19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4

  • '17

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Eastern United States to Gibraltar
            1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Morocco to Gibraltar
            1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            3 infantry moved from Algeria to Tunisia
            3 mech_infantrys moved from Algeria to Libya
            1 fighter moved from Caroline Islands to 46 Sea Zone
            3 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 3 carriers, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 46 Sea Zone
            1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
            1 bomber moved from Yunnan to French Indo China
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Gibraltar
                Americans attack with 1 artillery, 4 bombers, 2 fighters, 1 infantry and 1 marine
                Italians defend with 1 harbour and 6 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 4 bombers, 2 fighters, 1 infantry and 1 marine in Gibraltar, round 2 : 5/9 hits, 4,67 expected hits
                    Italians roll dice for 6 infantry in Gibraltar, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 artillery, 4 bombers, 2 fighters and 1 marine in Gibraltar, round 3 : 1/8 hits, 4,33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 4 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Italians: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to Morocco
            4 bombers moved from Gibraltar to Morocco
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 46 Sea Zone to New Guinea
            1 armour moved from 46 Sea Zone to New Guinea
            2 infantry moved from 46 Sea Zone to New Guinea
            1 bomber moved from French Indo China to Szechwan
            1 bomber moved from Szechwan to Tsinghai
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,33
    Americans : -3,50
    AA fire in French Indo China : : -0,17
    

    Savegame

  • '17

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Yunnan to Anhwe
            10 infantry moved from Yunnan to Szechwan
            1 infantry moved from Burma to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Kansu from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Hopei
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : -2,00
    

    Savegame

  • '17

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Eastern United States to Gibraltar
            1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Morocco to Gibraltar
            1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            3 infantry moved from Algeria to Tunisia
            3 mech_infantrys moved from Algeria to Libya
            1 fighter moved from Caroline Islands to 46 Sea Zone
            3 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 3 carriers, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 46 Sea Zone
            1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
            1 bomber moved from Yunnan to French Indo China
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Gibraltar
                Americans attack with 1 artillery, 4 bombers, 2 fighters, 1 infantry and 1 marine
                Italians defend with 1 harbour and 6 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 4 bombers, 2 fighters, 1 infantry and 1 marine in Gibraltar, round 2 : 5/9 hits, 4,67 expected hits
                    Italians roll dice for 6 infantry in Gibraltar, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 artillery, 4 bombers, 2 fighters and 1 marine in Gibraltar, round 3 : 1/8 hits, 4,33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 4 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Italians: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to Morocco
            4 bombers moved from Gibraltar to Morocco
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 46 Sea Zone to New Guinea
            1 armour moved from 46 Sea Zone to New Guinea
            2 infantry moved from 46 Sea Zone to New Guinea
            1 bomber moved from French Indo China to Szechwan
            1 bomber moved from Szechwan to Tsinghai
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Yunnan to Anhwe
            10 infantry moved from Yunnan to Szechwan
            1 infantry moved from Burma to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Kansu from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Hopei
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; 
    
        Combat Move - British
            1 fighter moved from Algeria to Alexandria
            2 infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from Trans-Jordan to Iraq
            2 infantry moved from Trans-Jordan to Iraq
            1 armour, 5 artilleries, 19 infantry and 4 mech_infantrys moved from Trans-Jordan to Egypt
            1 fighter moved from Algeria to Morocco
            1 fighter moved from United Kingdom to Morocco
            1 infantry moved from Quebec to 106 Sea Zone
            1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
            1 artillery moved from Brazil to British Guiana
            1 transport moved from 83 Sea Zone to 86 Sea Zone
            1 armour moved from Belgian Congo to Egypt
            2 infantry moved from Rhodesia to Belgian Congo
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Alexandria
                British attack with 1 fighter and 2 infantry
                Italians defend with 1 harbour and 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                    British roll dice for 1 fighter and 1 infantry in Alexandria, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                 retreated to Alexandria
                Italians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
            Battle in Iraq
                British attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 2 infantry and 1 tactical_bomber in Iraq, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry and 1 tactical_bomber in Iraq, round 3 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 4 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 5 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Iraq
                 retreated to Iraq
                Italians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Alexandria to Egypt
            1 tactical_bomber moved from Iraq to Egypt
    
        Place Units - British
            3 infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,3
            British collect 31 PUs (3 lost to blockades); end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : 0,67
    British : -4,50
    Americans : -3,50
    Chinese : -0,50
    Japanese : -2,00
    AA fire in French Indo China : : -0,17
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 1 harbour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Alexandria to 98 Sea Zone
            1 armour moved from Syria to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 armour moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 armour and 1 infantry
                British defend with 1 harbour; Americans defend with 1 artillery and 1 marine
                    Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 marine in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                    Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 marine in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 6
                Casualties for Americans: 1 artillery and 1 marine
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            2 armour and 4 mech_infantrys moved from Northern Italy to Romania
            1 fighter moved from 98 Sea Zone to Greece
            5 fighters moved from Syria to Greece
            1 armour moved from Eastern Persia to Iraq
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 factory_minor placed in Iraq
            1 harbour placed in Syria
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : 0.00
    

