ok did a small adjustment. go ahead and make your edits during franz.
2019 dawgoneit (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 4 fighters moved from French Indo China to 36 Sea Zone 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 2 infantry and 1 marine moved from Siberia to Amur 1 fighter and 1 tactical_bomber moved from Japan to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Chahar to Jehol 1 mech_infantry moved from Hopei to Jehol 1 fighter moved from Kweichow to Jehol 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Yunnan to Szechwan 1 tactical_bomber moved from Szechwan to Hunan 1 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from Malaya to French Indo China 2 bombers moved from French Indo China to India Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 7,8 and causes: 15 damage to unit: factory_major Bombing raid in India causes 15 damage total. Battle in Korea Battle in Manchuria Japanese attack with 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Amur Japanese attack with 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Russians defend with 6 infantry Japanese roll dice for 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 0/7 hits, 2.00 expected hits Russians roll dice for 6 infantry in Amur, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese lost in Amur Japanese roll dice for 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 6 infantry in Amur, round 3 : 5/6 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 marine owned by the Japanese lost in Amur Russians win with 5 infantry remaining. Battle score for attacker is -36 Casualties for Japanese: 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Hunan to Kweichow 1 fighter moved from Jehol to Kweichow 2 bombers moved from India to French Indo China Place Units - Japanese 3 mech_infantrys placed in Malaya 2 destroyers and 1 submarine placed in 36 Sea Zone 3 armour placed in Kiangsu Japanese undo move 2. 1 destroyer and 2 submarines placed in 6 Sea Zone 1 destroyer and 1 transport placed in 36 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : -1.33 AA fire in India : : -0.33 Russians : 4.00 Japanese : -1.17
Territory Summary for Japanese :
Shantung : 1 flag Kwangsi : 1 flag Korea : 1 infantry Kiangsu : 1 flag, 3 armour and 1 factory_minor Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry Jehol : 1 flag, 2 mech_infantrys Manchuria : 1 flag, 1 infantry and 1 mech_infantry Hainan : 1 harbour Shensi : 1 flag, 1 mech_infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 mech_infantry Kweichow : 1 flag, 1 fighter and 1 tactical_bomber Hunan : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 mech_infantry Szechwan : 1 flag, 1 armour Chahar : 1 flag, 1 mech_infantry Anhwe : 1 flag, 1 mech_infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Guam : 1 flag, 1 airfield and 2 infantry Sakha : 1 flag Soviet Far East : 1 flag Siberia : 1 flag Buryatia : 1 flag, 1 armour French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 3 mech_infantrys Celebes : 1 flag Sumatra : 1 flag 44 Sea Zone : 1 flag 43 Sea Zone : 1 flag, 1 destroyer 37 Sea Zone : 1 flag, 1 destroyer 36 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport 19 Sea Zone : 1 transport 5 Sea Zone : 1 transport 6 Sea Zone : 1 destroyer, 2 submarines and 1 transport Turkmenistan : 1 flag 75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 64 Russians : 29 / 49 Japanese : 59 / 62 Americans : 56 / 96 Chinese : 3 / 6 British : 40 / 46 UK_Pacific : 6 / 6 Italians : 8 / 8 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 523 times 2 was rolled 565 times 3 was rolled 636 times 4 was rolled 550 times 5 was rolled 590 times 6 was rolled 617 times Average roll : 3.566 Median : 4.000 Variance : 2.580 Standard Deviation : 1.606 Total rolls : 3481 Null / Other 1 was rolled 83 times 2 was rolled 79 times 3 was rolled 113 times 4 was rolled 75 times 5 was rolled 112 times 6 was rolled 97 times Average roll : 3.617 Median : 4.000 Variance : 2.503 Standard Deviation : 1.582 Total rolls : 559 Germans Combat 1 was rolled 95 times 2 was rolled 106 times 3 was rolled 120 times 4 was rolled 109 times 5 was rolled 99 times 6 was rolled 116 times Average roll : 3.557 Median : 4.000 Variance : 0.717 Standard Deviation : 0.847 Total rolls : 645 British Combat 1 was rolled 61 times 2 was rolled 75 times 3 was rolled 69 times 4 was rolled 71 times 5 was rolled 63 times 6 was rolled 71 times Average roll : 3.520 Median : 3.500 Variance : 0.346 Standard Deviation : 0.588 Total rolls : 410 Italians Combat 1 was rolled 35 times 2 was rolled 33 times 3 was rolled 43 times 4 was rolled 31 times 5 was rolled 43 times 6 was rolled 44 times Average roll : 3.638 Median : 4.000 Variance : 0.740 Standard Deviation : 0.861 Total rolls : 229 Americans Combat 1 was rolled 44 times 2 was rolled 48 times 3 was rolled 61 times 4 was rolled 47 times 5 was rolled 41 times 6 was rolled 50 times Average roll : 3.491 Median : 3.000 Variance : 0.819 Standard Deviation : 0.905 Total rolls : 291 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 83 times 2 was rolled 79 times 3 was rolled 113 times 4 was rolled 75 times 5 was rolled 112 times 6 was rolled 97 times Average roll : 3.617 Median : 4.000 Variance : 2.503 Standard Deviation : 1.582 Total rolls : 559 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 9 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 10 times Average roll : 3.511 Median : 3.000 Variance : 0.453 Standard Deviation : 0.673 Total rolls : 47 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 31 times 3 was rolled 33 times 4 was rolled 30 times 5 was rolled 32 times 6 was rolled 47 times Average roll : 3.941 Median : 4.000 Variance : 2.961 Standard Deviation : 1.721 Total rolls : 187 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 9 times 5 was rolled 5 times 6 was rolled 4 times Average roll : 3.516 Median : 4.000 Variance : 1.028 Standard Deviation : 1.014 Total rolls : 31 Russians Combat 1 was rolled 87 times 2 was rolled 96 times 3 was rolled 64 times 4 was rolled 86 times 5 was rolled 70 times 6 was rolled 78 times Average roll : 3.395 Median : 3.000 Variance : 1.460 Standard Deviation : 1.208 Total rolls : 481
