retreat your sub, and where it moves.
ger-b1.tsvg
Maxi vs. Toyls G40 Balance mode
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians 2 fighters moved from Persia to Russia 2 fighters moved from 42 Sea Zone to India 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 carrier, 1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 3 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Combat Move - French 2 infantry moved from Alexandria to Tobruk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 transports moved from 114 Sea Zone to 113 Sea Zone 4 infantry moved from Western Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 2 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 3 fighters moved from Southern France to Holland Belgium 1 bomber moved from Southern France to 125 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 battleship moved from 114 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 2 bombers moved from Western Germany to Norway Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 3,00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Norway Germans attack with 2 bombers and 4 infantry Americans defend with 1 infantry Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 bombers and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 4 fighters moved from Holland Belgium to Western Germany 1 carrier and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Novgorod to Western Germany 3 infantry moved from France to Western Germany 3 armour moved from Ukraine to Bryansk 4 infantry moved from Ukraine to Bryansk 2 bombers moved from Norway to Novgorod 3 armour moved from Novgorod to Bryansk 2 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Holland Belgium to Western Germany 1 bomber moved from 125 Sea Zone to Western Germany 1 artillery moved from Western Germany to Denmark 1 tactical_bomber moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to 113 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 2 armour and 1 mech_infantry placed in Volgograd 1 bomber and 1 fighter placed in Western Germany Germans undo move 3. Germans undo move 2. 2 armour and 1 mech_infantry placed in Novgorod 3 armour placed in Volgograd Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Kazakhstan: 1 mech_infantry EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry EDIT: Changing ownership of Kazakhstan from Germans to Russians EDIT: Changing PUs for Germans from 79 to 78 EDIT: Removing units owned by Germans from Novgorod: 2 tactical_bombers EDIT: Adding units owned by Germans to Volgograd: 2 tactical_bombers EDIT: Removing units owned by Germans from Bryansk: 4 armour and 4 mech_infantrys EDIT: Adding units owned by Germans to Volgograd: 4 armour and 4 mech_infantrys EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys EDIT: Adding units owned by Germans to Volgograd: 2 mech_infantrys EDIT: Removing units owned by Germans from Bryansk: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Volgograd: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33 Americans : -0,67
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Russia to Smolensk 4 fighters and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/6 hits, 2,83 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 aaGuns and 9 infantry moved from Novosibirsk to Vologda 1 tactical_bomber moved from Smolensk to Russia 4 fighters moved from Smolensk to Russia Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,33 Russians : -1,83
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 bomber, 1 carrier and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 6 artilleries and 3 infantry moved from Yunnan to Burma 2 mech_infantrys moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 3 artilleries, 2 infantry and 3 mech_infantrys moved from Suiyuyan to Shensi 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from French Indo China to 36 Sea Zone 3 mech_infantrys moved from French Indo China to Burma 3 armour moved from French Indo China to Burma 1 bomber moved from French Indo China to 44 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 battleship moved from 37 Sea Zone to 38 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 38 Sea Zone 3 carriers moved from 37 Sea Zone to 38 Sea Zone 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 6 infantry moved from French Indo China to 36 Sea Zone 6 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone 5 infantry moved from 38 Sea Zone to Burma 1 infantry moved from 38 Sea Zone to Burma 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 mech_infantry moved from Kwangsi to Burma 1 bomber moved from French Indo China to Shensi 1 fighter moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Java Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking Java from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 38 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports in 38 Sea Zone, round 2 : 2/7 hits, 3,83 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Burma Japanese attack with 3 armour, 6 artilleries, 11 infantry and 4 mech_infantrys British defend with 1 artillery and 1 infantry Japanese roll dice for 3 armour, 6 artilleries, 11 infantry and 4 mech_infantrys in Burma, round 2 : 8/24 hits, 7,00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 armour, 6 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 3 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys in Shensi, round 2 : 2/9 hits, 3,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 artilleries, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 2 submarines moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone 1 bomber moved from 44 Sea Zone to French Indo China 1 bomber moved from Shensi to French Indo China 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan Place Units - Japanese 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China Japanese undo move 2. 1 bomber and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 carrier placed in 6 Sea Zone 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
