Test summary from TripleA, engine version: 2.6.14752, time: 10:40:38
Savegame
Karl7 (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians 6 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 6 infantry moved from Jehol to Manchuria Combat - Russians Non Combat Move - Russians 1 aaGun moved from Jehol to Manchuria Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 armour and 1 mech_infantry moved from Yunnan to Kiangsi Japanese take Hunan from Chinese 7 artilleries and 7 infantry moved from Anhwe to Kiangsi 1 fighter moved from French Indo China to 43 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 artillery and 2 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to Shantung 1 fighter moved from Kiangsu to Shantung 1 armour, 2 fighters and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 4 bombers and 1 tactical_bomber moved from French Indo China to Kiangsi 2 artilleries and 2 infantry moved from Yunnan to Kwangsi 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Anhwe to Kiangsi 1 bomber and 1 fighter moved from Japan to Kiangsi Purchase Units - Japanese Japanese buy 6 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Americans roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Kiangsi Japanese attack with 2 armour, 7 artilleries, 5 bombers, 3 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers ANZAC defend with 3 fighters; Chinese defend with 19 infantry Japanese roll dice for 2 armour, 7 artilleries, 5 bombers, 3 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 10/28 hits, 12.17 expected hits Chinese roll dice for 3 fighters and 19 infantry in Kiangsi, round 2 : 10/22 hits, 8.33 expected hits 7 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 10 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 2 armour, 4 artilleries, 5 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 3 : 9/18 hits, 9.17 expected hits Chinese roll dice for 3 fighters and 9 infantry in Kiangsi, round 3 : 3/12 hits, 5.00 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 2 armour, 2 artilleries, 5 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 4 : 7/15 hits, 8.17 expected hits Chinese roll dice for 3 fighters in Kiangsi, round 4 : 1/3 hits, 2.00 expected hits 1 artillery owned by the Japanese and 3 fighters owned by the ANZAC lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 armour, 1 artillery, 5 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Japanese: 6 artilleries, 7 infantry and 1 mech_infantry Casualties for Chinese: 19 infantry Casualties for ANZAC: 3 fighters Battle in Kwangsi Japanese attack with 3 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 2/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Anhwe to Kiangsu 1 mech_infantry moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Hunan 5 bombers, 3 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu 1 fighter moved from Shantung to Kiangsu 1 fighter moved from 43 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 2 artilleries and 1 infantry moved from Yunnan to Szechwan 2 artilleries and 1 mech_infantry moved from Yunnan to Kweichow 3 mech_infantrys moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to French Indo China 5 artilleries moved from Yunnan to Kwangsi Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,4,6,4,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,6,1,2,3,2,3,5,2,3,6,6,5,6,6,5,5,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,5,3,2,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,4,2,5,3,4,5,4,6 Japanese collect 16 PUs (19 lost to blockades); end with 16 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : -2.00 Japanese : -3.83
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 armour and 1 mech_infantry moved from Yunnan to Kiangsi Japanese take Hunan from Chinese 7 artilleries and 7 infantry moved from Anhwe to Kiangsi 1 fighter moved from French Indo China to 43 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 artillery and 2 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to Shantung 1 fighter moved from Kiangsu to Shantung 1 armour, 2 fighters and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 4 bombers and 1 tactical_bomber moved from French Indo China to Kiangsi 2 artilleries and 2 infantry moved from Yunnan to Kwangsi 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Anhwe to Kiangsi 1 bomber and 1 fighter moved from Japan to Kiangsi Purchase Units - Japanese Japanese buy 6 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Americans roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Kiangsi Japanese attack with 2 armour, 7 artilleries, 5 bombers, 3 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers ANZAC defend with 3 fighters; Chinese defend with 19 infantry Japanese roll dice for 2 armour, 7 artilleries, 5 bombers, 3 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 10/28 hits, 12.17 expected hits Chinese roll dice for 3 fighters and 19 infantry in Kiangsi, round 2 : 10/22 hits, 8.33 expected hits 7 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 10 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 2 armour, 4 artilleries, 5 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 3 : 9/18 hits, 9.17 expected hits Chinese roll dice for 3 fighters and 9 infantry in Kiangsi, round 3 : 3/12 hits, 5.00 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 2 armour, 2 artilleries, 5 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 4 : 7/15 hits, 8.17 expected hits Chinese roll dice for 3 fighters in Kiangsi, round 4 : 1/3 hits, 2.00 expected hits 1 artillery owned by the Japanese and 3 fighters owned by the ANZAC lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 armour, 1 artillery, 5 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Japanese: 6 artilleries, 7 infantry and 1 mech_infantry Casualties for Chinese: 19 infantry Casualties for ANZAC: 3 fighters Battle in Kwangsi Japanese attack with 3 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 2/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Anhwe to Kiangsu 1 mech_infantry moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Hunan 5 bombers, 3 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu 1 fighter moved from Shantung to Kiangsu 1 fighter moved from 43 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 2 artilleries and 1 infantry moved from Yunnan to Szechwan 2 artilleries and 1 mech_infantry moved from Yunnan to Kweichow 3 mech_infantrys moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to French Indo China 5 artilleries moved from Yunnan to Kwangsi Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,4,6,4,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,6,1,2,3,2,3,5,2,3,6,6,5,6,6,5,5,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,5,3,2,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,4,2,5,3,4,5,4,6 Japanese collect 16 PUs (19 lost to blockades); end with 16 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Yunnan: 1 artillery EDIT: Removing units owned by Japanese from Kwangsi: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.67 Chinese : -2.00 Japanese : -3.83
