Notice i made modifications on this:
Germany
Establish Lebensraum ~ End the game in control of Western Europe, Germany, Southern Europe, Norway, Eastern Europe, Balkans, Switzerland (if not neutral) and Spain (if not neutral).
Africa Campaign ~ End the game with Germany/Italy control of all british territories in Africa.
Conquer Russia ~ End the game in control of Russia.
Operation Sealion ~ Capture United Kingdom.
Defend the Fatherland ~ Always in control of Germany.
1000 year Reich ~ End of the game with 50+ IPC per turn of income
Italy (2 out of 3)
Establish new Roman Empire ~ End the game in control of Southern Europe, Balkans, Trans-Jordan, Anglo-Egypt, Libya, Algeria and Spain (if its not neutral).
Remain an important part of the Tripartite Pact ~ End the game with 25+ of income per turn.
Control the Mediterranean ~ End the game in control of Gibraltar, Algeria, Trans-Jordan, and Anglo-Egypt.
Japan
Conquer China ~ End the game in control of Sinkiang, China, Manchuria, and Kwangtung.
Establish Pacific Control ~ End the game in control of original islands and Midway Island, Hawaiian Islands, Australia and New Zealand ( control all pacific islands)
Post War Superpower ~ End the game with income level higher than Germany.
Secure Oil Resources ~ End the game in control of Anglo-Egypt, Trans-Jordan, Saudi Arbaia (whether neutral or not) and Persia plus her own territory of borneo/ east indies
Northern Buffer ~ End the game in control of Buryatia S.S.R, Soviet Far East, Mongolia, Alaska and Midway Island.
USSR
Eastern Europe Buffer ~ End the game in control of West Russia, Belorussia, Uktraine S.S.R., and Eastern Europe.
Race to Berlin ~ Capture Germany before US or UK.
Protect Heavy Industry ~ Always in control of all factories and income level always 15 IPCs or greater.
East Asia Influence ~ End the game in control of Manchuria and Mongola (if its not neutral). Or end the game with no japanese in mainland Asia.
Expand Communism ~ End the game in control of Eastern Europe Buffer, Norway, Balkans and Turkey. Or end the game with majority control of majority control of Mongolia, Sinkiang, China, Manchuria, Kwangtung, and French Indochina.
UK
Preserve Colonial Empire ~ End the game in control of original territories, Solomon Islands and Borneo.
Race to Berlin ~ Capture Germany before USSR or US.
Contain Communism ~ End the game with UK/US control of Western Europe, Southern Europe and Norway.
Battle for Britain ~ Do not allow United Kingdom territory to be invaded sucessfully.
Preserve Military Might ~ End the game with total value of units no less than 300 IPCs. ( this is very hard to deal with… too much accounting… ill come back with a solution latter
US
Contain Communism in Europe ~ End the game with UK/US control of Western Europe, Southern Europe, Norway. End the game with UK/US majority control of: Sinkiang, China, Manchuria, Kwangtung, and French Indochina.
Protect the americas: No axis units in adjacent seazones or in original US territories?
Maintain Public Support ~ Never lose more than 75 IPCs worth of units during a turn. ( hmmm this will take more thought… its good but i hate the accounting aspect of it
Race to Berlin ~ Capture Germany before USSR or UK.
Occupy Japan ~ End the game in control of Japan.
I feel that these conditions are so good that they really enhance a historical feel for the game that never existed before. This add alot of new ideas of team competition that was never brought up before for the allies. Whoever came up with this list has touched the face of an Axis and Allies god.
we could deconstruct each nation seperately or just post the version you want>?