Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Maxi vs. Toyls G40 Balance mode
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 bomber, 1 carrier and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 6 artilleries and 3 infantry moved from Yunnan to Burma 2 mech_infantrys moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 3 artilleries, 2 infantry and 3 mech_infantrys moved from Suiyuyan to Shensi 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from French Indo China to 36 Sea Zone 3 mech_infantrys moved from French Indo China to Burma 3 armour moved from French Indo China to Burma 1 bomber moved from French Indo China to 44 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 battleship moved from 37 Sea Zone to 38 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 38 Sea Zone 3 carriers moved from 37 Sea Zone to 38 Sea Zone 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 6 infantry moved from French Indo China to 36 Sea Zone 6 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone 5 infantry moved from 38 Sea Zone to Burma 1 infantry moved from 38 Sea Zone to Burma 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 mech_infantry moved from Kwangsi to Burma 1 bomber moved from French Indo China to Shensi 1 fighter moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Java Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking Java from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 38 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports in 38 Sea Zone, round 2 : 2/7 hits, 3,83 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Burma Japanese attack with 3 armour, 6 artilleries, 11 infantry and 4 mech_infantrys British defend with 1 artillery and 1 infantry Japanese roll dice for 3 armour, 6 artilleries, 11 infantry and 4 mech_infantrys in Burma, round 2 : 8/24 hits, 7,00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 armour, 6 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 3 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys in Shensi, round 2 : 2/9 hits, 3,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 artilleries, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 2 submarines moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone 1 bomber moved from 44 Sea Zone to French Indo China 1 bomber moved from Shensi to French Indo China 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan Place Units - Japanese 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China Japanese undo move 2. 1 bomber and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 carrier placed in 6 Sea Zone 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
British : 0,33 ANZAC : -0,33 Chinese : 0,00 UK_Pacific : 0,33 Japanese : -1,50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,3 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 5 infantry and 5 transports; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 transport moved from 4 Sea Zone to 1 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 54 Sea Zone to 38 Sea Zone 4 fighters moved from India to 38 Sea Zone 1 bomber moved from Egypt to 38 Sea Zone 2 carriers moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 bomber moved from United Kingdom to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 2 destroyers moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0,33 expected hits Bombing raid in Northern Italy rolls: 7,6,7,5 and causes: 14 damage to unit: factory_major Bombing raid in Northern Italy causes 14 damage total. Battle in 44 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 1 armour, 1 artillery, 2 infantry and 3 marines Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 artillery, 2 infantry and 3 marines in Celebes, round 2 : 2/7 hits, 2,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Americans win, taking Celebes from Japanese with 1 armour, 1 infantry and 3 marines remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 38 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports in 38 Sea Zone, round 2 : 4/12 hits, 6,00 expected hits 4 fighters owned by the Americans lost in 38 Sea Zone Americans roll dice for 1 bomber and 1 tactical_bomber in 38 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports in 38 Sea Zone, round 3 : 5/12 hits, 6,00 expected hits 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 38 Sea Zone Japanese win with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is -55 Casualties for Americans: 1 bomber, 4 fighters and 1 tactical_bomber Casualties for Japanese: 1 destroyer 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Burma Non Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 23 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 54 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Queensland 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 transport moved from 92 Sea Zone to 102 Sea Zone 1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 2 bombers moved from Northern Italy to Egypt Place Units - Americans 3 artilleries and 5 infantry placed in Eastern United States 5 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans : -1,17 AA fire in Northern Italy : : -0,33 Japanese : -1,67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - British British buy 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Novosibirsk to Tambov 4 submarines moved from 92 Sea Zone to 97 Sea Zone 2 artilleries and 4 infantry moved from Alexandria to Tobruk 2 armour moved from Persia to West India 1 armour moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery moved from Persia to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 battleship, 1 carrier and 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 44 Sea Zone EDIT: 2 fighters moved from 54 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Persia to West India 1 tactical_bomber moved from Northwest Persia to West India 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to Eastern United States 1 fighter moved from Russia to Tambov Combat - British Battle in Normandy Bordeaux British attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium British attack with 3 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 4/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Battle in 97 Sea Zone British attack with 4 submarines Italians defend with 1 destroyer and 1 submarine 1 submarine owned by the Italians Submerged British roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 4 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 aaGuns moved from Scotland to United Kingdom 3 aaGuns, 8 artilleries and 11 infantry moved from India to West India Place Units - British 1 armour, 1 artillery and 1 mech_infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 2 fighters placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,67 British : 2,67 Italians : -0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 1 artillery and 3 infantry moved from Libya to Tunisia 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Samara 1 armour moved from Volgograd to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Samara Combat - Italians Americans scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 1 submarine Americans defend with 1 destroyer and 2 fighters Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Tunisia Italians attack with 1 armour, 1 artillery and 3 infantry Americans defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 0/5 hits, 1,50 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 3 : 3/5 hits, 1,50 expected hits Americans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Samara Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Samara, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Italians 1 bomber moved from Samara to Volgograd 3 infantry moved from Northern Italy to France 2 fighters moved from France to Southern Italy 1 artillery moved from Northern Italy to France 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,3,5,3,5,1 Italians collect 11 PUs (8 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : -0,50 Americans : -1,33 Russians : -0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from Tobruk to Libya ANZAC take Libya from Italians 1 carrier moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from India to 44 Sea Zone 1 fighter moved from New South Wales to Western Australia 1 fighter moved from India to 44 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from South Australia to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : -0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Combat Move - French 2 infantry moved from Scotland to United Kingdom 2 infantry moved from Tobruk to Libya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 2 bombers; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 8 mech_infantrys and 2 tactical_bombers moved from Volgograd to Russia 23 armour, 5 artilleries, 32 infantry and 11 mech_infantrys moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia 2 bombers moved from Novgorod to Russia 2 bombers moved from Western Germany to Russia 2 infantry moved from Southern France to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Belarus to Smolensk 2 armour and 1 mech_infantry moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 2,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters and 3 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1,50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 2 armour, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Smolensk, round 2 : 0/5 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Smolensk, round 3 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Smolensk, round 4 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 34 armour, 5 artilleries, 4 bombers, 1 fighter, 32 infantry, 19 mech_infantrys and 3 tactical_bombers British defend with 3 fighters; ANZAC defend with 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 11 armour, 15 artilleries, 1 factory_major, 4 fighters, 49 infantry and 1 tactical_bomber AA fire in Russia : 1/8 hits, 1,33 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 34 armour, 5 artilleries, 4 bombers, 32 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 32/97 hits, 32,67 expected hits Russians roll dice for 4 aaGuns, 11 armour, 15 artilleries, 9 fighters, 49 infantry and 1 tactical_bomber in Russia, round 2 : 31/85 hits, 33,33 expected hits 28 infantry owned by the Russians, 31 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 34 armour, 5 artilleries, 4 bombers, 1 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 32/66 hits, 27,50 expected hits Russians roll dice for 11 armour, 15 artilleries, 9 fighters, 21 infantry and 1 tactical_bomber in Russia, round 3 : 23/57 hits, 24,00 expected hits 21 infantry owned by the Russians, 11 artilleries owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 19 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 34 armour, 2 artilleries, 4 bombers and 3 tactical_bombers in Russia, round 4 : 17/43 hits, 22,33 expected hits