NW Invitational VanVsTac 1942 LHTR

  • '20 '18 '16 '13 '12

    Well, this is an interesting one. Great game so far!

  • '20 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwei to Kwangtung
            1 armour moved from Manchuria to Kwangtung
            1 bomber moved from Manchuria to Novosibirsk
            1 armour moved from Yakut S.S.R. to Novosibirsk
                  Japanese take Evenki National Okrug from Russians
            1 infantry moved from Buryatia S.S.R. to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 65 Sea Zone
            1 infantry moved from 65 Sea Zone to Alaska
                  Japanese take Alaska from Americans
            1 bomber moved from Japan to 37 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Kwangtung
                Japanese win, taking Kwangtung from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Novosibirsk
                Japanese attack with 1 armour and 1 bomber
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour and 1 bomber in Novosibirsk, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
                    Japanese roll dice for 1 bomber in Novosibirsk, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novosibirsk
                Japanese win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 bomber moved from Novosibirsk to Manchuria
            1 artillery moved from Buryatia S.S.R. to Manchuria
            1 bomber moved from 37 Sea Zone to Burma
            1 destroyer moved from 60 Sea Zone to 62 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 63 Sea Zone to 65 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Manchuria
            1 bomber and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Russians : 0.00
    Japanese : 0.50
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from French West Africa to French Equatorial Africa
                  British take French Equatorial Africa from Germans
            1 armour moved from French West Africa to Anglo-Egyptian Sudan
                  British take Anglo-Egyptian Sudan from Germans
            1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Burma
            1 bomber moved from United Kingdom to Caucasus
            1 bomber moved from Russia to Caucasus
            2 fighters moved from 48 Sea Zone to Burma
            2 cruisers moved from 61 Sea Zone to 36 Sea Zone
            1 battleship moved from 48 Sea Zone to 36 Sea Zone
    
        Combat - Americans
            Battle in Burma
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 bomber and 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 2/2 hits, 0.50 expected hits
                    1 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Burma
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 bomber and 1 infantry
            Battle in Caucasus
                Americans attack with 2 bombers
                Germans defend with 1 factory and 1 infantry
                    Americans roll dice for 2 bombers in Caucasus, round 2 : 0/2 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in Caucasus, round 3 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Caucasus to Russia
            2 fighters moved from 61 Sea Zone to Russia
            2 fighters moved from Burma to 61 Sea Zone
            1 transport moved from 48 Sea Zone to 36 Sea Zone
            1 carrier moved from 48 Sea Zone to 61 Sea Zone
            1 destroyer moved from 48 Sea Zone to 36 Sea Zone
            1 transport moved from 61 Sea Zone to 36 Sea Zone
            2 transports moved from 11 Sea Zone to 10 Sea Zone
            1 aaGun, 2 artilleries and 2 infantry moved from Eastern United States to Eastern Canada
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            2 transports placed in 11 Sea Zone
            3 infantry placed in Western United States
            1 armour, 1 fighter and 1 infantry placed in Borneo
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 0.17
    Japanese : 1.50
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 armour moved from Archangel to Russia
            1 armour moved from Kazakh S.S.R. to Russia
            1 infantry moved from Russia to Caucasus
                  Russians take Caucasus from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '16 '13 '12

    Incredible!

    That guy in Burma killed 1 British infantry, 1 British tank, 1 American infantry and the bomber even capped my artillery!

    Wasted 4 units to take that 1 stupid territory and I still didn’t even get it!

    Maddening! :rage:

  • '20 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan
            1 infantry moved from Egypt to Anglo-Egyptian Sudan
            1 bomber moved from Belgian Congo to Russia
            15 armour, 13 artilleries and 9 infantry moved from West Russia to Russia
            9 armour moved from Karelia S.S.R. to Archangel
                  Germans take Archangel from Russians
            9 armour moved from Archangel to Russia
            4 fighters moved from Karelia S.S.R. to Russia
            1 infantry moved from Italy to France
            11 infantry moved from Northwestern Europe to France
    
