@koala oo sneaky crete landing didnt think of that! no scrams thanks
19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Shensi to Anhwe 1 infantry moved from Shensi to Kweichow 11 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,67
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - British British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Alexandria to Egypt 1 artillery, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 bomber moved from Persia to 39 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from West India to India 1 artillery moved from West India to India 1 armour moved from Iraq to Eastern Persia 1 fighter moved from Eastern Persia to India 1 tactical_bomber moved from Eastern Persia to India 2 infantry moved from Iraq to Trans-Jordan Combat - British Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 39 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports British roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Combat Hit Differential Summary :
British : -1,17 AA fire in France : : -0,17
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OOL FOR JAP FLEET
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Best defense please. Take the first hit on the Carrier.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Central United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 carriers, 2 destroyers, 1 fighter, 1 mech_infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Eastern United States to 91 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Gibraltar Battle in Morocco Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Morocco, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Morocco Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Morocco, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Morocco, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Morocco, round 8 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Morocco Germans win, taking Gibraltar from Germans with 1 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 1 armour and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 armour and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Iwo Jima to 33 Sea Zone 1 tactical_bomber moved from Iwo Jima to Wake Island 1 bomber moved from Iwo Jima to Hawaiian Islands Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Shensi to Anhwe 1 infantry moved from Shensi to Kweichow 11 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Alexandria to Egypt 1 artillery, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 bomber moved from Persia to 39 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from West India to India 1 artillery moved from West India to India 1 armour moved from Iraq to Eastern Persia 1 fighter moved from Eastern Persia to India 1 tactical_bomber moved from Eastern Persia to India 2 infantry moved from Iraq to Trans-Jordan Combat - British Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 39 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports British roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 3 transports in 39 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British lost in 39 Sea Zone 1 cruiser owned by the British and 1 battleship owned by the British retreated to 79 Sea Zone Japanese win with 1 carrier, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Syria British attack with 1 artillery and 3 infantry Germans defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 3 infantry in Syria, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 aaGun and 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Syria British win, taking Syria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 aaGun and 1 infantry Battle in India British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in India British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 1/5 hits, 2,00 expected hits Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry 2 fighters owned by the Japanese forced to land in Ceylon Non Combat Move - British 1 bomber moved from 39 Sea Zone to Persia 2 transports moved from 80 Sea Zone to 72 Sea Zone 1 tactical_bomber moved from India to West India 1 fighter moved from India to West India 2 fighters moved from Anglo Egyptian Sudan to Iraq 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq 1 bomber moved from France to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 1,33 British : -1,17 AA fire in France : : -0,17 Americans : -4,00 Chinese : 0,33 Japanese : -1,50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 3 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Southern Italy to Alexandria 2 armour, 1 artillery and 4 infantry moved from Eastern Poland to Belarus Combat - Italians Battle in Alexandria Italians attack with 1 fighter and 4 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 4 infantry in Alexandria, round 2 : 2/5 hits, 1.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Belarus Italians attack with 2 armour, 1 artillery and 4 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 4 infantry in Belarus, round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Eastern Poland to Belarus 1 fighter moved from Alexandria to Tobruk 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : -0.33 Russians : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 23.13.31
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 armour, 1 artillery, 3 fighters and 1 infantry moved from New South Wales to Queensland 1 armour moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 1 infantry moved from Western Australia to South Australia 1 fighter moved from Western Australia to Queensland Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Germans Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 15 artilleries and 21 infantry moved from Eastern Poland to Belarus 3 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 8 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 1 mech_infantry moved from Germany to Eastern Poland 9 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Archangel Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Baltic States Germans attack with 3 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 infantry and 9 mech_infantrys in Baltic States, round 2 : 1/12 hits, 2.