Thanks for all your comments. I didn’t go into detail as to why I think those rules I made up were more realistic. When we make the official writeup we’ll need to go into why the rules we made are more realistic (just like how the OOB rules justify their NAs with a little blurb just before introducing the NA).
I’ll try to answer all your questions:
player automatically collects 4 IPCs before the battle takes place and adds it to the rest of his IPCs.
What are you trying to model? Kamikaze fighters can be stripped down before setting off? 4 IPC is a lot too.
Purpose-built kamikazes planes had only the bare necessities. Very cheap… they didn’t even have landing gear (1 way trip only)! The 4 IPCs is to simulate the cheaper costs. The reason why you get the money when you declare the kamikaze is because not all planes were Kamikazes and we don’t want new units in phase 1. It is the simply the easiest way to distinguish the 2 types of Japanese planes without having 2 actually different units.
but they only have half the number of moves as a regular Japanese fighter
I don’t understand why you reducing the range of kamikaze.
Kamikazes were not used in the middle of the Pacific. They were used as a last resort to protect the home islands. It’s not realistic to allow kamikazes a large range to be able to leave Japan and take out US ships in Hawaii. I’m thinking about not even allowing LRA to apply to kamikazes even if Japan acquires that tech. Kamikaze planes were too cheap to utilize that tech.
US only pays 13 IPCs for each CV and every CV can move 3 per turn.
That would be the rapid building of light carriers made from cruiser hull? Then it should be cheaper but only take 1 hit. And it shouldn’t move faster. Maybe put a US marker underit to denote.
Yes, and CVs will still be 1 hit units in phase 1. Cruiser were faster ships so I think CVs should be able to move 3. Why do we need to denote CVs with US markers? All CVs should be represented the same.
- Radar= Every AA gun unit can be used to detect 1 enemy sub in an adjacent SZ on a roll of 4 or less
Submarines are detected by sonar not radar? Coastal defense is not about sub I think.
Radar played a very critical role in the detection of subs. Sonar detects submerged subs, radar detects surfaced subs (Sonar doesn’t work well on surfaced subs). Before advances in radar, subs attacked fairly easily by moving in close to the surface to avoid sonar and depth charges, etc… Radar and LRA were a couple of the most profound advances in ASW and completely turned around the 2nd Battle of the Atlantic to the Allies favor (yes, the Axis were actually winning on that front before these advances even though you couldn’t have guessed it from how it’s represented in the OOB rules! :wink:)
As for AA gun unit being affected by radar, I’m thinking of the AA gun unit as a ‘Military Defensive Unit’ or something like that (I’m still working on ideas for names- help please?). It will iincorporatestructures like radar towers, and ccoastalfortifications as well as city defenses like interceptors and rtl like flak and coast rtl. In later phases we can have many units represent these if we choose, but I’d like no new units for phase 1.