@FlyingBadger said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
Scotland to 114? No
UK to 113? NO
France to Normandy? YES
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 cruiser, 1 marine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Southeast Mexico to Morocco
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
1 infantry moved from Morocco to Algeria
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 cruiser and 1 marine moved from 32 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
2 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 bomber moved from Iraq to India
Combat - Americans
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Paulau Island
Non Combat Move - Americans
1 bomber moved from India to Yunnan
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 cruiser and 1 transport placed in 101 Sea Zone
4 bombers and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in India : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
2 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 armour in Hopei, round 2 : 2/2 hits, 1,00 expected hits
2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armour
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 airfield and 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Chinese retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 cruiser, 1 marine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Southeast Mexico to Morocco
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
1 infantry moved from Morocco to Algeria
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 cruiser and 1 marine moved from 32 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
2 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 bomber moved from Iraq to India
Combat - Americans
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Paulau Island
Non Combat Move - Americans
1 bomber moved from India to Yunnan
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 cruiser and 1 transport placed in 101 Sea Zone
4 bombers and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
2 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 armour in Hopei, round 2 : 2/2 hits, 1,00 expected hits
2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armour
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 airfield and 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Chinese retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kweichow
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 4 PUs;
Combat Move - British
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 armour, 4 artilleries, 10 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery and 9 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from West India to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from United Kingdom to Algeria
Non Combat Move - British
Place Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,2,6
British collect 33 PUs (3 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 1,17
AA fire in India : : -0,17
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 3 infantry moved from Kazakhstan to Caucasus
1 armour moved from Persia to Syria
Italians take Iraq from British
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
2 fighters moved from Persia to Syria
3 fighters moved from Southern Italy to Syria
Combat - Italians
Battle in Alexandria
Battle in Caucasus
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Alexandria from British, taking Caucasus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Kazakhstan to Caucasus
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
2 armour and 4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Caroline Islands to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Caroline Islands to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Archangel to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Baltic States to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Non Combat Move - Germans
1 fighter moved from Persia to Greece
6 armour moved from Persia to Syria
1 infantry moved from Syria to Iraq
5 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 5 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
2 aaGuns moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 aaGuns, 1 artillery, 5 infantry and 5 transports moved from 97 Sea Zone to 99 Sea Zone
5 infantry moved from 99 Sea Zone to Syria
1 artillery moved from 99 Sea Zone to Syria
2 aaGuns moved from 99 Sea Zone to Syria
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Syria to Greece
1 fighter moved from Syria to Western Germany
2 aaGuns, 16 artilleries and 18 infantry moved from Western Ukraine to Eastern Poland
6 mech_infantrys moved from Baltic States to Karelia
6 mech_infantrys moved from Archangel to Karelia
1 artillery moved from Novgorod to Karelia
1 armour and 4 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
7 mech_infantrys moved from Germany to Baltic States
5 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Persia
3 infantry placed in Yugoslavia
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 fighter moved from Russia to Kansu
1 tactical_bomber moved from Russia to Caucasus
2 fighters moved from Russia to Caucasus
2 artilleries and 4 infantry moved from Volgograd to Caucasus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
30 artilleries and 37 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Vologda to Samara
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 armour, 3 artilleries and 10 infantry moved from Finland to Norway
1 armour and 9 mech_infantrys moved from Russia to Bryansk
1 armour moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
17 infantry moved from Buryatia to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
