 5 infantry placed in Russia 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 5,00 Japanese : -1,00
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Kwangsi to Szechwan 3 mech_infantrys moved from French Indo China to Szechwan 1 bomber moved from India to Szechwan 1 bomber moved from India to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Chahar to Suiyuyan Combat - Japanese Battle in Suiyuyan Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 artillery and 2 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan retreated to Suiyuyan Chinese win with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 infantry and 5 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 3/7 hits, 1.67 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to India 1 bomber moved from Suiyuyan to Jehol 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Anhwe to Kiangsi 2 artilleries moved from Kwangsi to Kiangsi 1 infantry moved from Shantung to Anhwe 2 artilleries moved from Shantung to Kiangsu 1 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from Malaya to Burma 1 infantry moved from Japan to 6 Sea Zone 2 transports moved from 33 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 1 carrier, 1 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Shan State to Burma 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 3 submarines moved from 33 Sea Zone to 42 Sea Zone 10 fighters moved from Philippines to Shan State 1 fighter moved from Japan to 33 Sea Zone 2 fighters moved from Philippines to Shan State 2 fighters moved from Philippines to 33 Sea Zone 2 fighters moved from Japan to 33 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in India 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in Shantung 6 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 1.50