Russians roll dice for 11 armour, 4 artilleries, 9 fighters and 1 tactical_bomber in Russia, round 4 : 15/25 hits, 13,33 expected hits 1 tactical_bomber owned by the Russians, 11 armour owned by the Russians, 4 artilleries owned by the Russians, 2 artilleries owned by the Germans, 13 armour owned by the Germans and 1 fighter owned by the British lost in Russia Germans roll dice for 21 armour, 4 bombers and 3 tactical_bombers in Russia, round 5 : 12/28 hits, 15,17 expected hits Russians roll dice for 8 fighters in Russia, round 5 : 7/8 hits, 5,33 expected hits 4 fighters owned by the Russians, 2 fighters owned by the ANZAC, 7 armour owned by the Germans and 2 fighters owned by the British lost in Russia Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 14 armour, 4 bombers and 3 tactical_bombers remaining. Battle score for attacker is 72 Casualties for Germans: 20 armour, 5 artilleries, 1 fighter, 32 infantry and 19 mech_infantrys Casualties for Russians: 4 aaGuns, 11 armour, 15 artilleries, 4 fighters, 49 infantry and 1 tactical_bomber Casualties for British: 3 fighters Casualties for ANZAC: 2 fighters triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 bombers moved from Russia to Bryansk 1 bomber moved from Russia to Bryansk 3 tactical_bombers moved from Russia to Bryansk 2 fighters moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 artillery moved from Denmark to Western Germany 1 fighter moved from 113 Sea Zone to Western Ukraine 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour and 2 bombers placed in Western Germany Germans undo move 3. 2 armour placed in Western Germany 1 armour and 2 bombers placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,4,4,2,2 Germans collect 57 PUs (4 lost to blockades); end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -6,33 AA fire in Russia : : -0,33 British : -0,67 Russians : -0,00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Tambov to Samara 1 infantry moved from Vologda to Samara 8 infantry moved from Vologda to Samara Combat - Russians Battle in Samara Russians attack with 10 infantry Italians defend with 1 armour Russians roll dice for 10 infantry in Samara, round 2 : 0/10 hits, 1,67 expected hits Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 9 infantry in Samara, round 3 : 3/9 hits, 1,50 expected hits Italians roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Samara Russians win, taking Samara from Italians with 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 2 aaGuns moved from Vologda to Samara Turn Complete - Russians
Combat Hit Differential Summary :
Italians : 0,00 Russians : -0,17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 airfield, 2 carriers, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour, 6 artilleries, 10 infantry and 4 mech_infantrys moved from Burma to India 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Szechwan to Sikang 3 artilleries and 3 mech_infantrys moved from Shensi to Sikang 1 infantry moved from Sakha to Siberia 1 mech_infantry moved from Buryatia to Siberia 2 fighters moved from 6 Sea Zone to Siberia 2 bombers moved from French Indo China to Sikang Combat - Japanese Battle in Siberia Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Siberia, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Sikang Japanese attack with 3 artilleries, 2 bombers and 5 mech_infantrys Chinese defend with 2 artilleries and 2 infantry Japanese roll dice for 3 artilleries, 2 bombers and 5 mech_infantrys in Sikang, round 2 : 4/10 hits, 3,67 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Sikang, round 2 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 3 artilleries, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 artilleries and 2 infantry Battle in India Japanese attack with 3 armour, 6 artilleries, 10 infantry and 4 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 3 armour, 6 artilleries, 10 infantry and 4 mech_infantrys in India, round 2 : 11/23 hits, 6,83 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 armour, 6 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 battleship, 3 carriers, 1 cruiser and 4 transports moved from 38 Sea Zone to 37 Sea Zone 3 fighters moved from Burma to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 3 tactical_bombers moved from Burma to 36 Sea Zone 3 mech_infantrys moved from Malaya to Burma 2 mech_infantrys moved from French Indo China to Burma 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Anhwe to Szechwan 1 mech_infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 2 bombers moved from Sikang to French Indo China 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Anhwe to Hopei 1 aaGun moved from Kiangsu to Anhwe 2 fighters moved from Siberia to Manchuria Place Units - Japanese 2 carriers placed in 37 Sea Zone 1 mech_infantry placed in Malaya 1 airfield placed in Malaya 3 mech_infantrys placed in French Indo China 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,1,4,3,5 Japanese collect 63 PUs (4 lost to blockades); end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 3 tactical_bombers EDIT: Adding units owned by Japanese to Malaya: 3 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : 1,33 Russians : 0,33 Japanese : 5,17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0,00 expected hits Americans removing all Technology Tokens after unsuccessful research. Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 6 submarines moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 bomber moved from Egypt to Volgograd 1 bomber moved from Egypt to Ukraine 1 bomber moved from Queensland to Midway 1 bomber moved from Western United States to Midway 1 armour and 1 infantry moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island 3 marines moved from Celebes to 44 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 44 Sea Zone to 34 Sea Zone Americans take 35 Sea Zone from Japanese 3 marines moved from 34 Sea Zone to Paulau Island 2 carriers moved from 44 Sea Zone to 34 Sea Zone 2 fighters moved from 44 Sea Zone to 34 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 2 carriers, 1 cruiser and 2 fighters moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 110 Sea Zone to 92 Sea Zone Combat - Americans Americans creates battle in territory 98 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 8,4 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 8,5 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Paulau Island Americans attack with 1 armour, 1 infantry and 3 marines Japanese defend with 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Paulau Island, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island Americans win, taking 98 Sea Zone from Italians, taking Paulau Island from Japanese with 1 armour and 3 marines remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 transport moved from 44 Sea Zone to 34 Sea Zone 2 fighters moved from 26 Sea Zone to 34 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from Ukraine to Iraq 1 bomber moved from Volgograd to Iraq 2 fighters moved from Egypt to Iraq 1 transport moved from 102 Sea Zone to 88 Sea Zone 2 aaGuns, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Morocco 2 aaGuns and 5 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone EDIT: 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 bombers and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans rolls : : 0,00 AA fire in Volgograd : : -0,17 Americans : 0,33 AA fire in Ukraine : : -0,17 Japanese : 0,67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 15 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : -0,17
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 2 armour, 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 carrier and 1 cruiser moved from 44 Sea Zone to 34 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from Persia to West India 2 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 armour moved from Tambov to Rostov British take Rostov from Italians 1 armour moved from Rostov to Caucasus British take Caucasus from Germans 1 artillery moved from Persia to Northwest Persia 1 fighter moved from Tambov to Eastern Persia 1 armour and 1 mech_infantry moved from Eastern Persia to West India 2 infantry moved from Tobruk to Libya 2 artilleries and 2 infantry moved from Tobruk to Alexandria 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 44 Sea Zone to 34 Sea Zone 2 fighters moved from 92 Sea Zone to Egypt 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Algeria 1 fighter moved from 92 Sea Zone to Algeria 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone Combat - British Non Combat Move - British 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Algeria 1 mech_infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 factory_minor placed in Egypt 2 armour and 1 artillery placed in Persia 3 infantry placed in Iraq 4 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Volgograd to Persia Combat - Italians Italians creates battle in territory 97 Sea Zone Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
AA fire in Persia : : 0,83
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 1 cruiser and 1 fighter moved from 44 Sea Zone to 34 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 3 submarines moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from 44 Sea Zone to 34 Sea Zone 1 fighter moved from Western Australia to New South Wales 2 submarines moved from 62 Sea Zone to 34 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: 2 fighters moved from United Kingdom to 91 Sea Zone Non Combat Move - French EDIT: Cleaning up during movement phase Turn Complete - French
Combat Hit Differential Summary :
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@Toyls Har sku svƦrt ved, at se jeg kommer tilbage, men prĆøver lige at give det et skud:-)
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 89 PUs; Germans buy 9 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Rostov Germans take Rostov from British 1 armour moved from Rostov to Caucasus 1 armour moved from Ukraine to Caucasus 1 armour moved from Russia to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Samara 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Samara 5 armour moved from Russia to Samara 1 mech_infantry moved from Smolensk to Samara 3 armour moved from Russia to Samara 1 armour moved from Smolensk to Urals Germans take Urals from Russians 1 armour moved from Smolensk to Novosibirsk Germans take Novosibirsk from Russians 2 bombers moved from Bryansk to Caucasus 2 bombers moved from Bryansk to Samara 2 bombers moved from Novgorod to Samara Combat - Germans Battle in Samara Germans attack with 10 armour, 4 bombers and 1 mech_infantry Russians defend with 2 aaGuns and 9 infantry AA fire in Samara : 1/4 hits, 0,67 expected hits 1 bomber owned by the Germans lost in Samara Germans roll dice for 10 armour, 3 bombers and 1 mech_infantry in Samara, round 2 : 6/14 hits, 7,17 expected hits Russians roll dice for 2 aaGuns and 9 infantry in Samara, round 2 : 4/9 hits, 3,00 expected hits 4 infantry owned by the Russians, 3 armour owned by the Germans, 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 7 armour and 3 bombers in Samara, round 3 : 6/10 hits, 5,50 expected hits Russians roll dice for 5 infantry in Samara, round 3 : 0/5 hits, 1,67 expected hits 5 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 7 armour and 3 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 3 armour, 1 bomber and 1 mech_infantry Casualties for Russians: 2 aaGuns and 9 infantry Battle in Caucasus Germans attack with 2 armour and 2 bombers British defend with 1 armour Germans roll dice for 2 armour and 2 bombers in Caucasus, round 2 : 1/4 hits, 2,33 expected hits British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 2 armour and 2 bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 2 bombers moved from Caucasus to Southern Italy 2 fighters moved from Western Germany to Southern Italy 1 tactical_bomber moved from 113 Sea Zone to Southern Italy 3 tactical_bombers moved from Bryansk to Germany 1 fighter moved from Western Ukraine to Western Germany 3 bombers moved from Samara to Ukraine 1 armour moved from Ukraine to Volgograd 4 armour moved from Russia to Volgograd 3 aaGuns moved from Bryansk to Ukraine 1 armour moved from Novgorod to Bryansk 4 infantry moved from Norway to Finland 5 infantry moved from Normandy Bordeaux to France 3 infantry moved from Holland Belgium to Western Germany Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Western Germany 3 armour placed in Novgorod Germans undo move 3. 1 bomber, 1 mech_infantry and 1 tactical_bomber placed in Western Germany 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5 Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -2,00 British : -0,50 AA fire in Samara : : 0,33 Russians : -0,67
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Nej det ligner lidt en āup hill battleā men fedt at du spiller lidt videre:+1:
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 71 PUs; 6 SuicideAttackTokens; Japanese buy 1 airfield, 3 armour, 1 harbour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 units repaired. 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 33 Sea Zone 3 bombers moved from French Indo China to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 4 transports moved from 37 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from French Indo China to 36 Sea Zone 1 fighter moved from Manchuria to 19 Sea Zone 1 fighter moved from Manchuria to 21 Sea Zone 1 submarine moved from 36 Sea Zone to 21 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 21 Sea Zone 3 fighters moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Yunnan to Anhwe 4 mech_infantrys and 4 transports moved from 36 Sea Zone to 35 Sea Zone 4 mech_infantrys moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Sikang to Turkmenistan Japanese take Turkmenistan from Russians Combat - Japanese Battle in 33 Sea Zone Japanese attack with 3 bombers, 3 fighters and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 destroyers and 1 transport; ANZAC defend with 1 transport Japanese roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 4/9 hits, 5,50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 transports in 33 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits 2 tactical_bombers owned by the Japanese and 2 destroyers owned by the Americans lost in 33 Sea Zone Japanese roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 7/7 hits, 4,17 expected hits Americans roll dice for 1 battleship, 1 carrier and 2 transports in 33 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits 1 transport owned by the ANZAC, 1 carrier owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Japanese: 2 tactical_bombers Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers and 1 transport Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 submarine, 1 tactical_bomber and 4 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 tactical_bomber and 4 transports in 35 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 4 mech_infantrys Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 4 mech_infantrys in Philippines, round 2 : 1/4 hits, 0,67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in 21 Sea Zone Japanese attack with 5 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 bombers moved from 33 Sea Zone to Marianas 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 3 carriers moved from 36 Sea Zone to 22 Sea Zone 1 fighter moved from 19 Sea Zone to Marianas 1 fighter moved from 21 Sea Zone to Marianas 2 fighters moved from 21 Sea Zone to 22 Sea Zone 5 carriers moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from Anhwe to Kiangsu 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 infantry and 6 mech_infantrys moved from Burma to India 1 mech_infantry moved from Szechwan to Burma 1 mech_infantry moved from Sikang to Yunnan 1 artillery moved from Sikang to Szechwan 2 artilleries moved from Sikang to Kazakhstan 1 mech_infantry moved from Sikang to Kansu 3 tactical_bombers moved from Malaya to 35 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 22 Sea Zone Place Units - Japanese 3 armour placed in India 3 mech_infantrys placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 airfield and 1 harbour placed in Marianas Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,3,4,2,6,5,6,2,3,1 Japanese collect 59 PUs (11 lost to blockades); end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -2,00 Chinese : 1,33 Japanese : 1,00