@FranceNeedsMorePower good point
AARHE: Phase 2: National victory conditions
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I am waiting on Adonai to furnish a proper table. i stll need to send him something he said he needed. ill do that now.
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I’m waiting on Imperial Leader to send me what I need :-)
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can you give us a preview (in words) of the current solution?
I am excitedeg.
Germany: Increase IPC by X
Italy: Control all territories adjacent to Med. Sea
Japan: Pacific dominance, maintain control of Manchuria
USSR: Control Eastern Europe
UK: US/UK liberate Western Europe, maintain control of Commonwealth dominions
US: Pacific dominance -
Sure. First off, here are the nation specific goals.
National Victory Points (NVPs):
America:
Revenge for Pearl Harbour ~ Destroy 200 IPCs worth of Japanese units = 10 NVPs
Defend your ally ~ Prevent the Axis from capturing Great Britain = 5 NVPs
Maintain voter support ~ Never lose more than 75 IPCs worth of units during a turn = 5 NVPs
Achieve technological superiority ~ Gain 1 NVP for every technology researched before the Axis and Russia = Maximum of 5 NVPs
Race to Berlin ~ Capture Germany before Russia or the United Kingdom = 10 NVPs
Undercut Stalin ~ Do not allow Russia to gain more than 65 NVPs = 5 NVPs
The battle with communism ~ Moscow must be captured by the Axis = 10 NVPsRussia:
Build war-time economy ~ Double your income = 10 NVPs
Race to Berlin ~ Capture Germany before America or the United Kingdom = 10 NVPs
Protect heavy industry ~ Never let your income fall below 14 IPCs = 5 NVPs
Defend the Motherland ~ Do not allow the Axis to capture Moscow = 10 NVPs
The battle with capitalism ~ Great Britain must be captured by the Axis = 10 NVPs
Undermine the imperialists ~ Do not allow the United Kingdom or America to gain more than 65 NVPs = 5 NVPsUnited Kingdom:
Preserve and strengthen your colonial empire ~ End the game in control of all areas you started with and at least seven new territories = 10 NVPs
Race to Berlin ~ Capture Germany before America or Russia = 10 NVPs
The battle with Communism ~ Moscow must be captured by the Axis = 10 NVPs
Liberate France ~ Capture Western Europe = 5 NVPs
Battle for Britain ~ Do not allow Great Britain to be occupied by the Axis = 10 NVPs
Maintain military might ~ The total value of the units under your control at the end of the game must be at least 300 IPCs = 5 NVPsItaly:
Establish new Roman empire ~ Control, or have 20 IPCs worth of units in all African territories, Southern and Western Europe, Ukraine, the Balkans, Germany, Spain, Gibraltar, Great Britain, and Trans-Jordan = 20 NVPs
Remain an important part of the Tripartite Pact ~ Territories under your control must always be worth at least 1/3 of Germany’s production value = 10 NVPs
Control the Mediterranean ~ Occupy Gibraltar and the Suez Canal. The IPC value of your naval and air units in Sea Zones 12 to 16 must be at least double that of the Allies = 10 NVPs
Defend Italy ~ Do not allow the Allies to capture Southern Europe = 10 NVPsGermany:
Crush the Red army ~ Destroy 300 IPCs worth of Russian units and/or capture Moscow = 10 NVPs
Establish the Third Reich ~ The total IPC production value of territories under your control at the end of the game must be at least 50% of total production = 15 NVPs
Operation Sealion ~ Capture Great Britain = 10 NVPs
Defend the Fatherland ~ Do not allow the Allies to capture Germany = 10 NVPs
Strengthen the German war machine ~ The total value of all units under your control at the end of the game must be at least 500 IPCs = 5 NVPsJapan:
Imperialism ~ Increase your IPC production by 150% (to 75 IPCs) = 10 NVPs
Establish Co-East Asian Prosperity Sphere of Influence ~ control all home territories plus Chinese Territories, All Islands, Australia, New Zealand, Hawaii, Midway, and India.
= 15 NVPs
Become a superpower ~ At the end of the game your IPC production must be 10% higher than Germany’s = 10 NVPs
Replenish oil resources ~ Capture Anglo-Egypt, Trans-Jordan, and Persia = 5 NVPs
Strengthen the Imperial Japanese Navy ~ Naval units and air units on carriers under your control at the end of the game must be worth a total of at least 225 IPCs, and you must of destroyed at least 100 IPCs worth of American naval units = 10 NVPsThis means that each country can gain 50 NVPs by completing their objectives. They can also gain an additional 50 NVPs each by controling individual territories. I will send the updated graphs to Imperial Leader today as soon as they are done. Since I’m doing them individually, I should be able to post them here with little confusion.
Anyway; 50 NVPs by accomplishing the above goals, plus 50 NVPs through individual territories. Note that the conditions for each side puts them against their allies, hopefully creating more strife and diplomacy inside the two sides :-D
Please read and review.