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holy rolling in Amur… i was almost 80% to win…
your guys were like… nah… 5 singles… just sniped me out of the sky, haha
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your russians are on fire…
rolled 4.00 during their turn on attack, and above 4.00 on defense… very nice
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Morocco to Tunisia 1 mech_infantry moved from Tobruk to Egypt 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to 19 Sea Zone 1 fighter moved from 7 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 2 bombers moved from Northern Territory to 37 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 42 Sea Zone to 43 Sea Zone 1 bomber moved from India to Yunnan 1 bomber moved from 37 Sea Zone to Shan State 1 bomber moved from Hawaiian Islands to Korea Combat - Americans Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Battle in Sumatra Battle in Korea Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Holland Belgium from Germans, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 6 Sea Zone Americans attack with 2 bombers and 1 fighter Japanese defend with 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 43 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport in 43 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Borneo Non Combat Move - Americans 1 bomber moved from Shan State to India 1 bomber moved from 37 Sea Zone to India 1 fighter moved from 19 Sea Zone to Amur 2 bombers moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Amur 1 bomber moved from Korea to Amur 1 submarine moved from 7 Sea Zone to 19 Sea Zone 1 carrier, 2 destroyers and 7 submarines moved from 7 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Central United States to Eastern United States 1 submarine moved from 99 Sea Zone to 94 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry and 2 mech_infantrys placed in Central United States 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 bombers placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.17 Americans : -3.17 Japanese : -1.00
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 4 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 5 : 2/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -2.67
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Morocco to Tunisia 1 mech_infantry moved from Tobruk to Egypt 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to 19 Sea Zone 1 fighter moved from 7 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 2 bombers moved from Northern Territory to 37 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 42 Sea Zone to 43 Sea Zone 1 bomber moved from India to Yunnan 1 bomber moved from 37 Sea Zone to Shan State 1 bomber moved from Hawaiian Islands to Korea Combat - Americans Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Battle in Sumatra Battle in Korea Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Holland Belgium from Germans, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 6 Sea Zone Americans attack with 2 bombers and 1 fighter Japanese defend with 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 43 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport in 43 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Borneo Non Combat Move - Americans 1 bomber moved from Shan State to India 1 bomber moved from 37 Sea Zone to India 1 fighter moved from 19 Sea Zone to Amur 2 bombers moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Amur 1 bomber moved from Korea to Amur 1 submarine moved from 7 Sea Zone to 19 Sea Zone 1 carrier, 2 destroyers and 7 submarines moved from 7 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Central United States to Eastern United States 1 submarine moved from 99 Sea Zone to 94 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry and 2 mech_infantrys placed in Central United States 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 bombers placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 4 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 5 : 2/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from Egypt to Gibraltar 3 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 mech_infantrys moved from Eastern Persia to India 3 artilleries moved from India to Burma 1 infantry moved from India to Burma 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 mech_infantry moved from Persia to Turkmenistan Russians take Turkmenistan from Japanese 3 armour and 3 mech_infantrys moved from Iraq to Eastern Persia 5 infantry moved from Iraq to Persia 2 infantry moved from Syria to Iraq 3 infantry moved from Trans-Jordan to Iraq 1 armour moved from Syria to Persia 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Southern France British attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Yunnan British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq 1 fighter and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.17 British : 1.67 Americans : -3.17 Chinese : -0.67 Japanese : -4.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 3 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in 93 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 2 transports; Americans defend with 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 93 Sea Zone 2 transports owned by the British lost in 93 Sea Zone Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians win, taking 93 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer Casualties for British: 2 transports Battle in Southern France Italians attack with 1 fighter and 3 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 2 fighters moved from 93 Sea Zone to Southern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : 1.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Northern Italy : 1 factory_major and 2 mech_infantrys Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry 93 Sea Zone : 1 flag, 1 submarine Crete : 1 flag 97 Sea Zone : 4 destroyers and 5 submarines
