Ok in your 5 slot system, at which point can you invade them?
++++ you can invade any neutral at any time… this makes the neutral automatically join the other side as an ally.
Sweden gave income to Germany in WWII right?
++++ yes they did
But Allies didn’t invade them did they?
++++ no and latter in the war when finland fell sweden was pressured in going back to neutrality ( not pro- axis)
adjacent territories - fixed, you’ve got a +1 +2 +3 scheme
frequent switching - fixed, can’t go back towards netural as soon as level +3 or -3?
++++ yes +3 or -3 right thats the boundry line.
occupying forces - fixed, since you can only have occupying force if you become full Axis or full Allies
++++ well yes.
But I worry 5 steps is too long for Neutrals to join up.
Now about back to 3 steps again, but air space before income.
++++ the reasoning why the neutral stands at 5 and allies are 3 tiers is due too provide more decisions… example: the US player has shifted the neutral 2 one notch toward allies but the german can have a chance to reverse this with its own roll. many neutrals are not at zero… in fact perhaps one would be at zero… all the rest are 1-2 notches from either axis or allied camp. if we go with 3 possible outcomes we lose the “back and forth” action because it will be much harder to neutrals to get pulled back in line due to the one in 6 outcome. it will take about 3-4 rolls to succeed.
secondly i would not like to see too many neutrals change positions in the game…
+3 Allies control
+2 Allies income
+1 Allies air space
0 Neutral
-1
-2
-3
Now you have time to counter before physical advantage such as income comes into effect
+++under that system their is no reaction time to possibly have any chance to make the ally move back the other way. its kinda like tech… once you get the heavy bombers… the other player has little chance to get the same unless he could have earlier chances to address the issue with his own rolls. play test the rules . do it for a 10 turn run and post results.