Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid


  • @AcesWild5049
    can you edit off two inf from Germany and add to S Europe. please thanks and srry bout that


  • Will do. I always feel like I have to triple check what I’m doing with every action for these, because I’m paranoid that I’ll send out the save before remembering one unit off on the opposite end of the map as the rest of my troops. Particularly with the UK!


  • @Avin

    if that happens, just let me know. I really hate “gotchas”


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 8 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Anglo Sudan Egypt to French Equatorial Africa
                  British take French Equatorial Africa from Germans
            1 infantry moved from Karelia S.S.R. to East Europe
            1 fighter moved from Karelia S.S.R. to East Europe
            1 infantry moved from Persia to Caucasus
            1 armour moved from Syria Jordan to Caucasus
            2 infantry moved from India to Sinkiang
            2 fighters moved from Yakut S.S.R. to Sinkiang
            1 bomber moved from Persia to East Europe
            1 transport moved from North Sea Zone to East Canada Sea Zone
            1 infantry moved from West Canada to East Canada Sea Zone
            1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
            1 infantry moved from North Sea Zone to West Europe
    
        Combat - British
            Battle in West Europe
                British attack with 1 infantry
                Germans defend with 1 aaGun, 8 armour and 3 infantry
                    British roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 8 armour and 3 infantry in West Europe, round 2 : 4/11 hits, 3.67 expected hits
                    1 infantry owned by the British lost in West Europe
                Germans win with 8 armour and 3 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Sinkiang
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters and 2 infantry in Sinkiang, round 3 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sinkiang
                British win, taking Sinkiang from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in East Europe
                British attack with 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 1 infantry in East Europe, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in East Europe
                British win, taking East Europe from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                British attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Sinkiang to Yakut S.S.R.
            1 fighter moved from East Europe to Russia
            1 bomber moved from East Europe to Karelia S.S.R.
            2 infantry moved from United Kingdom to North Sea Zone
            2 infantry moved from United Kingdom to North Sea Zone
            4 infantry moved from North Sea Zone to Finland Norway
    
        Place Units - British
            2 transports placed in North Sea Zone
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -1.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 factory and 5 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Japanese
                Japanese loses 3 PUs for violating Mongolias neutrality.
            1 infantry moved from China to Sinkiang
            1 infantry moved from French Indo China to Sinkiang
            1 infantry moved from French Indo China to India
                  Japanese take India from British
            1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
            1 infantry and 1 transport moved from Caroline Islands Sea Zone to New Guinea Sea Zone
            1 infantry moved from New Guinea to New Guinea Sea Zone
            2 infantry and 1 transport moved from New Guinea Sea Zone to North Australia Sea Zone
            2 infantry moved from North Australia Sea Zone to Australia
                  Japanese take Australia from British
            1 infantry moved from Hawaiian Islands to Hawaii Sea Zone
            1 infantry and 1 transport moved from Hawaii Sea Zone to Solomon Islands Sea Zone
            1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
            2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
            2 infantry moved from New Zealand Sea Zone to New Zealand
                  Japanese take New Zealand from British
            4 fighters moved from Manchuria to Sinkiang
            1 bomber moved from East Indies to Sinkiang
            1 infantry moved from Manchuria to Mongolia
                  Japanese take Mongolia from Neutral
    
        Combat - Japanese
            Battle in Sinkiang
                Japanese attack with 1 bomber, 4 fighters and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 4 fighters and 2 infantry in Sinkiang, round 2 : 5/7 hits, 3.00 expected hits
                    Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Sinkiang
                Japanese win, taking Sinkiang from Americans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            4 infantry moved from Manchuria to Mongolia
            1 infantry moved from Japan to Japan Sea Zone
            1 infantry and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone
            1 infantry moved from Hawaii Sea Zone to Hawaiian Islands
            4 infantry moved from Japan to Japan Sea Zone
            4 infantry moved from Japan Sea Zone to Manchuria
            1 armour moved from Japan to Japan Sea Zone
            1 armour moved from Japan Sea Zone to Manchuria
            1 carrier moved from Hawaii Sea Zone to North Australia Sea Zone
            4 fighters moved from Sinkiang to Manchuria
            1 bomber moved from Sinkiang to Manchuria
            1 fighter moved from Hawaii Sea Zone to Manchuria
            1 battleship moved from Hawaii Sea Zone to Japan Sea Zone
            1 battleship moved from Hawaii Sea Zone to North Australia Sea Zone
    