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking 97 Sea Zone from British, taking Baltic States from Russians with 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 8 armour, 1 bomber and 2 mech_infantrys Russians defend with 7 infantry Germans roll dice for 8 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 : 4/11 hits, 5.00 expected hits Russians roll dice for 7 infantry in Archangel, round 2 : 2/7 hits, 2.33 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel Germans roll dice for 8 armour and 1 bomber in Archangel, round 3 : 2/9 hits, 4.67 expected hits Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans roll dice for 7 armour and 1 bomber in Archangel, round 4 : 1/8 hits, 4.17 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 7 armour and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 7 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Belarus 2 aaGuns moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria 1 battleship moved from 96 Sea Zone to 98 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 3 infantry moved from Greece to 99 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 3 artilleries and 5 infantry moved from 98 Sea Zone to Alexandria 1 aaGun moved from Northern Italy to Western Germany 1 infantry moved from Morocco to Algeria 2 infantry moved from Tunisia to Algeria 1 fighter moved from Western Germany to Alexandria 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 bomber moved from Novgorod to Belarus Place Units - Germans 3 infantry placed in Southern France 2 mech_infantrys placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -8.83 Russians : -0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Germans Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 15 artilleries and 21 infantry moved from Eastern Poland to Belarus 3 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 8 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 1 mech_infantry moved from Germany to Eastern Poland 9 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Archangel Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Baltic States Germans attack with 3 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 infantry and 9 mech_infantrys in Baltic States, round 2 : 1/12 hits, 2.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking 97 Sea Zone from British, taking Baltic States from Russians with 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 8 armour, 1 bomber and 2 mech_infantrys Russians defend with 7 infantry Germans roll dice for 8 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 : 4/11 hits, 5.00 expected hits Russians roll dice for 7 infantry in Archangel, round 2 : 2/7 hits, 2.33 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel Germans roll dice for 8 armour and 1 bomber in Archangel, round 3 : 2/9 hits, 4.67 expected hits Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans roll dice for 7 armour and 1 bomber in Archangel, round 4 : 1/8 hits, 4.17 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 7 armour and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 7 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Belarus 2 aaGuns moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria 1 battleship moved from 96 Sea Zone to 98 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 3 infantry moved from Greece to 99 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 3 artilleries and 5 infantry moved from 98 Sea Zone to Alexandria 1 aaGun moved from Northern Italy to Western Germany 1 infantry moved from Morocco to Algeria 2 infantry moved from Tunisia to Algeria 1 fighter moved from Western Germany to Alexandria 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 bomber moved from Novgorod to Belarus Place Units - Germans 3 infantry placed in Southern France 2 mech_infantrys placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 bomber EDIT: Adding units owned by Germans to Germany: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -8.83 Russians : -0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 11 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 18 infantry moved from Buryatia to Yakut S.S.R. 2 mech_infantrys moved from Finland to Novgorod 2 fighters moved from Karelia to Novgorod 1 tactical_bomber moved from Karelia to Novgorod 1 armour, 3 artilleries and 12 infantry moved from Finland to Norway 1 infantry moved from Karelia to Novgorod 1 armour moved from Finland to Norway 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 3 artilleries and 36 infantry moved from Bryansk to Russia 1 infantry moved from Russia to Vologda 1 submarine moved from 125 Sea Zone to 110 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Russians roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2,17 expected hits Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Norway Russians attack with 2 armour, 3 artilleries and 12 infantry Germans defend with 9 infantry Russians roll dice for 2 armour, 3 artilleries and 12 infantry in Norway, round 2 : 3/17 hits, 4,50 expected hits Germans roll dice for 9 infantry in Norway, round 2 : 2/9 hits, 3,00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway Russians roll dice for 2 armour, 3 artilleries and 10 infantry in Norway, round 3 : 5/15 hits, 4,17 expected hits Germans roll dice for 6 infantry in Norway, round 3 : 0/6 hits, 2,00 expected hits 5 infantry owned by the Germans lost in Norway Russians roll dice for 2 armour, 3 artilleries and 10 infantry in Norway, round 4 : 2/15 hits, 4,17 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 2 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 21 Casualties for Russians: 2 infantry Casualties for Germans: 9 infantry Non Combat Move - Russians 1 aaGun moved from Finland to Norway 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 2 aaGuns moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 2 aaGuns moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 10 artilleries placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -3,00 Russians : -2,00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 cruiser moved from 39 Sea Zone to 79 Sea Zone 1 carrier moved from 39 Sea Zone to 79 Sea Zone 2 fighters moved from Ceylon to 79 Sea Zone 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from