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Wow, quite extensive…
I think Mantain Voter Support will be a little hard to “quantify” due to possible enemy losses…
GG
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I realize it’s quite… big, but I wanted something fun, that would make players think about themselves as well as their team.
75 IPCs is approximately 25 infantry units… if America had lost that many men in a few months…
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True, but if they had wiped out an equivelant amount of Japanese units (half there army) then the loss could be justified, especially if they gained ground…
GG
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Would the American people still have been suportive of the administration etc? IMO, likely not.
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Yeah thats interesting.
Although it was too late. Once congress gave the US president the go he had war powers no?I also think the list is a bit extensive! I was expecting like 2 goals per player.
At first I thought…come on you only need the most important goals. It doens’t mattter how it is achieved.
By then when I thought about it, this lets you gain national victory thru different ways. And thats good too.
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Perhaps it is quite big - but as I said before, it gets players thinking about another possibility. It should help to keep the game interesting even when you know you’re going to win.
Charts will be up soon with territory NVP values. I think that’s where I need the most help - the values for territories may need some tweaking.
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All I am saying is quantifying losses for battles is not represented in your system, since AaA could represent a Campaign down to a battle, it isn’t the greatest representation of NV… Think Wake compared to Russia…
GG
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Where is the list that has the value of territories for each player?
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I’m currently transfering them into individual graphs for each nation, like you asked. I’m already done the allies, and moving on to the Axis. What I’ve posted already would work with the territory values.
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actually justified losses can be included by tuning the points
like “objectives” worth more points, “conditions” worth less points -
does the transfering to player aids take long?
we are waiting hehe -
Sorry. They’re done, and hopefully formatted well enough to be used :-D
I’ll E-mail Imperious Leader the actual file. Below you’ll find all the information… but the graphs will be destroyed. You should still be able to check through and offer your suggestions, though.
National Victory Points (NVPs)
UK
Preserve and strengthen your colonial empire ~ End the game in control of all areas you started with and at least seven new territories = 10 NVPs
Race to Berlin ~ Capture Germany before America or Russia = 10 NVPs
The battle with Communism ~ Moscow must be captured by the Axis = 10 NVPs
Liberate France ~ Capture Western Europe = 5 NVPs
Battle for Britain ~ Do not allow Great Britain to be occupied by the Axis = 10 NVPs
Maintain military might ~ The total value of the units under your control at the end of the game must be at least 300 IPCs = 5 NVPsTerritory NVP Value
Western Europe 3
Southern Europe 3
Germany 5
Norway 1
Libya 1
Algeria 1
Eastern Canada 1
United Kingdom 5
Gibraltar 1
Persia 1
India 3
Trans-Jordan 1
Anglo Egypt 1
Union of South Africa 1
Australia 1
New Zealand 1
Western Canada 1
Manchuria 1
Kwangtung 1
French Indochina 1
New Guinea 1
Borneo 1
East Indies 1
Philippine Islands 1
Okinawa 1
Japan 3
South Eire 1
Sweden 1
Saudi Arabia 1
French West Africa 1
French Equatorial Africa 1
Italian East Africa 1
Angola 1
Belgian Congo 1
French Madagascar 1USSR
Build war-time economy ~ Double your income = 10 NVPs
Race to Berlin ~ Capture Germany before America or the United Kingdom = 10 NVPs
Protect heavy industry ~ Never let your income fall below 14 IPCs = 5 NVPs
Defend the Motherland ~ Do not allow the Axis to capture Moscow = 10 NVPs
The battle with capitalism ~ Great Britain must be captured by the Axis = 10 NVPs
Undermine the imperialists ~ Do not allow the United Kingdom or America to gain more than 65 NVPs = 5 NVPsTerritory NVP Value
Karelia 4
Archangelsk 1
Caucasus 4
Russia 5
Evenki 1
Novosibirsk 1
Yakut 1
Soviet Far East 1
Buryatia 1
Kazakh 1
Western Europe 3
Southern Europe 3
Germany 5
Norway 1
Balkans 3
Eastern Europe 3
Ukraine 3
Belorussia 3
West Russia 3
Manchuria 2
Mongolia 1USA
Revenge for Pearl Harbour ~ Destroy 200 IPCs worth of Japanese units = 10 NVPs
