@leemorrison
Looking forward to it. Cheers! GG
DizzKneeLand33 (Allies) vs Avin (Axis+18) Classic 3rd edition Game 2
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 7 armour and 2 infantry moved from India to Sinkiang 2 infantry moved from Russia to Evenki National Okrug 2 fighters moved from Karelia S.S.R. to Evenki National Okrug Combat - Russians Battle in Evenki National Okrug Russians attack with 2 fighters and 2 infantry Japanese defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Sinkiang Russians attack with 7 armour and 2 infantry Japanese defend with 1 infantry Russians roll dice for 7 armour and 2 infantry in Sinkiang, round 2 : 1/9 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Russians win, taking Sinkiang from Japanese with 7 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from India to Sinkiang 2 fighters moved from Evenki National Okrug to Karelia S.S.R. Place Units - Russians 1 armour and 6 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians : -2.17 Japanese : 0.00
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 10 Purchase Units - Germans Germans buy 2 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 infantry moved from Algeria to French West Africa 1 infantry moved from Algeria to Libya Germans take Libya from Americans 2 infantry moved from East Europe to Ukraine S.S.R. 2 fighters moved from East Europe to Ukraine S.S.R. 2 fighters moved from West Europe to Ukraine S.S.R. Combat - Germans Battle in Ukraine S.S.R. Germans attack with 4 fighters and 2 infantry Americans defend with 1 armour and 1 infantry Germans roll dice for 4 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.33 expected hits Americans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Germans 2 fighters moved from Ukraine S.S.R. to East Europe 2 fighters moved from Ukraine S.S.R. to West Europe 4 infantry moved from Germany to East Europe Place Units - Germans 2 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.33
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 10 Purchase Units - British British buy 1 armour and 6 infantry; Remaining resources: 7 PUs; Combat Move - British 3 infantry moved from French Equatorial Africa to French West Africa 2 armour moved from Anglo Sudan Egypt to French West Africa 3 fighters moved from India to French Indo China Combat - British Battle in French West Africa British attack with 2 armour and 3 infantry Germans defend with 2 infantry British roll dice for 2 armour and 3 infantry in French West Africa, round 2 : 4/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in French West Africa British win, taking French West Africa from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in French Indo China British attack with 3 fighters Japanese defend with 1 infantry British roll dice for 3 fighters in French Indo China, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 armour moved from Karelia S.S.R. to Novosibirsk 1 fighter moved from French Indo China to Sinkiang 1 fighter moved from French Indo China to Novosibirsk 1 fighter moved from French Indo China to Novosibirsk 1 armour and 6 infantry moved from Finland Norway to Karelia S.S.R. 1 armour and 6 infantry moved from United Kingdom to North Sea Zone 1 armour and 6 infantry moved from North Sea Zone to Finland Norway Place Units - British 1 armour and 6 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 3.00 Japanese : -0.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 armour and 6 infantry; Remaining resources: 4 PUs; Combat Move - Japanese 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 3 fighters moved from Yakut S.S.R. to Evenki National Okrug 1 armour and 12 infantry moved from Japan to Japan Sea Zone 1 armour, 12 infantry and 7 transports moved from Japan Sea Zone to French Indo China Sea Zone 1 armour and 12 infantry moved from French Indo China Sea Zone to French Indo China Combat - Japanese Battle in Evenki National Okrug Japanese attack with 3 fighters and 2 infantry Russians defend with 2 infantry Japanese roll dice for 3 fighters and 2 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug Japanese roll dice for 3 fighters and 1 infantry in Evenki National Okrug, round 3 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 3 fighters moved from Evenki National Okrug to Yakut S.S.R. 5 armour moved from Manchuria to Yakut S.S.R. Place Units - Japanese 4 armour and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians : 1.00 Japanese : 0.50
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With Japan not able to conquer anything I think this is over, but if you don’t mind let’s play it through another couple rounds. You’ve been showing me things I hadn’t seen before and I’m interested in seeing you follow through. But if you would rather move on to other or new games I’d be willing to concede here.
Outside of that, I’d probably be interested in learning one of the newer A&A editions that seems to be more popular today; what would you recommend?
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That sounds great, we can play as long as you like! Global 40 is all the rage currently of course, and it is a fun game. I haven’t played anniversary in several years, but that was always one of my favorites as well.
