Scramble?
Ksmckay (Axis) vs MrCunego (Allies +3) BM3
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 61 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 5 fighters and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4 ANZAC collect 9 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 50 PUs; Germans buy 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 2 infantry moved from France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 2 bombers moved from Southern Italy to Normandy Bordeaux 3 fighters and 3 tactical_bombers moved from Gibraltar to 92 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 119 Sea Zone to 122 Sea Zone 1 armour moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Battle in 113 Sea Zone Germans attack with 1 submarine Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Germans Submerged 1 submarine owned by the Russians Submerged Battle in Normandy Bordeaux Germans attack with 2 bombers, 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans winRussians win with 1 cruiser remaining, taking Normandy Bordeaux from Americans with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 92 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers; Italians loiter and taunt Americans defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 7/11 hits, 6.00 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Americans lost in 92 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Germans 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 4 fighters, 2 infantry and 2 tactical_bombers moved from 92 Sea Zone to Gibraltar 1 fighter moved from Normandy Bordeaux to France 2 fighters moved from Normandy Bordeaux to Western Germany 2 bombers moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Western Germany 2 infantry moved from Western Germany to France 1 infantry moved from Novgorod to Baltic States 1 aaGun and 4 infantry moved from Finland to Karelia 1 armour and 1 mech_infantry moved from Novgorod to Karelia 1 aaGun and 1 mech_infantry moved from Eastern Poland to Western Ukraine 5 mech_infantrys moved from Eastern Poland to Western Ukraine 7 artilleries moved from Bessarabia to Western Ukraine 2 mech_infantrys moved from Romania to Western Ukraine 2 aaGuns, 5 armour, 4 artilleries, 22 infantry and 9 mech_infantrys moved from Ukraine to Western Ukraine 1 infantry moved from France to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery, 3 infantry and 6 mech_infantrys placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.83 Americans : 0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 2 infantry moved from Belarus to Archangel 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans 1 infantry moved from Volgograd to Caucasus 1 armour moved from Kazakhstan to Caucasus 1 infantry moved from Shensi to Kweichow 3 fighters moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone 3 fighters moved from Bryansk to Caucasus Combat - Russians Battle in Kweichow Russians attack with 3 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Kweichow, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow Russians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 armour, 3 fighters and 1 infantry Germans defend with 1 armour Russians roll dice for 1 armour, 3 fighters and 1 infantry in Caucasus, round 2 : 1/5 hits, 2,17 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 3 fighters moved from Kweichow to Shensi 1 armour moved from Russia to Kazakhstan 2 infantry moved from Samara to Kazakhstan 1 armour and 1 infantry moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 1 artillery and 6 infantry moved from Russia to Bryansk 3 fighters moved from Caucasus to Bryansk 2 armour and 1 mech_infantry moved from Belarus to Archangel 1 aaGun, 1 artillery and 11 infantry moved from Belarus to Bryansk 1 armour moved from Bryansk to Archangel Place Units - Russians 3 artilleries, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0,83 Russians : -2,33 Japanese : 0,67
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i messed up my buy, forgot to click the ss so i ended up with 6. Going to edit it in, if you have a problem thats fine and we can take it away. doesnt matter that much, but I had no intention of saving money and there is nothing else I could have bought.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 4 fighters and 4 tactical_bombers moved from 49 Sea Zone to Hawaiian Islands 2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in New Britain Battle in Wake Island Battle in Hawaiian Islands Japanese attack with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi 1 bomber moved from Caroline Islands to Philippines 2 fighters moved from 33 Sea Zone to Caroline Islands 2 aaGuns, 2 fighters and 6 infantry moved from Korea to Manchuria 1 infantry moved from Yunnan to Kweichow 3 mech_infantrys moved from Hunan to Burma 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 3 mech_infantrys moved from Burma to Yunnan 3 artilleries moved from French Indo China to Yunnan 1 aaGun moved from Yunnan to Burma 1 submarine moved from 78 Sea Zone to 74 Sea Zone 1 submarine moved from 54 Sea Zone to 56 Sea Zone Place Units - Japanese 3 fighters placed in Japan 1 armour and 2 mech_infantrys placed in Kiangsu 3 armour placed in French Indo China Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Changing PUs for Japanese from 6 to 0 EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.67