Production/PUs Summary :
Germans : 42 / 64 Russians : 29 / 49 Japanese : 46 / 62 Americans : 68 / 103 Chinese : 4 / 3 British : 40 / 49 UK_Pacific : 11 / 11 Italians : 11 / 11 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 454 times 2 was rolled 508 times 3 was rolled 536 times 4 was rolled 493 times 5 was rolled 500 times 6 was rolled 540 times Average roll : 3.560 Median : 4.000 Variance : 1.639 Standard Deviation : 1.280 Total rolls : 3031 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 96 times 2 was rolled 106 times 3 was rolled 120 times 4 was rolled 111 times 5 was rolled 99 times 6 was rolled 116 times Average roll : 3.554 Median : 4.000 Variance : 0.689 Standard Deviation : 0.830 Total rolls : 648 British Combat 1 was rolled 63 times 2 was rolled 78 times 3 was rolled 71 times 4 was rolled 72 times 5 was rolled 64 times 6 was rolled 71 times Average roll : 3.499 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 419 Italians Combat 1 was rolled 37 times 2 was rolled 34 times 3 was rolled 44 times 4 was rolled 32 times 5 was rolled 45 times 6 was rolled 46 times Average roll : 3.639 Median : 4.000 Variance : 0.782 Standard Deviation : 0.884 Total rolls : 238 Americans Combat 1 was rolled 47 times 2 was rolled 54 times 3 was rolled 62 times 4 was rolled 50 times 5 was rolled 48 times 6 was rolled 57 times Average roll : 3.531 Median : 3.000 Variance : 0.530 Standard Deviation : 0.728 Total rolls : 318 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 84 times 2 was rolled 81 times 3 was rolled 114 times 4 was rolled 77 times 5 was rolled 116 times 6 was rolled 100 times Average roll : 3.629 Median : 4.000 Variance : 2.570 Standard Deviation : 1.603 Total rolls : 572 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 9 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 10 times Average roll : 3.511 Median : 3.000 Variance : 0.453 Standard Deviation : 0.673 Total rolls : 47 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 32 times 3 was rolled 34 times 4 was rolled 31 times 5 was rolled 32 times 6 was rolled 48 times Average roll : 3.937 Median : 4.000 Variance : 3.078 Standard Deviation : 1.754 Total rolls : 191 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.379 Median : 4.000 Variance : 1.244 Standard Deviation : 1.115 Total rolls : 29 Russians Combat 1 was rolled 87 times 2 was rolled 96 times 3 was rolled 64 times 4 was rolled 86 times 5 was rolled 70 times 6 was rolled 78 times Average roll : 3.395 Median : 3.000 Variance : 1.460 Standard Deviation : 1.208 Total rolls : 481
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 2 artilleries in Malaya, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 artilleries and 2 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 34 Sea Zone to 43 Sea Zone 1 carrier and 2 fighters moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 45 Sea Zone to 43 Sea Zone 2 submarines moved from 54 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 1.67
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 2 artilleries in Malaya, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 artilleries and 2 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 34 Sea Zone to 43 Sea Zone 1 carrier and 2 fighters moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 45 Sea Zone to 43 Sea Zone 2 submarines moved from 54 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 1.67
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 infantry moved from Poland to Eastern Poland 2 artilleries moved from Baltic States to Eastern Poland 2 fighters moved from Western Germany to Eastern Poland 3 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to 110 Sea Zone 1 marine moved from Western Germany to France 2 infantry moved from Western Germany to France 1 carrier, 2 cruisers and 8 transports moved from 127 Sea Zone to 112 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 110 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Holland Belgium Germans attack with 3 infantry Americans defend with 1 mech_infantry Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Eastern Poland Germans attack with 2 artilleries, 2 fighters and 10 infantry Russians defend with 3 artilleries and 8 infantry Germans roll dice for 2 artilleries, 2 fighters and 10 infantry in Eastern Poland, round 2 : 4/14 hits, 3.67 expected hits Russians roll dice for 3 artilleries and 8 infantry in Eastern Poland, round 2 : 5/11 hits, 3.67 expected hits 4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 2 artilleries, 2 fighters and 5 infantry in Eastern Poland, round 3 : 2/9 hits, 2.83 expected hits Russians roll dice for 3 artilleries and 4 infantry in Eastern Poland, round 3 : 4/7 hits, 2.33 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Eastern Poland, round 4 : 3/5 hits, 2.00 expected hits Russians roll dice for 3 artilleries and 2 infantry in Eastern Poland, round 4 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 2 artilleries and 2 fighters in Eastern Poland, round 5 : 3/4 hits, 1.67 expected hits Russians roll dice for 2 artilleries in Eastern Poland, round 5 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery and 10 infantry Casualties for Russians: 3 artilleries and 8 infantry Non Combat Move - Germans 2 fighters moved from Eastern Poland to Novgorod 1 fighter moved from 110 Sea Zone to Western Germany 2 infantry moved from Germany to Poland 8 infantry moved from Germany to Slovakia Hungary 2 aaGuns moved from Romania to Slovakia Hungary Place Units - Germans 1 armour, 2 infantry and 7 mech_infantrys placed in Germany 3 infantry placed in Novgorod 3 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 2.33 Americans : -0.33 Russians : 2.67
