Thanks for letting me know it still works with out of box rules.
Guess French West Africa does make sense to be Free.
Light Cruiser A-5, D-5, M-3, C-10
Heavy cruiser A-6, D-6, M-3, C-12
Battlecruiser A-7, D-7, M-3, C-14
As you can see the there is a slight difference between the 3 sizes of cruisers in terms of attack, defence, and cost. Some players may appreciate the added choice. Some of the nations have less income and can’t afford a cruiser but still want something more powerful than a destroyer. I’m thinking a nation like ANZAC would like to buy a Battlecruiser since they can’t possibly build a capital ship and this would give them a powerful alternative option.
Those are just the cruisers and some of the reasons you might want some choice. You don’t have to add them to your game, you can just use the same units from V-2 and still have a good game.
For the record here is a list of the new units that are being added;
• Tank Destroyers
• Self-Propelled Artillery
• Heavy Battleships
• Heavy Carriers
• Coastal Defence Ships
• Fast Battleships
• Battlecruisers
• Light Cruisers
• FEC Gurkhas
• Seaplanes
• Attack Transports
• French Foreign Legion
Each one does something unique and some are upgrades as opposed to brand new. Again though, it’s up to you to decide which ones you want and which ones you don’t.
I don’t think it makes a difference whether the game is on a strategic level or a smaller scale. There is a difference between a light cruiser and a battlecruiser just like there’s a difference between a tank and artillery. At one end of the scale is Risk, at the other end is Global War. Somewhere in the middle is Axis and Allies. People can choose which one suits their play group and level of commitment in terms of complexity and resources. The only thing that matters is that you have fun.
I agree with GHG, I don’t think it matters
Also - in this game you can really view the naval units as smaller or larger navies or armadas. So a destroyer is really a small group of aircraft carriers, naval aircraft, BBs, BCs, CAs, Light cruisers, etc. Where a BB is a much larger group of similar types of ships.
Or you could view each individual unit as a much larger group of similar units. So a battle cruiser is really 5+ battle cruisers, destroyers are 15-20 DDs, etc.
Either way I think it works.
I am playing with battle cruisers and light cruisers in my current solo game of Global War 36 (2nd edition). I find they are a great edition to the game.
Thanks for the response @GeneralHandGrenade and @cdatkins74 !
Sorry, I may have come off a bit unclearly, and maybe needlessly. Just trying to start a potential conversation of thought.
I guess my question was really on “realism”. Which, I’ll just come out and say is obviously not a needed factor, and I completely agree more units is more fun. Again, was maybe just a discussion topic.
Almost exactly to your point, honestly, is what I mean. If a single cruiser represents maybe 5+ cruisers, it would not be realistic to then show the difference of heavy and light cruisers. On a scale like this it wouldn’t realistically make sense to note all those things.
But I do concede, realism is not of importance. Was just a curiosity on others’ thoughts there.
All that said, I do also agree with the point @GeneralHandGrenade makes about smaller nations being able to buy some nicer firepower without having to spend way too big.
Also, hell yes to Gurkhas! I’d hoped that would be a new unit at some point, looking forward to that one!
Chris, that’s why in my house rules I give special abilities to battle cruisers and light cruisers. BC’s get naval target select and CL’s get AAA ability. That makes them a little more special and worth investing in all on their own.
@cdatkins74 sounds fun!
Also curious here, maybe @GeneralHandGrenade can answer, about newer units.
I see you listed the self-propelled artillery as a new unit, but not an armored car. Curious if that isn’t going to be added to every day games without the expansions they are part of? SPA were part of the Afrika Korps Expansion, if I remember correctly, like armored cars were first introduced in the Manchuoko Expansion, I believe? Just curious if armored cars were becoming part of the unit list as well.
Armoured Cars are not going to be added to the base game this time. I think they felt that it was more of a WW1 thing than WW2. That doesn’t mean that you can’t add them into your game though. The rules for them are already in the Expansion sets.
SPA will play like a regular artillery with 2 exceptions; 1. they move 2 spaces and, 2. they can pair with a tank to blitz. Of course they will cost 5 instead of 4 too.
The Gurkhas are mountain infantry that will also have first strike in jungle terrain.
@GeneralHandGrenade thanks! Yeah, that makes sense. Was just curious that they weren’t just adding all the units from the expansions.
I remember the SPA rules from the Afrika Korps expansion, that’ll be a fantastic piece to have, and will add serious punch to blitzing forces!
That’s a great Gurkha rule too!
Looking forward to it! Was hesitant to spend more money on yet another map, but I really do like the terrain feature upgrades to this one. Also fear the version 2 game will fall to the wayside, and miss out on the serious rule book flaws that this one will hopefully fix!
@GeneralHandGrenade Any update on when this is being released? More tid bits?
@AAGamer You’ll find everything you need to know about the game here;
https://www.youtube.com/playlist?list=PLXHm3hvGKezgg1qXBpm0NSHxe2Nd2O9Bq
It is slated to be released by Christmas.
@GeneralHandGrenade Thank you very much!