Some of it depends on how large of a game you want to play. I’m surprised how many people don’t play Europe or Pacific separately (versus “global”). I own the physical copy of that game, and on human terms it’s a lot less intimidating to only get half of it out when playing with friends lol.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs; Combat Move - Americans 7 armour moved from Novosibirsk to Yakut S.S.R. 3 bombers moved from Karelia S.S.R. to Yakut S.S.R. 1 armour moved from French Equatorial Africa to Algeria Americans take Algeria from Germans 1 armour moved from Algeria to Libya 4 infantry moved from French Equatorial Africa to Libya Combat - Americans Battle in Yakut S.S.R. Americans attack with 7 armour and 3 bombers Japanese defend with 1 aaGun, 5 armour and 3 fighters AA fire in Yakut S.S.R. : 0/3 hits, 0.50 expected hits Americans roll dice for 7 armour and 3 bombers in Yakut S.S.R., round 2 : 5/10 hits, 5.50 expected hits Japanese roll dice for 5 armour and 3 fighters in Yakut S.S.R., round 2 : 5/8 hits, 3.67 expected hits 5 armour owned by the Japanese and 5 armour owned by the Americans lost in Yakut S.S.R. Americans roll dice for 2 armour and 3 bombers in Yakut S.S.R., round 3 : 2/5 hits, 3.00 expected hits Japanese roll dice for 3 fighters in Yakut S.S.R., round 3 : 1/3 hits, 2.00 expected hits 2 fighters owned by the Japanese and 1 armour owned by the Americans lost in Yakut S.S.R. Americans roll dice for 1 armour and 3 bombers in Yakut S.S.R., round 4 : 1/4 hits, 2.50 expected hits Japanese roll dice for 1 fighter in Yakut S.S.R., round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Yakut S.S.R. Americans win, taking Yakut S.S.R. from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 31 Casualties for Americans: 6 armour Casualties for Japanese: 5 armour and 3 fighters Battle in Libya Americans attack with 1 armour and 4 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 4 infantry in Libya, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Libya Americans win, taking Libya from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 infantry moved from Russia to Novosibirsk 3 bombers moved from Yakut S.S.R. to Novosibirsk 1 armour moved from Karelia S.S.R. to Novosibirsk 1 armour moved from Karelia S.S.R. to Novosibirsk 4 infantry moved from Karelia S.S.R. to Russia 3 armour and 4 infantry moved from Finland Norway to Karelia S.S.R. 1 bomber moved from East US to Russia 3 transports moved from North Sea Zone to East Canada Sea Zone 1 armour and 4 infantry moved from East Canada to East Canada Sea Zone 1 armour, 4 infantry and 3 transports moved from East Canada Sea Zone to North Sea Zone 1 armour and 4 infantry moved from North Sea Zone to Finland Norway 2 infantry moved from West Canada to East Canada 2 infantry moved from West US to West Canada 2 infantry moved from East US to East Canada 1 armour moved from West US to East Canada Place Units - Americans 1 armour and 2 infantry placed in West US 1 bomber and 2 infantry placed in East US 2 armour placed in Finland Norway Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Yakut S.S.R. : : -0.50 Americans : -2.17 Japanese : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 2 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Combat - Russians Battle in Ukraine S.S.R. Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Russians roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Ukraine S.S.R. to Karelia S.S.R. 7 armour moved from Sinkiang to Yakut S.S.R. 1 aaGun moved from Sinkiang to Novosibirsk 1 infantry moved from Sinkiang to India 4 armour moved from Karelia S.S.R. to Novosibirsk Place Units - Russians 1 armour and 5 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.50
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 11 Purchase Units - Germans Germans buy 2 armour and 7 infantry; Remaining resources: 0 PUs; Non Combat Move - Germans 1 infantry moved from East Europe to Ukraine S.S.R. 7 infantry moved from Germany to East Europe Place Units - Germans 2 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 11 Purchase Units - British British buy 1 armour, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 1 fighter moved from Sinkiang to Yakut S.S.R. 3 armour and 2 fighters moved from Novosibirsk to Yakut S.S.R. 1 armour moved from Karelia S.S.R. to Novosibirsk 1 armour moved from Finland Norway to Russia 1 infantry moved from French West Africa to Algeria 2 armour and 1 infantry moved from French West Africa to French Equatorial Africa 6 infantry moved from Finland Norway to Karelia S.S.R. 1 armour and 6 infantry moved from United Kingdom to North Sea Zone 1 armour and 6 infantry moved from North Sea Zone to Finland Norway Place Units - British 1 transport placed in North Sea Zone 1 armour and 7 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour and 10 infantry; Remaining resources: 3 PUs; Combat Move - Japanese 7 transports moved from French Indo China Sea Zone to Japan Sea Zone 1 armour moved from French Indo China to Sinkiang Japanese take Sinkiang from Americans 1 armour moved from Sinkiang to India 12 infantry moved from French Indo China to India 2 infantry moved from Kwangtung to French Indo China 4 armour and 6 infantry moved from Japan to Japan Sea Zone 4 armour and 6 infantry moved from Japan Sea Zone to Manchuria Combat - Japanese Battle in India Japanese attack with 1 armour and 12 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 12 infantry in India, round 2 : 2/13 hits, 2.50 expected hits British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in India Japanese win, taking India from British with 1 armour and 12 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 armour and 10 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese : -0.50