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 5 infantry and 1 marine Slovakia Hungary : 2 aaGuns and 8 infantry Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry Romania : 1 aaGun Poland : 2 infantry Germany : 1 armour, 1 factory_major, 2 infantry and 7 mech_infantrys Holland Belgium : 3 infantry Karelia : 1 flag Baltic States : 1 flag Eastern Poland : 1 flag, 1 artillery Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry 112 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 8 transports 119 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 46 / 58 Russians : 28 / 49 Japanese : 46 / 62 Americans : 65 / 103 Chinese : 4 / 3 British : 40 / 49 UK_Pacific : 11 / 11 Italians : 11 / 11 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 471 times 2 was rolled 517 times 3 was rolled 546 times 4 was rolled 501 times 5 was rolled 517 times 6 was rolled 555 times Average roll : 3.560 Median : 4.000 Variance : 1.498 Standard Deviation : 1.224 Total rolls : 3107 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 101 times 2 was rolled 110 times 3 was rolled 127 times 4 was rolled 116 times 5 was rolled 106 times 6 was rolled 123 times Average roll : 3.564 Median : 4.000 Variance : 0.737 Standard Deviation : 0.859 Total rolls : 683 British Combat 1 was rolled 63 times 2 was rolled 78 times 3 was rolled 71 times 4 was rolled 72 times 5 was rolled 64 times 6 was rolled 71 times Average roll : 3.499 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 419 Italians Combat 1 was rolled 37 times 2 was rolled 34 times 3 was rolled 44 times 4 was rolled 32 times 5 was rolled 45 times 6 was rolled 46 times Average roll : 3.639 Median : 4.000 Variance : 0.782 Standard Deviation : 0.884 Total rolls : 238 Americans Combat 1 was rolled 47 times 2 was rolled 54 times 3 was rolled 63 times 4 was rolled 50 times 5 was rolled 48 times 6 was rolled 57 times Average roll : 3.530 Median : 3.000 Variance : 0.588 Standard Deviation : 0.767 Total rolls : 319 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 87 times 2 was rolled 82 times 3 was rolled 114 times 4 was rolled 77 times 5 was rolled 117 times 6 was rolled 102 times Average roll : 3.623 Median : 4.000 Variance : 2.487 Standard Deviation : 1.577 Total rolls : 579 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 12 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 11 times Average roll : 3.509 Median : 3.000 Variance : 0.423 Standard Deviation : 0.650 Total rolls : 55 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 32 times 3 was rolled 34 times 4 was rolled 31 times 5 was rolled 32 times 6 was rolled 48 times Average roll : 3.937 Median : 4.000 Variance : 3.078 Standard Deviation : 1.754 Total rolls : 191 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.379 Median : 4.000 Variance : 1.244 Standard Deviation : 1.115 Total rolls : 29 Russians Combat 1 was rolled 95 times 2 was rolled 99 times 3 was rolled 64 times 4 was rolled 87 times 5 was rolled 78 times 6 was rolled 83 times Average roll : 3.401 Median : 3.000 Variance : 1.567 Standard Deviation : 1.252 Total rolls : 506
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Kansu to Suiyuyan 1 artillery moved from Kansu to Shensi 1 infantry moved from Kansu to Suiyuyan 1 artillery moved from Tsinghai to Shensi 1 armour moved from Sikang to Szechwan 1 artillery and 2 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Bessarabia to Romania 1 armour moved from Belarus to Baltic States Russians take Baltic States from Germans 1 artillery and 3 infantry moved from Belarus to Eastern Poland 2 artilleries and 12 infantry moved from Bessarabia to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 1 infantry moved from Amur to Sakha Russians take Sakha from Japanese Combat - Russians Battle in Romania Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Eastern Poland Russians attack with 1 armour, 4 artilleries and 17 infantry Germans defend with 1 artillery Russians roll dice for 1 armour, 4 artilleries and 17 infantry in Eastern Poland, round 2 : 7/22 hits, 5.33 expected hits Germans roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour, 4 artilleries and 16 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Shensi Russians attack with 2 artilleries Japanese defend with 1 mech_infantry Russians roll dice for 2 artilleries in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Russians attack with 1 armour Japanese defend with 1 armour Russians roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Szechwan Japanese win with 1 armour remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour Battle in Suiyuyan Russians attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 artillery and 2 infantry moved from Samara to Kazakhstan 1 armour moved from Novosibirsk to Yenisey 2 infantry moved from Archangel to Belarus 1 artillery and 2 infantry moved from Smolensk to Belarus 1 aaGun moved from Western Ukraine to Eastern Poland 1 aaGun moved from Ukraine to Western Ukraine 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 1 artillery and 2 infantry moved from Novosibirsk to Timguska 1 artillery and 2 infantry moved from Bryansk to Belarus 6 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk Place Units - Russians 3 armour placed in Ukraine 3 mech_infantrys placed in Russia 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,5 Russians collect 38 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 2.17 Japanese : -0.50
