19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4

  • '15

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            15 artilleries and 21 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Poland to Baltic States
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
            8 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
            1 mech_infantry moved from Germany to Eastern Poland
            9 mech_infantrys moved from Germany to Baltic States
            1 bomber moved from Western Germany to Novgorod
            1 bomber moved from Western Germany to Archangel
    
        Combat - Germans
            Germans creates battle in territory 97 Sea Zone
            Battle in Baltic States
                Germans attack with 3 infantry and 9 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry and 9 mech_infantrys in Baltic States, round 2 : 1/12 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking 97 Sea Zone from British, taking Baltic States from Russians with 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 8 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 7 infantry
                    Germans roll dice for 8 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 : 4/11 hits, 5.00 expected hits
                    Russians roll dice for 7 infantry in Archangel, round 2 : 2/7 hits, 2.33 expected hits
                    4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                    Germans roll dice for 8 armour and 1 bomber in Archangel, round 3 : 2/9 hits, 4.67 expected hits
                    Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                    Germans roll dice for 7 armour and 1 bomber in Archangel, round 4 : 1/8 hits, 4.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 7 armour and 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for Russians: 7 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Belarus
            2 aaGuns moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
            1 battleship moved from 96 Sea Zone to 98 Sea Zone
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 carrier moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 artillery moved from Crete to 99 Sea Zone
            1 artillery moved from Cyprus to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            3 infantry moved from Greece to 99 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            3 artilleries and 5 infantry moved from 98 Sea Zone to Alexandria
            1 aaGun moved from Northern Italy to Western Germany
            1 infantry moved from Morocco to Algeria
            2 infantry moved from Tunisia to Algeria
            1 fighter moved from Western Germany to Alexandria
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Novgorod to Belarus
    
        Place Units - Germans
            3 infantry placed in Southern France
            2 mech_infantrys placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Belarus: 1 bomber
            EDIT: Adding units owned by Germans to Germany: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -8.83
    Russians : -0.67
    

    Savegame

  • '17

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 11 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            18 infantry moved from Buryatia to Yakut S.S.R.
            2 mech_infantrys moved from Finland to Novgorod
            2 fighters moved from Karelia to Novgorod
            1 tactical_bomber moved from Karelia to Novgorod
            1 armour, 3 artilleries and 12 infantry moved from Finland to Norway
            1 infantry moved from Karelia to Novgorod
            1 armour moved from Finland to Norway
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            3 artilleries and 36 infantry moved from Bryansk to Russia
            1 infantry moved from Russia to Vologda
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Russians roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2,17 expected hits
                    Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Norway
                Russians attack with 2 armour, 3 artilleries and 12 infantry
                Germans defend with 9 infantry
                    Russians roll dice for 2 armour, 3 artilleries and 12 infantry in Norway, round 2 : 3/17 hits, 4,50 expected hits
                    Germans roll dice for 9 infantry in Norway, round 2 : 2/9 hits, 3,00 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 armour, 3 artilleries and 10 infantry in Norway, round 3 : 5/15 hits, 4,17 expected hits
                    Germans roll dice for 6 infantry in Norway, round 3 : 0/6 hits, 2,00 expected hits
                    5 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 armour, 3 artilleries and 10 infantry in Norway, round 4 : 2/15 hits, 4,17 expected hits
                    Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 2 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 21
                Casualties for Russians: 2 infantry
                Casualties for Germans: 9 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Finland to Norway
            2 fighters moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Russia
            2 aaGuns moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            2 aaGuns moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            10 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,00
    Russians : -2,00
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 cruiser moved from 39 Sea Zone to 79 Sea Zone
            1 carrier moved from 39 Sea Zone to 79 Sea Zone
            2 fighters moved from Ceylon to 79 Sea Zone
            2 transports moved from 39 Sea Zone to 37 Sea Zone
            1 artillery moved from Ceylon to 39 Sea Zone
            1 infantry moved from Ceylon to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 artillery moved from 39 Sea Zone to India
            1 armour moved from Yunnan to India
                  Japanese take Burma from UK_Pacific
            1 armour moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour moved from Shan State to Yunnan
            2 mech_infantrys moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 armour and 1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Anhwe
            1 armour moved from Manchuria to Siberia
                  Japanese take Amur from Russians
                  Japanese take Siberia from Russians
            1 armour moved from Manchuria to Sakha
                  Japanese take Sakha from Russians
            2 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            3 infantry moved from Manchuria to Amur
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 bombers moved from Philippines to 33 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from 42 Sea Zone to 33 Sea Zone
            3 fighters and 4 tactical_bombers moved from Yunnan to India
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers
                British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in India, round 2 : 6/10 hits, 5.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in 79 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser and 2 fighters
                British defend with 1 battleship and 1 cruiser
                    Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 79 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 79 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 cruiser owned by the British, 1 carrier owned by the Japanese and 1 battleship owned by the British lost in 79 Sea Zone
                Japanese win, taking 79 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
                Casualties for British: 1 battleship and 1 cruiser
            Battle in 33 Sea Zone
                Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber
                Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
                    2 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 6/6 hits, 3.33 expected hits
                    Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 33 Sea Zone, round 3 : 5/6 hits, 3.00 expected hits
                    1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 2 bombers owned by the Japanese, 1 destroyer owned by the ANZAC, 1 carrier owned by the Americans, 2 submarines owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
                Casualties for Japanese: 2 bombers, 1 cruiser, 2 fighters and 3 submarines
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
                Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 carrier moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            3 fighters moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            3 tactical_bombers moved from India to Yunnan
            1 artillery moved from 36 Sea Zone to French Indo China
            2 fighters moved from 79 Sea Zone to Ceylon
    
