Maxi vs. Toyls G40 Balance mode


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 4 armour and 1 fighter; Remaining resources: 3 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            3 infantry moved from Baltic States to Belarus
            6 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            6 infantry moved from Amur to Buryatia
            6 infantry moved from Sakha to Buryatia
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Sakha to Buryatia
            1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
            2 infantry moved from Caucasus to Kazakhstan
            1 armour moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Archangel to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Shensi
            2 aaGuns moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Shensi
            2 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            3 armour placed in Ukraine
            1 armour placed in Novgorod
            1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            2 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            3 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Formosa to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 artillery moved from Shantung to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/7 hits, 3,17 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3,50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits
                    4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            3 fighters moved from Hunan to Kwangsi
            2 tactical_bombers moved from Hunan to Kwangsi
            2 fighters moved from Japan to Kiangsi
            1 fighter moved from Okinawa to Kiangsi
            1 fighter moved from Korea to Kiangsi
            2 tactical_bombers moved from Japan to Kiangsi
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            3 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Manchuria to Chahar
            4 infantry moved from Korea to Manchuria
            2 infantry moved from Manchuria to Jehol
            1 artillery moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            3 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
            2 fighters moved from 6 Sea Zone to Manchuria
            2 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
            1 aaGun moved from Manchuria to Jehol
            1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,00
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 1
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 4,5 and gets 0 hits
            Americans removing all Technology Tokens after unsuccessful research.
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 marines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 31 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
            1 fighter moved from Philippines to 31 Sea Zone
            1 cruiser and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from 10 Sea Zone to Hawaiian Islands
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
            2 aaGuns moved from Western United States to Central United States
            1 armour moved from Central United States to Western United States
            1 bomber, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            3 marines placed in Western United States
            1 artillery placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Yunnan
            1 fighter and 6 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 3/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Yunnan to Kweichow
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,67
    Japanese : 0,00
    

    Savegame


  • TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 1
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            2 fighters moved from United Kingdom to 109 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Scotland to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 111 Sea Zone to 123 Sea Zone
            1 battleship and 1 cruiser moved from 110 Sea Zone to 123 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 destroyer moved from 71 Sea Zone to 79 Sea Zone
            5 infantry moved from India to Burma
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            2 fighters moved from United Kingdom to 109 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Scotland to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 111 Sea Zone to 123 Sea Zone
            1 battleship and 1 cruiser moved from 110 Sea Zone to 123 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 destroyer moved from 71 Sea Zone to 79 Sea Zone
            5 infantry moved from India to Burma
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 3,17 expected hits
                    1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 fighter owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/5 hits, 2,67 expected hits
                    Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 0/2 hits, 1,33 expected hits
                    1 transport owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
                Casualties for British: 1 carrier and 1 fighter
                Casualties for Germans: 1 fighter
                Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 2 submarines
                    British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 109 Sea Zone
                 retreated to 109 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in Ethiopia
                British attack with 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/4 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            2 aaGuns moved from India to Burma
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 armour moved from Alexandria to Anglo Egyptian Sudan
            1 artillery moved from Alexandria to Egypt
            2 fighters moved from 109 Sea Zone to Iceland
            1 tactical_bomber moved from 97 Sea Zone to Malta
            1 bomber moved from 97 Sea Zone to Malta
            1 fighter moved from 97 Sea Zone to Malta
            2 infantry moved from Union of South Africa to Rhodesia
            1 armour and 1 infantry moved from 88 Sea Zone to French Guiana
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 fighter moved from 96 Sea Zone to Malta
            1 infantry moved from Alexandria to Egypt
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 fighter and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,1
            British collect 25 PUs (4 lost to blockades); end with 25 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 19 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : 3,33
    Italians : -1,83
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
            Battle in Gibraltar
            Battle in 96 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Italians lost in 96 Sea Zone
                British win, taking Gibraltar from British with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Italians: 1 submarine
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser and 1 destroyer
                British defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in Southern France
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
                    French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 2 artilleries in Southern France, round 3 : 0/2 hits, 0,67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 2 artilleries in Southern France, round 4 : 0/2 hits, 0,67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 2 artilleries in Southern France, round 5 : 0/2 hits, 0,67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 2/2 hits, 0,67 expected hits
                    2 artilleries owned by the Italians lost in Southern France
                French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
                Casualties for Italians: 2 artilleries and 2 infantry
                Casualties for French: 1 infantry
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 97 Sea Zone to Southern Italy
            1 armour moved from Northern Italy to Slovakia Hungary
            1 armour moved from Albania to Slovakia Hungary
            2 infantry moved from Albania to Yugoslavia
            4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : -2,17
    British : -0,83
    French : 0,67
    

