CV moving away from threat does not make them kill better! It should be the planes doing the killing.
BB are slow but I doubt DD have a hard time catching up to CV? tongue
+++++The value of defense is not only its ability to “fight” a Carrier has better ability to “see” targets like a BB or DD because it has planes that can declare the distance, course and speed… in a way it has farther vision than unsupported capital ships. The 3 value is not really a ability to “fight and damage” the enemy. IT also represents some value return on investment since a carrier costs 16 bucks and it has to have some value other than a transport of planes or people will just buy land based planes and “unsinkable aircraft carriers” also known as islands. The cost of fighting a carrier costing 16 has to have some sting for play balance. The DNA is the most rudimentary blueprint of the game that cannot be tinkered with. All original units must maintain the original values. Additional units can have new values, but these are optional rules anyway. People will not accept our changing of the original creators unit values. I think the only changes can be price but not attack/ defense values of existing units.
They are expensive units built on cruiser hull so they take 2 hits. Thats fine. But that should be all. Fter that they are expensive for the platform, catapult and other equipment, not cannons/fire power.
+++++as you know carriers take two hits as well.
And I don’t think “DNA” is a good excuse. We are introducing new units anyway.
Yes but they are optional rules and they are not OOB units, your idea it to make larger changes within established units that we are all accustomed too for 26 years.