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Politics - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Politics - Italians Combat Move - Italians 1 bomber moved from Southern Italy to Persia 1 artillery moved from Northwest Persia to Persia Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Persia Italians attack with 1 artillery and 1 bomber British defend with 1 factory_minor; ANZAC defend with 2 fighters Italians roll dice for 1 artillery and 1 bomber in Persia, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 2 fighters in Persia, round 2 : 2/2 hits, 1.33 expected hits 2 fighters owned by the ANZAC, 1 bomber owned by the Italians and 1 artillery owned by the Italians lost in Persia British win with no units remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 1 bomber Casualties for ANZAC: 2 fighters Non Combat Move - Italians 1 mech_infantry moved from Northern Italy to Romania 1 aaGun and 4 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Romania to Ukraine 4 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 0.67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 airfield, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Non Combat Move - ANZAC 3 fighters moved from Queensland to Sumatra 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 airfield placed in Sumatra 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 25 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 17 armour, 11 artilleries, 18 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Iraq 4 armour and 3 mech_infantrys moved from Caucasus to Iraq 3 fighters moved from Southern Italy to Iraq 3 bombers moved from Western Germany to Iraq 4 fighters moved from 112 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Samara to Turkmenistan Germans take Turkmenistan from Russians 1 mech_infantry moved from Northwest Persia to Iraq Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Iraq Germans attack with 21 armour, 11 artilleries, 3 bombers, 3 fighters, 22 mech_infantrys and 2 tactical_bombers British defend with 3 aaGuns, 7 armour, 11 artilleries, 3 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 1 factory_minor and 1 mech_infantry AA fire in Iraq : 1/8 hits, 1.33 expected hits 1 fighter owned by the Germans lost in Iraq Germans roll dice for 21 armour, 11 artilleries, 3 bombers, 2 fighters, 22 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 23/61 hits, 24.00 expected hits Americans roll dice for 3 aaGuns, 7 armour, 11 artilleries, 3 fighters, 33 infantry, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 14/58 hits, 21.67 expected hits 3 aaGuns owned by the British, 1 artillery owned by the Germans, 13 mech_infantrys owned by the Germans and 20 infantry owned by the British lost in Iraq Germans roll dice for 21 armour, 10 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 2 tactical_bombers in Iraq, round 3 : 22/47 hits, 21.17 expected hits Americans roll dice for 7 armour, 11 artilleries, 3 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 17/38 hits, 15.00 expected hits 2 mech_infantrys owned by the British, 9 artilleries owned by the Germans, 6 artilleries owned by the British, 8 mech_infantrys owned by the Germans, 13 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Iraq Germans roll dice for 21 armour, 1 artillery, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Iraq, round 4 : 16/30 hits, 15.50 expected hits Americans roll dice for 7 armour, 5 artilleries, 3 fighters and 1 tactical_bomber in Iraq, round 4 : 4/16 hits, 7.67 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Germans, 2 armour owned by the Germans, 5 artilleries owned by the British, 1 mech_infantry owned by the Germans, 3 fighters owned by the British and 7 armour owned by the British lost in Iraq Germans win, taking Iraq from Americans with 19 armour, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 99 Casualties for Germans: 2 armour, 11 artilleries, 1 fighter and 22 mech_infantrys Casualties for British: 3 aaGuns, 7 armour, 11 artilleries, 3 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 mech_infantry Battle in 104 Sea Zone Germans attack with 4 fighters Americans defend with 1 destroyer Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 4 fighters moved from 104 Sea Zone to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Southern Italy 2 aaGuns moved from Northwest Persia to Iraq 3 bombers, 2 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia 1 aaGun and 3 infantry moved from Caucasus to Northwest Persia 6 mech_infantrys moved from Volgograd to Northwest Persia 3 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Russia to Volgograd 1 armour moved from Yenisey to Novosibirsk Place Units - Germans 3 artilleries placed in Caucasus 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 infantry placed in Southern France 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 72 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -9.67 AA fire in Iraq : : -0.33
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Those dice were certainly my friend.
I think Japan’s near death experience won’t matter so much now.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians 5 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 1 infantry moved from Yakut S.S.R. to Yenisey Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3:
Those dice were certainly my friend.
I think Japan’s near death experience won’t matter so much now.
yeah, you’ve pulled way ahead in your major battles. This and Moscow were amazing dice.
I see you are getting ready to take Spain… ha ha…
Ok, I guess if the dice want you to win, there is little I can do.
I surrender!
One of my worst games in a long time. Ha ha.
I’ll post.
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so, you want Axis again, or do I get the privilege?
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@Karl7 Not keen to play allies without a significant bid in my favour. At our level the Axis absolutely have the edge. I think players should stop giving bids to the Axis!
I’ve set up the new game, here: https://www.axisandallies.org/forums/topic/33361/karl7-allies-vs-simon33-axis-bm3-game-ii
Scrambles?