        Place Units - Japanese
            5 infantry placed in Japan
            1 factory placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 infantry moved from East US to East US Sea Zone
            3 infantry and 3 transports moved from East US Sea Zone to East Canada Sea Zone
            1 transport moved from West Spain Sea Zone to East Canada Sea Zone
            1 bomber moved from French West Africa to Ukraine S.S.R.
            1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
            1 submarine moved from East US Sea Zone to West Spain Sea Zone
            1 battleship moved from East US Sea Zone to West Spain Sea Zone
            1 carrier moved from East US Sea Zone to West Spain Sea Zone
            1 armour moved from West Canada to East Canada Sea Zone
            1 infantry moved from West Canada to East Canada Sea Zone
            1 infantry moved from West Canada to East Canada Sea Zone
            1 armour, 5 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone
            1 infantry moved from West Spain Sea Zone to West Europe
            1 armour and 4 infantry moved from West Spain Sea Zone to Algeria
                  Americans take Algeria from Germans
            2 fighters moved from North Sea Zone to Ukraine S.S.R.
    
        Combat - Americans
            Battle in Ukraine S.S.R.
                Americans attack with 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                Americans win, taking Ukraine S.S.R. from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in West Europe
                Americans attack with 1 infantry
                Germans defend with 1 aaGun, 8 armour and 3 infantry
                    Americans roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 8 armour and 3 infantry in West Europe, round 2 : 2/11 hits, 3.67 expected hits
                    1 infantry owned by the Americans lost in West Europe
                Germans win with 8 armour and 3 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Ukraine S.S.R. to East Europe
            1 infantry moved from Karelia S.S.R. to East Europe
            1 fighter moved from Yakut S.S.R. to East Europe
            5 infantry moved from West US to West Canada
            1 bomber moved from Ukraine S.S.R. to Karelia S.S.R.
    
        Place Units - Americans
            1 transport placed in East US Sea Zone
            1 armour and 5 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Americans : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour, 2 fighters and 23 infantry moved from Karelia S.S.R. to East Europe
            2 armour moved from Russia to Mongolia
            1 armour moved from Yakut S.S.R. to Novosibirsk
            1 armour moved from Novosibirsk to Mongolia
            7 infantry moved from Yakut S.S.R. to Mongolia
    
        Combat - Russians
            Battle in Mongolia
                Russians attack with 3 armour and 7 infantry
                Japanese defend with 5 infantry
                    Russians roll dice for 3 armour and 7 infantry in Mongolia, round 2 : 4/10 hits, 2.67 expected hits
                    Japanese roll dice for 5 infantry in Mongolia, round 2 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Mongolia
                6 infantry owned by the Russians and 3 armour owned by the Russians retreated to Novosibirsk
                Japanese win with 1 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Russians
            1 transport moved from West Spain Sea Zone to North Sea Zone
            1 aaGun moved from Karelia S.S.R. to East Europe
            3 armour moved from Russia to East Europe
            1 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Russia to Novosibirsk
    
        Place Units - Russians
            2 armour and 2 infantry placed in Karelia S.S.R.
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.33
    Japanese : -0.67
    

    Savegame


  • If you for some reason decide to attack Karelia with all five German fighters, take the UK bomber as a casualty first, then the American bomber, then the Russian troops. If you attack it with less than five fighters, ask me for casualties then but I doubt you would do that.

    I don’t know why I landed that lone British fighter in Russia instead of Karelia given that I knew I would be evacuating most of the troops from Karelia into EEU when I took UK’s last turn but it’s been almost a whole cycle so I don’t mind letting it stand and not asking for a move there.


  • Ignore that; I forgot that not all your fighters can even reach it without hitting AA fire, so it’s probably not even an issue.


  • no worries at all. ill ammend it.


  • @AcesWild5049 just let me know what you wanna do. i understand the logic


  • i just dont want any “if id only not forgotten to…” or whatever. and this isnt too late or change much at this moment


  • If it’s all the same to you I’d rather have the UK fighter in Karelia but I’m not too worried about it either way at this point.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 11 infantry; Remaining resources: 2 PUs; 
    
        Non Combat Move - Germans
            1 battleship moved from Black Sea Zone to Central Mediteranean Sea Zone
            1 carrier moved from Black Sea Zone to Central Mediteranean Sea Zone
            1 transport moved from Black Sea Zone to Central Mediteranean Sea Zone
            1 transport moved from Black Sea Zone to Central Mediteranean Sea Zone
            1 aaGun moved from South Europe to Central Mediteranean Sea Zone
            1 aaGun moved from Central Mediteranean Sea Zone to Libya
            2 fighters moved from Germany to Central Mediteranean Sea Zone
            1 fighter moved from South Europe to Germany
            1 fighter moved from South Europe to West Europe
            4 infantry moved from South Europe to West Europe
            1 infantry moved from Germany to West Europe
    