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 mech_infantrys moved from Jehol to Suiyuyan 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Anhwe to Shensi 1 fighter moved from Kweichow to Shensi 1 tactical_bomber moved from Kweichow to Suiyuyan 1 armour moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry and 1 mech_infantry moved from Manchuria to Korea 1 bomber moved from French Indo China to 37 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 1 submarine moved from 75 Sea Zone to 41 Sea Zone 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 submarines moved from 6 Sea Zone to 2 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Caroline Islands Battle in 44 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Caroline Islands from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Suiyuyan Japanese attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Shensi Japanese attack with 1 fighter and 2 mech_infantrys Russians defend with 2 artilleries Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 2 artilleries in Shensi, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Russians lost in Shensi Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 2 artilleries Battle in 2 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 2 Sea Zone Japanese roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 2 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 2 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for Japanese: 2 submarines Battle in Korea Japanese attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Shensi to French Indo China 1 tactical_bomber moved from Suiyuyan to Anhwe 3 armour moved from Kiangsu to Hunan 1 bomber moved from 37 Sea Zone to French Indo China 1 bomber moved from 44 Sea Zone to French Indo China Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 bombers and 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,4,4,4,4,5,5,6,4,1,2,3,1,2 Japanese collect 36 PUs (10 lost to blockades); end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : 1.00 Chinese : 1.33 Russians : -0.33 Japanese : 1.67
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 1 mech_infantry Shantung : 1 flag Kwangsi : 1 flag Korea : 1 infantry and 1 mech_infantry Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry Jehol : 1 flag Manchuria : 1 flag Hainan : 1 harbour Suiyuyan : 1 flag, 1 mech_infantry Kweichow : 1 flag Hunan : 1 flag, 3 armour and 1 mech_infantry Hopei : 1 flag Tsinghai : 1 flag, 1 armour Szechwan : 1 flag Chahar : 1 flag, 1 mech_infantry Sikang : 1 flag Anhwe : 1 flag, 1 tactical_bomber Malaya : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Kwangtung : 1 flag, 1 harbour Guam : 1 flag, 1 airfield and 2 infantry Soviet Far East : 1 flag Yakut S.S.R. : 1 flag, 1 armour Buryatia : 1 flag French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys 41 Sea Zone : 1 flag, 1 submarine 44 Sea Zone : 1 flag 33 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport 37 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 41 / 58 Russians : 34 / 53 Japanese : 46 / 39 Americans : 65 / 103 Chinese : 3 / 3 British : 40 / 49 UK_Pacific : 11 / 11 Italians : 11 / 11 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 533 times 2 was rolled 575 times 3 was rolled 616 times 4 was rolled 563 times 5 was rolled 576 times 6 was rolled 614 times Average roll : 3.551 Median : 4.000 Variance : 1.435 Standard Deviation : 1.198 Total rolls : 3477 Null / Other 1 was rolled 52 times 2 was rolled 56 times 3 was rolled 64 times 4 was rolled 55 times 5 was rolled 53 times 6 was rolled 60 times Average roll : 3.532 Median : 3.000 Variance : 0.305 Standard Deviation : 0.552 Total rolls : 340 Germans Combat 1 was rolled 101 times 2 was rolled 111 times 3 was rolled 127 times 4 was rolled 116 times 5 was rolled 106 times 6 was rolled 123 times Average roll : 3.561 Median : 4.000 Variance : 0.726 Standard Deviation : 0.852 Total rolls : 684 British Combat 1 was rolled 63 times 2 was rolled 78 times 3 was rolled 71 times 4 was rolled 72 times 5 was rolled 64 times 6 was rolled 71 times Average roll : 3.499 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 419 Italians Combat 1 was rolled 37 times 2 was rolled 34 times 3 was rolled 44 times 4 was rolled 32 times 5 was rolled 45 times 6 was rolled 46 times Average roll : 3.639 Median : 4.000 Variance : 0.782 Standard Deviation : 0.884 Total rolls : 238 Americans Combat 1 was rolled 52 times 2 was rolled 56 times 3 was rolled 64 times 4 was rolled 55 times 5 was rolled 53 times 6 was rolled 60 times Average roll : 3.532 Median : 3.000 Variance : 0.305 Standard Deviation : 0.552 Total rolls : 340 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 90 times 2 was rolled 84 times 3 was rolled 120 times 4 was rolled 80 times 5 was rolled 122 times 6 was rolled 102 times Average roll : 3.612 Median : 4.000 Variance : 2.753 Standard Deviation : 1.659 Total rolls : 598 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 12 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 11 times Average roll : 3.509 Median : 3.000 Variance : 0.423 Standard Deviation : 0.650 Total rolls : 55 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 15 times 2 was rolled 34 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 32 times 6 was rolled 48 times Average roll : 3.898 Median : 4.000 Variance : 2.848 Standard Deviation : 1.688 Total rolls : 196 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.379 Median : 4.000 Variance : 1.244 Standard Deviation : 1.115 Total rolls : 29 Russians Combat 1 was rolled 101 times 2 was rolled 103 times 3 was rolled 69 times 4 was rolled 93 times 5 was rolled 83 times 6 was rolled 87 times Average roll : 3.401 Median : 3.000 Variance : 1.487 Standard Deviation : 1.219 Total rolls : 536