Combat - Russians
Battle in Kansu
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Caucasus
Russians attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 artillery and 3 infantry
AA fire in Caucasus : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Caucasus
Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/8 hits, 2,83 expected hits
Italians roll dice for 2 aaGuns, 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 2 aaGuns owned by the Italians lost in Caucasus
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/7 hits, 2,67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Caucasus, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 4 : 2/5 hits, 2,17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Caucasus
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Caucasus, round 5 : 3/4 hits, 1,83 expected hits
Italians roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 fighter and 4 infantry
Casualties for Italians: 2 aaGuns, 1 artillery and 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Volgograd to Caucasus
1 fighter moved from Kansu to Samara
1 tactical_bomber moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Bryansk
1 aaGun moved from Buryatia to Ulaanbaatar
1 aaGun and 3 infantry moved from Yenisey to Timguska
1 aaGun moved from Finland to Norway
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians : 0,00
Russians : -1,17
Japanese : 0,50
AA fire in Caucasus : : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 67 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 3 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries, 9 infantry and 1 mech_infantry moved from Amur to Ulaanbaatar
2 armour moved from Suiyuyan to Ulaanbaatar
2 armour moved from Chahar to Ulaanbaatar
5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Ulaanbaatar
1 fighter moved from 6 Sea Zone to Ulaanbaatar
2 submarines moved from 6 Sea Zone to 34 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
2 fighters, 5 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber
Chinese defend with 1 airfield and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/16 hits, 4.17 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 34 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 cruiser
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Americans lost in 34 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Ulaanbaatar
Japanese attack with 4 armour, 3 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 17 infantry
AA fire in Ulaanbaatar : 0/3 hits, 0.50 expected hits
Japanese roll dice for 4 armour, 3 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 2 : 9/25 hits, 9.50 expected hits
Russians roll dice for 1 aaGun and 17 infantry in Ulaanbaatar, round 2 : 2/17 hits, 5.67 expected hits
2 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ulaanbaatar
Japanese roll dice for 4 armour, 3 artilleries, 6 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 3 : 13/23 hits, 9.17 expected hits
Russians roll dice for 9 infantry in Ulaanbaatar, round 3 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 4 armour, 3 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 5 infantry
Casualties for Russians: 1 aaGun and 17 infantry
Non Combat Move - Japanese
1 aaGun moved from Amur to Ulaanbaatar
6 fighters moved from Ulaanbaatar to Buyant-Uhaa
2 tactical_bombers moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kiangsi
1 armour moved from Shantung to Kiangsi
2 aaGuns moved from French Indo China to Kwangsi
3 destroyers, 1 submarine and 3 transports moved from 37 Sea Zone to 36 Sea Zone
4 carriers and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
1 fighter moved from 39 Sea Zone to India
1 tactical_bomber moved from 39 Sea Zone to India
1 fighter moved from Japan to 36 Sea Zone
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Ulaanbaatar : : -0.50
Chinese : 0.00
Russians : -3.67
Japanese : 4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 67 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 3 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries, 9 infantry and 1 mech_infantry moved from Amur to Ulaanbaatar
2 armour moved from Suiyuyan to Ulaanbaatar
2 armour moved from Chahar to Ulaanbaatar
5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Ulaanbaatar
1 fighter moved from 6 Sea Zone to Ulaanbaatar
2 submarines moved from 6 Sea Zone to 34 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
2 fighters, 5 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber
Chinese defend with 1 airfield and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/16 hits, 4.17 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 34 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 cruiser
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Americans lost in 34 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Ulaanbaatar
Japanese attack with 4 armour, 3 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 17 infantry
AA fire in Ulaanbaatar : 0/3 hits, 0.50 expected hits
Japanese roll dice for 4 armour, 3 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 2 : 9/25 hits, 9.50 expected hits
Russians roll dice for 1 aaGun and 17 infantry in Ulaanbaatar, round 2 : 2/17 hits, 5.67 expected hits
2 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ulaanbaatar
Japanese roll dice for 4 armour, 3 artilleries, 6 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 3 : 13/23 hits, 9.17 expected hits
Russians roll dice for 9 infantry in Ulaanbaatar, round 3 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 4 armour, 3 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 5 infantry
Casualties for Russians: 1 aaGun and 17 infantry
Non Combat Move - Japanese
1 aaGun moved from Amur to Ulaanbaatar
6 fighters moved from Ulaanbaatar to Buyant-Uhaa
