Game History
Round: 2 Purchase Units - Americans Americans buy nothing; Remaining resources: 20 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 40 PUsCombat Hit Differential Summary :
3xMatch score is 0-2.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber and 1 carrier; Remaining resources: 2 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 bombers moved from Germany to 109 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Poland to France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber and 1 carrier; Remaining resources: 2 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 bombers moved from Germany to 109 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Poland to France
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone
1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in 109 Sea Zone
Germans attack with 2 bombers, 3 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 4/15 hits, 4,50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 7 infantry in Yugoslavia, round 3 : 7/13 hits, 4,17 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits, 0,17 expected hits
Germans roll dice for 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/18 hits, 6,17 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4,33 expected hits
1 aaGun owned by the French, 3 infantry owned by the Germans and 5 infantry owned by the French lost in France
Germans roll dice for 6 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/15 hits, 5,67 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 3/6 hits, 2,67 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour, 1 artillery, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 7/12 hits, 4,83 expected hits
French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1,17 expected hits
1 artillery owned by the Germans, 1 armour owned by the French and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 tactical_bomber moved from France to Western Germany
2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 fighter moved from 109 Sea Zone to Holland Belgium
2 bombers moved from 109 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Yugoslavia to Southern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 2,17
British : -0,17
French : -2,17
AA fire in France : : -0,17
Neutral_Allies : -0,00
kæft det var irriterende at jeg ikke fik din destroyer med mine 2 ubåde… ødelagde ligsom ideen med min åbner…
har fået tastet din mail med .dk istedet for .com. vil du lige rette det
Test summary from TripleA, engine version: 1.9, time: 16:23:14
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 4 armour and 1 fighter; Remaining resources: 3 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Baltic States to Belarus
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Amur to Buryatia
6 infantry moved from Sakha to Buryatia
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Sakha to Buryatia
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
2 infantry moved from Caucasus to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Shensi
2 aaGuns moved from Novgorod to Belarus
1 fighter moved from Novgorod to Shensi
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
3 armour placed in Ukraine
1 armour placed in Novgorod
1 fighter placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/7 hits, 3,17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 fighter moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
3 fighters moved from Hunan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
2 fighters moved from Japan to Kiangsi
1 fighter moved from Okinawa to Kiangsi
1 fighter moved from Korea to Kiangsi
2 tactical_bombers moved from Japan to Kiangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Manchuria to Chahar
4 infantry moved from Korea to Manchuria
2 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
3 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
2 fighters moved from 6 Sea Zone to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
1 aaGun moved from Manchuria to Jehol
1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : -2,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 marines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 cruiser and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
2 aaGuns moved from Western United States to Central United States
1 armour moved from Central United States to Western United States
1 bomber, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
3 marines placed in Western United States
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 3/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1,67
Japanese : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 111 Sea Zone to 123 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
5 infantry moved from India to Burma
Combat - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 111 Sea Zone to 123 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
5 infantry moved from India to Burma
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 3,17 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 fighter owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/5 hits, 2,67 expected hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 0/2 hits, 1,33 expected hits
1 transport owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 1 carrier and 1 fighter
Casualties for Germans: 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
retreated to 109 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
2 aaGuns moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 armour moved from Alexandria to Anglo Egyptian Sudan
1 artillery moved from Alexandria to Egypt
2 fighters moved from 109 Sea Zone to Iceland
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Malta
2 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from 88 Sea Zone to French Guiana
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from 96 Sea Zone to Malta
1 infantry moved from Alexandria to Egypt
1 aaGun and 2 infantry moved from Scotland to United Kingdom
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,1
British collect 25 PUs (4 lost to blockades); end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : 0,67
British : 3,33
Italians : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in Gibraltar
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win, taking Gibraltar from British with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 destroyer
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the British and 1 cruiser owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries in Southern France, round 3 : 0/2 hits, 0,67 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 2 artilleries in Southern France, round 4 : 0/2 hits, 0,67 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0,67 expected hits
Italians roll dice for 2 artilleries in Southern France, round 5 : 0/2 hits, 0,67 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 2/2 hits, 0,67 expected hits
2 artilleries owned by the Italians lost in Southern France
French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for French: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Albania to Slovakia Hungary
2 infantry moved from Albania to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : -2,17
British : -0,83
French : 0,67
Det kører ikke ligefrem for italien… Tjek deres Combat Hit Differential Summary for både englands og deres egen tur:confounded:
Ja du har ret, Italien har været heldige:-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Combat Hit Differential Summary :
Er vi ikke enige om, at det er en fejl at landene bliver proaxis, når jeg har en UK INF i landet?
Står i pkt 3.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Turning on Edit Mode
EDIT: Changing ownership of French Madagascar from Neutral_Axis to French
EDIT: Changing ownership of French Indo China from Neutral_Axis to French
EDIT: Changing ownership of French Central Africa from Neutral_Axis to French
EDIT: Changing ownership of French West Africa from Neutral_Axis to French
EDIT: Changing ownership of Algeria from Neutral_Axis to French
EDIT: Changing ownership of Morocco from Neutral_Axis to French
EDIT: Adding units owned by French to Algeria: 1 infantry
EDIT: Adding units owned by French to French West Africa: 1 infantry
EDIT: Adding units owned by French to Morocco: 1 infantry
EDIT: Adding units owned by French to 93 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Neutral_Axis from 93 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Neutral_Axis from Algeria: 1 infantry
EDIT: Removing units owned by Neutral_Axis from Morocco: 1 infantry
EDIT: Removing units owned by Neutral_Axis from French West Africa: 1 infantry
EDIT: Removing units owned by Neutral_Axis from Syria: 1 infantry
EDIT: Adding units owned by French to Syria: 1 infantry
EDIT: Changing ownership of Syria from Neutral_Axis to French
EDIT: Turning off Edit Mode
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 fighter moved from United Kingdom to Iceland
1 cruiser moved from 110 Sea Zone to 123 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Morocco to Algeria
2 infantry moved from United Kingdom to Scotland
1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :