United States National Advantages
1. Chinese Divisions
The Chinese had three hundred divisions in 1942. President Roosevelt spent much of the war trying to get Chiang Kai-Shek to do something with them.
During you’re mobilize new units phase, you may place one of your infantry for free in one of the following territories if you control it: China, Sinkiang, or Kwangtung. This free unit is in addition to the group of units you just purchased.
3. Liberty Ship Program
In 1941, the U.S. embarked on a massive expansion of the merchant marine fleet under the auspices of the Emergency Shipbuilding Program. The standard Liberty ship was the centerpiece of this program.
Your transports now cost 6 IPC’s.
4. Superfortresses
The B-29 Superfortress carried the biggest standard bomb load of any wartime bomber.
Your bombers roll one additional die each when conducting a strategic bombing raid. They defend on a 2.
5. Great Wall of China
During the Second Sino-Japanese War, the Chinese National Revolutionary Army fell back to the Great Wall.
Your infantry on China and Sinkiang defend on a 3.
6. Naval Industry
After Pearl Harbor, the US tried to rebuild its Pacific Fleet.
All Naval units cost one less IPC for the entire game.
8. Filipino Guerrillas
The HUKBALAHAP helped pave the way for the US invasion of Leyte.
Once per game, if the Allies control the Philippine Islands, you may place two of your infantry there for free during the mobilize new units phase of your turn.
10. Pacific Divisions
Place 1 free INF/TURN during the Mobilize Units Phase in either Sink, Chi, Kwa, Phi, Alsk or Haw if you control it.
11. Carpetbombing
Each bomber can for one round bomb enemy land units hitting at a 2. It must first survive enemy ID rolls.
12.Essex Aircraft Carrier
Once per turn, 1 CV (Aircraft Carrier) can be purchased and placed at Eastern United States for 14 IPC.
13. Iowa Class Battleships
The Iowa’s were thus designed as fast escorts for aircraft carriers, rather than as a classical battleship. Speed was the essence of their design, topping thirty knots on calm waters. They owed it to their extremely powerful machines (more than 50% better than on the previous South Dakota) and the length of their hull (for hydrodynamic reasons, the longer the ship, the faster she can go). The guns had the same caliber as those of their predecessors (16-Inch) but it was a new more powerful model. They were also valuable antiaircraft platforms, especially in the era of the Kamikaze.
Your Battleships may move 3 spaces and have a +1 AA gun fire.
14. Communist Guerillas
Communist guerrillas remained the only really effective force against the Japanese in Occupied China.
Starting on the first US turn, the US player rolls one die per turn and notes the results as follows:
1= One Japanese Infantry is destroyed and removed from the map.
2= The US player can select the territory of China, Sinkiang or Kwantung and force all Japanese units that move into this territory to stop or force units moving out to be reduced to a movement of one.
3= The Japanes players loses 2 IPC
4= The Japanese player loses 1 IPC
5= No effect
6= Communist Guerillas neutralized (no roll next turn)
15. Chinese warlords
Majority of Chinese forces in WWII belonged to warlords who were most interested in their own power. Some of them defected to the Japanese Empire but later just as easily rejoined the Nationalist government.
Axis do not collect income from China, Kwantung, Manchuria or Sinkiang in Collect Income phase if the territory is not occupied with at least one land unit.