        Combat - Germans
            Battle in Anglo-Egyptian Sudan
                Germans attack with 1 armour, 1 artillery and 1 infantry
                Americans defend with 1 armour
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Anglo-Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Anglo-Egyptian Sudan
                Germans win, taking Anglo-Egyptian Sudan from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 armour
            Battle in France
                Germans attack with 12 infantry
                British defend with 1 infantry
                    Germans roll dice for 12 infantry in France, round 2 : 0/12 hits, 2.00 expected hits
                    British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 12 infantry in France, round 3 : 1/12 hits, 2.00 expected hits
                    British roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in France
                Germans win, taking France from British with 12 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Russia
                Germans attack with 24 armour, 13 artilleries, 1 bomber, 4 fighters and 9 infantry
                British defend with 2 fighters; Americans defend with 2 bombers and 2 fighters; Russians defend with 3 aaGuns, 5 armour, 5 artilleries, 1 factory, 1 fighter and 29 infantry
                    AA fire in Russia : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 24 armour, 13 artilleries, 1 bomber, 4 fighters and 9 infantry in Russia, round 2 : 12/51 hits, 22.00 expected hits
                    Russians roll dice for 3 aaGuns, 5 armour, 5 artilleries, 2 bombers, 5 fighters and 29 infantry in Russia, round 2 : 21/46 hits, 17.50 expected hits
                    7 infantry owned by the Russians, 12 artilleries owned by the Germans, 9 infantry owned by the Germans, 3 aaGuns owned by the Russians and 2 bombers owned by the Americans lost in Russia
                    Germans roll dice for 24 armour, 1 artillery, 1 bomber and 4 fighters in Russia, round 3 : 12/30 hits, 15.00 expected hits
                    Russians roll dice for 5 armour, 5 artilleries, 5 fighters and 22 infantry in Russia, round 3 : 12/37 hits, 14.83 expected hits
                    12 infantry owned by the Russians, 1 artillery owned by the Germans and 11 armour owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 1 bomber and 4 fighters in Russia, round 4 : 10/18 hits, 9.17 expected hits
                    Russians roll dice for 5 armour, 5 artilleries, 5 fighters and 10 infantry in Russia, round 4 : 14/25 hits, 10.83 expected hits
                    10 infantry owned by the Russians, 1 fighter owned by the Germans and 13 armour owned by the Germans lost in Russia
                    Germans roll dice for 1 bomber and 3 fighters in Russia, round 5 : 1/4 hits, 2.17 expected hits
                    Russians roll dice for 5 armour, 5 artilleries and 5 fighters in Russia, round 5 : 6/15 hits, 7.50 expected hits
                    1 artillery owned by the Russians, 3 fighters owned by the Germans and 1 bomber owned by the Germans lost in Russia
                Russians win with 5 armour, 4 artilleries and 5 fighters remaining. Battle score for attacker is -145
                Casualties for Germans: 24 armour, 13 artilleries, 1 bomber, 4 fighters and 9 infantry
                Casualties for Americans: 2 bombers
                Casualties for Russians: 3 aaGuns, 1 artillery and 29 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 armour and 1 artillery placed in Karelia S.S.R.
            3 artilleries and 7 infantry placed in Germany
            1 armour and 2 infantry placed in Italy
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -15.50
    AA fire in Russia : : -0.83
    British : -0.17
    Russians : 2.33
    

    Savegame

  • '20 '16

    Well, game over! Like I said, glitchy as shit! 88% change of winning with 13 units remaining. Instead, you have 13 units remaining. Thanks for playing. It was fun.

  • '20 '16

    It’s frustrating, but not as upsetting as if I’d done something wrong. I’m happy with my play. I set myself up to win, with overwhelming odds. That’s how you play the game. Random chance, or computer program glitch, is not in my control. It has inspired me to try harder to get people to play low-luck in the future, though.

  • '20 '16

    On a positive note, this is only the second time I’ve played 1942, and I really like the game! I bought it a couple weeks ago, and look forward to working it into the rotation of my future gaming.