2 tactical_bombers moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kiangsi
1 armour moved from Shantung to Kiangsi
2 aaGuns moved from French Indo China to Kwangsi
3 destroyers, 1 submarine and 3 transports moved from 37 Sea Zone to 36 Sea Zone
4 carriers and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
1 fighter moved from 39 Sea Zone to India
1 tactical_bomber moved from 39 Sea Zone to India
1 fighter moved from Japan to 36 Sea Zone
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Ulaanbaatar : : -0.50
Chinese : 0.00
Russians : -3.67
Japanese : 4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 bombers moved from Eastern United States to Gibraltar
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
3 infantry moved from Algeria to Tunisia
3 mech_infantrys moved from Algeria to Libya
1 fighter moved from Caroline Islands to 46 Sea Zone
3 fighters moved from Hawaiian Islands to 46 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 46 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 bomber moved from Yunnan to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Gibraltar
Americans attack with 1 artillery, 4 bombers, 2 fighters, 1 infantry and 1 marine
Italians defend with 1 harbour and 6 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 4 bombers, 2 fighters, 1 infantry and 1 marine in Gibraltar, round 2 : 5/9 hits, 4,67 expected hits
Italians roll dice for 6 infantry in Gibraltar, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 4 bombers, 2 fighters and 1 marine in Gibraltar, round 3 : 1/8 hits, 4,33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 4 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Italians: 6 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to Morocco
4 bombers moved from Gibraltar to Morocco
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 46 Sea Zone to New Guinea
1 armour moved from 46 Sea Zone to New Guinea
2 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from French Indo China to Szechwan
1 bomber moved from Szechwan to Tsinghai
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Italians : -1,33
Americans : -3,50
AA fire in French Indo China : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Anhwe
10 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Kansu from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 bombers moved from Eastern United States to Gibraltar
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
3 infantry moved from Algeria to Tunisia
3 mech_infantrys moved from Algeria to Libya
1 fighter moved from Caroline Islands to 46 Sea Zone
3 fighters moved from Hawaiian Islands to 46 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 46 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 bomber moved from Yunnan to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Gibraltar
Americans attack with 1 artillery, 4 bombers, 2 fighters, 1 infantry and 1 marine
Italians defend with 1 harbour and 6 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 4 bombers, 2 fighters, 1 infantry and 1 marine in Gibraltar, round 2 : 5/9 hits, 4,67 expected hits
Italians roll dice for 6 infantry in Gibraltar, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 4 bombers, 2 fighters and 1 marine in Gibraltar, round 3 : 1/8 hits, 4,33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 4 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Italians: 6 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to Morocco
4 bombers moved from Gibraltar to Morocco
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 46 Sea Zone to New Guinea
1 armour moved from 46 Sea Zone to New Guinea
2 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from French Indo China to Szechwan
1 bomber moved from Szechwan to Tsinghai
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Anhwe
10 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Kansu from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 7 PUs;
Combat Move - British
1 fighter moved from Algeria to Alexandria
2 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 armour, 5 artilleries, 19 infantry and 4 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Algeria to Morocco
1 fighter moved from United Kingdom to Morocco
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 artillery moved from Brazil to British Guiana
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Alexandria
British attack with 1 fighter and 2 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 fighter and 1 infantry in Alexandria, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
retreated to Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Iraq
British attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Iraq, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry and 1 tactical_bomber in Iraq, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 4 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 5 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Iraq
retreated to Iraq
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Iraq to Egypt
Place Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,3
British collect 31 PUs (3 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0,67
British : -4,50
Americans : -3,50
Chinese : -0,50
Japanese : -2,00
AA fire in French Indo China : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor, 1 harbour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to 98 Sea Zone
1 armour moved from Syria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 marine
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 marine in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 marine in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 artillery and 1 marine