        Place Units - Japanese
            1 destroyer and 4 transports placed in 6 Sea Zone
            3 artilleries placed in Japan
            3 armour placed in Shantung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : 1.17
    UK_Pacific : 0.00
    Japanese : 4.83
    

    Savegame

  • '17

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 transports moved from 91 Sea Zone to 102 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            3 mech_infantrys moved from 91 Sea Zone to Morocco
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 submarine moved from 101 Sea Zone to 11 Sea Zone
            1 destroyer moved from 101 Sea Zone to 11 Sea Zone
            1 tactical_bomber moved from Wake Island to Hawaiian Islands
            1 bomber moved from Hawaiian Islands to Queensland
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Morocco
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 infantry placed in Eastern United States
            2 fighters placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Szechwan to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : 0,00
    

    Savegame

  • '17

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 transports moved from 91 Sea Zone to 102 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            3 mech_infantrys moved from 91 Sea Zone to Morocco
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 submarine moved from 101 Sea Zone to 11 Sea Zone
            1 destroyer moved from 101 Sea Zone to 11 Sea Zone
            1 tactical_bomber moved from Wake Island to Hawaiian Islands
            1 bomber moved from Hawaiian Islands to Queensland
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Morocco
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 infantry placed in Eastern United States
            2 fighters placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Szechwan to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 transports moved from 72 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 armour moved from Belgian Congo to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Rhodesia to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            2 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Syria to Trans-Jordan
            1 artillery moved from Syria to Trans-Jordan
            2 infantry moved from West India to India
            1 fighter moved from West India to 39 Sea Zone
            2 fighters moved from Iraq to 79 Sea Zone
            1 armour moved from Eastern Persia to India
            1 tactical_bomber moved from West India to India
            1 tactical_bomber moved from Iraq to 79 Sea Zone
            2 mech_infantrys moved from Persia to West India
            1 armour moved from Persia to West India
            1 bomber moved from Persia to India
            1 bomber moved from Gibraltar to Southern France
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - British
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in 39 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 79 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    British roll dice for 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 cruiser in 79 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 79 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 cruiser
            Battle in India
                British attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in India, round 2 : 1/2 hits, 0,83 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                    British roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in India, round 3 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 armour and 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from 79 Sea Zone to West India
            1 bomber moved from India to West India
            1 tactical_bomber moved from India to West India
            1 fighter moved from 39 Sea Zone to West India
            1 bomber moved from Southern France to Gibraltar
    
        Place Units - British
            3 infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,1,4,2,4,4,3,4
            British collect 31 PUs (4 lost to blockades); end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    British : -0,83
    AA fire in Southern France : : -0,17
    Chinese : -1,00
    Japanese : 1,17
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 harbour and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Belarus to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 armour, 1 artillery and 4 infantry moved from Belarus to Bryansk
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Bryansk
                Italians attack with 2 armour, 1 artillery and 4 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Belarus to Bryansk
            1 fighter moved from Tobruk to Southern Italy
            4 infantry moved from Alexandria to 98 Sea Zone
            4 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
            4 infantry moved from 97 Sea Zone to Southern Italy
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from 93 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 harbour placed in Alexandria
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : -0.17
    Russians : 0.67
    

    Savegame

  • '17

    TripleA Manual Gamesave Post: ANZAC round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            4 fighters moved from Queensland to 33 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 4 fighters and 2 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    

    Savegame

  • '17

    ool for jap

  • '15

    First hit on the dst, then kill the carrier, then tac, then ftr

  • '15

    More specific - if you get one total hit with your fighters, put it on the Tac. Two hits with them, take the tac and fighter. Three hits, leave the busted carrier.

    It likely won’t matter.

  • '17

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            4 fighters moved from Queensland to 33 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 4 fighters and 2 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 4 fighters in 33 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                1 submarine owned by the ANZAC Submerged
                    ANZAC roll dice for 4 fighters in 33 Sea Zone, round 3 : 0/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 3 fighters in 33 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 19
                Casualties for ANZAC: 2 fighters and 1 submarine
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
            Battle in Java
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1
            ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : -1,17
    

    Savegame

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 6:09:01 PM
    Savegame

  • '15

    Are you doing anything with France?

  • '17

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            4 fighters moved from Queensland to 33 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 4 fighters and 2 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 4 fighters in 33 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                1 submarine owned by the ANZAC Submerged
                    ANZAC roll dice for 4 fighters in 33 Sea Zone, round 3 : 0/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 3 fighters in 33 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 19
                Casualties for ANZAC: 2 fighters and 1 submarine
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
            Battle in Java
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1
            ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : -1,17
    

    Savegame

  • '17

    i’ve forgot it,sorry

  • '15

    No worries! Just thought you might move that plane.

  • '15

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 4 infantry moved from Alexandria to 98 Sea Zone
            3 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone
            1 artillery moved from Algeria to 92 Sea Zone
            4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
            1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            1 battleship moved from 98 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Baltic States to Bessarabia
            2 infantry moved from Baltic States to Novgorod
            1 armour moved from Archangel to Novgorod
            1 bomber moved from Belarus to Novgorod
            6 armour moved from Archangel to Bryansk
            15 artilleries and 21 infantry moved from Belarus to Bryansk
            7 mech_infantrys moved from Baltic States to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            1 bomber moved from Germany to Bessarabia
            1 mech_infantry moved from Baltic States to Bryansk
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 4 artilleries and 4 infantry
                British defend with 1 armour, 1 bomber, 1 fighter, 1 harbour and 1 infantry; French defend with 1 fighter; Americans defend with 1 mech_infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0.17
    

    Savegame

  • '15

    One hit with bombardment. Lose the bomber?

  • '17

    ok, loose it

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