British : 0,33 ANZAC : -0,33 Chinese : 0,00 UK_Pacific : 0,33 Japanese : -1,50
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,3 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 5 infantry and 5 transports; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 transport moved from 4 Sea Zone to 1 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 54 Sea Zone to 38 Sea Zone 4 fighters moved from India to 38 Sea Zone 1 bomber moved from Egypt to 38 Sea Zone 2 carriers moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 bomber moved from United Kingdom to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 2 destroyers moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0,33 expected hits Bombing raid in Northern Italy rolls: 7,6,7,5 and causes: 14 damage to unit: factory_major Bombing raid in Northern Italy causes 14 damage total. Battle in 44 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 1 armour, 1 artillery, 2 infantry and 3 marines Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 artillery, 2 infantry and 3 marines in Celebes, round 2 : 2/7 hits, 2,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Americans win, taking Celebes from Japanese with 1 armour, 1 infantry and 3 marines remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 38 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports in 38 Sea Zone, round 2 : 4/12 hits, 6,00 expected hits 4 fighters owned by the Americans lost in 38 Sea Zone Americans roll dice for 1 bomber and 1 tactical_bomber in 38 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports in 38 Sea Zone, round 3 : 5/12 hits, 6,00 expected hits 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 38 Sea Zone Japanese win with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is -55 Casualties for Americans: 1 bomber, 4 fighters and 1 tactical_bomber Casualties for Japanese: 1 destroyer 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Burma Non Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 23 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 54 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Queensland 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 transport moved from 92 Sea Zone to 102 Sea Zone 1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 2 bombers moved from Northern Italy to Egypt Place Units - Americans 3 artilleries and 5 infantry placed in Eastern United States 5 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans : -1,17 AA fire in Northern Italy : : -0,33 Japanese : -1,67
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - British British buy 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Novosibirsk to Tambov 4 submarines moved from 92 Sea Zone to 97 Sea Zone 2 artilleries and 4 infantry moved from Alexandria to Tobruk 2 armour moved from Persia to West India 1 armour moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery moved from Persia to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 battleship, 1 carrier and 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 44 Sea Zone EDIT: 2 fighters moved from 54 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Persia to West India 1 tactical_bomber moved from Northwest Persia to West India 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to Eastern United States 1 fighter moved from Russia to Tambov Combat - British Battle in Normandy Bordeaux British attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium British attack with 3 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 4/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Battle in 97 Sea Zone British attack with 4 submarines Italians defend with 1 destroyer and 1 submarine 1 submarine owned by the Italians Submerged British roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 4 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 aaGuns moved from Scotland to United Kingdom 3 aaGuns, 8 artilleries and 11 infantry moved from India to West India Place Units - British 1 armour, 1 artillery and 1 mech_infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 2 fighters placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,67 British : 2,67 Italians : -0,33
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 1 artillery and 3 infantry moved from Libya to Tunisia 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Samara 1 armour moved from Volgograd to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Samara Combat - Italians Americans scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 1 submarine Americans defend with 1 destroyer and 2 fighters Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Tunisia Italians attack with 1 armour, 1 artillery and 3 infantry Americans defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 0/5 hits, 1,50 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 3 : 3/5 hits, 1,50 expected hits Americans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Samara Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Samara, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Italians 1 bomber moved from Samara to Volgograd 3 infantry moved from Northern Italy to France 2 fighters moved from France to Southern Italy 1 artillery moved from Northern Italy to France 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,3,5,3,5,1 Italians collect 11 PUs (8 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : -0,50 Americans : -1,33 Russians : -0,33
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from Tobruk to Libya ANZAC take Libya from Italians 1 carrier moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from India to 44 Sea Zone 1 fighter moved from New South Wales to Western Australia 1 fighter moved from India to 44 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from South Australia to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : -0,33