  • '20 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            11 infantry moved from Northwestern Europe to France
            1 infantry moved from Italy to France
            15 armour, 13 artilleries and 9 infantry moved from West Russia to Russia
            4 fighters moved from Karelia S.S.R. to Russia
            9 armour moved from Karelia S.S.R. to Archangel
                  Germans take Archangel from Russians
            9 armour moved from Archangel to Russia
            1 armour and 1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan
            1 infantry moved from Egypt to Anglo-Egyptian Sudan
            1 bomber moved from Belgian Congo to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 24 armour, 13 artilleries, 1 bomber, 4 fighters and 9 infantry
                British defend with 2 fighters; Americans defend with 2 bombers and 2 fighters; Russians defend with 3 aaGuns, 5 armour, 5 artilleries, 1 factory, 1 fighter and 29 infantry
                    AA fire in Russia : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 24 armour, 13 artilleries, 1 bomber, 4 fighters and 9 infantry in Russia, round 2 : 18/51 hits, 22.00 expected hits
                    Russians roll dice for 3 aaGuns, 5 armour, 5 artilleries, 2 bombers, 5 fighters and 29 infantry in Russia, round 2 : 21/46 hits, 17.50 expected hits
                    13 infantry owned by the Russians, 12 artilleries owned by the Germans, 9 infantry owned by the Germans, 3 aaGuns owned by the Russians and 2 bombers owned by the Americans lost in Russia
                    Germans roll dice for 24 armour, 1 artillery, 1 bomber and 4 fighters in Russia, round 3 : 13/30 hits, 15.00 expected hits
                    Russians roll dice for 5 armour, 5 artilleries, 5 fighters and 16 infantry in Russia, round 3 : 12/31 hits, 12.83 expected hits
                    13 infantry owned by the Russians, 1 artillery owned by the Germans and 11 armour owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 1 bomber and 4 fighters in Russia, round 4 : 11/18 hits, 9.17 expected hits
                    Russians roll dice for 5 armour, 5 artilleries, 5 fighters and 3 infantry in Russia, round 4 : 9/18 hits, 8.50 expected hits
                    3 infantry owned by the Russians, 3 armour owned by the Russians, 5 artilleries owned by the Russians and 9 armour owned by the Germans lost in Russia
                    Germans roll dice for 4 armour, 1 bomber and 4 fighters in Russia, round 5 : 4/9 hits, 4.67 expected hits
                    Russians roll dice for 2 armour and 5 fighters in Russia, round 5 : 4/7 hits, 4.33 expected hits
                    2 armour owned by the Russians, 1 fighter owned by the Germans, 3 armour owned by the Germans and 2 fighters owned by the Americans lost in Russia
                    Germans roll dice for 1 armour, 1 bomber and 3 fighters in Russia, round 6 : 2/5 hits, 2.67 expected hits
                    Russians roll dice for 3 fighters in Russia, round 6 : 2/3 hits, 2.00 expected hits
                    2 fighters owned by the Germans and 2 fighters owned by the British lost in Russia
                    Germans roll dice for 1 armour, 1 bomber and 1 fighter in Russia, round 7 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 fighter in Russia, round 7 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Russians and 1 bomber owned by the Germans lost in Russia
                Germans captures 18PUs while taking Russians capital
                Germans win, taking Russia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -33
                Casualties for Germans: 23 armour, 13 artilleries, 1 bomber, 3 fighters and 9 infantry
                Casualties for Americans: 2 bombers and 2 fighters
                Casualties for Russians: 3 aaGuns, 5 armour, 5 artilleries, 1 fighter and 29 infantry
                Casualties for British: 2 fighters
            Battle in France
                Germans attack with 12 infantry
                British defend with 1 infantry
                    Germans roll dice for 12 infantry in France, round 2 : 3/12 hits, 2.00 expected hits
                    British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in France
                Germans win, taking France from British with 12 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Anglo-Egyptian Sudan
                Germans attack with 1 armour, 1 artillery and 1 infantry
                Americans defend with 1 armour
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Anglo-Egyptian Sudan
                Germans win, taking Anglo-Egyptian Sudan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Germans
            1 fighter moved from Russia to Karelia S.S.R.
            1 aaGun moved from West Russia to Karelia S.S.R.
            1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia
            2 artilleries and 8 infantry moved from Germany to Baltic States
            1 aaGun moved from Germany to Baltic States
            1 aaGun moved from Northwestern Europe to France
            1 infantry moved from Italy to Germany
    
        Place Units - Germans
            1 armour and 1 artillery placed in Karelia S.S.R.
            3 artilleries and 7 infantry placed in Germany
            1 armour and 2 infantry placed in Italy
            Germans undo move 3.
            Germans undo move 1.
            2 armour placed in Karelia S.S.R.
            2 infantry placed in Italy
            Germans undo move 1.
            4 artilleries and 6 infantry placed in Germany
            1 infantry placed in Italy
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.83
    Germans : -4.33
    British : -0.83
    Russians : 3.17
    

    Savegame

  • '20 '16

    Just for my peace of mind. Sorry to spam your email. Still got bad luck. Probably the biggest combat hit differential of the game, but at least I took Moscow. Barely.


  • @MillCreek

    Holy shit that was close!

    Well done, sir!

    I was hoping to sneak out of that one and live for 1 more round… I’ll have to take a look at the map and see where we go from here.