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Borneo to 43 Sea Zone 1 armour and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 41 Sea Zone Americans take 37 Sea Zone from Japanese 1 artillery and 1 infantry moved from Alaska to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 2 fighters moved from Amur to Yakut S.S.R. 1 bomber moved from Amur to Chahar 1 bomber moved from Amur to Suiyuyan 1 bomber moved from Amur to Anhwe 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 5 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 4 Sea Zone 1 destroyer and 1 submarine moved from 2 Sea Zone to 4 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 bomber moved from India to Tsinghai 1 bomber moved from India to Tsinghai 2 bombers moved from Western United States to Korea 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 armour moved from 20 Sea Zone to Kwangtung Combat - Americans Battle in Soviet Far East Battle in Kwangtung Battle in 41 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Kwangtung from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Korea Americans attack with 2 bombers Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 2 bombers in Korea, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Korea Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 tactical_bomber Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Anhwe Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Southern France Americans attack with 1 artillery and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in Tsinghai Americans attack with 2 bombers Japanese defend with 1 armour Americans roll dice for 2 bombers in Tsinghai, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Americans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Yakut S.S.R. Americans attack with 2 fighters Japanese defend with 1 armour Americans roll dice for 2 fighters in Yakut S.S.R., round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yakut S.S.R. Americans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - Americans 1 fighter moved from Yakut S.S.R. to Amur 2 bombers moved from Korea to Amur 2 bombers moved from Tsinghai to Kazakhstan 3 fighters moved from 43 Sea Zone to Queensland 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 43 Sea Zone to 20 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Egypt to Iraq Place Units - Americans 2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in 10 Sea Zone 1 artillery placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : -0.67 Japanese : 0.17
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Chinese creates battle in territory Szechwan Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.50
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Borneo to 43 Sea Zone 1 armour and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 41 Sea Zone Americans take 37 Sea Zone from Japanese 1 artillery and 1 infantry moved from Alaska to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 2 fighters moved from Amur to Yakut S.S.R. 1 bomber moved from Amur to Chahar 1 bomber moved from Amur to Suiyuyan 1 bomber moved from Amur to Anhwe 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 5 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 4 Sea Zone 1 destroyer and 1 submarine moved from 2 Sea Zone to 4 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 bomber moved from India to Tsinghai 1 bomber moved from India to Tsinghai 2 bombers moved from Western United States to Korea 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 armour moved from 20 Sea Zone to Kwangtung Combat - Americans Battle in Soviet Far East Battle in Kwangtung Battle in 41 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Kwangtung from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Korea Americans attack with 2 bombers Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 2 bombers in Korea, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Korea Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 tactical_bomber Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Anhwe Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Southern France Americans attack with 1 artillery and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in Tsinghai Americans attack with 2 bombers Japanese defend with 1 armour Americans roll dice for 2 bombers in Tsinghai, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Americans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Yakut S.S.R. Americans attack with 2 fighters Japanese defend with 1 armour Americans roll dice for 2 fighters in Yakut S.S.R., round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yakut S.S.R. Americans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - Americans 1 fighter moved from Yakut S.S.R. to Amur 2 bombers moved from Korea to Amur 2 bombers moved from Tsinghai to Kazakhstan 3 fighters moved from 43 Sea Zone to Queensland 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 43 Sea Zone to 20 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Egypt to Iraq Place Units - Americans 2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in 10 Sea Zone 1 artillery placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Chinese creates battle in territory Szechwan Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 7 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese Combat - British Non Combat Move - British 1 infantry moved from Burma to Shan State 3 artilleries and 6 infantry moved from Burma to Yunnan 3 infantry and 2 mech_infantrys moved from India to Burma 2 aaGuns moved from India to Burma 2 mech_infantrys moved from Burma to Yunnan 3 armour and 4 mech_infantrys moved from Eastern Persia to India 3 armour, 5 infantry and 1 mech_infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Turkmenistan to Sikang 3 armour and 1 mech_infantry moved from Eastern Persia to West India 1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia 5 infantry moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from Scotland to United Kingdom 1 infantry moved from Egypt to Trans-Jordan Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 1 armour, 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 1.33 Americans : -0.67 Chinese : -0.