Ceylon to 39 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 1 armour moved from Yunnan to India Japanese take Burma from UK_Pacific 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Yunnan 2 mech_infantrys moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Anhwe 1 armour moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 armour moved from Manchuria to Sakha Japanese take Sakha from Russians 2 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 3 infantry moved from Manchuria to Amur 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 bombers moved from Philippines to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to 33 Sea Zone 3 fighters and 4 tactical_bombers moved from Yunnan to India Combat - Japanese Battle in India Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in India, round 2 : 6/10 hits, 5.33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in 79 Sea Zone Japanese attack with 1 carrier, 1 cruiser and 2 fighters British defend with 1 battleship and 1 cruiser Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 79 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 1 battleship and 1 cruiser in 79 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the British, 1 carrier owned by the Japanese and 1 battleship owned by the British lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Casualties for British: 1 battleship and 1 cruiser Battle in 33 Sea Zone Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits 2 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 6/6 hits, 3.33 expected hits Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 33 Sea Zone, round 3 : 5/6 hits, 3.00 expected hits 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 2 bombers owned by the Japanese, 1 destroyer owned by the ANZAC, 1 carrier owned by the Americans, 2 submarines owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Japanese: 2 bombers, 1 cruiser, 2 fighters and 3 submarines Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 3 fighters moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 3 tactical_bombers moved from India to Yunnan 1 artillery moved from 36 Sea Zone to French Indo China 2 fighters moved from 79 Sea Zone to Ceylon Place Units - Japanese 1 destroyer and 4 transports placed in 6 Sea Zone 3 artilleries placed in Japan 3 armour placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
British : -0.17 Americans : 1.17 UK_Pacific : 0.00 Japanese : 4.83
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 11 Sea Zone 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Morocco Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 4 infantry placed in Eastern United States 2 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Szechwan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1,00 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 11 Sea Zone 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Morocco Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 4 infantry placed in Eastern United States 2 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Szechwan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 transports moved from 72 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Syria to Trans-Jordan 1 artillery moved from Syria to Trans-Jordan 2 infantry moved from West India to India 1 fighter moved from West India to 39 Sea Zone 2 fighters moved from Iraq to 79 Sea Zone 1 armour moved from Eastern Persia to India 1 tactical_bomber moved from West India to India 1 tactical_bomber moved from Iraq to 79 Sea Zone 2 mech_infantrys moved from Persia to West India 1 armour moved from Persia to West India 1 bomber moved from Persia to India 1 bomber moved from Gibraltar to Southern France 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - British Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 39 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 79 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 cruiser British roll dice for 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 cruiser in 79 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 79 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 fighter Casualties for Japanese: 1 cruiser Battle in India British attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2,17 expected hits Japanese roll dice for 1 armour and 1 artillery in India, round 2 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in India, round 3 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to West India 1 bomber moved from India to West India 1 tactical_bomber moved from India to West India 1 fighter moved from 39 Sea Zone to West India 1 bomber moved from Southern France to Gibraltar Place Units - British 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,1,4,2,4,4,3,4 British collect 31 PUs (4 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : -0,83 AA fire in Southern France : : -0,17 Chinese : -1,00 Japanese : 1,17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 harbour and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour, 1 artillery and 4 infantry moved from Belarus to Bryansk 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Bryansk Italians attack with 2 armour, 1 artillery and 4 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Belarus to Bryansk 1 fighter moved from Tobruk to Southern Italy 4 infantry moved from Alexandria to 98 Sea Zone 4 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Southern Italy 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 harbour placed in Alexandria Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans : -0.17 Russians : 0.67
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone 4 fighters moved from Queensland to 33 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 4 fighters and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
ANZAC : 0,33
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ool for jap
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First hit on the dst, then kill the carrier, then tac, then ftr
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More specific - if you get one total hit with your fighters, put it on the Tac. Two hits with them, take the tac and fighter. Three hits, leave the busted carrier.
It likely won’t matter.