Trying a radical attack. Scramble from Leningrad?
19L BM3 Owentoo (X) vs FMErwinRommel (A) NoBid
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After playing mostly the Axis lately, playing China is so demoralizing as Japan crashes thru and its planes can reach so far.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Central United States to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 2 submarines and 1 transport placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai 9 infantry moved from Shensi to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 bomber, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Malta to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 carrier and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 artillery moved from Ethiopia to Italian Somaliland 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 76 Sea Zone to 79 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers and 1 destroyer British roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 battleship in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 1 carrier, 1 destroyer and 1 fighter Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer Battle in Italian Somaliland British attack with 1 artillery Italians defend with 1 infantry British roll dice for 1 artillery in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 transport moved from 41 Sea Zone to 75 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery and 1 transport moved from 106 Sea Zone to 89 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British 2 armour and 1 infantry placed in Union of South Africa 1 factory_minor placed in Egypt 1 bomber placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
British : 3.00 Italians : 1.00 Chinese : 0.33 Japanese : 0.67
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It looks like it was Mutually Assured Destruction (M.A.D.) of all fleets in the Med. I could have saved my fleet with a smarter, and less intense attack of your CA in SZ 96…
China is always pounded when Japan has nothing else to pound on when it is waiting for its J3 turn. If Japan does a J1 attack, or even J2, China can stiffen up and slow down Japan
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You placed Japan tt’s well, to threaten isles or Inda/Burma/Shan. With the support of its massive air, Japan could crush any Indian move to Burma. So it waits, trapped in India, for eventual attack And you negated a sneaky Karl by keeping your troops on board.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Eastern Poland, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Eastern Poland to Romania 2 infantry moved from Bulgaria to Romania 1 infantry moved from Yugoslavia to Romania 1 aaGun moved from Yugoslavia to Romania 1 submarine moved from 99 Sea Zone to 95 Sea Zone 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya Place Units - Italians 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : 0.67
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@OwenToo too many Italians heading to Russia and too many German planes in the Med.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Sumatra to India Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Sumatra to India Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 10 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 4 infantry moved from Finland to Karelia 1 tactical_bomber moved from Western Germany to Karelia 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Baltic States 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Battle in Karelia Germans attack with 4 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 4 infantry and 1 tactical_bomber in Karelia, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco Germans take Morocco from Neutral_Axis 1 armour moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Southern Italy to Morocco 1 tactical_bomber moved from Southern Italy to Gibraltar 2 bombers moved from Baltic States to Western Germany 2 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Karelia to Finland 4 aaGuns, 9 artilleries and 16 infantry moved from Poland to Eastern Poland 1 aaGun, 1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery and 5 infantry moved from Romania to Eastern Poland 4 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 1 bomber moved from Western Germany to Gibraltar 2 armour moved from Greece to Romania 1 armour moved from Greece to Romania Place Units - Germans 1 submarine placed in 112 Sea Zone 1 transport placed in 112 Sea Zone 2 mech_infantrys placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 1.33
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It appears in the notes that my landing a German Tac Bomber in Morocco is not allowed by the rules. You can edit it up to Gibralter instead if you wish to attack Morocco during USA turn
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 2 fighters and 1 tactical_bomber moved from Belarus to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 3 aaGuns, 1 armour, 5 artilleries, 16 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bessarabia 2 artilleries moved from Ukraine to Bryansk 1 artillery and 3 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Vologda to Smolensk 5 infantry moved from Russia to Bryansk 1 aaGun and 9 infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Yenisey to Buryatia 6 infantry moved from Yenisey to Timguska 1 armour moved from Russia to Bryansk Place Units - Russians 1 infantry placed in Ukraine 1 artillery and 9 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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Woo Hoo, Russ is loaded with cash. Build those divisions that Hitler and his generals could never believe were springing up so rapidly. Not used to playing Bal Mod Allies. But I see the Italian can opener coming.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 2 fighters and 1 tactical_bomber moved from Belarus to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 3 aaGuns, 1 armour, 5 artilleries, 16 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bessarabia 2 artilleries moved from Ukraine to Bryansk 1 artillery and 3 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Vologda to Smolensk 5 infantry moved from Russia to Bryansk 1 aaGun and 9 infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Yenisey to Buryatia 6 infantry moved from Yenisey to Timguska 1 armour moved from Russia to Bryansk Place Units - Russians 1 infantry placed in Ukraine 1 artillery and 9 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 1 tactical_bomber EDIT: Adding units owned by Germans to Gibraltar: 1 tactical_bomber EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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Made the edit that you mentioned regarding German TB from Morocco > Gibraltar.