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Normandy Bordeaux Italians take Normandy Bordeaux from Americans 1 mech_infantry moved from Northern Italy to Romania 2 fighters moved from Southern Italy to Romania 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - Italians Battle in Romania Italians attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Romania, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer and 1 submarine Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in 94 Sea Zone Italians attack with 1 destroyer, 1 fighter and 2 submarines Americans defend with 1 destroyer and 1 submarine Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 2 submarines Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Italians 1 fighter moved from 94 Sea Zone to Southern Italy 2 fighters moved from Romania to Greece Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 2.00 Americans : 1.67 Russians : -0.33
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry Southern France : 1 flag, 1 factory_minor and 1 harbour Romania : 1 mech_infantry Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry 95 Sea Zone : 1 destroyer 94 Sea Zone : 1 destroyer 93 Sea Zone : 1 flag, 1 destroyer and 1 submarine Crete : 1 flag Greece : 2 fighters 97 Sea Zone : 2 destroyers and 2 submarines
Production/PUs Summary :
Germans : 44 / 58 Russians : 32 / 53 Japanese : 34 / 39 Americans : 63 / 95 Chinese : 10 / 13 British : 40 / 46 UK_Pacific : 15 / 18 Italians : 13 / 13 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 496 times 2 was rolled 537 times 3 was rolled 567 times 4 was rolled 515 times 5 was rolled 535 times 6 was rolled 567 times Average roll : 3.546 Median : 4.000 Variance : 1.233 Standard Deviation : 1.110 Total rolls : 3217 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 101 times 2 was rolled 111 times 3 was rolled 127 times 4 was rolled 116 times 5 was rolled 106 times 6 was rolled 123 times Average roll : 3.561 Median : 4.000 Variance : 0.726 Standard Deviation : 0.852 Total rolls : 684 British Combat 1 was rolled 63 times 2 was rolled 78 times 3 was rolled 71 times 4 was rolled 72 times 5 was rolled 64 times 6 was rolled 71 times Average roll : 3.499 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 419 Italians Combat 1 was rolled 42 times 2 was rolled 38 times 3 was rolled 46 times 4 was rolled 33 times 5 was rolled 45 times 6 was rolled 47 times Average roll : 3.566 Median : 3.000 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 251 Americans Combat 1 was rolled 55 times 2 was rolled 56 times 3 was rolled 66 times 4 was rolled 52 times 5 was rolled 54 times 6 was rolled 62 times Average roll : 3.522 Median : 3.000 Variance : 0.417 Standard Deviation : 0.646 Total rolls : 345 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 92 times 2 was rolled 89 times 3 was rolled 123 times 4 was rolled 81 times 5 was rolled 123 times 6 was rolled 104 times Average roll : 3.598 Median : 4.000 Variance : 2.612 Standard Deviation : 1.616 Total rolls : 612 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 12 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 11 times Average roll : 3.509 Median : 3.000 Variance : 0.423 Standard Deviation : 0.650 Total rolls : 55 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 15 times 2 was rolled 34 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 33 times 6 was rolled 48 times Average roll : 3.904 Median : 4.000 Variance : 2.831 Standard Deviation : 1.682 Total rolls : 197 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.379 Median : 4.000 Variance : 1.244 Standard Deviation : 1.115 Total rolls : 29 Russians Combat 1 was rolled 101 times 2 was rolled 103 times 3 was rolled 70 times 4 was rolled 93 times 5 was rolled 83 times 6 was rolled 87 times Average roll : 3.400 Median : 3.000 Variance : 1.410 Standard Deviation : 1.187 Total rolls : 537
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 2 submarines moved from 43 Sea Zone to 36 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 43 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 infantry and 1 marine placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 armour and 1 infantry EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 2 submarines moved from 43 Sea Zone to 36 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 43 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 infantry and 1 marine placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 armour, 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 armour and 1 infantry EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Baltic States Germans take Baltic States from Russians 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 3 infantry moved from Holland Belgium to Western Germany 1 marine moved from France to Western Germany 1 infantry moved from Poland to Germany 1 infantry moved from Slovakia Hungary to Romania 7 infantry moved from Slovakia Hungary to Germany 1 fighter moved from Western Germany to 123 Sea Zone 1 carrier and 1 cruiser moved from 112 Sea Zone to 123 Sea Zone 1 cruiser, 1 destroyer and 6 transports moved from 112 Sea Zone to 127 Sea Zone 5 mech_infantrys moved