Karl7 (Allies) vs Simon33 (Axis) BM3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            6 infantry moved from Buryatia to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Germans
            6 infantry moved from Jehol to Manchuria
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Jehol to Manchuria
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                  Japanese take Hunan from Chinese
            7 artilleries and 7 infantry moved from Anhwe to Kiangsi
            1 fighter moved from French Indo China to 43 Sea Zone
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 artillery and 2 infantry moved from French Indo China to Kwangsi
            1 artillery and 1 infantry moved from Kiangsu to Shantung
            1 fighter moved from Kiangsu to Shantung
            1 armour, 2 fighters and 1 tactical_bomber moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
            4 bombers and 1 tactical_bomber moved from French Indo China to Kiangsi
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Anhwe to Kiangsi
            1 bomber and 1 fighter moved from Japan to Kiangsi
    
        Purchase Units - Japanese
            Japanese buy 6 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in Kiangsi
                Japanese attack with 2 armour, 7 artilleries, 5 bombers, 3 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers
                ANZAC defend with 3 fighters; Chinese defend with 19 infantry
                    Japanese roll dice for 2 armour, 7 artilleries, 5 bombers, 3 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 10/28 hits, 12.17 expected hits
                    Chinese roll dice for 3 fighters and 19 infantry in Kiangsi, round 2 : 10/22 hits, 8.33 expected hits
                    7 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 10 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 2 armour, 4 artilleries, 5 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 3 : 9/18 hits, 9.17 expected hits
                    Chinese roll dice for 3 fighters and 9 infantry in Kiangsi, round 3 : 3/12 hits, 5.00 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 2 armour, 2 artilleries, 5 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 4 : 7/15 hits, 8.17 expected hits
                    Chinese roll dice for 3 fighters in Kiangsi, round 4 : 1/3 hits, 2.00 expected hits
                    1 artillery owned by the Japanese and 3 fighters owned by the ANZAC lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 armour, 1 artillery, 5 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Japanese: 6 artilleries, 7 infantry and 1 mech_infantry
                Casualties for Chinese: 19 infantry
                Casualties for ANZAC: 3 fighters
            Battle in Kwangsi
                Japanese attack with 3 artilleries and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 2/7 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Anhwe to Kiangsu
            1 mech_infantry moved from Yunnan to Anhwe
            1 infantry moved from Yunnan to Hunan
            5 bombers, 3 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
            1 fighter moved from Shantung to Kiangsu
            1 fighter moved from 43 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            2 artilleries and 1 infantry moved from Yunnan to Szechwan
            2 artilleries and 1 mech_infantry moved from Yunnan to Kweichow
            3 mech_infantrys moved from Yunnan to Hunan
            2 mech_infantrys moved from Yunnan to French Indo China
            5 artilleries moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,4,6,4,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,6,1,2,3,2,3,5,2,3,6,6,5,6,6,5,5,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,5,3,2,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,4,2,5,3,4,5,4,6
            Japanese collect 16 PUs (19 lost to blockades); end with 16 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : -2.00
    Japanese : -3.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                  Japanese take Hunan from Chinese
            7 artilleries and 7 infantry moved from Anhwe to Kiangsi
            1 fighter moved from French Indo China to 43 Sea Zone
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 artillery and 2 infantry moved from French Indo China to Kwangsi
            1 artillery and 1 infantry moved from Kiangsu to Shantung
            1 fighter moved from Kiangsu to Shantung
            1 armour, 2 fighters and 1 tactical_bomber moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
            4 bombers and 1 tactical_bomber moved from French Indo China to Kiangsi
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Anhwe to Kiangsi
            1 bomber and 1 fighter moved from Japan to Kiangsi
    