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Kiangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 armour moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 marine moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 battleship and 1 marine moved from 33 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 carrier moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 36 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 bomber moved from Anhwe to Kwangtung 1 infantry moved from Yunnan to Burma 1 bomber moved from Anhwe to Burma 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Burma 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Caroline Islands to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Borneo Battle in Celebes Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Guam from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Java Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/8 hits, 3.50 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Malaya, round 3 : 2/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Battle in Shan State Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 mech_infantry moved from Hunan to French Indo China Japanese take French Indo China from Neutral_Axis 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Hunan 2 artilleries moved from Kweichow to Yunnan 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Burma to Yunnan 2 fighters moved from Kwangtung to Yunnan 1 bomber moved from Burma to Yunnan 2 fighters moved from Java to Siam 1 fighter moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 37 Sea Zone to Kwangsi 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to Siam 1 fighter moved from Malaya to Siam 1 fighter moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Shan State to Kwangsi 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 bomber moved from Kwangtung to Kwangsi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 3 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 factory_minor placed in Manchuria Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
British : 0.67 Americans : 0.00 ANZAC : 0.33 UK_Pacific : 0.00 Japanese : -1.67
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 5 fighters; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Eastern United States to 91 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone
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I attacked Sea of Japan with just planes and rolled to let you decide OOL. But I rolled fantastic & you only had 1 unit left, so I did best defense. You rolled average, so my losses were as battle calculated, despite my good dice. I couldn’t let you have 5 CVs. TUV +33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 5 fighters; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Eastern United States to 91 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone Americans attack with 2 bombers, 4 fighters and 2 tactical_bombers Japanese defend with 2 carriers, 1 destroyer, 2 submarines and 3 tactical_bombers 2 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/8 hits, 4.67 expected hits Japanese roll dice for 2 carriers, 1 destroyer and 3 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits 2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Americans: 4 fighters Casualties for Japanese: 2 carriers, 1 destroyer and 3 tactical_bombers Battle in 16 Sea Zone Americans attack with 2 carriers, 1 destroyer, 2 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 carriers, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 16 Sea Zone to 7 Sea Zone 2 bombers moved from 6 Sea Zone to Midway 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 bomber moved from 91 Sea Zone to United Kingdom 1 submarine moved from 101 Sea Zone to 123 Sea Zone 1 submarine moved from 101 Sea Zone to 108 Sea Zone 1 submarine moved from 101 Sea Zone to 87 Sea Zone Place Units - Americans 3 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 3.67 Neutral_Axis : 0.67 Japanese : 0.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 5 fighters; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Eastern United States to 91 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone Americans attack with 2 bombers, 4 fighters and 2 tactical_bombers Japanese defend with 2 carriers, 1 destroyer, 2 submarines and 3 tactical_bombers 2 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/8 hits, 4.67 expected hits Japanese roll dice for 2 carriers, 1 destroyer and 3 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits 2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Americans: 4 fighters Casualties for Japanese: 2 carriers, 1 destroyer and 3 tactical_bombers Battle in 16 Sea Zone Americans attack with 2 carriers, 1 destroyer, 2 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 carriers, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 16 Sea Zone to 7 Sea Zone 2 bombers moved from 6 Sea Zone to Midway 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 bomber moved from 91 Sea Zone to United Kingdom 1 submarine moved from 101 Sea Zone to 123 Sea Zone 1 submarine moved from 101 Sea Zone to 108 Sea Zone 1 submarine moved from 101 Sea Zone to 87 Sea Zone Place Units - Americans 3 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 transport moved from 75 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to Iraq 2 infantry moved from 80 Sea Zone to Iraq 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to Shan State Combat - British Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Iraq British attack with 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 4/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 bomber moved from France to United Kingdom Place Units - British 1 factory_minor placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 2 armour placed in Egypt 1 submarine placed in 81 Sea Zone Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 armour and 5 infantry
Combat Hit Differential Summary :
British : 0.00 AA fire in France : : -0.17 Americans : 3.67 Chinese : 0.33 Neutral_Axis : 0.33 Japanese : 1.00