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:( oops I guess i lose. I knew you could could get UK into but forgot you could make it all the way to 114
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put the ss there to prevent a landing since you had no surface fleet
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would have just bought a sub with german buy to block that since there is nothing you could do but i was just not thinking
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if you want to end the game like that, thats fine but I would like to continue the game as if I had bought a sub as it was just a simple thought mistake and dont want to waste our entire game for that.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 4 fighters and 4 tactical_bombers moved from 49 Sea Zone to Hawaiian Islands 2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in New Britain Battle in Wake Island Battle in Hawaiian Islands Japanese attack with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi 1 bomber moved from Caroline Islands to Philippines 2 fighters moved from 33 Sea Zone to Caroline Islands 2 aaGuns, 2 fighters and 6 infantry moved from Korea to Manchuria 1 infantry moved from Yunnan to Kweichow 3 mech_infantrys moved from Hunan to Burma 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 3 mech_infantrys moved from Burma to Yunnan 3 artilleries moved from French Indo China to Yunnan 1 aaGun moved from Yunnan to Burma 1 submarine moved from 78 Sea Zone to 74 Sea Zone 1 submarine moved from 54 Sea Zone to 56 Sea Zone Place Units - Japanese 3 fighters placed in Japan 1 armour and 2 mech_infantrys placed in Kiangsu 3 armour placed in French Indo China Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Changing PUs for Japanese from 6 to 0 EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.67
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that is what I would have done if I had been thinking. Again I dont really care about the game result, you can claim it if you want I just like playing and dont want to waste the entire game over a simple mistake. I knew you could get into the using the US and was trying to decide how to defend and decided on a simple sub since you have no UK ships. I just rushed and forgot you could get to 114.
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not sure why the forum keeps blocking baltic bal tic
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ok i guess i forgot the word twice…
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Hi Ksmckay
I’m on my phone. So cant see the game.
But regarding the japan sub. Not a problem. I have a friend that some times as japan saves money for some unknown reason. And that is the only person in real life or online I have witnessed doing that.
And regarding you missing the need for duo subs your edits it fine by me. Its a weird game we are having. Wants to see this one play out.
The last thing about a blovking baltic bal tic. I dont get that one. Need to clerify that for me.
Best regards
MrCunego -
Hi Kamckay
OK I get the Baltic part now.
But as I said. Both sub edits for germany and Japan is fine by me. There was nothing in my russian turn I would have done differently.
So I’ll just use the last file you posted with all edits included.
Best regards
Mrcunego -
Ok great, I appreciate it. Been a fun and interesting game and would hate to ruin it with a careless move. If you change your mind about any Russian moves feel free to edit as needed.
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 89 Sea Zone to Gibraltar 1 bomber moved from New South Wales to 47 Sea Zone
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need scramble and/or intercept orders from Gibraltar.
Best regards
MrCunego -
No intercept or scramble
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 89 Sea Zone to Gibraltar 1 bomber moved from New South Wales to 47 Sea Zone Combat - Americans Air Battle in Gibraltar Americans attacks with 5 units heading to Gibraltar Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in Gibraltar causes 1 damage total. Battle in 47 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys Italians defend with 1 mech_infantry Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 3/4 hits, 2,17 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 fighter moved from 89 Sea Zone to 10 Sea Zone 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 bomber moved from 47 Sea Zone to Gilbert Islands 3 fighters moved from New South Wales to Queensland 2 mech_infantrys moved from Southeast Mexico to Western United States 2 infantry moved from Southeast Mexico to Central United States 2 aaGuns moved from Eastern United States to Central United States 2 transports moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 4 fighters and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0,17 Italians : -0,33 Americans : 0,83