        Purchase Units - Japanese
            Japanese buy 6 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in Kiangsi
                Japanese attack with 2 armour, 7 artilleries, 5 bombers, 3 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers
                ANZAC defend with 3 fighters; Chinese defend with 19 infantry
                    Japanese roll dice for 2 armour, 7 artilleries, 5 bombers, 3 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 10/28 hits, 12.17 expected hits
                    Chinese roll dice for 3 fighters and 19 infantry in Kiangsi, round 2 : 10/22 hits, 8.33 expected hits
                    7 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 10 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 2 armour, 4 artilleries, 5 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 3 : 9/18 hits, 9.17 expected hits
                    Chinese roll dice for 3 fighters and 9 infantry in Kiangsi, round 3 : 3/12 hits, 5.00 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 2 armour, 2 artilleries, 5 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 4 : 7/15 hits, 8.17 expected hits
                    Chinese roll dice for 3 fighters in Kiangsi, round 4 : 1/3 hits, 2.00 expected hits
                    1 artillery owned by the Japanese and 3 fighters owned by the ANZAC lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 armour, 1 artillery, 5 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Japanese: 6 artilleries, 7 infantry and 1 mech_infantry
                Casualties for Chinese: 19 infantry
                Casualties for ANZAC: 3 fighters
            Battle in Kwangsi
                Japanese attack with 3 artilleries and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 2/7 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Anhwe to Kiangsu
            1 mech_infantry moved from Yunnan to Anhwe
            1 infantry moved from Yunnan to Hunan
            5 bombers, 3 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
            1 fighter moved from Shantung to Kiangsu
            1 fighter moved from 43 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            2 artilleries and 1 infantry moved from Yunnan to Szechwan
            2 artilleries and 1 mech_infantry moved from Yunnan to Kweichow
            3 mech_infantrys moved from Yunnan to Hunan
            2 mech_infantrys moved from Yunnan to French Indo China
            5 artilleries moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,4,6,4,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,6,1,2,3,2,3,5,2,3,6,6,5,6,6,5,5,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,5,3,2,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,4,2,5,3,4,5,4,6
            Japanese collect 16 PUs (19 lost to blockades); end with 16 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
            EDIT: Removing units owned by Japanese from Kwangsi: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : -2.00
    Japanese : -3.83
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post: Italians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Politics - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Politics - Italians
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Persia
            1 artillery moved from Northwest Persia to Persia
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Persia
                Italians attack with 1 artillery and 1 bomber
                British defend with 1 factory_minor; ANZAC defend with 2 fighters
                    Italians roll dice for 1 artillery and 1 bomber in Persia, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 2 fighters in Persia, round 2 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the ANZAC, 1 bomber owned by the Italians and 1 artillery owned by the Italians lost in Persia
                British win with no units remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery and 1 bomber
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Romania
            1 aaGun and 4 infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Romania to Ukraine
            4 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to Sumatra
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 airfield placed in Sumatra
            1 submarine placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 25 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Combat Move - Germans
            17 armour, 11 artilleries, 18 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Iraq
            4 armour and 3 mech_infantrys moved from Caucasus to Iraq
            3 fighters moved from Southern Italy to Iraq
            3 bombers moved from Western Germany to Iraq
            4 fighters moved from 112 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Samara to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 mech_infantry moved from Northwest Persia to Iraq
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Iraq
                Germans attack with 21 armour, 11 artilleries, 3 bombers, 3 fighters, 22 mech_infantrys and 2 tactical_bombers
                British defend with 3 aaGuns, 7 armour, 11 artilleries, 3 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 1 factory_minor and 1 mech_infantry
                    AA fire in Iraq : 1/8 hits, 1.33 expected hits
                    1 fighter owned by the Germans lost in Iraq
                    Germans roll dice for 21 armour, 11 artilleries, 3 bombers, 2 fighters, 22 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 23/61 hits, 24.00 expected hits
                    Americans roll dice for 3 aaGuns, 7 armour, 11 artilleries, 3 fighters, 33 infantry, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 14/58 hits, 21.67 expected hits
                    3 aaGuns owned by the British, 1 artillery owned by the Germans, 13 mech_infantrys owned by the Germans and 20 infantry owned by the British lost in Iraq
                    Germans roll dice for 21 armour, 10 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 2 tactical_bombers in Iraq, round 3 : 22/47 hits, 21.17 expected hits
                    Americans roll dice for 7 armour, 11 artilleries, 3 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 17/38 hits, 15.00 expected hits
                    2 mech_infantrys owned by the British, 9 artilleries owned by the Germans, 6 artilleries owned by the British, 8 mech_infantrys owned by the Germans, 13 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Iraq
                    Germans roll dice for 21 armour, 1 artillery, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Iraq, round 4 : 16/30 hits, 15.50 expected hits
                    Americans roll dice for 7 armour, 5 artilleries, 3 fighters and 1 tactical_bomber in Iraq, round 4 : 4/16 hits, 7.67 expected hits
                    1 tactical_bomber owned by the British, 1 artillery owned by the Germans, 2 armour owned by the Germans, 5 artilleries owned by the British, 1 mech_infantry owned by the Germans, 3 fighters owned by the British and 7 armour owned by the British lost in Iraq
                Germans win, taking Iraq from Americans with 19 armour, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 99
                Casualties for Germans: 2 armour, 11 artilleries, 1 fighter and 22 mech_infantrys
                Casualties for British: 3 aaGuns, 7 armour, 11 artilleries, 3 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 1 mech_infantry
            Battle in 104 Sea Zone
                Germans attack with 4 fighters
                Americans defend with 1 destroyer
                    Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            4 fighters moved from 104 Sea Zone to 112 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            2 aaGuns moved from Northwest Persia to Iraq
            3 bombers, 2 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
            1 aaGun and 3 infantry moved from Caucasus to Northwest Persia
            6 mech_infantrys moved from Volgograd to Northwest Persia
            3 infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Russia to Volgograd
            1 armour moved from Yenisey to Novosibirsk
    
        Place Units - Germans
            3 artilleries placed in Caucasus
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 infantry placed in Southern France
            1 armour, 1 bomber, 1 fighter and 5 mech_infantrys placed in Western Germany
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 72 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -9.67
    AA fire in Iraq : : -0.33
    

    Savegame

  • '19 '17 '16

    Those dice were certainly my friend.

    I think Japan’s near death experience won’t matter so much now.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            5 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Germans
            1 infantry moved from Yakut S.S.R. to Yenisey
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3:

    Those dice were certainly my friend.

    I think Japan’s near death experience won’t matter so much now.

    yeah, you’ve pulled way ahead in your major battles. This and Moscow were amazing dice.

    I see you are getting ready to take Spain… ha ha…

    Ok, I guess if the dice want you to win, there is little I can do.

    I surrender!

    One of my worst games in a long time. Ha ha.

    I’ll post.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    so, you want Axis again, or do I get the privilege?

  • '19 '17 '16

    @Karl7 Not keen to play allies without a significant bid in my favour. At our level the Axis absolutely have the edge. I think players should stop giving bids to the Axis!

    I’ve set up the new game, here: https://www.axisandallies.org/forums/topic/33361/karl7-allies-vs-simon33-axis-bm3-game-ii

    Scrambles?

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