TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers, 2 carriers and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Nigeria to Trans-Jordan
2 bombers moved from Iraq to Trans-Jordan
4 bombers moved from Western United States to 54 Sea Zone
1 bomber moved from New Guinea to 54 Sea Zone
3 bombers moved from India to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 bomber moved from India to 54 Sea Zone
Combat - Americans
Battle in Malaya
Battle in Trans-Jordan
Americans attack with 5 bombers
Italians defend with 1 artillery, 2 infantry and 1 marine
Americans roll dice for 5 bombers in Trans-Jordan, round 2 : 5/5 hits, 3.33 expected hits
Italians roll dice for 1 artillery, 2 infantry and 1 marine in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
1 marine owned by the Italians, 1 bomber owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan
Americans win, taking Malaya from Japanese with 4 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 bomber
Casualties for Italians: 1 artillery, 2 infantry and 1 marine
Battle in 54 Sea Zone
Americans attack with 9 bombers
Japanese defend with 3 battleships, 3 carriers, 1 cruiser and 1 destroyer
Americans roll dice for 9 bombers in 54 Sea Zone, round 2 : 4/9 hits, 6.00 expected hits
Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 5 bombers owned by the Americans lost in 54 Sea Zone
Americans roll dice for 4 bombers in 54 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
Japanese roll dice for 3 battleships and 1 cruiser in 54 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
3 battleships owned by the Japanese, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 32
Casualties for Americans: 8 bombers
Casualties for Japanese: 3 battleships, 3 carriers, 1 cruiser and 1 destroyer
Non Combat Move - Americans
1 bomber moved from 54 Sea Zone to New South Wales
4 bombers moved from Trans-Jordan to Persia
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
Americans undo move 1.
2 carriers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 3 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 bomber moved from India to Shan State
Combat - British
Battle in Norway
Battle in Shan State
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Norway from Germans, taking Shan State from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 bomber moved from Burma to India
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 armour, 5 fighters and 2 mech_infantrys moved from Persia to Iraq
1 armour moved from India to Burma
1 infantry moved from India to Burma
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
Place Units - British
1 destroyer placed in 106 Sea Zone
2 armour and 1 mech_infantry placed in Union of South Africa
1 armour, 1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,3,3
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Italians : -0.33
British : -0.17
Americans : 1.00
Chinese : 0.00
Japanese : 2.00
sorry, forgot to move my uk fighters from iceland back to UK…could you edit them in please?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Iceland: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take Nigeria from British
Combat - Italians
Non Combat Move - Italians
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Combat - French
French creates battle in territory 37 Sea Zone
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour, 10 artilleries and 10 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour, 1 bomber, 2 fighters and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to Bryansk
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 8 armour, 11 artilleries, 2 bombers, 2 fighters, 2 infantry and 17 mech_infantrys
Russians defend with 7 aaGuns, 11 armour, 7 artilleries, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
AA fire in Bryansk : 1/4 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Bryansk
Germans roll dice for 8 armour, 11 artilleries, 2 bombers, 1 fighter, 2 infantry and 17 mech_infantrys in Bryansk, round 2 : 19/41 hits, 14.50 expected hits
Russians roll dice for 7 aaGuns, 11 armour, 7 artilleries, 4 infantry, 4 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 18/28 hits, 11.50 expected hits
4 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 4 artilleries owned by the Russians, 5 artilleries owned by the Germans, 2 infantry owned by the Germans, 7 aaGuns owned by the Russians and 11 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 8 armour, 6 artilleries, 2 bombers, 1 fighter and 6 mech_infantrys in Bryansk, round 3 : 11/23 hits, 9.83 expected hits
Russians roll dice for 11 armour, 3 artilleries and 2 tactical_bombers in Bryansk, round 3 : 10/16 hits, 7.50 expected hits
8 armour owned by the Russians, 3 artilleries owned by the Russians, 4 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 8 armour, 2 artilleries, 2 bombers and 1 fighter in Bryansk, round 4 : 8/13 hits, 6.50 expected hits
Russians roll dice for 3 armour and 2 tactical_bombers in Bryansk, round 4 : 1/5 hits, 2.50 expected hits
2 tactical_bombers owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 55
Casualties for Germans: 10 artilleries, 1 fighter, 2 infantry and 17 mech_infantrys
Casualties for Russians: 7 aaGuns, 11 armour, 7 artilleries, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
Non Combat Move - Germans
1 fighter moved from Bryansk to Novgorod
2 bombers moved from Bryansk to Novgorod
7 bombers moved from Tunisia to Western Germany
1 artillery and 2 infantry moved from Novgorod to Belarus
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Morocco to Algeria
Place Units - Germans
3 artilleries placed in Ukraine
1 fighter and 1 mech_infantry placed in Novgorod
1 transport placed in 127 Sea Zone
1 fighter placed in Western Germany
1 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 7.17
AA fire in Bryansk : : 0.33
Russians : 7.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Vologda to Russia
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Russians collect 19 PUs (2 lost to blockades); end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry and 6 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Philippines to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
1 bomber moved from Caroline Islands to 46 Sea Zone
3 artilleries, 3 infantry and 2 marines moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 2 marines and 3 transports moved from 33 Sea Zone to 49 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 2 marines and 3 transports moved from 49 Sea Zone to 54 Sea Zone
3 artilleries, 3 infantry and 2 marines moved from 54 Sea Zone to Queensland
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Queensland
Battle in 46 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
French roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the French lost in 46 Sea Zone
Japanese win, taking Queensland from ANZAC with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for French: 1 destroyer
Non Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
2 marines moved from Japan to 6 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 37 Sea Zone to French Indo China
1 artillery moved from Szechwan to Sikang
1 artillery moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Chahar
1 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Chahar
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
1 armour and 2 mech_infantrys moved from Kwangtung to Hunan
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
6 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
French : 0.67
Japanese : 0.00
@DizzKneeLand33 I’ve been looking at it hard but there is no way to stop you winning in the next turn or two…you beat me again! :white_frowning_face:
Do you want to play another? I am very happy too as I learn a lot from losing but Not sure I’m a challenge enough for you, will need a bigger bid as allies or a small bump as axis I think.
@wizmark you know what, I’d love to play again in the not too distant future – I think we have to have 10 games in for it to count best 3 of 5 right? It’s been a while since I looked at that.
Hey, you are a good challenge here – the only way to get better is to keep beating your head against the wall of competition lol.
@DizzKneeLand33 Well I will post you thw win…Would like to try axis again next time at at least +0 for allies…but think I would need a + 5 or so lol
I’m ready to go again but I see you have a lot of games on the go so I will leave it to you to choose your time!