    Savegame

  • '17

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer and 2 fighters moved from 42 Sea Zone to 34 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 42 Sea Zone to 46 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 artillery moved from New South Wales to 62 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 artillery, 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Japanese lost in 34 Sea Zone
                ANZAC win, taking Celebes from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            2 fighters moved from 34 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -0,33
    

    Savegame

  • '17

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer and 2 fighters moved from 42 Sea Zone to 34 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 42 Sea Zone to 46 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 artillery moved from New South Wales to 62 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 artillery, 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Japanese lost in 34 Sea Zone
                ANZAC win, taking Celebes from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            2 fighters moved from 34 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -0,33
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Persia to Caucasus
            1 infantry moved from Iraq to Trans-Jordan
            6 armour, 3 artilleries and 12 infantry moved from Syria to Trans-Jordan
            2 fighters moved from Greece to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            1 fighter moved from Western Germany to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 artillery moved from Karelia to Finland
                  Germans take Finland from Russians
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 3 armour
                Russians defend with 1 aaGun and 2 artilleries
                    Germans roll dice for 3 armour in Caucasus, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 aaGun and 2 artilleries in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians, 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus
                    Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 1
                Casualties for Germans: 2 armour
                Casualties for Russians: 1 aaGun and 2 artilleries
            Battle in Belarus
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Bessarabia, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour and 18 mech_infantrys moved from Karelia to Finland
            1 mech_infantry moved from Vyborg to Finland
            1 aaGun, 16 artilleries and 15 infantry moved from Eastern Poland to Baltic States
            1 fighter moved from Belarus to Novgorod
            3 armour moved from Novgorod to Finland
            1 mech_infantry moved from Novgorod to Finland
            7 infantry moved from Western Germany to Germany
            5 transports moved from 99 Sea Zone to 97 Sea Zone
            5 infantry moved from Northern Italy to 97 Sea Zone
            3 infantry moved from Yugoslavia to 97 Sea Zone
            8 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
            8 infantry moved from 98 Sea Zone to Trans-Jordan
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            1 carrier moved from 99 Sea Zone to 98 Sea Zone
            2 aaGuns moved from Syria to Trans-Jordan
            2 fighters moved from Bessarabia to 98 Sea Zone
            3 mech_infantrys moved from Novgorod to Finland
    
        Place Units - Germans
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Novgorod
            10 artilleries placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.00
    

    Savegame

  • '17

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Ukraine to Bessarabia
            1 armour, 30 artilleries, 37 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
            1 infantry moved from Smolensk to Belarus
            1 mech_infantry moved from Bryansk to Belarus
            1 infantry moved from Russia to Vologda
            6 infantry moved from Russia to Smolensk
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Kazakhstan to Caucasus
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Samara to Volgograd
            1 fighter moved from Samara to Belarus
            1 tactical_bomber moved from Bryansk to Bessarabia
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 armour, 30 artilleries, 37 infantry and 2 mech_infantrys
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 1 armour, 30 artilleries, 37 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Bessarabia
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Caucasus
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters moved from Belarus to Bryansk
            1 tactical_bomber moved from Bessarabia to Ukraine
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            3 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 5 mech_infantrys
            EDIT: Adding units owned by Russians to Western Ukraine: 5 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : 1,67
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 57 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 artillery, 3 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Kwangsi to 36 Sea Zone
            11 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 11 infantry and 6 transports moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 11 infantry moved from 44 Sea Zone to Celebes
            3 fighters moved from 36 Sea Zone to Celebes
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            6 destroyers moved from 36 Sea Zone to 44 Sea Zone
            5 carriers moved from 36 Sea Zone to 44 Sea Zone
            3 fighters moved from Japan to 44 Sea Zone
            1 fighter and 2 tactical_bombers moved from India to 44 Sea Zone
            2 fighters moved from India to Trans-Jordan
            3 infantry moved from India to Burma
                  Japanese take Burma from UK_Pacific
            1 armour and 1 mech_infantry moved from Kiangsi to Anhwe
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Shantung to Anhwe
            1 armour moved from Shantung to Anhwe
            3 artilleries and 4 infantry moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            3 armour moved from Ulaanbaatar to Suiyuyan
            1 mech_infantry moved from Ulaanbaatar to Suiyuyan
            1 armour moved from Ulaanbaatar to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            6 fighters and 2 tactical_bombers moved from Buyant-Uhaa to Anhwe
            1 infantry moved from Kwangsi to Hunan
                  Japanese take Hunan from Chinese
            1 armour moved from Kwangsi to Anhwe
            2 infantry moved from French Indo China to Kwangsi
    
        Combat - Japanese
            Battle in Java
            Battle in 44 Sea Zone
                Japanese attack with 5 carriers, 6 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking Java from ANZAC, taking 44 Sea Zone from Neutral with 5 carriers, 6 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery, 3 fighters and 11 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 11 infantry in Celebes, round 2 : 5/15 hits, 3.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters and 10 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 3 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 6/13 hits, 6.17 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Shantung to Chahar
            6 fighters moved from Anhwe to Kwangsi
            2 tactical_bombers moved from Anhwe to Kwangsi
            3 fighters moved from Celebes to 44 Sea Zone
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Shantung
            1 artillery and 2 infantry placed in French Indo China
            6 submarines placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 aaGun
            EDIT: Adding units owned by Japanese to Dzavhan: 1 aaGun
            EDIT: Turning off Edit Mode
            Japanese undo move 3.
            3 submarines placed in 39 Sea Zone
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : -0.33
    Japanese : 0.83
    