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 armour and 4 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from 98 Sea Zone to Greece
5 fighters moved from Syria to Greece
1 armour moved from Eastern Persia to Iraq
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 factory_minor placed in Iraq
1 harbour placed in Syria
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 2 fighters moved from 42 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery, 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 2 fighters moved from 42 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery, 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Persia to Caucasus
1 infantry moved from Iraq to Trans-Jordan
6 armour, 3 artilleries and 12 infantry moved from Syria to Trans-Jordan
2 fighters moved from Greece to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Karelia to Finland
Germans take Finland from Russians
Combat - Germans
Battle in Caucasus
Germans attack with 3 armour
Russians defend with 1 aaGun and 2 artilleries
Germans roll dice for 3 armour in Caucasus, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 aaGun and 2 artilleries in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians, 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus
Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour
Casualties for Russians: 1 aaGun and 2 artilleries
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Bessarabia, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 18 mech_infantrys moved from Karelia to Finland
1 mech_infantry moved from Vyborg to Finland
1 aaGun, 16 artilleries and 15 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Belarus to Novgorod
3 armour moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
7 infantry moved from Western Germany to Germany
5 transports moved from 99 Sea Zone to 97 Sea Zone
5 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Yugoslavia to 97 Sea Zone
8 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
8 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
2 aaGuns moved from Syria to Trans-Jordan
2 fighters moved from Bessarabia to 98 Sea Zone
3 mech_infantrys moved from Novgorod to Finland
Place Units - Germans
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Novgorod
10 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 armour, 30 artilleries, 37 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Vologda
6 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Belarus
1 infantry moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Volgograd
1 fighter moved from Samara to Belarus
1 tactical_bomber moved from Bryansk to Bessarabia
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 30 artilleries, 37 infantry and 2 mech_infantrys
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 armour, 30 artilleries, 37 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Bessarabia
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from Belarus to Bryansk
1 tactical_bomber moved from Bessarabia to Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 5 mech_infantrys
EDIT: Adding units owned by Russians to Western Ukraine: 5 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50
Russians : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 57 PUs; 0 SuicideAttackTokens;
Japanese buy 1 artillery, 3 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Kwangsi to 36 Sea Zone
11 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 11 infantry and 6 transports moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 11 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from 36 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 44 Sea Zone
6 destroyers moved from 36 Sea Zone to 44 Sea Zone
5 carriers moved from 36 Sea Zone to 44 Sea Zone
3 fighters moved from Japan to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from India to 44 Sea Zone
2 fighters moved from India to Trans-Jordan
3 infantry moved from India to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Kiangsi to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shantung to Anhwe
1 armour moved from Shantung to Anhwe
3 artilleries and 4 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
3 armour moved from Ulaanbaatar to Suiyuyan
1 mech_infantry moved from Ulaanbaatar to Suiyuyan
1 armour moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
6 fighters and 2 tactical_bombers moved from Buyant-Uhaa to Anhwe
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Kwangsi to Anhwe
2 infantry moved from French Indo China to Kwangsi
Combat - Japanese
Battle in Java
Battle in 44 Sea Zone
Japanese attack with 5 carriers, 6 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Java from ANZAC, taking 44 Sea Zone from Neutral with 5 carriers, 6 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters and 11 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 11 infantry in Celebes, round 2 : 5/15 hits, 3.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters and 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 3 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 6/13 hits, 6.17 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Shantung to Chahar
6 fighters moved from Anhwe to Kwangsi
2 tactical_bombers moved from Anhwe to Kwangsi
3 fighters moved from Celebes to 44 Sea Zone
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in French Indo China
6 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 aaGun
EDIT: Adding units owned by Japanese to Dzavhan: 1 aaGun
EDIT: Turning off Edit Mode
Japanese undo move 3.
3 submarines placed in 39 Sea Zone
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Chinese : -0.33
Japanese : 0.83
Test summary from TripleA, engine version: 1.9, time: 9:54:31 AM
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