from Germany to Western Germany Combat - Germans Battle in Iceland Non Combat Move - Germans 2 aaGuns moved from Slovakia Hungary to Germany 2 infantry moved from 127 Sea Zone to Novgorod 1 mech_infantry moved from Germany to Slovakia Hungary Place Units - Germans 3 infantry placed in Novgorod 1 armour and 7 infantry placed in Germany 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry Slovakia Hungary : 1 mech_infantry Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 1 marine and 5 mech_infantrys Romania : 1 infantry Poland : 1 infantry Germany : 2 aaGuns, 2 armour, 1 factory_major, 17 infantry and 1 mech_infantry Karelia : 1 flag Baltic States : 1 flag, 1 infantry Archangel : 1 flag, 1 infantry Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry 119 Sea Zone : 1 flag 123 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport Bulgaria : 1 flag Greece : 1 flag 127 Sea Zone : 1 cruiser, 1 destroyer and 7 transports Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 46 / 58 Russians : 30 / 53 Japanese : 34 / 39 Americans : 63 / 95 Chinese : 10 / 13 British : 40 / 46 UK_Pacific : 15 / 18 Italians : 13 / 13 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 496 times 2 was rolled 537 times 3 was rolled 567 times 4 was rolled 515 times 5 was rolled 535 times 6 was rolled 567 times Average roll : 3.546 Median : 4.000 Variance : 1.233 Standard Deviation : 1.110 Total rolls : 3217 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 101 times 2 was rolled 111 times 3 was rolled 127 times 4 was rolled 116 times 5 was rolled 106 times 6 was rolled 123 times Average roll : 3.561 Median : 4.000 Variance : 0.726 Standard Deviation : 0.852 Total rolls : 684 British Combat 1 was rolled 63 times 2 was rolled 78 times 3 was rolled 71 times 4 was rolled 72 times 5 was rolled 64 times 6 was rolled 71 times Average roll : 3.499 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 419 Italians Combat 1 was rolled 42 times 2 was rolled 38 times 3 was rolled 46 times 4 was rolled 33 times 5 was rolled 45 times 6 was rolled 47 times Average roll : 3.566 Median : 3.000 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 251 Americans Combat 1 was rolled 55 times 2 was rolled 56 times 3 was rolled 66 times 4 was rolled 52 times 5 was rolled 54 times 6 was rolled 62 times Average roll : 3.522 Median : 3.000 Variance : 0.417 Standard Deviation : 0.646 Total rolls : 345 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 92 times 2 was rolled 89 times 3 was rolled 123 times 4 was rolled 81 times 5 was rolled 123 times 6 was rolled 104 times Average roll : 3.598 Median : 4.000 Variance : 2.612 Standard Deviation : 1.616 Total rolls : 612 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 12 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 11 times Average roll : 3.509 Median : 3.000 Variance : 0.423 Standard Deviation : 0.650 Total rolls : 55 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 15 times 2 was rolled 34 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 33 times 6 was rolled 48 times Average roll : 3.904 Median : 4.000 Variance : 2.831 Standard Deviation : 1.682 Total rolls : 197 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.379 Median : 4.000 Variance : 1.244 Standard Deviation : 1.115 Total rolls : 29 Russians Combat 1 was rolled 101 times 2 was rolled 103 times 3 was rolled 70 times 4 was rolled 93 times 5 was rolled 83 times 6 was rolled 87 times Average roll : 3.400 Median : 3.000 Variance : 1.410 Standard Deviation : 1.187 Total rolls : 537
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Ukraine to Romania 3 infantry moved from Eastern Poland to Romania 1 armour moved from Eastern Poland to Slovakia Hungary 3 infantry moved from Eastern Poland to Slovakia Hungary 1 artillery and 3 infantry moved from Eastern Poland to Poland 6 infantry moved from Smolensk to Archangel 1 armour moved from Ukraine to Romania 1 artillery and 2 infantry moved from Eastern Poland to Baltic States 3 infantry moved from Bryansk to Belarus 2 artilleries moved from Eastern Poland to Belarus 3 mech_infantrys moved from Russia to Belarus 1 artillery moved from Belarus to Archangel 2 infantry moved from Belarus to Archangel 1 artillery and 2 infantry moved from Russia to Smolensk 5 infantry moved from Eastern Poland to Baltic States 1 armour moved from Ukraine to Eastern Poland 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 armour moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 armour moved from Yakut S.S.R. to Yenisey 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Siberia to Amur Combat - Russians Battle in Slovakia Hungary Russians attack with 1 armour and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Baltic States Russians attack with 1 artillery and 7 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 7 infantry in Baltic States, round 2 : 1/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 8 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 8 infantry in Archangel, round 2 : 1/9 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Romania Russians attack with 2 armour and 3 infantry Germans defend with 1 infantry; Italians defend with 1 mech_infantry Russians roll dice for 2 armour and 3 infantry in Romania, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians roll dice for 2 armour and 1 infantry in Romania, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Eastern Poland to Romania 1 aaGun, 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Volgograd to Rostov 2 artilleries and 4 infantry moved from Kazakhstan to Volgograd 1 artillery and 2 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Ukraine 3 infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 55 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 4.67 Russians : -2.17