        Place Units - Germans
            11 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 fighter and 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from French Equatorial Africa to Libya
                  British take Libya from Germans
            1 bomber moved from Karelia S.S.R. to South Europe
            1 infantry moved from United Kingdom to North Sea Zone
            1 infantry moved from North Sea Zone to West Europe
    
        Combat - British
            Strategic bombing raid in South Europe
                Bombing raid in South Europe rolls: 5 and costs: 5 PUs.
                Bombing raid costs 5 PUs
            Battle in West Europe
                British attack with 1 infantry
                Germans defend with 1 aaGun, 8 armour, 1 fighter and 8 infantry
                    British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 8 armour, 1 fighter and 8 infantry in West Europe, round 2 : 7/17 hits, 6.00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe
                Germans win with 8 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Yakut S.S.R. to East Europe
            1 bomber moved from South Europe to Russia
            4 infantry moved from Finland Norway to Karelia S.S.R.
            1 armour moved from Caucasus to East Europe
            1 transport moved from North Sea Zone to East Canada Sea Zone
            1 armour moved from West Canada to East Canada Sea Zone
            4 infantry moved from United Kingdom to North Sea Zone
            2 infantry moved from United Kingdom to North Sea Zone
            1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone
            1 armour and 6 infantry moved from North Sea Zone to Finland Norway
            1 fighter moved from Karelia S.S.R. to Novosibirsk
            1 bomber moved from Russia to Novosibirsk
    
        Place Units - British
            1 fighter and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 0.17
    

    Savegame


  • I’m curious at the thought behind ditching your antiaircraft gun in Libya. Is it worth exposing yourself to the free bombing raids, just to be able to more easily recapture Southern Europe when I take it?

    Also, I may or may not choose to attack the German fleet on America’s turn. I haven’t decided yet - it’s a tempting target but it depends on what else I think I need to do that turn. If I do attack, it will be with:
    1-2 transports (as cannon fodder)
    1 submarine
    1 battleship
    1 aircraft carrier
    3 fighters
    1 bomber

    If you are able to specify your conditional order of loss in advance then I can do the battle on my own. If you would prefer to wait and provide casualties on demand as I roll the battle, we can do that of course too just with delays for the back and forth. I’d even be willing to video call you on Skype or Google Hangouts or something and we can roll the dice manually if you would prefer to do the battle column by column - if so, let me know what your availability is to do that over the next couple days and what your preferred medium would be.


  • Also, if you decided to attack NOV with every Japanese unit that can reach it, please ask me for casualties so I can decide whether it’s at enough of a risk to lose the bomber or not.


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour and 7 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from India to Persia
                  Japanese take Persia from British
            1 bomber moved from Manchuria to Russia
            1 infantry moved from Soviet Far East to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 5 and costs: 5 PUs.
                Bombing raid costs 5 PUs
    
        Non Combat Move - Japanese
            4 infantry moved from Manchuria to Mongolia
            1 armour moved from Manchuria to Mongolia
            5 fighters moved from Manchuria to Mongolia
            6 infantry moved from Japan to Japan Sea Zone
            6 infantry moved from Japan Sea Zone to Manchuria
            2 infantry moved from Australia to North Australia Sea Zone
            2 infantry and 1 transport moved from North Australia Sea Zone to Indian Ocean Sea Zone
            2 infantry moved from Indian Ocean Sea Zone to India
            2 infantry moved from New Zealand to New Zealand Sea Zone
            2 infantry and 1 transport moved from New Zealand Sea Zone to Antartic Sea Zone
            1 battleship moved from North Australia Sea Zone to Indian Ocean Sea Zone
            1 carrier moved from North Australia Sea Zone to Indian Ocean Sea Zone
            1 bomber moved from Russia to Manchuria
    
        Place Units - Japanese
            6 infantry placed in Japan
            2 armour and 1 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    

    Savegame


  • @Avin

    My skype is ryan.voznick. I’m usually available after 5 PM PST. If you decide to attack, I would prefer any method in which column rolling could be employed to the fullest extent (can we roll dice by column in AAA?). Just let me know a time / method (either in AAA or over skype/AAA combo).

    For the rest of your inquires, I’d be happy to oblige after the game. I look forward to a post game discussion actually.

    …and hope that I can contract you for at least one more as well, haha.

    Much appresh.


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from West Spain Sea Zone to Central Mediteranean Sea Zone
            1 battleship moved from West Spain Sea Zone to Central Mediteranean Sea Zone
            1 carrier moved from West Spain Sea Zone to Central Mediteranean Sea Zone
            1 transport moved from West Spain Sea Zone to Central Mediteranean Sea Zone
            3 fighters moved from East Europe to Central Mediteranean Sea Zone
            1 bomber moved from Karelia S.S.R. to Central Mediteranean Sea Zone
    

    Savegame

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