scramble & ool
GL
I’m making one change to UK builds, a TB instead of a dd. Not doing any combat and rather than redo all my NCM, I will edit the build change at the end of UK’s turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 bombers, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from New Guinea to 44 Sea Zone
1 bomber moved from New Guinea to 37 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Java
1 bomber moved from 37 Sea Zone to Java
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to Java
1 fighter moved from New Guinea to Java
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 marine and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 marines moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 marines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 marines moved from 54 Sea Zone to Queensland
1 marine moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
6 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French West Africa to French Central Africa
2 mech_infantrys moved from French West Africa to French Equatorial Africa
2 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 83 Sea Zone to 88 Sea Zone
1 infantry moved from Brazil to British Guiana
1 submarine moved from 90 Sea Zone to 88 Sea Zone
2 submarines moved from 101 Sea Zone to 88 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to 88 Sea Zone
3 fighters moved from Eastern United States to 88 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 artillery, 2 infantry and 1 marine moved from Eastern United States to Central United States
Place Units - Americans
3 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
2 bombers and 2 tactical_bombers placed in Eastern United States
Americans undo move 3.
1 bomber and 2 tactical_bombers placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Szechwan
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 aaGun, 2 armour, 1 artillery and 1 destroyer; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
1 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Yunnan
5 infantry moved from India to Burma
1 artillery moved from India to Burma
1 aaGun moved from India to Burma
2 aaGuns, 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from United Kingdom to French Equatorial Africa
1 carrier moved from 106 Sea Zone to 88 Sea Zone
1 fighter moved from United Kingdom to 88 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 72 Sea Zone to Kenya
1 transport moved from 72 Sea Zone to 78 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 78 Sea Zone
2 fighters and 4 infantry moved from United Kingdom to Scotland
Place Units - British
1 aaGun and 2 armour placed in Union of South Africa
1 artillery placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to United Kingdom: 1 tactical_bomber
EDIT: Changing PUs for British from 3 to 0
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,1,5
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 6 PUs (2 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 marine moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
2 fighters moved from Syria to Egypt
1 bomber moved from Greece to Egypt
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
Combat - Italians
Battle in Tobruk
Battle in Alexandria
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 marine
British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 marine in Egypt, round 2 : 5/7 hits, 2.83 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Tobruk from British, taking Alexandria from British, taking Egypt from British with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
2 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Gibraltar
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 2.17
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from India to Malaya
1 bomber moved from Yunnan to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 bomber and 3 fighters
Japanese defend with 1 armour, 1 harbour and 1 infantry
ANZAC roll dice for 1 bomber and 3 fighters in Malaya, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Malaya
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Malaya to Yunnan
1 bomber moved from Malaya to India
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in Queensland
2 transports placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from India to Malaya
1 bomber moved from Yunnan to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 bomber and 3 fighters
Japanese defend with 1 armour, 1 harbour and 1 infantry
ANZAC roll dice for 1 bomber and 3 fighters in Malaya, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Malaya
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Malaya to Yunnan
1 bomber moved from Malaya to India
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in Queensland
2 transports placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 90 PUs;
Germans buy 5 armour, 7 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 98 Sea Zone to 72 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
9 armour and 2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
2 artilleries moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Tsinghai to Szechwan
1 artillery moved from Sikang to Szechwan
1 artillery moved from Ukraine to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 tactical_bomber moved from Southern Italy to Rostov
1 mech_infantry moved from Eastern Persia to West India
Germans take West India from UK_Pacific
2 tactical_bombers moved from Greece to Anglo Egyptian Sudan
3 bombers moved from Greece to Anglo Egyptian Sudan
1 bomber moved from Western Germany to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Rostov
4 fighters moved from Greece to Anglo Egyptian Sudan
1 fighter moved from Romania to Western Ukraine
1 fighter moved from Romania to Rostov
Combat - Germans
Battle in 72 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 72 Sea Zone
Germans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Szechwan