Defend your ally ~ Prevent the Axis from capturing Great Britain = 5 NVPs
Maintain voter support ~ Never lose more than 75 IPCs worth of units during a turn = 5 NVPs
Achieve technological superiority ~ Gain 1 NVP for every technology researched before the Axis and Russia = Maximum of 5 NVPs
Race to Berlin ~ Capture Germany before Russia or the United Kingdom = 10 NVPs
Undercut Stalin ~ Do not allow Russia to gain more than 65 NVPs = 5 NVPs
The battle with communism ~ Moscow must be captured by the Axis = 10 NVPsTerritory NVP Value
Western Europe 3
Southern Europe 3
Germany 5
Norway 1
Balkans 2
Manchuria 1
Kwangtung 1
French Indochina 1
New Guinea 1
Borneo 1
East Indies 1
Philippine Islands 2
Okinawa 1
Japan 3
Eastern United States 4
Panama 1
Midway Island 1
Hawaiian Islands 1
Alaska 1
Western United States 5
Central United States 1
Mexico 1
Brazil 1
China 1
Sinking 1
West Indies 1
Peru 1
Venezuela 1
Argentina 1
Greenland 1Italy
Establish new Roman empire ~ Control, or have 20 IPCs worth of units in all African territories, Southern and Western Europe, Ukraine, the Balkans, Germany, Spain, Gibraltar, Great Britain, and Trans-Jordan = 20 NVPs
Remain an important part of the Tripartite Pact ~ Territories under your control must always be worth at least 1/3 of Germany’s production value = 10 NVPs
Control the Mediterranean ~ Occupy Gibraltar and the Suez Canal. The IPC value of your naval and air units in Sea Zones 12 to 16 must be at least double that of the Allies = 10 NVPsTerritory NVP Value
Southern Europe 5
Balkans 5
Libya 3
Eastern Canada 1
United Kingdom 3
Gibraltar 2
Persia 2
India 3
Trans-Jordan 2
Anglo Egypt 2
Union of South Africa 1
Panama 1
West Indies 1
Peru 1
Venezuela 1
Argentina 1
Spain 2
Switzerland 2
Turkey 2
Saudi Arabia 1
French West Africa 1
Rio de Oro 1
French Equatorial Africa 1
Italian East Africa 1
Belgian Congo 1
Kenya 1
Angola 1
Mozambique 1
French Madagascar 1Japan
Imperialism ~ Increase your IPC production by 150% (to 75 IPCs) = 10 NVPs
Establish Co-East Asian Prosperity Sphere of Influence ~ control all home territories plus Chinese Territories, All Islands, Australia, New Zealand, Hawaii, Midway, and India.
= 15 NVPs
Become a superpower ~ At the end of the game your IPC production must be 10% higher than Germany’s = 10 NVPs
Replenish oil resources ~ Capture Anglo-Egypt, Trans-Jordan, and Persia = 5 NVPs
Strengthen the Imperial Japanese Navy ~ Naval units and air units on carriers under your control at the end of the game must be worth a total of at least 225 IPCs, and you must of destroyed at least 100 IPCs worth of American naval units = 10 NVPsTerritory NVP Value
Evenki 1
Novosibirsk 1
Yakut 1
Soviet Far East 1
Buryatia 1
Kazakh 1
Persia 1
India 3
Trans-Jordan 1
Australia 2
New Zealand 1
Manchuria 1
Kwangtung 3
French Indochina 1
Solomon Islands 1
New Guinea 1
Borneo 1
East Indies 1
Philippine Islands 2
Caroline Islands 1
Okinawa 1
Wake Island 1
Japan 5
Midway Island 2
Hawaiian Islands 2
Alaska 1
Western United States 4
Central United States 2
Mexico 1
China 2
Sinking 2
Mongolia 1Germany
Crush the Red army ~ Destroy 300 IPCs worth of Russian units and/or capture Moscow = 10 NVPs
Establish the Third Reich ~ The total IPC production value of territories under your control at the end of the game must be at least 50% of total production = 15 NVPs
Operation Sealion ~ Capture Great Britain = 10 NVPs
Defend the Fatherland ~ Do not allow the Allies to capture Germany = 10 NVPs
Strengthen the German war machine ~ The total value of all units under your control at the end of the game must be at least 500 IPCs = 5 NVPsTerritory NVP Value
Karelia 3
Archangelsk 1
Caucasus 3
Russia 5
Evenki 1
Novosibirsk 1
Yakut 1
Soviet Far East 1
Buryatia 1
Kazakh 1
Western Europe 3
Germany 5
Norway 1
Easter Europe 1
Ukraine 2
Belorussia 2
West Russia 2
Algeria 1
Eastern Canada 1
United Kingdom 5
Eastern United States 4
Western United States 1
Spain 2
Switzerland 1
Sweden 1 -
Remember this is not individual victory but national victory.
So you’ve gotta tell us whats the “pass” mark (how many NVPs). -
I always figured it was the person closest to perfect (100 NVPs)
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oh…so that would be like an “individual victory” then
individual victory is fine
although it may be tough to balanceI was hoping for a “national victory” so that your team (Axis/Allies) can win the war but your nation essentially lost
(a bit like UK in WWII)I guess we could have both right?
say after tuning we end up with 5 conditions per player
then you must achieve 3 of the 5 or you’ve “failed as a nation” even if you “win as a team” -
Make it so that the player must have at least 66 NVPs out of 100 to have won ‘nationally’, and whoever is closest to 100 is the teams ‘MVP’?