    Savegame


  • Det kører ikke ligefrem for italien… Tjek deres Combat Hit Differential Summary for bÃ¥de englands og deres egen tur:confounded:


  • Ja du har ret, Italien har været heldige:-)


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to Java
            2 fighters moved from New Zealand to Java
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New Zealand to Java
            1 fighter moved from Queensland to Java
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: French round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 1
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    

    Combat Hit Differential Summary :

    Savegame


  • Er vi ikke enige om, at det er en fejl at landene bliver proaxis, nÃ¥r jeg har en UK INF i landet?

    Står i pkt 3.


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 1
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Changing ownership of French Madagascar from Neutral_Axis to French
            EDIT: Changing ownership of French Indo China from Neutral_Axis to French
            EDIT: Changing ownership of French Central Africa from Neutral_Axis to French
            EDIT: Changing ownership of French West Africa from Neutral_Axis to French
            EDIT: Changing ownership of Algeria from Neutral_Axis to French
            EDIT: Changing ownership of Morocco from Neutral_Axis to French
            EDIT: Adding units owned by French to Algeria: 1 infantry
            EDIT: Adding units owned by French to French West Africa: 1 infantry
            EDIT: Adding units owned by French to Morocco: 1 infantry
            EDIT: Adding units owned by French to 93 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Removing units owned by Neutral_Axis from 93 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Removing units owned by Neutral_Axis from Algeria: 1 infantry
            EDIT: Removing units owned by Neutral_Axis from Morocco: 1 infantry
            EDIT: Removing units owned by Neutral_Axis from French West Africa: 1 infantry
            EDIT: Removing units owned by Neutral_Axis from Syria: 1 infantry
            EDIT: Adding units owned by French to Syria: 1 infantry
            EDIT: Changing ownership of Syria from Neutral_Axis to French
            EDIT: Turning off Edit Mode
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 fighter moved from United Kingdom to Iceland
            1 cruiser moved from 110 Sea Zone to 123 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from Morocco to Algeria
            2 infantry moved from United Kingdom to Scotland
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            2 submarines moved from 109 Sea Zone to 123 Sea Zone
            1 cruiser and 1 submarine moved from 112 Sea Zone to 123 Sea Zone
            1 battleship moved from 112 Sea Zone to 123 Sea Zone
            1 carrier moved from 112 Sea Zone to 123 Sea Zone
            1 bomber moved from Western Germany to 123 Sea Zone
            1 fighter moved from 112 Sea Zone to 123 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 98 Sea Zone
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
            1 tactical_bomber moved from Holland Belgium to 123 Sea Zone
            1 tactical_bomber moved from Western Germany to 93 Sea Zone
            1 bomber moved from Holland Belgium to 98 Sea Zone
            1 bomber moved from Holland Belgium to 88 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • scramble ved island?