Germans attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Western Ukraine, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 9 armour, 2 artilleries, 4 bombers, 6 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 bomber and 6 fighters
AA fire in Anglo Egyptian Sudan : 2/6 hits, 1.00 expected hits
2 fighters owned by the Germans lost in Anglo Egyptian Sudan
Germans roll dice for 9 armour, 2 artilleries, 4 bombers, 4 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Anglo Egyptian Sudan, round 2 : 14/26 hits, 12.83 expected hits
British roll dice for 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 7 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 6/15 hits, 7.50 expected hits
1 mech_infantry owned by the British, 2 aaGuns owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 4 fighters owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 3 infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
Germans roll dice for 9 armour, 4 bombers, 4 fighters and 3 tactical_bombers in Anglo Egyptian Sudan, round 3 : 12/20 hits, 11.17 expected hits
British roll dice for 3 fighters in Anglo Egyptian Sudan, round 3 : 3/3 hits, 2.00 expected hits
3 armour owned by the Germans, 2 fighters owned by the Americans and 1 fighter owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 6 armour, 4 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 3 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 bomber and 6 fighters
Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
7 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from Tsinghai to Caucasus
6 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Ukraine to Caucasus
1 aaGun moved from Ukraine to Western Ukraine
1 fighter moved from Western Ukraine to Ukraine
2 fighters moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Poland
1 armour moved from Poland to Bessarabia
1 armour moved from Western Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Karelia to Finland
2 mech_infantrys moved from Karelia to Finland
Place Units - Germans
1 transport placed in 112 Sea Zone
3 infantry placed in Greece
3 infantry placed in Ukraine
1 infantry placed in Western Germany
4 armour and 6 mech_infantrys placed in Germany
1 armour and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
1 infantry placed in Western Germany
2 infantry placed in Greece
Germans undo move 5.
1 armour placed in Greece
2 mech_infantrys placed in Western Germany
Germans undo move 8.
Germans undo move 7.
1 armour and 2 mech_infantrys placed in Persia
Germans undo move 4.
2 mech_infantrys placed in Western Germany
4 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -0.50
AA fire in Anglo Egyptian Sudan : : 1.00
Chinese : -0.67
Russians : -1.33
Well, this has been an interesting game so far. I am not sure but it may have been better for you to stand and fight in Egypt, rather than retreat to Sudan. It would have kept the Suez Canal out of German hands for their turn. Interesting choices coming up for Russia and Japan.
I leave tomorrow for a 12 day vacation out of the country. I will have internet, but my laptop doesn’t post moves properly, so this is my last move for a couple of weeks.
I overlooked the Italian can opener. I knew Italy couldn’t blitz thru Egypt or go thru Suez Canal. But I wasn’t thinking about Germany going thru. It wasn’t the usual location in Russia. If I had noticed, I would have pulled further back and saved the 9 planes and 2 mobile units, and maybe left the slow units to fight it out in Egypt. That would have given me a fighting chance and I could have sunk 5 transports in 2 locations, and saved 2 U.K. transports. Just when Russia was having some fun and will take Vietnam and Malaya; and the Allies will be taking back DEI Islands.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 aaGun and 3 armour; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
5 artilleries and 5 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Italians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Yunnan to French Indo China
Russians take French Indo China from Japanese
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Nenetsia to Novgorod
2 armour moved from Urals to Yenisey
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
2 artilleries moved from Smolensk to Russia
1 aaGun moved from Novgorod to Karelia
Place Units - Russians
1 aaGun and 2 armour placed in Novgorod
1 armour placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.67
Have a great vacation.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 bomber moved from Philippines to French Indo China
1 fighter moved from Philippines to Kwangsi
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsi to Kweichow
1 artillery moved from Hopei to Kweichow
1 armour moved from Hopei to Hunan
1 armour moved from Shensi to Kweichow
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
2 fighters moved from 20 Sea Zone to Hunan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in French Indo China, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 artillery and 1 bomber in French Indo China, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in French Indo China
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/7 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 artillery, 3 fighters and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Hunan, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from French Indo China to Kwangtung
1 fighter moved from Japan to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Hunan to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 mech_infantry moved from Suiyuyan to Sikang
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Kiangsi to Chahar
2 mech_infantrys moved from Yakut S.S.R. to Buyant-Uhaa
1 aaGun, 1 artillery and 5 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
3 transports moved from 20 Sea Zone to 19 Sea Zone
4 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to Anhwe
1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
5 infantry moved from 20 Sea Zone to Kwangtung
1 aaGun moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Anhwe
Place Units - Japanese
1 fighter placed in Kwangtung
1 destroyer placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
1 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Manchuria
1 fighter placed in Japan
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Japanese collect 50 PUs (4 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Russians : 1.33
Japanese : -3.17
Oops, I did one combat and forgot to do strat bomb before I went to NCM. I will open a new game and do the strat bombing to generate the battle results and then edit the result into the first game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 marine moved from 35 Sea Zone to Philippines
1 bomber moved from Java to Philippines
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Philippines
Americans attack with 1 artillery, 1 bomber and 1 marine
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 marine in Philippines, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Philippines to Dutch New Guinea
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 27 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
2 marines moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 marines and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
5 fighters moved from Java to 42 Sea Zone
2 mech_infantrys moved from French Equatorial Africa to Rhodesia
2 bombers moved from United Kingdom to Novgorod
4 fighters moved from 88 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports moved from 88 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Russia to Novgorod
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 10
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Guiana: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
2 bombers and 2 fighters placed in Eastern United States
3 fighters placed in Western United States
Americans undo move 2.
2 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.67
3 American bombers > Germany, 1 AA hit, 10 damage. Two surviving bombers flew on to Novg. Negative TUV. Also edited infantry from Brit Guiana that should have NCM with the fleet to U.S.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.67
The Japanese fighter in Hopei did not stop the generation of a guerrilla, it needed to be a ground troop. So I killed the fighter with the flying tiger fighter and the guerrilla.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 marine moved from 35 Sea Zone to Philippines
1 bomber moved from Java to Philippines
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Philippines
Americans attack with 1 artillery, 1 bomber and 1 marine
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 marine in Philippines, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Philippines to Dutch New Guinea
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 27 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
2 marines moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 marines and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
5 fighters moved from Java to 42 Sea Zone
2 mech_infantrys moved from French Equatorial Africa to Rhodesia
2 bombers moved from United Kingdom to Novgorod
4 fighters moved from 88 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports moved from 88 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Russia to Novgorod
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 10
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Guiana: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
2 bombers and 2 fighters placed in Eastern United States
3 fighters placed in Western United States
Americans undo move 2.
2 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from French Equatorial Africa to 98 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 78 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in Sumatra
Battle in 98 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport; Italians defend with 2 transports
2 transports owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
British win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 21
Casualties for Italians: 2 transports
Casualties for Germans: 1 transport
Battle in 80 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in West India
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in West India, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in West India
British win, taking West India from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 infantry moved from Shan State to French Indo China
1 aaGun moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 artillery and 4 infantry moved from Burma to India
1 mech_infantry moved from Kenya to Rhodesia
1 artillery and 2 infantry moved from Kenya to Belgian Congo
1 bomber moved from 98 Sea Zone to Belgian Congo
1 aaGun moved from Union of South Africa to Rhodesia
1 carrier moved from 88 Sea Zone to 101 Sea Zone
1 fighter moved from 88 Sea Zone to United Kingdom
2 fighters and 4 infantry moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from United Kingdom to Karelia
Place Units - British
3 armour placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
British collect 25 PUs (1 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67
British : 0.33
Americans : 0.67
Chinese : 0.33
Japanese : -1.50
Nuts, U.S. bomber forgot to sink the Japanese transport in sz36. Now an ANZ sub will have to do it, but they are needed elsewhere.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 airfield, 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Greece to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Kazakhstan to Greece
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 carriers, 2 destroyers and 3 submarines moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Ukraine to Caucasus
Place Units - Italians
1 airfield, 1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from India to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Borneo
Battle in 36 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from 36 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33