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Combat Move - French 2 infantry moved from Scotland to United Kingdom 2 infantry moved from Tobruk to Libya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 2 bombers; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 8 mech_infantrys and 2 tactical_bombers moved from Volgograd to Russia 23 armour, 5 artilleries, 32 infantry and 11 mech_infantrys moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia 2 bombers moved from Novgorod to Russia 2 bombers moved from Western Germany to Russia 2 infantry moved from Southern France to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Belarus to Smolensk 2 armour and 1 mech_infantry moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 2,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters and 3 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1,50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 2 armour, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Smolensk, round 2 : 0/5 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Smolensk, round 3 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Smolensk, round 4 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 34 armour, 5 artilleries, 4 bombers, 1 fighter, 32 infantry, 19 mech_infantrys and 3 tactical_bombers British defend with 3 fighters; ANZAC defend with 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 11 armour, 15 artilleries, 1 factory_major, 4 fighters, 49 infantry and 1 tactical_bomber AA fire in Russia : 1/8 hits, 1,33 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 34 armour, 5 artilleries, 4 bombers, 32 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 32/97 hits, 32,67 expected hits Russians roll dice for 4 aaGuns, 11 armour, 15 artilleries, 9 fighters, 49 infantry and 1 tactical_bomber in Russia, round 2 : 31/85 hits, 33,33 expected hits 28 infantry owned by the Russians, 31 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 34 armour, 5 artilleries, 4 bombers, 1 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 32/66 hits, 27,50 expected hits Russians roll dice for 11 armour, 15 artilleries, 9 fighters, 21 infantry and 1 tactical_bomber in Russia, round 3 : 23/57 hits, 24,00 expected hits 21 infantry owned by the Russians, 11 artilleries owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 19 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 34 armour, 2 artilleries, 4 bombers and 3 tactical_bombers in Russia, round 4 : 17/43 hits, 22,33 expected hits Russians roll dice for 11 armour, 4 artilleries, 9 fighters and 1 tactical_bomber in Russia, round 4 : 15/25 hits, 13,33 expected hits 1 tactical_bomber owned by the Russians, 11 armour owned by the Russians, 4 artilleries owned by the Russians, 2 artilleries owned by the Germans, 13 armour owned by the Germans and 1 fighter owned by the British lost in Russia Germans roll dice for 21 armour, 4 bombers and 3 tactical_bombers in Russia, round 5 : 12/28 hits, 15,17 expected hits Russians roll dice for 8 fighters in Russia, round 5 : 7/8 hits, 5,33 expected hits 4 fighters owned by the Russians, 2 fighters owned by the ANZAC, 7 armour owned by the Germans and 2 fighters owned by the British lost in Russia Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 14 armour, 4 bombers and 3 tactical_bombers remaining. Battle score for attacker is 72 Casualties for Germans: 20 armour, 5 artilleries, 1 fighter, 32 infantry and 19 mech_infantrys Casualties for Russians: 4 aaGuns, 11 armour, 15 artilleries, 4 fighters, 49 infantry and 1 tactical_bomber Casualties for British: 3 fighters Casualties for ANZAC: 2 fighters triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 bombers moved from Russia to Bryansk 1 bomber moved from Russia to Bryansk 3 tactical_bombers moved from Russia to Bryansk 2 fighters moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 artillery moved from Denmark to Western Germany 1 fighter moved from 113 Sea Zone to Western Ukraine 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour and 2 bombers placed in Western Germany Germans undo move 3. 2 armour placed in Western Germany 1 armour and 2 bombers placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,4,4,2,2 Germans collect 57 PUs (4 lost to blockades); end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -6,33 AA fire in Russia : : -0,33 British : -0,67 Russians : -0,00
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Tambov to Samara 1 infantry moved from Vologda to Samara 8 infantry moved from Vologda to Samara Combat - Russians Battle in Samara Russians attack with 10 infantry Italians defend with 1 armour Russians roll dice for 10 infantry in Samara, round 2 : 0/10 hits, 1,67 expected hits Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 9 infantry in Samara, round 3 : 3/9 hits, 1,50 expected hits Italians roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Samara Russians win, taking Samara from Italians with 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 2 aaGuns moved from Vologda to Samara Turn Complete - Russians
Combat Hit Differential Summary :
Italians : 0,00 Russians : -0,17
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 airfield, 2 carriers, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour, 6 artilleries, 10 infantry and 4 mech_infantrys moved from Burma to India 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Szechwan to Sikang 3 artilleries and 3 mech_infantrys moved from Shensi to Sikang 1 infantry moved from Sakha to Siberia 1 mech_infantry moved from Buryatia to Siberia 2 fighters moved from 6 Sea Zone to Siberia 2 bombers moved from French Indo China to Sikang Combat - Japanese Battle in Siberia Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Siberia, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Sikang Japanese attack with 3 artilleries, 2 bombers and 5 mech_infantrys Chinese defend with 2 artilleries and 2 infantry Japanese roll dice for 3 artilleries, 2 bombers and 5 mech_infantrys in Sikang, round 2 : 4/10 hits, 3,67 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Sikang, round 2 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 3 artilleries, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 artilleries and 2 infantry Battle in India Japanese attack with 3 armour, 6 artilleries, 10 infantry and 4 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 3 armour, 6 artilleries, 10 infantry and 4 mech_infantrys in India, round 2 : 11/23 hits, 6,83 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 armour, 6 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 battleship, 3 carriers, 1 cruiser and 4 transports moved from 38 Sea Zone to 37 Sea Zone 3 fighters moved from Burma to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 3 tactical_bombers moved from Burma to 36 Sea Zone 3 mech_infantrys moved from Malaya to Burma 2 mech_infantrys moved from French Indo China to Burma 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Anhwe to Szechwan 1 mech_infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 2 bombers moved from Sikang to French Indo China 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Anhwe to Hopei 1 aaGun moved from Kiangsu to Anhwe 2 fighters moved from Siberia to Manchuria Place Units - Japanese 2 carriers placed in 37 Sea Zone 1 mech_infantry placed in Malaya 1 airfield placed in Malaya 3 mech_infantrys placed in French Indo China 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,1,4,3,5 Japanese collect 63 PUs (4 lost to blockades); end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 3 tactical_bombers EDIT: Adding units owned by Japanese to Malaya: 3 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : 1,33 Russians : 0,33 Japanese : 5,17
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0,00 expected hits Americans removing all Technology Tokens after unsuccessful research. Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 6 submarines moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 bomber moved from Egypt to Volgograd 1 bomber moved from Egypt to Ukraine 1 bomber moved from Queensland to Midway 1 bomber moved from Western United States to Midway 1 armour and 1 infantry moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island 3 marines moved from Celebes to 44 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 44 Sea Zone to 34 Sea Zone Americans take 35 Sea Zone from Japanese 3 marines moved from 34 Sea Zone to Paulau Island 2 carriers moved from 44 Sea Zone to 34 Sea Zone 2 fighters moved from 44 Sea Zone to 34 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 2 carriers, 1 cruiser and 2 fighters moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 110 Sea Zone to 92 Sea Zone Combat - Americans Americans creates battle in territory 98 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 8,4 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 8,5 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Paulau Island Americans attack with 1 armour, 1 infantry and 3 marines Japanese defend with 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Paulau Island, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island Americans win, taking 98 Sea Zone from Italians, taking Paulau Island from Japanese with 1 armour and 3 marines remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 transport moved from 44 Sea Zone to 34 Sea Zone 2 fighters moved from 26 Sea Zone to 34 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from Ukraine to Iraq 1 bomber moved from Volgograd to Iraq 2 fighters moved from Egypt to Iraq 1 transport moved from 102 Sea Zone to 88 Sea Zone 2 aaGuns, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Morocco 2 aaGuns and 5 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone EDIT: 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 bombers and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans rolls : : 0,00 AA fire in Volgograd : : -0,17 Americans : 0,33 AA fire in Ukraine : : -0,17 Japanese : 0,67
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 15 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : -0,17
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 2 armour, 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 carrier and 1 cruiser moved from 44 Sea Zone to 34 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from Persia to West India 2 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 armour moved from Tambov to Rostov British take Rostov from Italians 1 armour moved from Rostov to Caucasus British take Caucasus from Germans 1 artillery moved from Persia to Northwest Persia 1 fighter moved from Tambov to Eastern Persia 1 armour and 1 mech_infantry moved from Eastern Persia to West India 2 infantry moved from Tobruk to Libya 2 artilleries and 2 infantry moved from Tobruk to Alexandria 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 44 Sea Zone to 34 Sea Zone 2 fighters moved from 92 Sea Zone to Egypt 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Algeria 1 fighter moved from 92 Sea Zone to Algeria 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone Combat - British Non Combat Move - British 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Algeria 1 mech_infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 factory_minor placed in Egypt 2 armour and 1 artillery placed in Persia 3 infantry placed in Iraq 4 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Volgograd to Persia Combat - Italians Italians creates battle in territory 97 Sea Zone Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
AA fire in Persia : : 0,83
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 1 cruiser and 1 fighter moved from 44 Sea Zone to 34 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 3 submarines moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from 44 Sea Zone to 34 Sea Zone 1 fighter moved from Western Australia to New South Wales 2 submarines moved from 62 Sea Zone to 34 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: 2 fighters moved from United Kingdom to 91 Sea Zone Non Combat Move - French EDIT: Cleaning up during movement phase Turn Complete - French
Combat Hit Differential Summary :