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour and 4 infantry; Remaining resources: 12 PUs; Combat Move - Americans Americans loses 3 PUs for violating Mongolias neutrality. 1 armour moved from Novosibirsk to Sinkiang Americans take Sinkiang from Japanese 1 armour moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 1 armour moved from Sinkiang to Novosibirsk 1 armour moved from Soviet Far East to Yakut S.S.R. 1 bomber moved from Russia to Japan Sea Zone 3 bombers moved from Novosibirsk to Japan Sea Zone 1 infantry moved from Novosibirsk to Mongolia Americans take Mongolia from Neutral Combat - Americans Battle in Japan Sea Zone Americans attack with 4 bombers Japanese defend with 7 transports Americans roll dice for 4 bombers in Japan Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 7 transports in Japan Sea Zone, round 2 : 1/7 hits, 1.17 expected hits 2 transports owned by the Japanese and 1 bomber owned by the Americans lost in Japan Sea Zone Americans roll dice for 3 bombers in Japan Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Japanese roll dice for 5 transports in Japan Sea Zone, round 3 : 2/5 hits, 0.83 expected hits 2 transports owned by the Japanese and 2 bombers owned by the Americans lost in Japan Sea Zone Americans roll dice for 1 bomber in Japan Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 3 transports in Japan Sea Zone, round 4 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 bomber in Japan Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 transports in Japan Sea Zone, round 5 : 0/3 hits, 0.50 expected hits 1 transport owned by the Japanese lost in Japan Sea Zone Americans roll dice for 1 bomber in Japan Sea Zone, round 6 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 transports in Japan Sea Zone, round 6 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 bomber in Japan Sea Zone, round 7 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 transports in Japan Sea Zone, round 7 : 0/2 hits, 0.33 expected hits 1 transport owned by the Japanese lost in Japan Sea Zone Americans roll dice for 1 bomber in Japan Sea Zone, round 8 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 transport in Japan Sea Zone, round 8 : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Japan Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -12 Casualties for Americans: 4 bombers Casualties for Japanese: 6 transports Non Combat Move - Americans 2 infantry moved from Novosibirsk to Mongolia 1 armour moved from Novosibirsk to Mongolia 4 infantry moved from Russia to Novosibirsk 1 armour moved from Libya to Anglo Sudan Egypt 4 infantry moved from Libya to Anglo Sudan Egypt 3 armour moved from Karelia S.S.R. to Novosibirsk 4 infantry moved from Karelia S.S.R. to Caucasus 3 armour moved from Finland Norway to Karelia S.S.R. 4 infantry moved from Finland Norway to Karelia S.S.R. 1 bomber moved from East US to Karelia S.S.R. 3 transports moved from North Sea Zone to East Canada Sea Zone 1 armour and 4 infantry moved from East Canada to East Canada Sea Zone 1 armour, 4 infantry and 3 transports moved from East Canada Sea Zone to North Sea Zone 1 armour and 4 infantry moved from North Sea Zone to Finland Norway 2 infantry moved from East US to East Canada 2 infantry moved from West Canada to East Canada 1 armour moved from West US to East Canada 2 infantry moved from West US to West Canada Place Units - Americans 2 armour placed in Finland Norway 2 infantry placed in East US 1 armour and 2 infantry placed in West US Turn Complete - Americans Americans collect 38 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -2.00 Japanese : 0.17
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 2 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 7 armour moved from Yakut S.S.R. to Manchuria 4 armour moved from Novosibirsk to Manchuria Combat - Russians Battle in Manchuria Russians attack with 11 armour Japanese defend with 4 armour and 6 infantry Russians roll dice for 11 armour in Manchuria, round 2 : 3/11 hits, 5.50 expected hits Japanese roll dice for 4 armour and 6 infantry in Manchuria, round 2 : 1/10 hits, 3.33 expected hits 3 infantry owned by the Japanese and 1 armour owned by the Russians lost in Manchuria Russians roll dice for 10 armour in Manchuria, round 3 : 4/10 hits, 5.00 expected hits Japanese roll dice for 4 armour and 3 infantry in Manchuria, round 3 : 1/7 hits, 2.33 expected hits 3 infantry owned by the Japanese, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Manchuria Russians roll dice for 9 armour in Manchuria, round 4 : 5/9 hits, 4.50 expected hits Japanese roll dice for 3 armour in Manchuria, round 4 : 1/3 hits, 1.00 expected hits 1 armour owned by the Russians and 3 armour owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 8 armour remaining. Battle score for attacker is 23 Casualties for Russians: 3 armour Casualties for Japanese: 4 armour and 6 infantry Battle in Ukraine S.S.R. Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Ukraine S.S.R. to Karelia S.S.R. 1 aaGun moved from Yakut S.S.R. to Mongolia Place Units - Russians 2 armour and 4 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -2.33 Japanese : -3.67
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Okay, it definitely does seem even more obviously over now. I concede; good game! I was fascinated because even though I haven’t played in a decade, I still felt like I had had a good grasp of the game from before and yet I learned a lot of new ideas from seeing you play on both sides. Thanks for the games! I think I will try to learn G40 soon next.
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Thanks for the games, Avin! It really was a fun trip down memory lane. G40 takes some time to learn the ropes, but once you have a grasp for the rules my suggestion is to just jump in and enjoy it. There seem to be a lot of strategies in it that are at least somewhat viable. There are some people putting together strategy “handbooks” on it, but the game can so quickly change in the initial turns that I think that is a very ambitious project.
Let me know if are interested in playing again in the future (any version for that matter) and take care!