  • @MillCreek

    Imagine if we had diced that out face to face. That would have been so intense!

  • '20 '16

    You won. That last post was just for my peace of mind. I’d spent a month trying to take Moscow, so I had to see it done. ;-)


  • @Canuck12

    Since they give us the numbers, I figured I’d compile them. Before that final turn, you had the slight combat hit differential advantage of .68. That German turn was a 16.83 advantage to you! My final “redo” turn was 5.84 advantage to you.

    In other words, it was a seemingly pretty fair game of luck, until that last turn.


  • @MillCreek

    Wow! Holy shit!

    I didn’t even see the first post! Haha!

    Wow. Yeah, that’s a dicing for sure! I feel bad. I think you had about 82% odds on that battle - but it was extremely swingy. What a heartbreaker!

    It just goes to show you what a close game it was all the way through. Basically it came down to one final battle for Moscow - winner take all.

    Hell of a game, man!

    Honestly, this is the version I play most often and you taught me a thing or two about overall strategy. Kudos!

    It’s neat to see how easily it could have gone the other way. I think we can both be proud of a game well played and also take away some lessons for next time. - I know I will.

    So do you want me to finish out the British and American turn? Play this out to the required victory cities or is that an official concession?


  • @MillCreek

    This is true. I have been in that situation many times. It can drive you nuts.

    I’ve been trying to explain to myself why I feel like the dice decide so many games (despite what I know about statistics). What I’ve discovered is that in a really good game, where players are well matched it’s often the dice that make the difference, only because without dice-you could see-saw back and forth with each one unable to consistently gain the upper hand.

    It goes to show you how tight this one was.


  • @MillCreek

    Regarding the probabilities and “expected values” of the dice. I have also thought a lot about this. And how it doesn’t exactly tell the whole story.

    For example: if you attacked France with 15 guys against my 1. And you had 5 expected hits and got 1 and I had 0.33 expected hits and got 1, that would be recorded as a 4.33 swing in my favour when really, it had no effect on the outcome and you would easily take the territory.

    By contrast when you attacked Moscow: being 10 hits under on the first round and me being slightly over basically sunk you. And even if you were 2 points over and I was par for the next 4 rounds. It still would have ended badly for you but the stats would have said it was roughly even.

    It would be cool to trace the stats back to the start of the game. I recall taking an undeserved bruising while knocking out the Japanese fleet and I know once you got smacked by the British dice in Baltic states.

    Great game overall. I would be game for a re-match if you’re ever interested. I would like to prove I can beat you without a bunch of dice help. I’ve never tried low-luck, but it might be the way to go if we both have something to prove. ;-)


  • @Canuck12 said in NW Invitational VanVsTac 1942 LHTR:

    @MillCreek

    Wow! Holy shit!

    I didn’t even see the first post! Haha!

    Wow. Yeah, that’s a dicing for sure! I feel bad. I think you had about 82% odds on that battle - but it was extremely swingy. What a heartbreaker!

    It just goes to show you what a close game it was all the way through. Basically it came down to one final battle for Moscow - winner take all.

    Hell of a game, man!

    Honestly, this is the version I play most often and you taught me a thing or two about overall strategy. Kudos!

    It’s neat to see how easily it could have gone the other way. I think we can both be proud of a game well played and also take away some lessons for next time. - I know I will.

    So do you want me to finish out the British and American turn? Play this out to the required victory cities or is that an official concession?

    No need to play it out. I concede. Good game.

    Trying to console myself for a month’s efforts, I’m finding solace in remembering the judges’ decisions. That is half of the reason I wanted to play it out. Besides it just being a good game, I wanted to prove I was favored to win. I never claimed to be 100% certain I would win. But 88% to 12%, is evidence to me that I was right. I did lose, but I was favored to win.

    As for a rematch, I’m feeling pretty jaded, as evidenced by my crying :cry: , but give it a couple days, and I’ll probably be ready to get back on the horse.


  • @MillCreek

    Ouch! Losing by dicing makes you want to point the gun at your face.

    But alas… it happens.

    No worries Mill Creek… remember, I thought you were winning for the split decision which I guess proved true but for different reasons, i.e. the dice.

    I will get up to BC soon enough and beat Canuck12 and Gargantua et al like they were little bare cheeked babies

Suggested Topics

  • 12
  • 40
  • 107
  • 33
  • 60
  • 45
  • 133
  • 55
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

17.4k

Users

39.9k

Topics

1.7m

Posts