    Savegame

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:54:31 AM
    Savegame

  • '17

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from New Guinea to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 armour moved from 21 Sea Zone to Guam
            4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in Guam
            Battle in 44 Sea Zone
                Americans attack with 4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber
                Japanese defend with 5 carriers, 6 destroyers, 7 fighters, 1 submarine, 2 tactical_bombers and 6 transports
                    Americans roll dice for 8 submarines in 44 Sea Zone, round 2 : 4/8 hits, 2,67 expected hits
    

    Combat Hit Differential Summary :

    Americans : 1,33
    

    Savegame

  • '17

    OOL FOR JAP FLEET

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:08:48 AM
    Savegame

  • '15

    Essentially best defense. For those first 4 hits, let’s lose the sub and tilt 3 carriers.

    After that, lose 5 of the destroyers. Then, 2 tacs and 3 fighters, then the 3 tilted carriers. Then the other two carriers - tilt one first, then destroy it, then tilt the other, then destroy it. After that, there are only 4 fighters left.

  • '15

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from New Guinea to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 armour moved from 21 Sea Zone to Guam
            4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in Guam
            Battle in 44 Sea Zone
                Americans attack with 4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber
                Japanese defend with 5 carriers, 6 destroyers, 7 fighters, 1 submarine, 2 tactical_bombers and 6 transports
                    Americans roll dice for 8 submarines in 44 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 7/12 hits, 5.50 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 5 carriers, 6 destroyers, 7 fighters, 2 tactical_bombers and 6 transports in 44 Sea Zone, round 2 : 8/20 hits, 9.33 expected hits
    

    Combat Hit Differential Summary :

    Americans : 2.83
    Japanese : -1.50
    

    Savegame

  • '17

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from New Guinea to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 armour moved from 21 Sea Zone to Guam
            4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in Guam
            Battle in 44 Sea Zone
                Americans attack with 4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber
                Japanese defend with 5 carriers, 6 destroyers, 7 fighters, 1 submarine, 2 tactical_bombers and 6 transports
                    Americans roll dice for 8 submarines in 44 Sea Zone, round 2 : 4/8 hits, 2,67 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 7/12 hits, 5,50 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 5 carriers, 6 destroyers, 7 fighters, 2 tactical_bombers and 6 transports in 44 Sea Zone, round 2 : 8/20 hits, 9,33 expected hits
                    2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 44 Sea Zone
                    Americans roll dice for 8 submarines in 44 Sea Zone, round 3 : 0/8 hits, 2,67 expected hits
                    Americans roll dice for 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 3 : 4/12 hits, 5,50 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers, 1 destroyer, 7 fighters, 2 tactical_bombers and 6 transports in 44 Sea Zone, round 3 : 6/13 hits, 7,00 expected hits
                    1 tactical_bomber owned by the Japanese, 6 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                    1 carrier owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 4 : 3/12 hits, 5,50 expected hits
                    Japanese roll dice for 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 4 : 7/8 hits, 5,17 expected hits
                    Japanese roll dice for 2 carriers and 6 transports in 44 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 44 Sea Zone
                2 submarines owned by the Americans retreated to 45 Sea Zone
                Japanese win, taking Philippines from Japanese, taking Guam from Japanese with 2 carriers, 5 fighters and 6 transports remaining. Battle score for attacker is -19
                Casualties for Americans: 4 carriers, 4 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber
                Casualties for Japanese: 3 carriers, 6 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                5 fighters owned by the Japanese forced to land in Celebes
    
        Non Combat Move - Americans
            5 fighters moved from 44 Sea Zone to Dutch New Guinea
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Morocco to Egypt
            2 bombers moved from Morocco to United Kingdom
            1 bomber moved from Eastern United States to United Kingdom
            2 fighters moved from Morocco to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 aaGun moved from Morocco to Algeria
            3 infantry moved from Tunisia to Libya
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 destroyer and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 artillery moved from 46 Sea Zone to New Guinea
            2 fighters moved from Eastern United States to Morocco
    
        Place Units - Americans
            1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
            2 infantry and 2 mech_infantrys placed in Eastern United States
            Americans undo move 2.
            Americans undo move 1.
            2 transports placed in 101 Sea Zone
            2 infantry and 2 mech_infantrys placed in Eastern United States
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans : -3,50
    Japanese : -1,33
    

    Savegame

  • '17

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Tsinghai
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame

  • '15

    I guess you missed my detailed OOL, huh?

  • '17

    WHICH THE MISTAKE?

  • '15

    Woah, relax. I had planned to leave a Destroyer and some carriers undamaged, for one thing. It might not have mattered, given how well your rolls went.

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