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            2 submarines moved from 109 Sea Zone to 123 Sea Zone
            1 cruiser and 1 submarine moved from 112 Sea Zone to 123 Sea Zone
            1 battleship moved from 112 Sea Zone to 123 Sea Zone
            1 carrier moved from 112 Sea Zone to 123 Sea Zone
            1 bomber moved from Western Germany to 123 Sea Zone
            1 fighter moved from 112 Sea Zone to 123 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 98 Sea Zone
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
            1 tactical_bomber moved from Holland Belgium to 123 Sea Zone
            1 tactical_bomber moved from Western Germany to 93 Sea Zone
            1 bomber moved from Holland Belgium to 98 Sea Zone
            1 bomber moved from Holland Belgium to 88 Sea Zone
    
        Combat - Germans
            British scrambles 3 units out of Iceland to defend against the attack in 123 Sea Zone
            Battle in 93 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 93 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 88 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 88 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Greece
                Germans attack with 3 armour and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 2/8 hits, 2,33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral_Allies lost in Greece
                    Germans roll dice for 3 armour and 5 infantry in Greece, round 3 : 3/8 hits, 2,33 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Allies: 4 infantry
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 infantry; French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0,83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Southern France
                    Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
                    Germans roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits
                    French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the French lost in Southern France
                French win with no units remaining. Battle score for attacker is -3
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for British: 1 infantry
                Casualties for French: 1 artillery
            Battle in 98 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers
                French defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    1 destroyer owned by the French, 1 cruiser owned by the French and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
                Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 tactical_bomber
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in 123 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 3 submarines and 1 tactical_bomber
                British defend with 2 battleships, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 3 submarines in 123 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 123 Sea Zone, round 2 : 5/5 hits, 3,00 expected hits
                    British roll dice for 3 fighters in 123 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    British roll dice for 2 battleships and 2 cruisers in 123 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    1 cruiser owned by the French, 3 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the French and 2 battleships owned by the British lost in 123 Sea Zone
                    Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 123 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits
                    British roll dice for 2 fighters in 123 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the British and 1 cruiser owned by the Germans lost in 123 Sea Zone
                Germans win with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 64
                Casualties for Germans: 1 cruiser and 3 submarines
                Casualties for British: 2 battleships, 1 cruiser and 2 fighters
                Casualties for French: 1 cruiser and 1 fighter
    
        Non Combat Move - Germans
            1 bomber moved from 123 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Western Germany
            1 bomber moved from 88 Sea Zone to Gibraltar
            1 bomber moved from 98 Sea Zone to Alexandria
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
            2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
            2 infantry moved from Norway to Finland
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            3 aaGuns moved from Holland Belgium to Western Germany
            6 armour and 4 mech_infantrys moved from France to Germany
            1 tactical_bomber moved from 93 Sea Zone to Southern Italy
            2 fighters moved from Western Germany to Southern Italy
            2 infantry moved from Denmark to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
    
        Place Units - Germans
            10 infantry placed in Germany
            3 armour and 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,17
    British : -0,67
    French : 1,50
    Neutral_Allies : -1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Novgorod to Karelia
            1 armour moved from Novgorod to Karelia
            1 fighter moved from Russia to Karelia
            1 artillery moved from Bryansk to Western Ukraine
            4 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
            1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
            1 armour and 1 mech_infantry moved from Tsinghai to Shensi
            2 infantry moved from Kazakhstan to Tsinghai
            3 armour moved from Ukraine to Bryansk
            1 infantry moved from Buryatia to Amur
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Bryansk to Western Ukraine
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            3 artilleries and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Manchuria to Korea
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            3 infantry moved from 36 Sea Zone to Kwangsi
            1 armour moved from 36 Sea Zone to Kwangsi
            2 artilleries moved from 36 Sea Zone to Kwangsi
            1 artillery and 5 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Chahar to Hunan
            1 fighter moved from Kiangsi to Hunan
            3 fighters moved from Kiangsu to Hunan
            2 tactical_bombers moved from Kiangsu to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 aaGun, 1 artillery and 3 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Chahar to Anhwe
            5 infantry moved from Manchuria to Jehol
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
            2 marines moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 3 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry and 3 marines moved from 26 Sea Zone to Hawaiian Islands
            2 aaGuns moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

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